/* Screen-related stuff */
// +1 is needed because when tiles are wrapping around the screen there
// are two partial tiles on the screen
-#define VISIBLE_TILES_X 25 +1
-#define VISIBLE_TILES_Y 19 +1
+#define VISIBLE_TILES_X (25 +1)
+#define VISIBLE_TILES_Y (19 +1)
/* Sizes: */
/* Size constraints: */
-#define X_OFFSCREEN_DISTANCE screen->w/2
-#define Y_OFFSCREEN_DISTANCE screen->h/2
+#define X_OFFSCREEN_DISTANCE (screen->w/2)
+#define Y_OFFSCREEN_DISTANCE (screen->h/2)
#define LEVEL_WIDTH 375