--- /dev/null
+(supertux-sprite
+ (action
+ (name "idle")
+ (images
+ "idle-0.png"
+ "idle-1.png"
+ "idle-2.png"
+ "idle-3.png"
+ )
+ )
+ (action
+ (name "vanishing")
+ (images
+ "vanishing-0.png"
+ "vanishing-1.png"
+ "vanishing-2.png"
+ "vanishing-3.png"
+ )
+ )
+ (action
+ (name "warping")
+ (images
+ "warping-0.png"
+ "warping-1.png"
+ "warping-2.png"
+ "warping-3.png"
+ "warping-4.png"
+ "warping-5.png"
+ )
+ )
+ )
+
--- /dev/null
+;; Generated by Flexlay Editor
+(supertux-level
+ (version 2)
+ (name (_ "WillOWisp Test"))
+ (author "Marek")
+ (sector
+ (name "main")
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+ ))
+ (tilemap
+ (layer "interactive")
+ (solid #t)
+ (speed 1.000000)
+ (width 30)
+ (height 30)
+ (tiles
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+ ))
+ (tilemap
+ (layer "foreground")
+ (solid #f)
+ (speed 1.000000)
+ (width 30)
+ (height 30)
+ (tiles
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+ ))
+ (camera
+ (mode "normal")
+ )
+
+ (background
+ (image "images/background/forest1.jpg")
+ (speed 0.500000)
+ )
+
+ (willowisp (x 700) (y 600) (sector "main") (spawnpoint "wow1"))
+ (powerup (x 100) (y 700) (sprite "images/powerups/egg/egg.sprite"))
+ (spawnpoint (name "main") (x 40) (y 700))
+ (spawnpoint (name "wow1") (x 600) (y 600))
+ )
+ )
+
+;; EOF ;;
--- /dev/null
+// $Id: willowisp.cpp 3117 2006-03-25 17:19:54Z sommer $
+//
+// SuperTux - "Will-O-Wisp" Badguy
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
+
+#include "willowisp.hpp"
+#include "msg.hpp"
+#include "game_session.hpp"
+
+static const float FLYSPEED = 64; /**< speed in px per second */
+static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */
+static const float VANISH_RANGE = 512; /**< at what distance to stop tracking and vanish */
+
+WillOWisp::WillOWisp(const lisp::Lisp& reader)
+ : mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main"), soundSource(0)
+{
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
+ reader.get("sector", target_sector);
+ reader.get("spawnpoint", target_spawnpoint);
+
+ bbox.set_size(32, 32);
+ sprite = sprite_manager->create("images/creatures/willowisp/willowisp.sprite");
+ countMe = false;
+}
+
+WillOWisp::~WillOWisp()
+{
+ delete soundSource;
+}
+
+void
+WillOWisp::write(lisp::Writer& writer)
+{
+ writer.start_list("willowisp");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+ writer.write_string("sector", target_sector);
+ writer.write_string("spawnpoint", target_spawnpoint);
+
+ writer.end_list("willowisp");
+}
+
+void
+WillOWisp::active_update(float elapsed_time)
+{
+ Player* player = get_nearest_player();
+ if (!player) return;
+ Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2;
+ Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
+ Vector dist = (p2 - p1);
+
+ if (mystate == STATE_IDLE) {
+ if (dist.norm() <= TRACK_RANGE) {
+ mystate = STATE_TRACKING;
+ }
+ }
+
+ if (mystate == STATE_TRACKING) {
+ if (dist.norm() <= VANISH_RANGE) {
+ Vector dir = dist.unit();
+ movement = dir*elapsed_time*FLYSPEED;
+ } else {
+ mystate = STATE_VANISHING;
+ sprite->set_action("vanishing", 1);
+ }
+ soundSource->set_position(get_pos());
+ }
+
+ if (mystate == STATE_WARPING) {
+ if(sprite->animation_done()) {
+ remove_me();
+ }
+ }
+
+ if (mystate == STATE_VANISHING) {
+ if(sprite->animation_done()) {
+ remove_me();
+ }
+ }
+
+}
+
+void
+WillOWisp::activate()
+{
+ sprite->set_action("idle");
+
+ delete soundSource;
+ soundSource = sound_manager->create_sound_source("sounds/rain.wav");
+ if(!soundSource) {
+ msg_warning("Couldn't start WillOWisp sound");
+ return;
+ }
+ soundSource->set_position(get_pos());
+ soundSource->set_looping(true);
+ soundSource->set_gain(2.0);
+ soundSource->set_reference_distance(32);
+ soundSource->play();
+}
+
+void
+WillOWisp::deactivate()
+{
+ delete soundSource;
+ soundSource = 0;
+}
+
+void
+WillOWisp::kill_fall()
+{
+}
+
+HitResponse
+WillOWisp::collision_player(Player& player, const CollisionHit& ) {
+ if(player.is_invincible()) return ABORT_MOVE;
+
+ if (mystate != STATE_TRACKING) return ABORT_MOVE;
+
+ mystate = STATE_WARPING;
+ sprite->set_action("warping", 1);
+
+ GameSession::current()->respawn(target_sector, target_spawnpoint);
+ sound_manager->play("sounds/warp.wav");
+
+ return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(WillOWisp, "willowisp")
+
--- /dev/null
+// $Id: willowisp.hpp 2642 2005-06-26 13:38:53Z matzebraun $
+//
+// SuperTux - "Will-O-Wisp" Badguy
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#ifndef __WILLOWISP_H__
+#define __WILLOWISP_H__
+
+#include "badguy.hpp"
+
+class WillOWisp : public BadGuy
+{
+public:
+ WillOWisp(const lisp::Lisp& reader);
+ ~WillOWisp();
+
+ void activate();
+ void deactivate();
+
+ void write(lisp::Writer& write);
+ void active_update(float elapsed_time);
+ void kill_fall();
+
+protected:
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+private:
+ enum MyState {
+ STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING
+ };
+ MyState mystate;
+
+ std::string target_sector;
+ std::string target_spawnpoint;
+
+ SoundSource* soundSource;
+};
+
+#endif
+