* remove cloud tiles, replace with decal
-
+* option menu has text overlap in "aspect ratio"
+
+* jumping up from an enemy doesn't make a sound
+
+* add support for automatic scrolling backgrounds
+
+* add direct reading of Vector2f
+
+* replace bell with 'reset block', that starts to glow once bumped into
+
+* enable mipmapping
+
+* refactor Camera code, break ugly long functions into pieces and such
+
+* allow fully custom magnification levels from command line (maybe GUI
+ do if there is a proper/easy way to let the user enter numbers)
+ (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION)
+\f
+Scenegraph and Physics Engine Restructuring
+===========================================
+
+* random idea to restructure engine stuff (might lead to nicer code
+ and easier scriptability and a need to rewrite lots of stuff...):
+
+class SomeBadGuy : public PhysicsCallbackListener // or use boost::function
+{
+private:
+ PhysicsPtr box;
+ SpritePtr sprite;
+
+public:
+ SomeBadGuy(Engine& engine)
+ {
+ box = engine.physics().create_box(Rectf(0,0,32,32));
+ box->register_listener(this);
+ sprite = engine.graphics().create_and_add_sprite("Foobar");
+ }
+
+ void update(float delta)
+ {
+ // not much to do, as most stuff is done internally in the engine
+ if (dead)
+ {
+ sprite->replace_with("Foobar_dead");
+ }
+ else
+ {
+ sprite->hide();
+ sprite->set_pos(box->get_pos());
+ }
+ }
+
+ // no more draw(), done by the scene graph
+
+ void on_collision(CollisionData data)
+ {
+ // respond
+ }
+};
+\f
Subversion->Git/Mercurial/Bzr Move
==================================
way the tree was at a specific date, its impossible to lose history
unless you hack the repository
-
+svn2bzr.py
+==========
+
+Committed revision 5727
+Committed revision 5728
+Committed revision 5729
+Committed revision 5730
+Traceback (most recent call last):
+ File "./svn2bzr.py", line 194, in <module>
+ main()
+ File "./svn2bzr.py", line 187, in main
+ log=log)
+ File "./svn2bzr.py", line 88, in svn2bzr
+ creator.run()
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 622, in run
+ entries = self.filter_entries(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 671, in filter_entries
+ entries = self.filter_moves(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 727, in filter_moves
+ entries = self.filter_simult_fren_dirmove(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 784, in filter_simult_fren_dirmove
+ newfname = svnrelpath(newdpth, newfpth)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 60, in svnrelpath
+ raise errors.PathNotChild(path, base)
+bzrlib.errors.PathNotChild: Path "trunk/media/images/creatures/mr_cherry/cherrybomb.xcf" is not a child of path "trunk/media/images/creatures/mr_bomb"
+\f
Random Notes
============
-* calculate the size of an background image:
-
- (parallax - 1) * screen_size + level_size
- ----------------------------------------- = image_size
- parallax
+* calculate the size of an background image that should fill the screen:
-* how to calculate the exact position of a background image so that it
- looks correct on different magnifications?
+ image_size = (1 - parallax_speed) * screen_size + level_size * parallax_speed
# EOF #