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Don't kill badguys twice when hitting spike after falling after being squished
author
Tobias Markus
<tobbi@mozilla-uk.org>
Thu, 22 Aug 2013 12:37:25 +0000
(14:37 +0200)
committer
Tobias Markus
<tobbi@mozilla-uk.org>
Sat, 26 Oct 2013 16:45:18 +0000
(18:45 +0200)
src/badguy/badguy.cpp
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diff --git
a/src/badguy/badguy.cpp
b/src/badguy/badguy.cpp
index
46c0d70
..
8cbec1d
100644
(file)
--- a/
src/badguy/badguy.cpp
+++ b/
src/badguy/badguy.cpp
@@
-219,6
+219,9
@@
BadGuy::inactive_update(float )
void
BadGuy::collision_tile(uint32_t tile_attributes)
{
+ // Don't kill badguys that have already been killed
+ if (!is_active()) return;
+
if(tile_attributes & Tile::HURTS) {
if (tile_attributes & Tile::FIRE) {
if (is_flammable()) ignite();