{
Renderer::instance_ = this;
- const SDL_VideoInfo *info = SDL_GetVideoInfo();
- log_info << "Hardware surfaces are " << (info->hw_available ? "" : "not ") << "available." << std::endl;
- log_info << "Hardware to hardware blits are " << (info->blit_hw ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Hardware to hardware blits with colorkey are " << (info->blit_hw_CC ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Hardware to hardware blits with alpha are " << (info->blit_hw_A ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Software to hardware blits are " << (info->blit_sw ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Software to hardware blits with colorkey are " << (info->blit_sw_CC ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Software to hardware blits with alpha are " << (info->blit_sw_A ? "" : "not ") << "accelerated." << std::endl;
- log_info << "Color fills are " << (info->blit_fill ? "" : "not ") << "accelerated." << std::endl;
+ // Cannot currently find a way to do this with SDL2
+ //const SDL_VideoInfo *info = SDL_GetVideoInfo();
+ //log_info << "Hardware surfaces are " << (info->hw_available ? "" : "not ") << "available." << std::endl;
+ //log_info << "Hardware to hardware blits are " << (info->blit_hw ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Hardware to hardware blits with colorkey are " << (info->blit_hw_CC ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Hardware to hardware blits with alpha are " << (info->blit_hw_A ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Software to hardware blits are " << (info->blit_sw ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Software to hardware blits with colorkey are " << (info->blit_sw_CC ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Software to hardware blits with alpha are " << (info->blit_sw_A ? "" : "not ") << "accelerated." << std::endl;
+ //log_info << "Color fills are " << (info->blit_fill ? "" : "not ") << "accelerated." << std::endl;
// int flags = SDL_SWSURFACE | SDL_ANYFORMAT;
// if(g_config->use_fullscreen)
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
- window = SDL_CreateWindow("SuperTux",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,width, height, 0, SDL_WINDOW_OPENGL );
+ window = SDL_CreateWindow(
+ "SuperTux",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ width, height,
+ SDL_WINDOW_OPENGL );
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
if(window == 0) {