// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "object/background.hpp"
+
+#include <iostream>
+#include "math/sizef.hpp"
#include "supertux/globals.hpp"
#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
#include "util/reader.hpp"
Background::Background() :
}
void
+Background::draw_image(DrawingContext& context, const Vector& pos)
+{
+ Sizef level(Sector::current()->get_width(),
+ Sector::current()->get_height());
+
+ // FIXME: Implement proper clipping here
+ int start_x = -level.width / image->get_width() / 2;
+ int end_x = level.width / image->get_width() / 2;
+ int start_y = -level.height / image->get_height() / 2;
+ int end_y = level.height / image->get_height() / 2;
+
+ for(int y = start_y; y <= end_y; ++y)
+ for(int x = start_x; x <= end_x; ++x)
+ {
+ Vector p(pos.x + x * image->get_width() - image->get_width()/2,
+ pos.y + y * image->get_height() - image->get_height()/2);
+
+ if (image_top.get() != NULL && (y < 0))
+ {
+ context.draw_surface(image_top.get(), p, layer);
+ }
+ else if (image_bottom.get() != NULL && (y > 0))
+ {
+ context.draw_surface(image_bottom.get(), p, layer);
+ }
+ else
+ {
+ context.draw_surface(image.get(), p, layer);
+ }
+ }
+}
+
+void
Background::draw(DrawingContext& context)
{
if(image.get() == NULL)
return;
- int w = (int) image->get_width();
- int h = (int) image->get_height();
- int sx = int(scroll_offset.x + pos.x-context.get_translation().x * speed) % w - w;
- int sy = int(scroll_offset.y + pos.y-context.get_translation().y * speed_y) % h - h;
- int center_image_py = int(pos.y-context.get_translation().y * speed_y);
- int bottom_image_py = int(pos.y-context.get_translation().y * speed_y) + h;
- context.push_transform();
- context.set_translation(Vector(0, 0));
- for(int x = sx; x < SCREEN_WIDTH; x += w) {
- for(int y = sy; y < SCREEN_HEIGHT; y += h) {
- if (image_top.get() != NULL && (y < center_image_py)) {
- context.draw_surface(image_top.get(), Vector(x, y), layer);
- continue;
- }
- if (image_bottom.get() != NULL && (y >= bottom_image_py)) {
- context.draw_surface(image_bottom.get(), Vector(x, y), layer);
- continue;
- }
- context.draw_surface(image.get(), Vector(x, y), layer);
- }
- }
- context.pop_transform();
+ Sizef level_size(Sector::current()->get_width(),
+ Sector::current()->get_height());
+ Sizef screen(SCREEN_WIDTH, SCREEN_HEIGHT);
+ Sizef translation_range = level_size - screen;
+ Vector center_offset(context.get_translation().x - translation_range.width / 2.0f,
+ context.get_translation().y - translation_range.height / 2.0f);
+
+ // FIXME: We are not handling 'pos'
+ draw_image(context, Vector(level_size.width / 2.0f, level_size.height / 2.0f) + center_offset * (1.0f - speed));
}
/* EOF */