Removed speed limit when grabbing normal objects
authorIngo Ruhnke <grumbel@gmx.de>
Thu, 4 Mar 2010 10:13:26 +0000 (10:13 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Thu, 4 Mar 2010 10:13:26 +0000 (10:13 +0000)
SVN-Revision: 6540

src/object/player.cpp

index bbf2fb8..a9162b5 100644 (file)
@@ -468,7 +468,7 @@ Player::handle_horizontal_input()
   }
 
   // do not run if we're holding something
-  if ( grabbed_object ) {
+  if ( false /* grabbed_extra_heavy_object */) {
     ax = dirsign * WALK_ACCELERATION_X;
     // limit speed
     if(vx >= MAX_WALK_XM && dirsign > 0) {