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Removed speed limit when grabbing normal objects
author
Ingo Ruhnke
<grumbel@gmx.de>
Thu, 4 Mar 2010 10:13:26 +0000
(10:13 +0000)
committer
Ingo Ruhnke
<grumbel@gmx.de>
Thu, 4 Mar 2010 10:13:26 +0000
(10:13 +0000)
SVN-Revision: 6540
src/object/player.cpp
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diff --git
a/src/object/player.cpp
b/src/object/player.cpp
index
bbf2fb8
..
a9162b5
100644
(file)
--- a/
src/object/player.cpp
+++ b/
src/object/player.cpp
@@
-468,7
+468,7
@@
Player::handle_horizontal_input()
}
// do not run if we're holding something
- if (
grabbed_object
) {
+ if (
false /* grabbed_extra_heavy_object */
) {
ax = dirsign * WALK_ACCELERATION_X;
// limit speed
if(vx >= MAX_WALK_XM && dirsign > 0) {