pbad->base.ym = 4.8;
pbad->dir = LEFT;
pbad->seen = NO;
- timer_init(&pbad->timer);
+ timer_init(&pbad->timer,YES);
physic_init(&pbad->physic);
}
}
}
- /* Fall if we get off the ground: */
+ /* Fall if we get off the ground: */
if (pbad->dying != FALLING)
{
physic_set_start_vy(&pbad->physic,2.);
}
- pbad->base.ym = physic_get_velocity(&pbad->physic);
+ pbad->base.ym = physic_get_velocity(&pbad->physic);
}
else
{
physic_set_start_vy(&pbad->physic,0.);
}
- if(issolid(pbad->base.x, pbad->base.y + 32))
+ if (pbad->dying != FALLING)
{
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,6.);
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- else if(issolid(pbad->base.x, pbad->base.y - 1))
- { /* This works, but isn't the best solution imagineable */
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- pbad->base.ym = physic_get_velocity(&pbad->physic);
+ if(issolid(pbad->base.x, pbad->base.y + 32))
+ {
+ physic_set_state(&pbad->physic,PH_VT);
+ physic_set_start_vy(&pbad->physic,6.);
+ pbad->base.ym = physic_get_velocity(&pbad->physic);
+ }
+ else if(issolid(pbad->base.x, pbad->base.y - 1))
+ { /* This works, but isn't the best solution imagineable */
+ physic_set_state(&pbad->physic,PH_VT);
+ physic_set_start_vy(&pbad->physic,0.);
+ pbad->base.ym = physic_get_velocity(&pbad->physic);
+ }
+ else
+ {
+ pbad->base.ym = physic_get_velocity(&pbad->physic);
+ }
}
else
{
+ if(!physic_is_set(&pbad->physic))
+ {
+ physic_set_state(&pbad->physic,PH_VT);
+ physic_set_start_vy(&pbad->physic,0.);
+ }
pbad->base.ym = physic_get_velocity(&pbad->physic);
}
else if (pbad->kind == BAD_LAPTOP)
add_score(pbad->base.x - scroll_x, pbad->base.y,
25 * score_multiplier);
+ else if (pbad->kind == BAD_MONEY)
+ add_score(pbad->base.x - scroll_x, pbad->base.y,
+ 50 * score_multiplier);
/* Play death sound: */
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
row = pbutton_panel->num_items / max_cols;
col = pbutton_panel->num_items % max_cols;
- pbutton_panel->item[pbutton_panel->num_items-1].x = pbutton_panel->x + row * 32;
- pbutton_panel->item[pbutton_panel->num_items-1].y = pbutton_panel->y + col * 32;
+ pbutton_panel->item[pbutton_panel->num_items-1].x = pbutton_panel->x + col * 32;
+ pbutton_panel->item[pbutton_panel->num_items-1].y = pbutton_panel->y + row * 32;
}
break;
case SDLK_TAB:
if(debug_mode == YES)
- {
- tux.size = !tux.size;
- if(tux.size == BIG)
- {
- tux.base.height = 64;
- }
- else
- tux.base.height = 32;
- }
+ {
+ tux.size = !tux.size;
+ if(tux.size == BIG)
+ {
+ tux.base.height = 64;
+ }
+ else
+ tux.base.height = 32;
+ }
break;
case SDLK_END:
if(debug_mode == YES)
{
int fps_cnt, jump, done;
timer_type fps_timer, frame_timer;
-
+ timer_init(&fps_timer, YES);
+ timer_init(&frame_timer, YES);
+
game_started = YES;
st_gl_mode = mode;
level_load_song(¤t_level);
}
-
+
player_init(&tux);
if(st_gl_mode != ST_GL_TEST)
levelintro();
+ timer_init(&time_left,YES);
start_timers();
if(st_gl_mode == ST_GL_LOAD_GAME)
quit = 0;
frame = 0;
game_pause = 0;
- timer_init(&fps_timer);
- timer_init(&frame_timer);
+ timer_init(&fps_timer,YES);
+ timer_init(&frame_timer,YES);
fps_cnt = 0;
/* Clear screen: */
{
switch (menu_check(&game_menu))
{
- case 0:
+ case 2:
st_pause_ticks_stop();
break;
- case 1:
+ case 3:
update_load_save_game_menu(&save_game_menu, NO);
break;
- case 2:
+ case 4:
update_load_save_game_menu(&load_game_menu, YES);
break;
- case 4:
+ case 7:
+ st_pause_ticks_stop();
done = 1;
break;
}
/* Replace it with broken bits: */
- add_broken_brick(((x + 1) / 32) * 32,
+ add_broken_brick(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
if (shape(x, y) == 'A')
{
- DEBUG_MSG("Here I am");
-
/* Box with a distro! */
add_bouncy_distro(((int)(x + 1) / 32) * 32,
{
/* Tux is small, add mints! */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_MINTS);
}
{
/* Tux is big, add coffee: */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_COFFEE);
}
{
/* Add a golden herring */
- add_upgrade(((x + 1) / 32) * 32,
+ add_upgrade((int)((x + 1) / 32) * 32,
(int)(y / 32) * 32 - 32,
UPGRADE_HERRING);
}
int done, i, quit, j, scene;
int * height, * height_speed;
timer_type timer;
-
-
+
/* Load sprite images: */
- texture_load(&bkgd, DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
+ texture_load(&bkgd, DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
texture_load(&gown_sit, DATA_PREFIX "/images/intro/gown-sit.png", USE_ALPHA);
texture_load(&gown_lookup, DATA_PREFIX "/images/intro/gown-lookup.png", USE_ALPHA);
texture_load(&gown_upset, DATA_PREFIX "/images/intro/gown-upset.png", USE_ALPHA);
scene = 0;
i = 0;
+ timer_init(&timer,NO);
timer_start(&timer,10000);
while (timer_check(&timer) && !done && !quit)
int le_init();
void le_quit();
void le_drawlevel();
+void le_drawinterface();
void le_checkevents();
void le_change(float x, float y, unsigned char c);
void le_testlevel();
void le_highlight_selection();
/* leveleditor internals */
+static char **level_subsets;
+static int subsets_num;
static int le_level_changed; /* if changes, ask for saving, when quiting*/
static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
static int le_level;
-static st_level le_current_level;
+static st_level* le_current_level;
static st_subset le_level_subset;
static int le_show_grid;
static int le_frame;
static button_type le_select_mode_one_bt;
static button_type le_select_mode_two_bt;
static button_type le_bad_bsod_bt;
+static button_type le_settings_bt;
static button_panel_type le_bt_panel;
+static menu_type leveleditor_menu;
+static menu_type subset_load_menu;
+static menu_type subset_new_menu;
+static menu_type subset_settings_menu;
+static menu_type level_settings_menu;
static square selection;
static int le_selection_mode;
the badguys from tiles */
for (y = 0; y < 15; ++y)
- for (x = 0; x < le_current_level.width; ++x)
- if (le_current_level.tiles[y][x] >= '0' && le_current_level.tiles[y][x] <= '9')
- add_bad_guy(x * 32, y * 32, le_current_level.tiles[y][x] - '0');
+ for (x = 0; x < le_current_level->width; ++x)
+ if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
+ add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
}
void le_set_defaults()
{
- /* Set defaults: */
+ if(le_current_level != NULL)
+ {
+ /* Set defaults: */
- if(le_current_level.time_left == 0)
- le_current_level.time_left = 255;
+ if(le_current_level->time_left == 0)
+ le_current_level->time_left = 255;
+ }
}
/* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
int leveleditor(int levelnb)
{
- int last_time, now_time;
+ int last_time, now_time, i;
le_level = levelnb;
if(le_init() != 0)
return 1;
+ /* Clear screen: */
+
+ clearscreen(0, 0, 0);
+ updatescreen();
+
+ while (SDL_PollEvent(&event))
+ {}
+
while(YES)
{
last_time = SDL_GetTicks();
le_checkevents();
- /* making events results to be in order */
- if(pos_x < 0)
- pos_x = 0;
- if(pos_x > (le_current_level.width * 32) - screen->w)
- pos_x = (le_current_level.width * 32) - screen->w;
+ if(le_current_level != NULL)
+ {
+ /* making events results to be in order */
+ if(pos_x < 0)
+ pos_x = 0;
+ if(pos_x > (le_current_level->width * 32) - screen->w)
+ pos_x = (le_current_level->width * 32) - screen->w;
+
+ /* draw the level */
+ le_drawlevel();
+ }
+ else
+ clearscreen(0, 0, 0);
- /* draw the level */
- le_drawlevel();
+ /* draw editor interface */
+ le_drawinterface();
if(show_menu)
{
{
switch (menu_check(&leveleditor_menu))
{
- case 0:
+ case 2:
show_menu = NO;
break;
- case 4:
+ case 7:
done = DONE_LEVELEDITOR;
break;
}
}
+ else if(current_menu == &level_settings_menu)
+ {
+ switch (menu_check(&level_settings_menu))
+ {
+ case 0:
+ break;
+ case 1:
+ show_menu = YES;
+ break;
+ case 4:
+ break;
+ case 11:
+ strcpy(le_current_level->name,level_settings_menu.item[1].input);
+ break;
+ }
+ }
+ else if(current_menu == &subset_load_menu)
+ {
+ switch (i = menu_check(&subset_load_menu))
+ {
+ case 0:
+ break;
+ default:
+ if(i != -1)
+ {
+ printf("%d",i);
+ printf("Load %s\n",level_subsets[i-2]);
+ subset_load(&le_level_subset,level_subsets[i-2]);
+ leveleditor_menu.item[3].kind = MN_GOTO;
+ le_level = 1;
+ arrays_init();
+ loadshared();
+ printf("%s\n",le_level_subset.name);
+ le_current_level = (st_level*) malloc(sizeof(st_level));
+ if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
+ {
+ le_quit();
+ return 1;
+ }
+ le_set_defaults();
+ level_load_gfx(le_current_level);
+ le_activate_bad_guys();
+ show_menu = YES;
+ }
+ break;
+ }
+ }
}
if(done)
int le_init()
{
- subset_load(&le_level_subset,"default");
- le_show_grid = YES;
+ int i;
+ char str[80];
+ level_subsets = NULL;
+ level_subsets = dsubdirs("/levels", "info", &subsets_num);
+ le_show_grid = YES;
+
/* level_changed = NO;*/
fire = DOWN;
done = 0;
- menu_reset();
- menu_set_current(&leveleditor_menu);
le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
-
- arrays_init();
- loadshared();
- le_set_defaults();
-
le_level_changed = NO;
- if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
- {
- le_quit();
- return 1;
- }
- if(le_current_level.time_left == 0)
- le_current_level.time_left = 255;
-
- level_load_gfx(&le_current_level);
+
+ /*
+ subset_load(&le_level_subset,"default");
+ arrays_init();
+ loadshared();
+ le_set_defaults();
+
+
+ if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
+ {
+ le_quit();
+ return 1;
+ }
+ if(le_current_level.time_left == 0)
+ le_current_level.time_left = 255;
+
+ level_load_gfx(&le_current_level);
+ le_activate_bad_guys();
+ */
+ le_current_level = NULL;
le_current_tile = '.';
le_mouse_pressed = NO;
- le_activate_bad_guys();
texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
/* Load buttons */
- button_load(&le_test_level_bt,"/images/icons/test-level.png","Test Level",SDLK_F4,150,screen->h - 64);
button_load(&le_next_level_bt,"/images/icons/up.png","Test Level", SDLK_PAGEUP,screen->w-64,0);
button_load(&le_previous_level_bt,"/images/icons/down.png","Test Level",SDLK_PAGEDOWN,screen->w-32,0);
button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-64,32);
button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select Tile",SDLK_F3,screen->w-64,16);
button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select Tiles",SDLK_F3,screen->w-32,16);
- button_load(&le_bad_bsod_bt,"/images/shared/bsod-left-1.png","Select Tiles",'0',screen->w-32,32);
- button_panel_init(&le_bt_panel, 500,100, 64, 400);
- button_panel_additem(&le_bt_panel, button_create("/images/shared/bsod-left-1.png","Select Tiles",'0',screen->w-32,32));
+ button_load(&le_test_level_bt,"/images/icons/test-level.png","Test Level",SDLK_F4,screen->w-64,screen->h - 64);
+ button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_0,screen->w-32,screen->h - 64);
+ button_panel_init(&le_bt_panel, screen->w - 64,64, 64, 380);
+
+ menu_init(&leveleditor_menu);
+ menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
+
+ menu_reset();
+ menu_set_current(&leveleditor_menu);
+ show_menu = YES;
+
+ menu_init(&subset_load_menu);
+ menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
+ menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
+ for(i = 0; i < subsets_num; ++i)
+ {
+ menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets[i],0,0));
+ }
+ menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&subset_new_menu);
+ menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
+ menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
+ menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
+ menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&subset_settings_menu);
+ menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
+ menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&level_settings_menu);
+ level_settings_menu.arrange_left = YES;
+ menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Theme:",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Song:",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Background:",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time: ",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red: ",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green: ",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
+ /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
+ menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
+ menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
+ menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
return 0;
}
+void update_level_settings()
+{
+ char str[80];
+
+ menu_item_change_input(&level_settings_menu.item[1], le_current_level->name);
+ sprintf(str,"%d",le_current_level->width);
+ menu_item_change_input(&level_settings_menu.item[5], str);
+ sprintf(str,"%d",le_current_level->time_left);
+ menu_item_change_input(&level_settings_menu.item[6], str);
+ sprintf(str,"%2.0f",le_current_level->gravity);
+ menu_item_change_input(&level_settings_menu.item[7], str);
+ sprintf(str,"%d",le_current_level->bkgd_red);
+ menu_item_change_input(&level_settings_menu.item[8], str);
+ sprintf(str,"%d",le_current_level->bkgd_green);
+ menu_item_change_input(&level_settings_menu.item[9], str);
+ sprintf(str,"%d",le_current_level->bkgd_blue);
+ menu_item_change_input(&level_settings_menu.item[10], str);
+}
+
void le_goto_level(int levelnb)
{
- level_free(&le_current_level);
- if(level_load(&le_current_level, le_level_subset.name, levelnb) != 0)
+ level_free(le_current_level);
+ if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
{
- level_load(&le_current_level, le_level_subset.name, le_level);
+ level_load(le_current_level, le_level_subset.name, le_level);
}
else
{
le_level = levelnb;
}
- if(le_current_level.time_left == 0)
- le_current_level.time_left = 255;
+
+ le_set_defaults();
level_free_gfx();
- level_load_gfx(&le_current_level);
+ level_load_gfx(le_current_level);
le_activate_bad_guys();
}
SDL_EnableKeyRepeat(0, 0); // disables key repeating
button_free(&le_test_level_bt);
- level_free_gfx();
- level_free(&le_current_level);
- unloadshared();
- arrays_free();
texture_free(&le_selection);
+ menu_free(&leveleditor_menu);
+
+ if(le_current_level != NULL)
+ {
+ level_free_gfx();
+ level_free(le_current_level);
+ unloadshared();
+ arrays_free();
+ }
+}
+
+void le_drawinterface()
+{
+ int x,y;
+ char str[80];
+
+ if(le_current_level != NULL)
+ {
+ /* draw a grid (if selected) */
+ if(le_show_grid)
+ {
+ for(x = 0; x < 19; x++)
+ fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
+ for(y = 0; y < 15; y++)
+ fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
+ }
+ }
+
+ if(le_selection_mode == CURSOR)
+ texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
+ else if(le_selection_mode == SQUARE)
+ {
+ int w, h;
+ le_highlight_selection();
+ /* draw current selection */
+ w = selection.x2 - selection.x1;
+ h = selection.y2 - selection.y1;
+ fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
+ fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
+ fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
+ fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
+ }
+
+
+ /* draw button bar */
+ fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
+ drawshape(19 * 32, 14 * 32, le_current_tile);
+
+ if(le_current_level != NULL)
+ {
+ button_draw(&le_test_level_bt);
+ button_draw(&le_next_level_bt);
+ button_draw(&le_previous_level_bt);
+ button_draw(&le_rubber_bt);
+ button_draw(&le_select_mode_one_bt);
+ button_draw(&le_select_mode_two_bt);
+ button_draw(&le_bad_bsod_bt);
+ button_draw(&le_settings_bt);
+ button_panel_draw(&le_bt_panel);
+
+ sprintf(str, "%d/%d", le_level,le_level_subset.levels);
+ text_draw(&white_text, "LEV", 0, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 80, 0, 1, NO_UPDATE);
+
+ text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
+ }
+ else
+ {
+ if(show_menu == NO)
+ text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
+ else
+ text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
+ }
+
}
void le_drawlevel()
static char str[LEVEL_NAME_MAX];
/* Draw the real background */
- if(le_current_level.bkgd_image[0] != '\0')
+ if(le_current_level->bkgd_image[0] != '\0')
{
s = pos_x / 30;
texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
}
else
{
- clearscreen(le_current_level.bkgd_red, le_current_level.bkgd_green, le_current_level.bkgd_blue);
+ clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
}
/* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
for (y = 0; y < 15; ++y)
for (x = 0; x < 20; ++x)
{
- drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level.tiles[y][x + (int)(pos_x / 32)]);
+ drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
/* draw whats inside stuff when cursor is selecting those */
/* (draw them all the time - is this the right behaviour?) */
- switch(le_current_level.tiles[y][x + (int)(pos_x/32)])
+ switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
{
case 'B':
texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
}
+
/* Draw the player: */
/* for now, the position is fixed at (0, 240) */
texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
-
- /* draw a grid (if selected) */
- if(le_show_grid)
- {
- for(x = 0; x < 19; x++)
- fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
- for(y = 0; y < 15; y++)
- fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
- }
-
- if(le_selection_mode == CURSOR)
- texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
- else if(le_selection_mode == SQUARE)
- {
- int w, h;
- le_highlight_selection();
- /* draw current selection */
- w = selection.x2 - selection.x1;
- h = selection.y2 - selection.y1;
- fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
- }
-
-
- /* draw button bar */
- fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
- drawshape(19 * 32, 14 * 32, le_current_tile);
-
- button_draw(&le_test_level_bt);
- button_draw(&le_next_level_bt);
- button_draw(&le_previous_level_bt);
- button_draw(&le_rubber_bt);
- button_draw(&le_select_mode_one_bt);
- button_draw(&le_select_mode_two_bt);
- button_draw(&le_bad_bsod_bt);
- button_panel_draw(&le_bt_panel);
-
- sprintf(str, "%d", le_current_level.time_left);
- text_draw(&white_text, "TIME", 324, 0, 1, NO_UPDATE);
- text_draw(&gold_text, str, 404, 0, 1, NO_UPDATE);
-
- text_draw(&white_text, "NAME", 0, 0, 1, NO_UPDATE);
- text_draw(&gold_text, le_current_level.name, 80, 0, 1, NO_UPDATE);
-
- sprintf(str, "%d/%d", le_level,le_level_subset.levels);
- text_draw(&white_text, "NUMB", 0, 20, 1, NO_UPDATE);
- text_draw(&gold_text, str, 80, 20, 1, NO_UPDATE);
-
- text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
- text_draw(&white_small_text, "F2 for Testing", 150, 430, 1, NO_UPDATE);
}
void le_checkevents()
pos_x = cursor_x;
break;
case SDLK_END:
- cursor_x = (le_current_level.width * 32) - 32;
+ cursor_x = (le_current_level->width * 32) - 32;
pos_x = cursor_x;
break;
case SDLK_PAGEUP:
break;
}
break;
- case SDL_KEYUP: // key released
+ case SDL_KEYUP: /* key released */
switch(event.key.keysym.sym)
{
case SDLK_LCTRL:
}
-
- if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
- event.motion.y > 0 && event.motion.y < screen->h)))
+ if(le_current_level != NULL)
{
- /* Check for button events */
- button_event(&le_test_level_bt,&event);
- if(button_get_state(&le_test_level_bt) == BN_CLICKED)
- le_testlevel();
- button_event(&le_next_level_bt,&event);
- if(button_get_state(&le_next_level_bt) == BN_CLICKED)
- {
- if(le_level < le_level_subset.levels)
- le_goto_level(++le_level);
- }
- button_event(&le_previous_level_bt,&event);
- if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
+ if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
+ event.motion.y > 0 && event.motion.y < screen->h)))
{
- if(le_level > 1)
- le_goto_level(--le_level);
+ /* Check for button events */
+ button_event(&le_test_level_bt,&event);
+ if(button_get_state(&le_test_level_bt) == BN_CLICKED)
+ le_testlevel();
+ button_event(&le_next_level_bt,&event);
+ if(button_get_state(&le_next_level_bt) == BN_CLICKED)
+ {
+ if(le_level < le_level_subset.levels)
+ le_goto_level(++le_level);
+ }
+ button_event(&le_previous_level_bt,&event);
+ if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
+ {
+ if(le_level > 1)
+ le_goto_level(--le_level);
+ }
+ button_event(&le_rubber_bt,&event);
+ if(button_get_state(&le_rubber_bt) == BN_CLICKED)
+ le_current_tile = '.';
+ button_event(&le_select_mode_one_bt,&event);
+ if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
+ le_selection_mode = CURSOR;
+ button_event(&le_select_mode_two_bt,&event);
+ if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
+ le_selection_mode = SQUARE;
+ button_event(&le_bad_bsod_bt,&event);
+ if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
+ le_current_tile = '0';
+ button_event(&le_settings_bt,&event);
+ if(button_get_state(&le_settings_bt) == BN_CLICKED)
+ {
+ if(show_menu == NO)
+ {
+ menu_set_current(&level_settings_menu);
+ show_menu = YES;
+ }
+ else
+ {
+ menu_set_current(&leveleditor_menu);
+ show_menu = NO;
+ }
+ }
}
- button_event(&le_rubber_bt,&event);
- if(button_get_state(&le_rubber_bt) == BN_CLICKED)
- le_current_tile = '.';
- button_event(&le_select_mode_one_bt,&event);
- if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
- le_selection_mode = CURSOR;
- button_event(&le_select_mode_two_bt,&event);
- if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
- le_selection_mode = SQUARE;
- button_event(&le_bad_bsod_bt,&event);
- if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
- le_current_tile = '0';
}
if(le_mouse_pressed)
void le_change(float x, float y, unsigned char c)
{
- int xx,yy,i;
- int x1, x2, y1, y2;
+ if(le_current_level != NULL)
+ {
+ int xx,yy,i;
+ int x1, x2, y1, y2;
- /* level_changed = YES; */
+ /* level_changed = YES; */
- switch(le_selection_mode)
- {
- case CURSOR:
- level_change(&le_current_level,x,y,c);
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- /* if there is a bad guy over there, remove it */
- for(i = 0; i < num_bad_guys; ++i)
- if (bad_guys[i].base.alive)
- if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
- bad_guys[i].base.alive = NO;
-
- if(c == '0') /* if it's a bad guy */
- add_bad_guy(xx*32, yy*32, BAD_BSOD);
- else if(c == '1')
- add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
- else if(c == '2')
- add_bad_guy(xx*32, yy*32, BAD_MONEY);
-
- break;
- case SQUARE:
- if(selection.x1 < selection.x2)
- {
- x1 = selection.x1;
- x2 = selection.x2;
- }
- else
- {
- x1 = selection.x2;
- x2 = selection.x1;
- }
- if(selection.y1 < selection.y2)
+ switch(le_selection_mode)
{
- y1 = selection.y1;
- y2 = selection.y2;
- }
- else
- {
- y1 = selection.y2;
- y2 = selection.y1;
- }
+ case CURSOR:
+ level_change(le_current_level,x,y,c);
- x1 /= 32;
- x2 /= 32;
- y1 /= 32;
- y2 /= 32;
+ yy = ((int)y / 32);
+ xx = ((int)x / 32);
- /* if there is a bad guy over there, remove it */
- for(i = 0; i < num_bad_guys; ++i)
- if(bad_guys[i].base.alive)
- if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
- && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
- bad_guys[i].base.alive = NO;
+ /* if there is a bad guy over there, remove it */
+ for(i = 0; i < num_bad_guys; ++i)
+ if (bad_guys[i].base.alive)
+ if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
+ bad_guys[i].base.alive = NO;
- for(xx = x1; xx <= x2; xx++)
- for(yy = y1; yy <= y2; yy++)
- {
- level_change(&le_current_level, xx*32, yy*32, c);
-
- if(c == '0') // if it's a bad guy
- add_bad_guy(xx*32, yy*32, BAD_BSOD);
- else if(c == '1')
- add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
- else if(c == '2')
- add_bad_guy(xx*32, yy*32, BAD_MONEY);
- }
- break;
- default:
- break;
+ if(c == '0') /* if it's a bad guy */
+ add_bad_guy(xx*32, yy*32, BAD_BSOD);
+ else if(c == '1')
+ add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+ else if(c == '2')
+ add_bad_guy(xx*32, yy*32, BAD_MONEY);
+
+ break;
+ case SQUARE:
+ if(selection.x1 < selection.x2)
+ {
+ x1 = selection.x1;
+ x2 = selection.x2;
+ }
+ else
+ {
+ x1 = selection.x2;
+ x2 = selection.x1;
+ }
+ if(selection.y1 < selection.y2)
+ {
+ y1 = selection.y1;
+ y2 = selection.y2;
+ }
+ else
+ {
+ y1 = selection.y2;
+ y2 = selection.y1;
+ }
+
+ x1 /= 32;
+ x2 /= 32;
+ y1 /= 32;
+ y2 /= 32;
+
+ /* if there is a bad guy over there, remove it */
+ for(i = 0; i < num_bad_guys; ++i)
+ if(bad_guys[i].base.alive)
+ if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
+ && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
+ bad_guys[i].base.alive = NO;
+
+ for(xx = x1; xx <= x2; xx++)
+ for(yy = y1; yy <= y2; yy++)
+ {
+ level_change(le_current_level, xx*32, yy*32, c);
+
+ if(c == '0') // if it's a bad guy
+ add_bad_guy(xx*32, yy*32, BAD_BSOD);
+ else if(c == '1')
+ add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+ else if(c == '2')
+ add_bad_guy(xx*32, yy*32, BAD_MONEY);
+ }
+ break;
+ default:
+ break;
+ }
}
}
void le_testlevel()
{
- level_save(&le_current_level,"test",le_level);
+ level_save(le_current_level,"test",le_level);
gameloop("test",le_level, ST_GL_TEST);
menu_set_current(&leveleditor_menu);
arrays_init();
- level_load_gfx(&le_current_level);
+ level_load_gfx(le_current_level);
loadshared();
le_activate_bad_guys();
}
int menu_change;
texture_type checkbox, checkbox_checked, back;
-menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu, load_game_menu, save_game_menu;
+menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
menu_type* current_menu, * last_menu;
/* input implementation variables */
menu_change = YES;
last_menu = current_menu;
current_menu = pmenu;
+ timer_start(&pmenu->effect, 500);
}
}
else
pnew_item->toggled = NO;
pnew_item->target_menu = target_menu;
- pnew_item->input = NULL;
+ pnew_item->input = (char*) malloc(sizeof(char));
+ pnew_item->input[0] = '\0';
return pnew_item;
}
strcpy(pmenu_item->text,text);
}
}
+void menu_item_change_input(menu_item_type* pmenu_item, char *text)
+{
+ if(text)
+ {
+ free(pmenu_item->input);
+ pmenu_item->input = (char*) malloc(sizeof(char )*(strlen(text)+1));
+ strcpy(pmenu_item->input,text);
+ }
+}
/* Free a menu and all its items */
void menu_free(menu_type* pmenu)
/* Initialize a menu */
void menu_init(menu_type* pmenu)
{
+ pmenu->arrange_left = 0;
pmenu->num_items = 0;
pmenu->active_item = 0;
pmenu->item = NULL;
+ timer_init(&pmenu->effect,NO);
}
/* Add an item to a menu */
pmenu->item[pmenu->active_item].toggled = !pmenu->item[pmenu->active_item].toggled;
menu_change = YES;
}
- else if(pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
+ else if(pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
{
pmenu->item[pmenu->active_item].toggled = YES;
}
}
break;
case MN_REMOVE:
- if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
+ if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
{
if(pmenu->item[pmenu->active_item].input != NULL)
{
}
break;
case MN_INPUT:
- if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
+ if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || (pmenu->item[pmenu->active_item].kind == MN_NUMFIELD && mn_input_char >= '0' && mn_input_char <= '9'))
{
if(pmenu->item[pmenu->active_item].input != NULL)
{
}
}
- if(pmenu->item[pmenu->active_item].kind == MN_DEACTIVE || pmenu->item[pmenu->active_item].kind == MN_LABEL)
+ if(pmenu->item[pmenu->active_item].kind == MN_DEACTIVE || pmenu->item[pmenu->active_item].kind == MN_LABEL || pmenu->item[pmenu->active_item].kind == MN_HL)
{
if(menuaction != MN_UP && menuaction != MN_DOWN)
menuaction = MN_DOWN;
{
if(pmenu->num_items != 0 && pmenu->item != NULL)
{
- if((pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD) && pmenu->item[pmenu->active_item].toggled == YES)
+ if((pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD) && pmenu->item[pmenu->active_item].toggled == YES)
{
pmenu->item[pmenu->active_item].toggled = NO;
show_menu = 0;
/* Draw the current menu. */
void menu_draw(menu_type* pmenu)
{
- int i, y, menu_height, menu_width;
+ int i, y, a, b, e, f, menu_height, menu_width;
/* The width of the menu has to be more than the width of the text with the most characters */
menu_width = 0;
for(i = 0; i < pmenu->num_items; ++i)
{
- y = strlen(pmenu->item[i].text) + (pmenu->item[i].input ? strlen(pmenu->item[i].input) : 0);
+ y = strlen(pmenu->item[i].text) + (pmenu->item[i].input ? strlen(pmenu->item[i].input) + 1 : 0);
if( y > menu_width )
{
menu_width = y;
menu_width += 2;
}
}
+ if(pmenu->arrange_left == YES)
+ a = menu_width * 16;
+ else
+ a = 0;
+
menu_width = menu_width * 16 + 48;
menu_height = (pmenu->num_items) * 24;
/* Draw a transparent background */
fillrect(screen->w/2 - menu_width/2,screen->h/2-(((pmenu->num_items)*24)/2),menu_width,menu_height,150,150,150,100);
+ if(timer_check(&pmenu->effect))
+ {
+ e = timer_get_left(&pmenu->effect) / 4;
+ }
+ else
+ {
+ e = 0;
+ }
+
for(i = 0; i < pmenu->num_items; ++i)
{
+ if(pmenu->arrange_left == YES)
+ b = (a - ((strlen(pmenu->item[i].text)+strlen(pmenu->item[i].input)) * 16)) / 2;
+ else
+ b = 0;
+
+ if(e != 0)
+ {
+ if(i % 2)
+ f = e;
+ else
+ f = -e;
+ }
+ else
+ f = 0;
+
if(pmenu->item[i].kind == MN_DEACTIVE)
{
- text_drawf(&black_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&black_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ }
+ else if(pmenu->item[i].kind == MN_HL)
+ {
+ /* Draw a horizontal line with a little 3d effect */
+ fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 6 + screen->h /2,menu_width,4,210,50,50,225);
+ fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 10 + screen->h /2,menu_width,2,0,0,0,255);
}
else if(pmenu->item[i].kind == MN_LABEL)
{
- text_drawf(&gold_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 20 + screen->h /2,menu_width,2,190,190,190,100);
+ text_drawf(&gold_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
- else if(pmenu->item[i].kind == MN_TEXTFIELD)
+ else if(pmenu->item[i].kind == MN_TEXTFIELD || pmenu->item[i].kind == MN_NUMFIELD)
{
- text_drawf(&gold_text,pmenu->item[i].input,(strlen(pmenu->item[i].text) * 16)/2,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&gold_text,pmenu->item[i].input, - b + ((strlen(pmenu->item[i].text)+1) * 16)/2,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
if(i == pmenu->active_item)
{
- text_drawf(&blue_text,pmenu->item[i].text,-((strlen(pmenu->item[i].input) * 16)/2),(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
+ text_drawf(&blue_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
}
else
{
- text_drawf(&white_text,pmenu->item[i].text,-((strlen(pmenu->item[i].input) * 16)/2),(i)*24 - menu_height/2 +10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&white_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 +10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
}
else if(i == pmenu->active_item)
{
- text_drawf(&blue_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10 ,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
+ text_drawf(&blue_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
}
else
{
- text_drawf(&white_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&white_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
if(pmenu->item[i].kind == MN_TOGGLE)
{
if(pmenu->item[i].toggled == YES)
- texture_draw(&checkbox_checked,screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8,NO_UPDATE);
+ texture_draw(&checkbox_checked, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
else
- texture_draw(&checkbox,screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 - 8,NO_UPDATE);
+ texture_draw(&checkbox, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 - 8 + f,NO_UPDATE);
}
else if(pmenu->item[i].kind == MN_BACK)
{
- texture_draw(&back,screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8,NO_UPDATE);
+ texture_draw(&back, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
}
}
}
menuaction = MN_DOWN;
menu_change = YES;
break;
- case SDLK_SPACE: /* Menu Hit */
- case SDLK_RETURN:
+ case SDLK_RETURN: /* Menu Hit */
menuaction = MN_HIT;
menu_change = YES;
break;
delete_character++;
break;
default:
- if( key >= SDLK_0 && key <= SDLK_9)
- {
- menuaction = MN_INPUT;
- menu_change = YES;
- mn_input_char = *ch;
- }
- else if( key >= SDLK_a && key <= SDLK_z )
+ if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
{
menuaction = MN_INPUT;
menu_change = YES;
#include <SDL.h>
#include "texture.h"
+#include "timer.h"
typedef struct menu_item_type
{
menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu);
void menu_item_change_text(menu_item_type* pmenu_item, char *text);
+void menu_item_change_input(menu_item_type* pmenu_item, char *text);
typedef struct menu_type
{
int num_items;
int active_item;
+ int arrange_left;
menu_item_type *item;
+ timer_type effect;
}
menu_type;
MN_BACK,
MN_DEACTIVE,
MN_TEXTFIELD,
- MN_LABEL
+ MN_NUMFIELD,
+ MN_LABEL,
+ MN_HL /* horizontal line */
};
/* Action done on the menu */
extern int menu_change;
extern texture_type checkbox, checkbox_checked, back;
-extern menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu, load_game_menu, save_game_menu;
+extern menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
extern menu_type* current_menu, * last_menu;
/* input implementation variables */
pplayer->keymap.right = SDLK_RIGHT;
pplayer->keymap.fire = SDLK_LCTRL;
- timer_init(&pplayer->invincible_timer);
- timer_init(&pplayer->skidding_timer);
- timer_init(&pplayer->safe_timer);
+ timer_init(&pplayer->invincible_timer,YES);
+ timer_init(&pplayer->skidding_timer,YES);
+ timer_init(&pplayer->safe_timer,YES);
physic_init(&pplayer->hphysic);
physic_init(&pplayer->vphysic);
}
pplayer->input.right = UP;
pplayer->input.up = UP;
- timer_init(&pplayer->invincible_timer);
- timer_init(&pplayer->skidding_timer);
- timer_init(&pplayer->safe_timer);
+ timer_init(&pplayer->invincible_timer,YES);
+ timer_init(&pplayer->skidding_timer,YES);
+ timer_init(&pplayer->safe_timer,YES);
}
void player_action(player_type* pplayer)
}
else
{*/
- if(!issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height))
+ if( /*!issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height )*/ !player_on_ground(pplayer))
{
if(!physic_is_set(&pplayer->vphysic))
{
physic_set_state(&pplayer->vphysic,PH_VT);
physic_set_start_vy(&pplayer->vphysic,0.);
+ DEBUG_MSG("Ich bin jetzt ordentlich am Punkten");
}
pplayer->base.ym = physic_get_velocity(&pplayer->vphysic);
}
else
{
- /* Land: */
+ /* Land: */
if (pplayer->base.ym > 0)
{
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32;
+ pplayer->base.y = (int)(((int)(pplayer->base.y +1) / 32) * 32);
+ printf("%f",pplayer->base.y);
pplayer->base.ym = 0;
}
physic_init(&pplayer->vphysic);
{
--pplayer->base.y;
}
- while(issolid( pplayer->base.x + 16, pplayer->base.y) && !issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height))
+ while(issolid( pplayer->base.x + 16, pplayer->base.y + 1) && !issolid( pplayer->base.x + 16, pplayer->base.y + pplayer->base.height))
{
++pplayer->base.y;
}
- while(issolid( pplayer->base.x - 1, pplayer->base.y) || issolid( pplayer->base.x - 1, pplayer->base.y+pplayer->base.height))
+ while(issolid( pplayer->base.x - 1, pplayer->base.y + 1) || issolid( pplayer->base.x - 1, pplayer->base.y+pplayer->base.height))
{
++pplayer->base.x;
}
- while(issolid( pplayer->base.x + 32, pplayer->base.y) || issolid( pplayer->base.x + 32, pplayer->base.y+pplayer->base.height))
+ while(issolid( pplayer->base.x + 32, pplayer->base.y + 1) || issolid( pplayer->base.x + 32, pplayer->base.y+pplayer->base.height))
{
--pplayer->base.x;
}
- if (isbrick(pplayer->base.x, pplayer->base.y - 1) ||
- isfullbox(pplayer->base.x, pplayer->base.y - 1))
+ if(pplayer->base.ym <= 0)
{
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x, pplayer->base.y - 1);
- tryemptybox(pplayer->base.x, pplayer->base.y - 1);
- }
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 1) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y - 1))
- {
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 1);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y - 1);
- }
+ if (isbrick(pplayer->base.x, pplayer->base.y) ||
+ isfullbox(pplayer->base.x, pplayer->base.y))
+ {
+ DEBUG_MSG("My sear");
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ if(pplayer->size == BIG)
+ trybreakbrick(pplayer->base.x, pplayer->base.y);
- /* Get a distro from a brick? */
+ bumpbrick(pplayer->base.x, pplayer->base.y);
+ tryemptybox(pplayer->base.x, pplayer->base.y);
+ }
- if (shape(pplayer->base.x, pplayer->base.y - 1) == 'x' ||
- shape(pplayer->base.x, pplayer->base.y - 1) == 'y')
- {
- add_bouncy_distro((((int)pplayer->base.x)
- / 32) * 32,
- ((int)pplayer->base.y - 1 / 32) * 32);
-DEBUG_MSG("should work");
- if (counting_distros == NO)
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y))
{
- counting_distros = YES;
- distro_counter = 100;
- }
+ trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x,pplayer->base.y - 1, 'a');
+ if(pplayer->size == BIG)
+ trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else if (shape(pplayer->base.x+ 31, pplayer->base.y - 1) == 'x' ||
- shape(pplayer->base.x+ 31, pplayer->base.y - 1) == 'y')
- {
- add_bouncy_distro((((int)pplayer->base.x + 31)
- / 32) * 32,
- ((int)pplayer->base.y - 1 / 32) * 32);
-DEBUG_MSG("+31?");
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+ tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
}
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y - 1, 'a');
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
+ if(pplayer->size == SMALL)
+ {
+ /* Get a distro from a brick? */
+
+ if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro((((int)pplayer->base.x)
+ / 32) * 32,
+ ((int)pplayer->base.y / 32) * 32);
+ DEBUG_MSG("should work");
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
- player_grabdistros(pplayer);
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x,pplayer->base.y - 1, 'a');
- /* FIXME: this code is COMPLETLY broken!!! */
- /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
- {
- while (issolid(pplayer->base.x, pplayer->base.y + 31))
- {
- if (pplayer->base.xm < 0)
- pplayer->base.x++;
- else if (pplayer->base.xm > 0)
- pplayer->base.x--;
- }
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro((((int)pplayer->base.x + 31)
+ / 32) * 32,
+ ((int)pplayer->base.y / 32) * 32);
+ DEBUG_MSG("+31?");
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
- pplayer->base.xm = 0;
- }*/
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
- /*if (issolid(pplayer->base.x, pplayer->base.y) &&
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
- {
- while (issolid(pplayer->base.x, (pplayer->base.y)))
- {
- if (pplayer->base.xm < 0)
- pplayer->base.x++;
- else if (pplayer->base.xm > 0)
- pplayer->base.x--;
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
}
+ }
- pplayer->base.xm = 0;
- }*/
+ player_grabdistros(pplayer);
- /*if (issolid(pplayer->base.x, pplayer->base.y + 31))
- {
- /* Set down properly: * /
-
- int debug_int = 0;
- while (issolid(pplayer->base.x, pplayer->base.y + 31))
+ /* FIXME: this code is COMPLETLY broken!!! */
+ /* if (issolid(pplayer->base.x, pplayer->base.y + 31) &&
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y + 31))
+ {
+ while (issolid(pplayer->base.x, pplayer->base.y + 31))
+ {
+ if (pplayer->base.xm < 0)
+ pplayer->base.x++;
+ else if (pplayer->base.xm > 0)
+ pplayer->base.x--;
+ }
+
+ pplayer->base.xm = 0;
+ }*/
+
+ /*if (issolid(pplayer->base.x, pplayer->base.y) &&
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y))
{
- ++debug_int;
- if(debug_int > 32)
+ while (issolid(pplayer->base.x, (pplayer->base.y)))
{
- DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
- /*the circumstances are:
- issolid() is true and base.ym == 0
- use of floating point varibles for base stuff* /
- break;
+ if (pplayer->base.xm < 0)
+ pplayer->base.x++;
+ else if (pplayer->base.xm > 0)
+ pplayer->base.x--;
}
- if (pplayer->base.ym < 0)
- pplayer->base.y++;
- else if (pplayer->base.ym > 0)
- pplayer->base.y--;
- }
-
- /* Reset score multiplier (for multi-hits): */
+ pplayer->base.xm = 0;
+ }*/
- if (pplayer->base.ym > 0)
- score_multiplier = 1;
+ /*if (issolid(pplayer->base.x, pplayer->base.y + 31))
+ {
+ /* Set down properly: * /
+ int debug_int = 0;
+ while (issolid(pplayer->base.x, pplayer->base.y + 31))
+ {
+ ++debug_int;
+ if(debug_int > 32)
+ {
+ DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
+ /*the circumstances are:
+ issolid() is true and base.ym == 0
+ use of floating point varibles for base stuff* /
+ break;
+ }
+ if (pplayer->base.ym < 0)
+ pplayer->base.y++;
+ else if (pplayer->base.ym > 0)
+ pplayer->base.y--;
+ }
- /* Stop jumping! * /
- pplayer->base.ym = 0;
- pplayer->jumping = NO;
- pplayer->input.up = UP;
- }
- /* FIXME: this code is COMPLETLY broken!!! */
- /*if (issolid(pplayer->base.x, pplayer->base.y) ||
- (pplayer->size == BIG && !pplayer->duck &&
- (issolid(pplayer->base.x, pplayer->base.y - 32))))
- {*/
- /*if (!issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y) &&
- (pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))* /
-
- if (((!issolid(pplayer->base.x, pplayer->base.y- pplayer->base.ym * frame_ratio) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x, pplayer->base.y+31))))
- ||((!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)))))
- /*(pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /
- {
- pplayer->base.y = pplayer->base.y- pplayer->base.ym * frame_ratio;
- pplayer->base.ym = 0;
- }
+ /* Reset score multiplier (for multi-hits): */
- if (((issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)) && (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y))
- /*(pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /) ||
- (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
- {
- pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
- pplayer->base.xm = 0;
- }
+ if (pplayer->base.ym > 0)
+ score_multiplier = 1;
- if (pplayer->base.ym <= 0)
- {
- if (isbrick(pplayer->base.x, pplayer->base.y) ||
- isfullbox(pplayer->base.x, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x, pplayer->base.y);
- tryemptybox(pplayer->base.x, pplayer->base.y);
- }
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
- }
- /* Get a distro from a brick? * /
+ /* Stop jumping! * /
- if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x, pplayer->base.y) == 'y')
- {
- add_bouncy_distro(((pplayer->base.x+ 1)
- / 32) * 32,
- (int)(pplayer->base.y / 32) * 32);
+ pplayer->base.ym = 0;
+ pplayer->jumping = NO;
+ pplayer->input.up = UP;
+ }
+ /* FIXME: this code is COMPLETLY broken!!! */
+ /*if (issolid(pplayer->base.x, pplayer->base.y) ||
+ (pplayer->size == BIG && !pplayer->duck &&
+ (issolid(pplayer->base.x, pplayer->base.y - 32))))
+ {*/
+ /*if (!issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32)))* /
- if (counting_distros == NO)
+ if (((!issolid(pplayer->base.x, pplayer->base.y- pplayer->base.ym * frame_ratio) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x, pplayer->base.y+31))))
+ ||((!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y) && (issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)))))
+ /*(pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /
{
- counting_distros = YES;
- distro_counter = 100;
+ pplayer->base.y = pplayer->base.y- pplayer->base.ym * frame_ratio;
+ pplayer->base.ym = 0;
}
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x,pplayer->base.y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
- shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
- {
- add_bouncy_distro(((pplayer->base.x+ 1 + 31)
- / 32) * 32,
- (int)(pplayer->base.y / 32) * 32);
-
- if (counting_distros == NO)
+ if (((issolid(pplayer->base.x, pplayer->base.y) || issolid(pplayer->base.x+32, pplayer->base.y)) && (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y))
+ /*(pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x- pplayer->base.xm, pplayer->base.y - 32))* /) ||
+ (!issolid(pplayer->base.x - pplayer->base.xm * frame_ratio, pplayer->base.y+pplayer->base.height) && (issolid(pplayer->base.x, pplayer->base.y+pplayer->base.height) || issolid(pplayer->base.x +32, pplayer->base.y+pplayer->base.height))))
{
- counting_distros = YES;
- distro_counter = 100;
+ pplayer->base.x = pplayer->base.x- pplayer->base.xm * frame_ratio;
+ pplayer->base.xm = 0;
}
- if (distro_counter <= 0)
- level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
-
- }
- else
- {
- pplayer->base.ym = 0;
- pplayer->jumping = NO;
- timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
- }
- /*}*/
- /* Bump into things: * /
-
- if (issolid(pplayer->base.x, pplayer->base.y) ||
- (pplayer->size == BIG && !pplayer->duck &&
- (issolid(pplayer->base.x, pplayer->base.y - 32))))
- {
-
- if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
- (pplayer->size == SMALL || pplayer->duck ||
- !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
- {
if (pplayer->base.ym <= 0)
{
- /* Jumping up? */
- /* FIXME: this code is COMPLETLY broken!!! */
- if (pplayer->size == BIG)
- {
- /* Break bricks and empty boxes: * /
-
- if (!pplayer->duck)
- {
- if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
- isfullbox(pplayer->base.x, pplayer->base.y - 32))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
-
- if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
- {
- bumpbrick(pplayer->base.x, pplayer->base.y - 32);
- }
-
- trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
- tryemptybox(pplayer->base.x, pplayer->base.y - 32);
- }
-
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
- {
- trygrabdistro(pplayer->base.x+ 31,
- pplayer->base.y - 64,
- BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31,
- pplayer->base.y - 96);
-
- if (isfullbox(pplayer->base.x+
- printf("%f",pplayer->base.ym); 31, pplayer->base.y - 32))
- {
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
- }
-
- trybreakbrick(pplayer->base.x+ 31,
- pplayer->base.y - 32);
- tryemptybox(pplayer->base.x+ 31,
- pplayer->base.y - 32);
- }
- }
- else /* ducking * /
- {
- if (isbrick(pplayer->base.x, pplayer->base.y) ||
- isfullbox(pplayer->base.x, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
- trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
- if (isfullbox(pplayer->base.x, pplayer->base.y))
- bumpbrick(pplayer->base.x, pplayer->base.y);
- trybreakbrick(pplayer->base.x, pplayer->base.y);
- tryemptybox(pplayer->base.x, pplayer->base.y);
- }
-
- if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
- isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- {
- trygrabdistro(pplayer->base.x+ 31,
- pplayer->base.y - 32,
- BOUNCE);
- trybumpbadguy(pplayer->base.x+ 31,
- pplayer->base.y - 64);
- if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
- bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
- trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
- tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
- }
- }
- }
- else
- {
- /* It's a brick and we're small, make the brick
- bounce, and grab any distros above it: * /
-
if (isbrick(pplayer->base.x, pplayer->base.y) ||
isfullbox(pplayer->base.x, pplayer->base.y))
{
bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
}
-
-
/* Get a distro from a brick? * /
if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
score = score + SCORE_DISTRO;
distros++;
}
- }
-
- /* Bump head: * /
-
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
}
else
{
- /* Land on feet: * /
-
- pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
- }
-
pplayer->base.ym = 0;
pplayer->jumping = NO;
timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
- }*/
- }
+ }
+ /*}*/
+ /* Bump into things: * /
+
+ if (issolid(pplayer->base.x, pplayer->base.y) ||
+ (pplayer->size == BIG && !pplayer->duck &&
+ (issolid(pplayer->base.x, pplayer->base.y - 32))))
+ {
+
+ if (!issolid(pplayer->base.x, pplayer->base.y - pplayer->base.ym) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->base.x, pplayer->base.y - 32 - pplayer->base.ym)))
+ {
+ if (pplayer->base.ym <= 0)
+ {
+ /* Jumping up? */
+ /* FIXME: this code is COMPLETLY broken!!! */
+ if (pplayer->size == BIG)
+ {
+ /* Break bricks and empty boxes: * /
+
+ if (!pplayer->duck)
+ {
+ if (isbrick(pplayer->base.x, pplayer->base.y - 32) ||
+ isfullbox(pplayer->base.x, pplayer->base.y - 32))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 64, BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 96);
+
+ if (isfullbox(pplayer->base.x, pplayer->base.y - 32))
+ {
+ bumpbrick(pplayer->base.x, pplayer->base.y - 32);
+ }
+
+ trybreakbrick(pplayer->base.x, pplayer->base.y - 32);
+ tryemptybox(pplayer->base.x, pplayer->base.y - 32);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y - 32) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+ {
+ trygrabdistro(pplayer->base.x+ 31,
+ pplayer->base.y - 64,
+ BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31,
+ pplayer->base.y - 96);
+
+ if (isfullbox(pplayer->base.x+ 31, pplayer->base.y - 32))
+ {
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y - 32);
+ }
+
+ trybreakbrick(pplayer->base.x+ 31,
+ pplayer->base.y - 32);
+ tryemptybox(pplayer->base.x+ 31,
+ pplayer->base.y - 32);
+ }
+ }
+ else /* ducking * /
+ {
+ if (isbrick(pplayer->base.x, pplayer->base.y) ||
+ isfullbox(pplayer->base.x, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ if (isfullbox(pplayer->base.x, pplayer->base.y))
+ bumpbrick(pplayer->base.x, pplayer->base.y);
+ trybreakbrick(pplayer->base.x, pplayer->base.y);
+ tryemptybox(pplayer->base.x, pplayer->base.y);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x+ 31,
+ pplayer->base.y - 32,
+ BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31,
+ pplayer->base.y - 64);
+ if (isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+ trybreakbrick(pplayer->base.x+ 31, pplayer->base.y);
+ tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+ }
+ }
+ }
+ else
+ {
+ /* It's a brick and we're small, make the brick
+ bounce, and grab any distros above it: * /
+
+ if (isbrick(pplayer->base.x, pplayer->base.y) ||
+ isfullbox(pplayer->base.x, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x, pplayer->base.y - 64);
+ bumpbrick(pplayer->base.x, pplayer->base.y);
+ tryemptybox(pplayer->base.x, pplayer->base.y);
+ }
+
+ if (isbrick(pplayer->base.x+ 31, pplayer->base.y) ||
+ isfullbox(pplayer->base.x+ 31, pplayer->base.y))
+ {
+ trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE);
+ trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64);
+ bumpbrick(pplayer->base.x+ 31, pplayer->base.y);
+ tryemptybox(pplayer->base.x+ 31, pplayer->base.y);
+ }
+
+
+ /* Get a distro from a brick? * /
+
+ if (shape(pplayer->base.x, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->base.x+ 1)
+ / 32) * 32,
+ (int)(pplayer->base.y / 32) * 32);
+
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
+
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x,pplayer->base.y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' ||
+ shape(pplayer->base.x+ 31, pplayer->base.y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->base.x+ 1 + 31)
+ / 32) * 32,
+ (int)(pplayer->base.y / 32) * 32);
+
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
+
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ }
+
+
+ /* Bump head: * /
+
+ pplayer->base.y = (int)(pplayer->base.y / 32) * 32 + 30;
+ }
+ else
+ {
+ /* Land on feet: * /
+
+ pplayer->base.y = (int)(pplayer->base.y / 32) * 32 - 32;
+ }
+
+ pplayer->base.ym = 0;
+ pplayer->jumping = NO;
+ timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+ }*/
+ }
}
}
-
+ */
timer_check(&pplayer->safe_timer);
}
+int player_on_ground(player_type *pplayer)
+{
+ if( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y + pplayer->base.height + 1) ||
+ issolid(pplayer->base.x + 1, pplayer->base.y + pplayer->base.height + 1) ||
+ issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y + pplayer->base.height + 1) )
+ {
+ return YES;
+ }
+ else
+ {
+ return NO;
+ }
+}
+
void player_handle_horizontal_input(player_type *pplayer, int dir)
{
if (pplayer->jumping == NO)
{
if(pplayer->input.up == DOWN)
{
- if (issolid(pplayer->base.x + 16, pplayer->base.y + pplayer->base.height + 1))
+ if (player_on_ground(pplayer))
{
if(!physic_is_set(&pplayer->vphysic))
{
physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,5.2);
+ physic_set_start_vy(&pplayer->vphysic,5.5);
+ --pplayer->base.y;
pplayer->jumping = YES;
if (pplayer->size == SMALL)
play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
else
{
pplayer->jumping = NO;
- physic_set_state(&pplayer->vphysic,PH_VT);
- physic_set_start_vy(&pplayer->vphysic,0);
- if(physic_is_set(&pplayer->vphysic) && pplayer->vphysic.start_vx != 0)
+ printf("%f",physic_get_velocity(&pplayer->vphysic));
+ if(physic_is_set(&pplayer->vphysic))
{
+ if(physic_get_velocity(&pplayer->vphysic) < 0.)
+ {
+ physic_set_state(&pplayer->vphysic,PH_VT);
+ DEBUG_MSG("DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE");
physic_set_start_vy(&pplayer->vphysic,0);
+ }
}
else
{
+ DEBUG_MSG("CHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHAAA");
if(!physic_is_set(&pplayer->vphysic))
{
+ DEBUG_MSG("CHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHAAA");
physic_set_state(&pplayer->vphysic,PH_VT);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&bigcape_right[frame % 2],
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&bigcape_left[frame % 2],
- pplayer->base.x-scroll_x, pplayer->base.y,
+ pplayer->base.x-scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&bigtux_right[pplayer->frame],
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&bigtux_left[pplayer->frame],
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&bigtux_right_jump,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&bigtux_left_jump,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&skidtux_right,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&skidtux_left,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
{
if (pplayer->dir == RIGHT)
{
- texture_draw(&ducktux_right, pplayer->base.x- scroll_x, pplayer->base.y,
+ texture_draw(&ducktux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
- texture_draw(&ducktux_left, pplayer->base.x- scroll_x, pplayer->base.y,
+ texture_draw(&ducktux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&bigfiretux_right[pplayer->frame],
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&bigfiretux_left[pplayer->frame],
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&bigfiretux_right_jump,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&bigfiretux_left_jump,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
if (pplayer->dir == RIGHT)
{
texture_draw(&skidfiretux_right,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
texture_draw(&skidfiretux_left,
- pplayer->base.x- scroll_x, pplayer->base.y,
+ pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
{
if (pplayer->dir == RIGHT)
{
- texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x, pplayer->base.y,
+ texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
else
{
- texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x, pplayer->base.y,
+ texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y,
NO_UPDATE);
}
}
void player_dying(player_type *pplayer);
void player_remove_powerups(player_type *pplayer);
void player_keep_in_bounds(player_type *pplayer);
+int player_on_ground(player_type *pplayer);
#endif /*SUPERTUX_PLAYER_H*/
scroll_x = 0;
score_multiplier = 1;
- timer_init(&super_bkgd_timer);
+ timer_init(&super_bkgd_timer, YES);
counting_distros = NO;
distro_counter = 0;
void st_menu(void)
{
menu_init(&main_menu);
+ menu_additem(&main_menu,menu_item_create(MN_LABEL,"Main Menu",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&main_menu,menu_item_create(MN_ACTION,"Start Game",0,0));
menu_additem(&main_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
menu_additem(&main_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
menu_additem(&main_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&main_menu,menu_item_create(MN_ACTION,"Quit",0,0));
menu_init(&options_menu);
+ menu_additem(&options_menu,menu_item_create(MN_LABEL,"Options",0,0));
+ menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Fullscreen",use_fullscreen,0));
if(audio_device == YES)
{
- menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Sound",use_sound,0));
- menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Music",use_music,0));
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Sound ",use_sound,0));
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Music ",use_music,0));
}
else
{
- menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Sound",use_sound,0));
- menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Music",use_music,0));
+ menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Sound ",use_sound,0));
+ menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Music ",use_music,0));
}
- menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Show FPS",show_fps,0));
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Show FPS ",show_fps,0));
+ menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&options_menu,menu_item_create(MN_BACK,"Back",0,0));
- menu_init(&leveleditor_menu);
- menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
- menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"New Level",0,0));
- menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Load Level",0,0));
- menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Save Level",0,0));
- menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
-
menu_init(&load_game_menu);
menu_additem(&load_game_menu,menu_item_create(MN_LABEL,"Load Game",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&load_game_menu,menu_item_create(MN_BACK,"Back",0,0));
menu_init(&save_game_menu);
menu_additem(&save_game_menu,menu_item_create(MN_LABEL,"Save Game",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&save_game_menu,menu_item_create(MN_BACK,"Back",0,0));
menu_init(&game_menu);
+ menu_additem(&game_menu,menu_item_create(MN_LABEL,"InGame Menu",0,0));
+ menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&game_menu,menu_item_create(MN_ACTION,"Return To Game",0,0));
menu_additem(&game_menu,menu_item_create(MN_GOTO,"Save Game",0,&save_game_menu));
menu_additem(&game_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
menu_additem(&game_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
+ menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&game_menu,menu_item_create(MN_ACTION,"Quit Game",0,0));
menu_init(&highscore_menu);
{
int i;
- for(i = 1; i < 6; ++i)
+ for(i = 2; i < 7; ++i)
{
char *tmp;
- slotinfo(&tmp,i);
+ slotinfo(&tmp,i-1);
if(load && strlen(tmp) == strlen("Slot X - Free") )
pmenu->item[i].kind = MN_DEACTIVE;
else
{
switch (menu_check(&options_menu))
{
- case 0:
- if(use_fullscreen != options_menu.item[0].toggled)
+ case 2:
+ if(use_fullscreen != options_menu.item[2].toggled)
{
use_fullscreen = !use_fullscreen;
st_video_setup();
}
break;
- case 1:
- if(use_sound != options_menu.item[1].toggled)
+ case 3:
+ if(use_sound != options_menu.item[3].toggled)
use_sound = !use_sound;
break;
- case 2:
- if(use_music != options_menu.item[2].toggled)
+ case 4:
+ if(use_music != options_menu.item[4].toggled)
{
if(use_music == YES)
{
}
}
break;
- case 3:
- if(show_fps != options_menu.item[3].toggled)
+ case 5:
+ if(show_fps != options_menu.item[5].toggled)
show_fps = !show_fps;
break;
}
menu_free(&main_menu);
menu_free(&game_menu);
menu_free(&options_menu);
- menu_free(&leveleditor_menu);
menu_free(&highscore_menu);
}
if (use_fullscreen == YES)
{
- screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_OPENGL | SDL_OPENGLBLIT ) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_OPENGL | SDL_OPENGLBLIT );
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
if (screen == NULL)
{
st_joystick_setup();
st_general_setup();
st_menu();
-
+
done = intro();
done = 0;
Uint8 saved_alpha;
int w, h;
SDL_Surface *conv;
-
+
w = power_of_two(surf->w);
h = power_of_two(surf->h),
- conv = SDL_CreateRGBSurface(surf->flags, w, h, surf->format->BitsPerPixel,
+ conv = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surf->format->BitsPerPixel,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
SDL_SetAlpha(surf, saved_flags, saved_alpha);
}
-
glGenTextures(1, &*tex);
-
glBindTexture(GL_TEXTURE_2D , *tex);
- glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, conv->pitch / conv->format->BytesPerPixel);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, conv->pixels);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glDisable(GL_BLEND);
+
SDL_FreeSurface(conv);
}
void texture_load_sdl(texture_type* ptexture, char * file, int use_alpha)
{
SDL_Surface * temp;
-
+
temp = IMG_Load(file);
if (temp == NULL)
st_abort("Can't load", file);
- if(use_alpha == IGNORE_ALPHA)
+ if(use_alpha == IGNORE_ALPHA && !use_gl)
ptexture->sdl_surface = SDL_DisplayFormat(temp);
else
ptexture->sdl_surface = SDL_DisplayFormatAlpha(temp);
-
+
if (ptexture->sdl_surface == NULL)
st_abort("Can't covert to display format", file);
- if (use_alpha == IGNORE_ALPHA)
+ if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(ptexture->sdl_surface, 0, 0);
SDL_FreeSurface(temp);
ptexture->w = ptexture->sdl_surface->w;
ptexture->h = ptexture->sdl_surface->h;
-
+
}
void texture_load_part_sdl(texture_type* ptexture, char * file, int x, int y, int w, int h, int use_alpha)
SDL_SetAlpha(temp,0,0);
SDL_BlitSurface(temp, &src, conv, NULL);
- if(use_alpha == IGNORE_ALPHA)
+ if(use_alpha == IGNORE_ALPHA && !use_gl)
ptexture->sdl_surface = SDL_DisplayFormat(conv);
else
ptexture->sdl_surface = SDL_DisplayFormatAlpha(conv);
if (ptexture->sdl_surface == NULL)
st_abort("Can't covert to display format", file);
- if (use_alpha == IGNORE_ALPHA)
+ if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(ptexture->sdl_surface, 0, 0);
SDL_FreeSurface(temp);
SDL_SetAlpha(sdl_surf, 0, 0);
}
- if(use_alpha == IGNORE_ALPHA)
+ if(use_alpha == IGNORE_ALPHA && !use_gl)
ptexture->sdl_surface = SDL_DisplayFormat(sdl_surf);
else
ptexture->sdl_surface = SDL_DisplayFormatAlpha(sdl_surf);
if (ptexture->sdl_surface == NULL)
st_abort("Can't covert to display format", "SURFACE");
- if (use_alpha == IGNORE_ALPHA)
+ if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(ptexture->sdl_surface, 0, 0);
ptexture->w = ptexture->sdl_surface->w;
st_pause_count = 0;
}
-void timer_init(timer_type* ptimer)
+void timer_init(timer_type* ptimer, int st_ticks)
{
ptimer->period = 0;
ptimer->time = 0;
+
+ if(st_ticks == YES)
+ ptimer->get_ticks = st_get_ticks;
+ else
+ ptimer->get_ticks = SDL_GetTicks;
+
}
void timer_start(timer_type* ptimer, unsigned int period)
{
- ptimer->time = st_get_ticks();
+ ptimer->time = ptimer->get_ticks();
ptimer->period = period;
}
void timer_stop(timer_type* ptimer)
{
- timer_init(ptimer);
+if(ptimer->get_ticks == st_get_ticks)
+ timer_init(ptimer,YES);
+else
+ timer_init(ptimer,NO);
}
int timer_check(timer_type* ptimer)
{
- if((ptimer->time != 0) && (ptimer->time + ptimer->period > st_get_ticks()))
+ if((ptimer->time != 0) && (ptimer->time + ptimer->period > ptimer->get_ticks()))
return YES;
else
{
int timer_get_left(timer_type* ptimer)
{
- return (ptimer->period - (st_get_ticks() - ptimer->time));
+ return (ptimer->period - (ptimer->get_ticks() - ptimer->time));
}
int timer_get_gone(timer_type* ptimer)
{
- return (st_get_ticks() - ptimer->time);
+ return (ptimer->get_ticks() - ptimer->time);
}
{
unsigned int period;
unsigned int time;
+ unsigned int (*get_ticks) (void);
}
timer_type;
void st_pause_ticks_init(void);
void st_pause_ticks_start(void);
void st_pause_ticks_stop(void);
-void timer_init(timer_type* ptimer);
+void timer_init(timer_type* ptimer, int st_ticks);
void timer_start(timer_type* ptimer, unsigned int period);
void timer_stop(timer_type* ptimer);
/*======================================================================
int done, quit, frame, pict, i;
char str[80];
char **level_subsets;
- level_subsets = NULL;
int subsets_num;
+ level_subsets = NULL;
level_subsets = dsubdirs("/levels", "info", &subsets_num);
st_subset subset;
subset_init(&subset);
- /* Rest menu variables */
+ /* Reset menu variables */
menu_reset();
menu_set_current(&main_menu);
texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
- texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", IGNORE_ALPHA);
-
+ texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", USE_ALPHA);
+
/* --- Main title loop: --- */
done = 0;
texture_draw_bg(&title, NO_UPDATE);
load_hs();
-
+
while (!done && !quit)
{
frame++;
{
switch (menu_check(&main_menu))
{
- case 0:
+ case 2:
done = 0;
i = 0;
if(level_subsets != NULL)
}
}
break;
- case 1:
+ case 3:
update_load_save_game_menu(&load_game_menu, YES);
break;
- case 3:
+ case 5:
done = 1;
quit = leveleditor(1);
break;
- case 4:
+ case 7:
quit = 1;
break;
}
pbroken_brick->base.y = y;
pbroken_brick->base.xm = xm;
pbroken_brick->base.ym = ym;
+ timer_init(&pbroken_brick->timer,YES);
timer_start(&pbroken_brick->timer,200);
}
pfloating_score->base.alive = YES;
pfloating_score->base.x = x;
pfloating_score->base.y = y - 16;
+ timer_init(&pfloating_score->timer,YES);
timer_start(&pfloating_score->timer,1000);
pfloating_score->value = s;
}