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Bugfix: Not current tilemaps are drawn semi-transparently.
author
Ricardo Cruz
<rick2@aeiou.pt>
Thu, 21 Oct 2004 22:04:48 +0000
(22:04 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Thu, 21 Oct 2004 22:04:48 +0000
(22:04 +0000)
SVN-Revision: 2049
src/leveleditor.cpp
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diff --git
a/src/leveleditor.cpp
b/src/leveleditor.cpp
index
9ce1e0e
..
de5a83b
100644
(file)
--- a/
src/leveleditor.cpp
+++ b/
src/leveleditor.cpp
@@
-681,12
+681,12
@@
if(sector)
(*i)->draw(context);
context.pop_transform();
+ continue;
}
Background* background = dynamic_cast<Background*> (*i);
if(background)
{ // don't resize background
context.push_transform();
- context.set_translation(scroll);
context.set_zooming(1.0);
(*i)->draw(context);
context.pop_transform();