MenuItem::MenuItem(MenuItemKind _kind, int _id) :
kind(_kind),
id(_id),
- toggled(),
+ toggled(false),
text(),
input(),
help(),
list(),
- selected(),
- target_menu(),
+ selected(false),
+ target_menu(MenuStorage::NO_MENU),
input_flickering()
{
- toggled = false;
- selected = false;
- target_menu = MenuStorage::NO_MENU;
}
void
/** returns player status */
PlayerStatus* get_player_status() const { return player_status.get(); }
-
void run();
private:
public:
bool hide_from_contribs;
bool is_levelset;
+
+private:
+ World(const World&) = delete;
+ World& operator=(const World&) = delete;
};
#endif