Todo
----
H: high priority
+M: medium priority
L: low priority
+?: bug or feature?
-[H] AX_CHECK_GL produces an error during configure
+[L] AX_CHECK_GL produces an error during configure, when something in
+ configure.ac changed and it was automatically regenerated by make (instead
+ of the user doing ./autogen.sh)
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- Might still be some other bugs to iron out
[H] Buttjump related things
- - Right now only breaks bricks beneath tux
- - Should only work when Tux is bug
+ - Right now only breaks bricks beneath tux - what else should it break
+ - Breaks 1 box too much at the left when tux is facing left.
- Should kill enemies with a certain range
- - Should disable Tux Temporarily
+ - Should disable Tux Temporarily - matze: what does this mean?
- Animation (need images)
- - Change controls (just press down while in air, not Up+Down)
[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
the game (backscrolling)
[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level. - fixed?
-[H] in the "Welcome to Antarctica" level, the blocks next to the first growup
+[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
look like there are 2 blocks above each other when bumping against them as
small tux...
[H] Enemies should turn upside down after being hit by an kicked
iceblock, fireball or bomb
-[H] When jumping into a brick and there is a powerup, it should change direction or not,
- depending where the collision was. It currently sucks.
+[?] When jumping into a brick and there is a powerup, it should change
+ direction or not, depending where the collision was. It currently sucks.
+ - Discuss this, is that really what we want?
[M] when bumping a special with 2 blocks at once, it won't change direction
[M] tux get killed if he kicks a iceblock while at the same time