void update_menu_item(Control id);
virtual void menu_action(MenuItem* item);
JoystickKeyboardController* controller;
+private:
+ void recreateMenu();
};
class JoystickKeyboardController::KeyboardMenu : public Menu
SDL_JoystickClose(*i);
}
joysticks.clear();
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
int joystick_count = SDL_NumJoysticks();
min_joybuttons = -1;
max_joyaxis = -1;
max_joyhats = -1;
- for(int i = 0; i < joystick_count; ++i) {
- SDL_Joystick* joystick = SDL_JoystickOpen(i);
- bool good = true;
- if(SDL_JoystickNumButtons(joystick) < 2) {
- log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
- good = false;
- }
- if(SDL_JoystickNumAxes(joystick) < 2
- && SDL_JoystickNumHats(joystick) == 0) {
- log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
- good = false;
- }
- if(!good) {
- SDL_JoystickClose(joystick);
- continue;
- }
+ if( joystick_count > 0 ){
+ for(int i = 0; i < joystick_count; ++i) {
+ SDL_Joystick* joystick = SDL_JoystickOpen(i);
+ bool good = true;
+ if(SDL_JoystickNumButtons(joystick) < 2) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
+ good = false;
+ }
+ if(SDL_JoystickNumAxes(joystick) < 2
+ && SDL_JoystickNumHats(joystick) == 0) {
+ log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
+ good = false;
+ }
+ if(!good) {
+ SDL_JoystickClose(joystick);
+ continue;
+ }
- if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
- min_joybuttons = SDL_JoystickNumButtons(joystick);
+ if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
+ min_joybuttons = SDL_JoystickNumButtons(joystick);
- if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
- max_joybuttons = SDL_JoystickNumButtons(joystick);
+ if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
+ max_joybuttons = SDL_JoystickNumButtons(joystick);
- if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
- max_joyaxis = SDL_JoystickNumAxes(joystick);
+ if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
+ max_joyaxis = SDL_JoystickNumAxes(joystick);
- if(SDL_JoystickNumHats(joystick) > max_joyhats)
- max_joyhats = SDL_JoystickNumHats(joystick);
+ if(SDL_JoystickNumHats(joystick) > max_joyhats)
+ max_joyhats = SDL_JoystickNumHats(joystick);
- joysticks.push_back(joystick);
+ joysticks.push_back(joystick);
+ }
}
// some joysticks or SDL seem to produce some bogus events after being opened
JoystickKeyboardController* _controller)
: controller(_controller)
{
+ recreateMenu();
+}
+
+JoystickKeyboardController::JoystickMenu::~JoystickMenu()
+{}
+
+void
+JoystickKeyboardController::JoystickMenu::recreateMenu()
+{
+ clear();
add_label(_("Setup Joystick"));
add_hl();
if(controller->joysticks.size() > 0) {
}
add_deactive(-1,"");
add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
+
+ //Show Joysticks currently activated:
+ for(std::vector<SDL_Joystick*>::iterator i = controller->joysticks.begin();
+ i != controller->joysticks.end(); ++i) {
+ if(*i != 0)
+ add_deactive(-1, SDL_JoystickName(SDL_JoystickIndex(*i)) );
+ }
+
add_hl();
add_back(_("Back"));
update();
}
-JoystickKeyboardController::JoystickMenu::~JoystickMenu()
-{}
-
std::string
JoystickKeyboardController::JoystickMenu::get_button_name(int button)
{
controller->jump_with_up_joy = item->toggled;
} else if( item->id == SCAN_JOYSTICKS) {
controller->updateAvailableJoysticks();
+ recreateMenu();
}
}