if(tux.old_dir != tux.dir && level->back_scrolling)
scrolling_timer.start(CHANGE_DIR_SCROLL_SPEED);
+ bool right = false;
+ bool left = false;
+ if (tux.physic.get_velocity_x() > 0)
+ right = true;
+ else if (tux.physic.get_velocity_x() < 0)
+ left = true;
+ else
+ {
+ if (tux.dir == RIGHT)
+ right = true;
+ else
+ left = true;
+ }
+
if(scrolling_timer.check())
{
float final_scroll_x;
- if (tux.physic.get_velocity_x() > 0)
+ if (right)
final_scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.physic.get_velocity_x() < 0)
- final_scroll_x = tux_pos_x - X_SPACE;
else
- {
- if (tux.dir == RIGHT)
- final_scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.dir == LEFT && level->back_scrolling)
- final_scroll_x = tux_pos_x - X_SPACE;
- }
+ final_scroll_x = tux_pos_x - X_SPACE;
scroll_x += (final_scroll_x - scroll_x)
/ (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100))
}
else
{
- if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE))
+ if (right && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
+ else if (left && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
- else
- {
- if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE))
- scroll_x = tux_pos_x - (screen->w - X_SPACE);
- else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
- scroll_x = tux_pos_x - X_SPACE;
- }
}
// this code prevent the screen to scroll before the start or after the level's end