JoystickKeymap joystick_keymap;
SDL_Surface * screen;
-Font* black_text;
Font* gold_text;
-Font* silver_text;
Font* blue_text;
-Font* red_text;
-Font* green_text;
+Font* gray_text;
Font* yellow_nums;
Font* white_text;
Font* white_small_text;
extern SDL_Surface* screen;
extern Font* gold_text;
extern Font* white_text;
+extern Font* blue_text;
+extern Font* gray_text;
extern Font* white_small_text;
extern Font* white_big_text;
-extern Font* blue_text;
extern Font* yellow_nums;
extern MouseCursor * mouse_cursor;
{
case MN_DEACTIVE:
{
- context.draw_text_center(blue_text, pitem.text,
+ context.draw_text_center(gray_text, pitem.text,
Vector(0, y_pos - int(blue_text->get_height()/2)),
LAYER_FOREGROUND1);
break;
blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
white_text = new Font(datadir + "/images/fonts/white.png",
Font::TEXT, 16,18);
+ gray_text = new Font(datadir + "/images/fonts/gray.png",
+ Font::TEXT, 16,18);
white_small_text = new Font(datadir + "/images/fonts/white-small.png",
Font::TEXT, 8,9, 1);
white_big_text = new Font(datadir + "/images/fonts/white-big.png",