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Changed darkening color when pause is active
author
Ingo Ruhnke
<grumbel@gmx.de>
Mon, 5 May 2008 12:37:38 +0000
(12:37 +0000)
committer
Ingo Ruhnke
<grumbel@gmx.de>
Mon, 5 May 2008 12:37:38 +0000
(12:37 +0000)
SVN-Revision: 5407
src/game_session.cpp
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diff --git
a/src/game_session.cpp
b/src/game_session.cpp
index
e918a09
..
26f65f1
100644
(file)
--- a/
src/game_session.cpp
+++ b/
src/game_session.cpp
@@
-444,7
+444,7
@@
GameSession::draw_pause(DrawingContext& context)
{
context.draw_filled_rect(
Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
- Color(
.2f, .2f, .2f, .
5f), LAYER_FOREGROUND1);
+ Color(
0.0f, 0.0f, 0.0f, .2
5f), LAYER_FOREGROUND1);
}
void