-Programming
- Tobias (tobgle) Glaesser
+ Matthias \"MatzeB\" Braun
- Ricardo (blacksheep) Cruz
-
- Ingo (grumbel) Ruhnke
-
- Matthias (MatzeB) Braun
+ Tobias \"tobgle\" Glaesser
- Ryan (sik0fewl) Flegel
+ Ricardo \"blacksheep\" Cruz
- Bastiaan (basti_) Zapf
+ Ingo \"grumbel\" Ruhnke
+
+ Ryan \"sik0fewl\" Flegel
+
+ Bastiaan \"basti_\" Zapf
+
+ Marek \"Wansti\" Moeckel
-Contrib Programming
- Duong-Khang (neoneurone) NGUYEN
+ Duong-Khang \"neoneurone\" NGUYEN
Richard Smith
- Ondra (Ravu al Hemio) Hosek
+ Ondra \"Ravu al Hemio\" Hosek
-Graphics
- Ingo (grumbel) Ruhnke
-
- Christopher A. (paroneayea) Webber
+ Ingo \"grumbel\" Ruhnke
- Benjamin P. (litespeed) Jung
+ Christopher A. \"paroneayea\" Webber
+
+ Benjamin P. \"litespeed\" Jung
Stephen Groundwater
-Level Design
- Marek (Wansti) Moeckel
-
- Ingo (grumbel) Ruhnke
+ Marek \"Wansti\" Moeckel
+
+ Ingo \"grumbel\" Ruhnke
-Story
- Christopher A. (paroneayea) Webber
+ Christopher A. \"paroneayea\" Webber
-Music
- Marek (Wansti) Moeckel
+ Marek \"Wansti\" Moeckel
Mystical
- See you soon in Milestone 3!"))
+ Penny awaits you in Milestone 3!"))
)
+++ /dev/null
-// $Id: Fluffy.cpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-
-#include <config.h>
-
-#include "fluffy.hpp"
-
-static const float WALKSPEED = 80;
-
-Fluffy::Fluffy(const lisp::Lisp& reader)
-{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("fluffy");
- set_direction = false;
-}
-
-Fluffy::Fluffy(float pos_x, float pos_y, Direction d)
-{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("fluffy");
- set_direction = true;
- initial_direction = d;
-}
-
-void
-Fluffy::write(lisp::Writer& writer)
-{
- writer.start_list("fluffy");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("fluffy");
-}
-
-void
-Fluffy::activate()
-{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
-bool
-Fluffy::collision_squished(Player& player)
-{
- sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
- return true;
-}
-
-HitResponse
-Fluffy::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-HitResponse
-Fluffy::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.x) > .8) { // left or right hit
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-IMPLEMENT_FACTORY(Fluffy, "fluffy")
+++ /dev/null
-// $Id: snowball.hpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-
-#ifndef __FLUFFY_H__
-#define __FLUFFY_H__
-
-#include "badguy.hpp"
-
-class Fluffy : public BadGuy
-{
-public:
- Fluffy(const lisp::Lisp& reader);
- Fluffy(float pos_x, float pos_y, Direction d);
-
- void activate();
- void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
-
-protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
-};
-
-#endif
-
HitResponse
Kugelblitz::collision_badguy(BadGuy& other , const CollisionHit& chit)
{
- //Let the Kugelblitz explode, too?
+ //Let the Kugelblitz explode, too? The problem with that is that
+ //two Kugelblitzes would cancel each other out on contact...
other.kill_fall();
return hit(chit);
}
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
+ //This is for a hidden badguy :)
+ bool fluffy = false;
+ reader.get("fluffy",fluffy);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("snowball");
+ if (fluffy) sprite = sprite_manager->create("fluffy");
+ else sprite = sprite_manager->create("snowball");
set_direction = false;
}