{
// Tile background horizontally
int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
- for (int i = 0; (i-1)*img_bkgd->w <= screen->w; i++)
- img_bkgd->draw_part(i == 0 ? sx : 0, 0,
- i == 0 ? 0 : (img_bkgd->w * i) - sx, 0,
- i == 0 ? img_bkgd->w - sx : img_bkgd->w, img_bkgd->h);
+ int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
+ for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
+ for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
+ img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
+ x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy + (height*32 - screen->h),
+ x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
}
void