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Tux doesn't lose mints or coffee upgrade when finishing a level.
author
Bill Kendrick
<nbs@sonic.net>
Tue, 30 Dec 2003 08:02:04 +0000
(08:02 +0000)
committer
Bill Kendrick
<nbs@sonic.net>
Tue, 30 Dec 2003 08:02:04 +0000
(08:02 +0000)
SVN-Revision: 84
src/gameloop.c
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src/supertux.c
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diff --git
a/src/gameloop.c
b/src/gameloop.c
index
a8a704b
..
413d9ea
100644
(file)
--- a/
src/gameloop.c
+++ b/
src/gameloop.c
@@
-2268,6
+2268,10
@@
int gameloop(void)
menumenu = MENU_GAME;
initgame();
loadshared();
+
+ tux_size = SMALL;
+ tux_got_coffee = NO;
+
loadlevel();
loadlevelgfx();
loadlevelsong();
@@
-2525,8
+2529,6
@@
void loadlevel(void)
tux_y = 240;
tux_ym = 0;
tux_dir = RIGHT;
- tux_size = SMALL;
- tux_got_coffee = NO;
tux_invincible_time = 0;
tux_duck = NO;
diff --git
a/src/supertux.c
b/src/supertux.c
index
924ccb3
..
bcfd35d
100644
(file)
--- a/
src/supertux.c
+++ b/
src/supertux.c
@@
-7,7
+7,7
@@
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 -
April 12, 2000
+ April 11, 2000 -
December 29, 2003
*/