--- /dev/null
+//
+// C Implementation: badguy
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include "globals.h"
+#include "defines.h"
+#include "badguy.h"
+#include "scene.h"
+#include "screen.h"
+
+void badguy_create_bitmasks()
+{
+ /*bm_bsod = img_bsod_left[0];*/
+}
+
+void badguy_init(bad_guy_type* pbad)
+{
+ pbad->it.alive = &pbad->alive;
+ pbad->it.x = &pbad->x;
+ pbad->it.y = &pbad->y;
+ pbad->it.width = &pbad->width;
+ pbad->it.height = &pbad->height;
+ pbad->it.updated = &pbad->updated;
+
+ pbad->updated = SDL_GetTicks();
+ pbad->alive = NO;
+
+
+ pbad->width = 32;
+ pbad->height = 32;
+
+}
+
+void badguy_action(bad_guy_type* pbad)
+{
+
+ double frame_ratio = get_frame_ratio(&pbad->it);
+
+ if (pbad->alive)
+ {
+ if (pbad->seen)
+ {
+ if (pbad->kind == BAD_BSOD)
+ {
+ /* --- BLUE SCREEN OF DEATH MONSTER: --- */
+
+ /* Move left/right: */
+
+ if (pbad->dying == NO ||
+ pbad->dying == FALLING)
+ {
+ if (pbad->dir == RIGHT)
+ pbad->x = pbad->x + pbad->xm * frame_ratio;
+ else if (pbad->dir == LEFT)
+ pbad->x = pbad->x - pbad->xm * frame_ratio;
+ }
+
+
+ /* Move vertically: */
+
+ pbad->y = pbad->y + pbad->ym * frame_ratio;
+
+
+ /* Bump into things horizontally: */
+
+ if (!pbad->dying)
+ {
+ if (issolid(pbad->x, pbad->y))
+ pbad->dir = !pbad->dir;
+ }
+
+ /* Fall if we get off the ground: */
+
+ if (pbad->dying != FALLING)
+ {
+ if (!issolid(pbad->x, pbad->y + 32) &&
+ pbad->ym < MAX_YM)
+ {
+ pbad->ym = pbad->ym + GRAVITY;
+ }
+ else
+ {
+ /* Land: */
+
+ if (pbad->ym > 0)
+ {
+ pbad->y = (int)(pbad->y / 32) * 32;
+ pbad->ym = 0;
+ }
+ }
+ }
+ else
+ pbad->ym = pbad->ym + GRAVITY;
+
+ if (pbad->y > screen->h)
+ pbad->alive = NO;
+ }
+ else if (pbad->kind == BAD_LAPTOP)
+ {
+ /* --- LAPTOP MONSTER: --- */
+
+ /* Move left/right: */
+
+ if (pbad->mode != KICK && pbad->mode != HELD)
+ {
+ if (pbad->dying == NO ||
+ pbad->dying == FALLING)
+ {
+ if (pbad->dir == RIGHT)
+ pbad->x = pbad->x + pbad->xm * frame_ratio;
+ else if (pbad->dir == LEFT)
+ pbad->x = pbad->x - pbad->xm * frame_ratio;
+ }
+ }
+ else if (pbad->mode == KICK)
+ {
+ /* Obsolete
+ if (pbad->dir == RIGHT)
+ pbad->x = pbad->x + 16;
+ else if (pbad->dir == LEFT)
+ pbad->x = pbad->x - 16;*/
+ }
+ else if (pbad->mode == HELD)
+ { /* FIXME: The pbad object shouldn't know about pplayer objects. */
+ /* If we're holding the laptop */
+ if(tux.dir==RIGHT)
+ {
+ pbad->x = tux.x - 16;
+ pbad->y = tux.y - 8 - (tux.size*16);
+ }
+ else /* facing left */
+ {
+ pbad->x = tux.x - 16;
+ pbad->y = tux.y - 8 - (tux.size*16);
+ }
+
+ if(tux.input.fire != DOWN) /* SHOOT! */
+ {
+ pbad->dir=tux.dir;
+ pbad->mode=KICK;
+ pbad->ym-=8;
+ play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
+ }
+ }
+
+
+ /* Move vertically: */
+
+ if(pbad->mode != HELD)
+ pbad->y = pbad->y + pbad->ym * frame_ratio;
+
+ /* Bump into things horizontally: */
+
+ if (!pbad->dying)
+ {
+ if (issolid(pbad->x, pbad->y))
+ {
+ pbad->dir = !pbad->dir;
+
+ if (pbad->mode == KICK)
+ {
+ /* handle stereo sound */
+ /* FIXME: In theory a badguy object doesn't know anything about player objects */
+ if (tux.x > pbad->x)
+ play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
+ else if (tux.x < pbad->x)
+ play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
+ else
+ play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
+ }
+ }
+ }
+
+
+ /* Fall if we get off the ground: */
+
+ if (pbad->dying != FALLING)
+ {
+ if (!issolid(pbad->x, pbad->y + 32) &&
+ pbad->ym < MAX_YM)
+ {
+ if(pbad->mode != HELD)
+ pbad->ym = pbad->ym + GRAVITY;
+ }
+ else
+ {
+ /* Land: */
+
+ if (pbad->ym > 0)
+ {
+ pbad->y = (int)(pbad->y / 32) * 32;
+ pbad->ym = 0;
+ }
+ }
+ }
+ else
+ pbad->ym = pbad->ym + GRAVITY;
+
+ if (pbad->y > screen->h)
+ pbad->alive = NO;
+ }
+ else if (pbad->kind == BAD_MONEY)
+ {
+ /* --- MONEY BAGS: --- */
+
+
+ /* Move vertically: */
+
+ pbad->y = pbad->y + pbad->ym *frame_ratio;
+
+
+ /* Fall if we get off the ground: */
+
+ if (pbad->dying != FALLING)
+ {
+ if (!issolid(pbad->x, pbad->y + 32))
+ {
+ if (pbad->ym < MAX_YM)
+ {
+ pbad->ym = pbad->ym + GRAVITY;
+ }
+ }
+ else
+ {
+ /* Land: */
+
+ if (pbad->ym > 0)
+ {
+ pbad->y = (int)(pbad->y / 32) * 32;
+ pbad->ym = -MAX_YM;
+ }
+ }
+ }
+ else
+ pbad->ym = pbad->ym + GRAVITY;
+
+ if (pbad->y > screen->h)
+ pbad->alive = NO;
+ }
+ else if (pbad->kind == -1)
+ {}
+
+ }
+ else if (pbad->kind == -1)
+ {}
+
+
+ }
+
+ /* Handle mode timer: */
+
+ if (pbad->mode == FLAT /* && bad_guys[1].mode != HELD*/)
+ {
+ if(!timer_check(&pbad->timer))
+ pbad->mode = NORMAL;
+ }
+ /* else if (pbad->mode == KICK)
+ {
+ if (pbad->timer > 0)
+ pbad->timer--;
+ }*/
+
+
+ /* Handle dying timer: */
+
+ if (pbad->dying == SQUISHED)
+ {
+ /* Remove it if time's up: */
+ if(!timer_check(&pbad->timer))
+ pbad->alive = NO;
+ }
+
+
+ /* Remove if it's far off the screen: */
+
+ if (pbad->x < scroll_x - OFFSCREEN_DISTANCE)
+ pbad->alive = NO;
+ else /* !seen */
+ {
+ /* Once it's on screen, it's activated! */
+
+ if (pbad->x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
+ pbad->seen = YES;
+ }
+ /*}*/
+}
+
+void badguy_draw(bad_guy_type* pbad)
+{
+ if (pbad->alive &&
+ pbad->x > scroll_x - 32 &&
+ pbad->x < scroll_x + screen->w)
+ {
+ if (pbad->kind == BAD_BSOD)
+ {
+ /* --- BLUE SCREEN OF DEATH MONSTER: --- */
+
+ if (pbad->dying == NO)
+ {
+ /* Alive: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_bsod_left[(frame / 5) % 4],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_bsod_right[(frame / 5) % 4],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ else if (pbad->dying == FALLING)
+ {
+ /* Falling: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_bsod_falling_left,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_bsod_falling_right,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ else if (pbad->dying == SQUISHED)
+ {
+ /* Dying - Squished: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_bsod_squished_left,
+ pbad->x - scroll_x,
+ pbad->y + 24,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_bsod_squished_right,
+ pbad->x - scroll_x,
+ pbad->y + 24,
+ NO_UPDATE);
+ }
+ }
+ }
+ else if (pbad->kind == BAD_LAPTOP)
+ {
+ /* --- LAPTOP MONSTER: --- */
+
+ if (pbad->dying == NO)
+ {
+ /* Alive: */
+
+ if (pbad->mode == NORMAL)
+ {
+ /* Not flat: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_laptop_left[(frame / 5) % 3],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_laptop_right[(frame / 5) % 3],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ else
+ {
+ /* Flat: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_laptop_flat_left,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_laptop_flat_right,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ }
+ else if (pbad->dying == FALLING)
+ {
+ /* Falling: */
+
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_laptop_falling_left,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_laptop_falling_right,
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ }
+ else if (pbad->kind == BAD_MONEY)
+ {
+ if (pbad->ym > -16)
+ {
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_money_left[0],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_money_right[0],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ else
+ {
+ if (pbad->dir == LEFT)
+ {
+ texture_draw(&img_money_left[1],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&img_money_right[1],
+ pbad->x - scroll_x,
+ pbad->y,
+ NO_UPDATE);
+ }
+ }
+ }
+ else if (pbad->kind == -1)
+ {}
+ }
+}
+
+void badguy_collision(bad_guy_type* pbad, void *p_c_object, int c_object)
+{
+ bad_guy_type* pbad_c = NULL;
+ player_type* pplayer_c = NULL;
+
+ switch (c_object)
+ {
+ case CO_BULLET:
+ pbad->dying = FALLING;
+ pbad->ym = -8;
+
+ /* Gain some points: */
+
+ if (pbad->kind == BAD_BSOD)
+ add_score(pbad->x - scroll_x, pbad->y,
+ 50 * score_multiplier);
+ else if (pbad->kind == BAD_LAPTOP)
+ add_score(pbad->x - scroll_x, pbad->y,
+ 25 * score_multiplier);
+
+ /* Play death sound: */
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ break;
+ case CO_BADGUY:
+ pbad_c = p_c_object;
+ if (pbad->mode != KICK)
+ pbad->dir = !pbad->dir;
+ else
+ {
+ /* We're in kick mode, kill the other guy: */
+
+ pbad_c->dying = FALLING;
+ pbad_c->ym = -8;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+
+ add_score(pbad->x - scroll_x,
+ pbad->y, 100);
+ }
+ pbad->dir = !pbad->dir;
+ break;
+ case CO_PLAYER:
+ pplayer_c = p_c_object;
+ if (pbad->kind == BAD_BSOD)
+ {
+ pbad->dying = SQUISHED;
+ timer_start(&pbad->timer,4000);
+ pplayer_c->ym = -KILL_BOUNCE_YM;
+
+ add_score(pbad->x - scroll_x, pbad->y,
+ 50 * score_multiplier);
+
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ }
+ else if (pbad->kind == BAD_LAPTOP)
+ {
+ if (pbad->mode != FLAT)
+ {
+ /* Flatten! */
+
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ pbad->mode = FLAT;
+ pbad->xm = 4;
+
+ timer_start(&pbad->timer,10000);
+
+ pplayer_c->y = pplayer_c->y - 32;
+ }
+ else
+ {
+ /* Kick! */
+
+ pbad->mode = KICK;
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (pplayer_c->x <= pbad->x)
+ pbad->dir = RIGHT;
+ else
+ pbad->dir = LEFT;
+
+ timer_start(&pbad->timer,5000);
+ }
+
+ pplayer_c->ym = -KILL_BOUNCE_YM;
+
+ add_score(pbad->x - scroll_x,
+ pbad->y,
+ 25 * score_multiplier);
+
+ /* play_sound(sounds[SND_SQUISH]); */
+ }
+ break;
+ }
+
+}
//
-// Interface: enemy
+// Interface: badguy
//
// Description:
//
//
//
+#ifndef SUPERTUX_BADGUY_H
+#define SUPERTUX_BADGUY_H
-/* Types: */
+#include "SDL.h"
+#include "bitmask.h"
+#include "type.h"
+#include "collision.h"
+
+#define NUM_BAD_GUYS 128
+
+/* Enemy modes: */
+
+#define NORMAL 0
+#define FLAT 1
+#define KICK 2
+#define HELD 3
+
+/* Badguy type: */
typedef struct bad_guy_type
{
int alive;
int mode;
int dying;
- int timer;
int kind;
int seen;
int dir;
- int x;
- int y;
- int xm;
- int ym;
+ int frame;
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+ unsigned int updated;
+ itop_type it;
+ timer_type timer;
}
bad_guy_type;
+
+/* Bad guy kinds: */
+
+enum {
+ BAD_BSOD,
+ BAD_LAPTOP,
+ BAD_MONEY
+};
+
+texture_type img_bsod_squished_left, img_bsod_squished_right,
+img_bsod_falling_left, img_bsod_falling_right,
+img_laptop_flat_left, img_laptop_flat_right,
+img_laptop_falling_left, img_laptop_falling_right;
+texture_type img_bsod_left[4], img_bsod_right[4],
+img_laptop_left[3], img_laptop_right[3],
+img_money_left[2], img_money_right[2];
+
+bitmask *bm_bsod;
+
+void badguy_create_bitmasks();
+
+void badguy_init(bad_guy_type* pbad);
+void badguy_action(bad_guy_type* pbad);
+void badguy_draw(bad_guy_type* pbad);
+void badguy_collision(bad_guy_type* pbad, void* p_c_object, int c_object);
+
+#endif /*SUPERTUX_BADGUY_H*/
+
+
--- /dev/null
+/*
+ * bitmask.c 1.0
+ * -------------
+ * Simple and efficient bitmask collision detection routines
+ * Copyright (C) 2002 Ulf Ekstrom except for the bitcount function.
+ *
+ * > See the header file for more info. <
+ *
+ * Please email bugs and comments to Ulf Ekstrom, ulfek@ifm.liu.se
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include <malloc.h>
+#include "bitmask.h"
+
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+
+bitmask *bitmask_create(int w, int h)
+{
+ bitmask *temp = malloc(sizeof(bitmask));
+ if (! temp)
+ return 0;
+ temp->w = w;
+ temp->h = h;
+ temp->bits = calloc(h*((w - 1)/BITW_LEN + 1),sizeof(BITW));
+ if (! temp->bits)
+ {
+ free(temp);
+ return 0;
+ }
+ else
+ return temp;
+}
+
+bitmask *bitmask_create_SDL(SDL_Surface* surf)
+{
+ int w,h;
+ int bpp;
+ Uint8* p;
+
+ bitmask *temp = malloc(sizeof(bitmask));
+ if (! temp)
+ return 0;
+ temp->w = surf->w;
+ temp->h = surf->h;
+ temp->bits = calloc(surf->h*((surf->w - 1)/BITW_LEN + 1),sizeof(BITW));
+ if (! temp->bits)
+ {
+ free(temp);
+ return 0;
+ }
+ else
+ return temp;
+
+ bpp = surf->format->BytesPerPixel;
+ for(h = 0; h <= surf->h; ++h)
+ {
+ for(w = 0; w <= surf->h; ++w)
+ {
+
+ p = (Uint8 *)surf->pixels + h*surf->pitch + w*bpp;
+ if(*p == 255)
+ bitmask_setbit(temp,w,h);
+ }
+ }
+
+}
+
+void bitmask_free(bitmask *m)
+{
+ free(m->bits);
+ free(m);
+}
+
+int bitmask_overlap(const bitmask *a,const bitmask *b,int xoffset, int yoffset)
+{
+ BITW *a_entry,*a_end;
+ BITW *b_entry;
+ BITW *ap,*bp;
+ int shift,rshift,i,astripes,bstripes;
+
+ if ((xoffset >= a->w) || (yoffset >= a->h) || (yoffset <= - b->h))
+ return 0;
+
+ if (xoffset >= 0)
+ {
+ if (yoffset >= 0)
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN) + yoffset;
+ a_end = a_entry + MIN(b->h,a->h - yoffset);
+ b_entry = b->bits;
+ }
+ else
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN);
+ a_end = a_entry + MIN(b->h + yoffset,a->h);
+ b_entry = b->bits - yoffset;
+ }
+ shift = xoffset & BITW_MASK;
+ if (shift)
+ {
+ rshift = BITW_LEN - shift;
+ astripes = (a->w - 1)/BITW_LEN - xoffset/BITW_LEN;
+ bstripes = (b->w - 1)/BITW_LEN + 1;
+ if (bstripes > astripes) /* zig-zag .. zig*/
+ {
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;) /* Join these two to one loop */
+ if ((*ap++ >> shift) & *bp++)
+ return 1;
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ if ((*ap++ << rshift) & *bp++)
+ return 1;
+ b_entry += b->h;
+ }
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ if ((*ap++ >> shift) & *bp++)
+ return 1;
+ return 0;
+ }
+ else /* zig-zag */
+ {
+ for (i=0;i<bstripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ if ((*ap++ >> shift) & *bp++)
+ return 1;
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ if ((*ap++ << rshift) & *bp++)
+ return 1;
+ b_entry += b->h;
+ }
+ return 0;
+ }
+ }
+ else /* xoffset is a multiple of the stripe width, and the above routines wont work */
+ {
+ astripes = (MIN(b->w,a->w - xoffset) - 1)/BITW_LEN + 1;
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ if (*ap++ & *bp++)
+ return 1;
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return 0;
+ }
+ }
+ else
+ return bitmask_overlap(b,a,-xoffset,-yoffset);
+}
+
+/* Will hang if there are no bits set in w! */
+static INLINE int firstsetbit(BITW w)
+{
+ int i = 0;
+ while ((w & 1) == 0)
+ {
+ i++;
+ w/=2;
+ }
+ return i;
+}
+
+/* x and y are given in the coordinates of mask a, and are untouched if the is no overlap */
+int bitmask_overlap_pos(const bitmask *a,const bitmask *b,int xoffset, int yoffset, int *x, int *y)
+{
+ BITW *a_entry,*a_end;
+ BITW *b_entry;
+ BITW *ap,*bp;
+ int shift,rshift,i,astripes,bstripes;
+
+ if ((xoffset >= a->w) || (yoffset >= a->h) || (yoffset <= - b->h))
+ return 0;
+
+ if (xoffset >= 0)
+ {
+ if (yoffset >= 0)
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN) + yoffset;
+ a_end = a_entry + MIN(b->h,a->h - yoffset);
+ b_entry = b->bits;
+ }
+ else
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN);
+ a_end = a_entry + MIN(b->h + yoffset,a->h);
+ b_entry = b->bits - yoffset;
+ }
+ shift = xoffset & BITW_MASK;
+ if (shift)
+ {
+ rshift = BITW_LEN - shift;
+ astripes = (a->w - 1)/BITW_LEN - xoffset/BITW_LEN;
+ bstripes = (b->w - 1)/BITW_LEN + 1;
+ if (bstripes > astripes) /* zig-zag .. zig*/
+ {
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ if (*ap & (*bp << shift))
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & (*bp << shift));
+ return 1;
+ }
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ if (*ap & (*bp >> rshift))
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & (*bp >> rshift));
+ return 1;
+ }
+ b_entry += b->h;
+ }
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ if (*ap & (*bp << shift))
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & (*bp << shift));
+ return 1;
+ }
+ return 0;
+ }
+ else /* zig-zag */
+ {
+ for (i=0;i<bstripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ if (*ap & (*bp << shift))
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & (*bp << shift));
+ return 1;
+ }
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ if (*ap & (*bp >> rshift))
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & (*bp >> rshift));
+ return 1;
+ }
+ b_entry += b->h;
+ }
+ return 0;
+ }
+ }
+ else /* xoffset is a multiple of the stripe width, and the above routines won't work. */
+ {
+ astripes = (MIN(b->w,a->w - xoffset) - 1)/BITW_LEN + 1;
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ {
+ if (*ap & *bp)
+ {
+ *y = (ap - a->bits) % a->h;
+ *x = ((ap - a->bits) / a->h)*BITW_LEN + firstsetbit(*ap & *bp);
+ return 1;
+ }
+ }
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return 0;
+ }
+ }
+ else
+ {
+ if (bitmask_overlap_pos(b,a,-xoffset,-yoffset,x,y))
+ {
+ *x += xoffset;
+ *y += yoffset;
+ return 1;
+ }
+ else
+ return 0;
+ }
+}
+
+
+
+/* (C) Donald W. Gillies, 1992. All rights reserved. You may reuse
+ this bitcount() function anywhere you please as long as you retain
+ this Copyright Notice. */
+static INLINE int bitcount(unsigned long n)
+{
+ register unsigned long tmp;
+ return (tmp = (n) - (((n) >> 1) & 033333333333) - (((n) >> 2) & 011111111111),\
+ tmp = ((tmp + (tmp >> 3)) & 030707070707), \
+ tmp = (tmp + (tmp >> 6)), \
+ tmp = (tmp + (tmp >> 12) + (tmp >> 24)) & 077);
+}
+/* End of Donald W. Gillies bitcount code */
+
+
+int bitmask_overlap_area(const bitmask *a,const bitmask *b,int xoffset, int yoffset)
+{
+ BITW *a_entry,*a_end;
+ BITW *b_entry;
+ BITW *ap,*bp;
+ int shift,rshift,i,astripes,bstripes;
+ int count = 0;
+
+ if ((xoffset >= a->w) || (yoffset >= a->h) || (yoffset <= - b->h))
+ return 0;
+
+ if (xoffset >= 0)
+ {
+ if (yoffset >= 0)
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN) + yoffset;
+ a_end = a_entry + MIN(b->h,a->h - yoffset);
+ b_entry = b->bits;
+ }
+ else
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN);
+ a_end = a_entry + MIN(b->h + yoffset,a->h);
+ b_entry = b->bits - yoffset;
+ }
+ shift = xoffset & BITW_MASK;
+ if (shift)
+ {
+ rshift = BITW_LEN - shift;
+ astripes = (a->w - 1)/BITW_LEN - xoffset/BITW_LEN;
+ bstripes = (b->w - 1)/BITW_LEN + 1;
+ if (bstripes > astripes) /* zig-zag .. zig*/
+ {
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ count += bitcount(((*ap >> shift) | (*(ap + a->h) << rshift)) & *bp);
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ count += bitcount((*ap++ >> shift) & *bp++);
+ return count;
+ }
+ else /* zig-zag */
+ {
+ for (i=0;i<bstripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ count += bitcount(((*ap >> shift) | (*(ap + a->h) << rshift)) & *bp);
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return count;
+ }
+ }
+ else /* xoffset is a multiple of the stripe width, and the above routines wont work */
+ {
+ astripes = (MIN(b->w,a->w - xoffset) - 1)/BITW_LEN + 1;
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;)
+ count += bitcount(*ap++ & *bp++);
+
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return count;
+ }
+ }
+ else
+ return bitmask_overlap_area(b,a,-xoffset,-yoffset);
+}
+
+
+/* Draws mask b onto mask a (bitwise OR) */
+void bitmask_draw(bitmask *a,bitmask *b,int xoffset, int yoffset)
+{
+ BITW *a_entry,*a_end;
+ BITW *b_entry;
+ BITW *ap,*bp;
+ bitmask *swap;
+ int shift,rshift,i,astripes,bstripes;
+
+ if ((xoffset >= a->w) || (yoffset >= a->h) || (yoffset <= - b->h))
+ return;
+
+ if (xoffset >= 0)
+ {
+ if (yoffset >= 0)
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN) + yoffset;
+ a_end = a_entry + MIN(b->h,a->h - yoffset);
+ b_entry = b->bits;
+ }
+ else
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN);
+ a_end = a_entry + MIN(b->h + yoffset,a->h);
+ b_entry = b->bits - yoffset;
+ }
+ shift = xoffset & BITW_MASK;
+ if (shift)
+ {
+ rshift = BITW_LEN - shift;
+ astripes = (a->w - 1)/BITW_LEN - xoffset/BITW_LEN;
+ bstripes = (b->w - 1)/BITW_LEN + 1;
+ if (bstripes > astripes) /* zig-zag .. zig*/
+ {
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *ap |= (*bp << shift);
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *ap |= (*bp >> rshift);
+ b_entry += b->h;
+ }
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *ap |= (*bp << shift);
+ return;
+ }
+ else /* zig-zag */
+ {
+ for (i=0;i<bstripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *ap |= (*bp << shift);
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *ap |= (*bp >> rshift);
+ b_entry += b->h;
+ }
+ return;
+ }
+ }
+ else /* xoffset is a multiple of the stripe width, and the above routines won't work. */
+ {
+ astripes = (MIN(b->w,a->w - xoffset) - 1)/BITW_LEN + 1;
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ {
+ *ap |= *bp;
+ }
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return;
+ }
+ }
+ else
+ {
+ /* 'Swapping' arguments to be able to almost reuse the code above */
+ swap = a;
+ a = b;
+ b = swap;
+ xoffset *= -1;
+ yoffset *= -1;
+
+ if (yoffset >= 0)
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN) + yoffset;
+ a_end = a_entry + MIN(b->h,a->h - yoffset);
+ b_entry = b->bits;
+ }
+ else
+ {
+ a_entry = a->bits + a->h*(xoffset/BITW_LEN);
+ a_end = a_entry + MIN(b->h + yoffset,a->h);
+ b_entry = b->bits - yoffset;
+ }
+ shift = xoffset & BITW_MASK;
+ if (shift)
+ {
+ rshift = BITW_LEN - shift;
+ astripes = (a->w - 1)/BITW_LEN - xoffset/BITW_LEN;
+ bstripes = (b->w - 1)/BITW_LEN + 1;
+ if (bstripes > astripes) /* zig-zag .. zig*/
+ {
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *bp |= (*ap >> shift);
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *bp |= (*ap <<rshift);
+ b_entry += b->h;
+ }
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *bp |= (*ap >> shift);
+ return;
+ }
+ else /* zig-zag */
+ {
+ for (i=0;i<bstripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *bp |= (*ap >> shift);
+ a_entry += a->h;
+ a_end += a->h;
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ *bp |= (*ap << rshift);
+ b_entry += b->h;
+ }
+ return;
+ }
+ }
+ else /* xoffset is a multiple of the stripe width, and the above routines won't work. */
+ {
+ astripes = (MIN(b->w,a->w - xoffset) - 1)/BITW_LEN + 1;
+ for (i=0;i<astripes;i++)
+ {
+ for (ap = a_entry,bp = b_entry;ap < a_end;ap++,bp++)
+ {
+ *bp |= *ap;
+ }
+ a_entry += a->h;
+ a_end += a->h;
+ b_entry += b->h;
+ }
+ return;
+ }
+ }
+}
--- /dev/null
+/*
+ * bitmask.c 1.0
+ * -------------
+ * Simple and efficient bitmask collision detection routines
+ * Copyright (C) 2002 Ulf Ekstrom except for the bitcount function.
+ *
+ * A bitmask is a simple array of bits, which can be used for
+ * 2d collision detection. Set 'unoccupied' area to zero and
+ * occupies areas to one and use the bitmask_overlap*() functions
+ * to check for collisions.
+ * The current implementation uses 32 bit wide stripes to hold
+ * the masks, but should work just as well with 64 bit sizes.
+ * (Note that the current bitcount function is 32 bit only!)
+ *
+ * The overlap tests uses the following offsets (which may be negative):
+ *
+ * +----+----------..
+ * |A | yoffset
+ * | +-+----------..
+ * +--|B
+ * |xoffset
+ * | |
+ * : :
+ *
+ * For optimal collision detection performance combine these functions
+ * with some kind of pre-sorting to avoid comparing objects far from
+ * each other.
+ *
+ * BUGS: No known bugs, even though they may certainly be in here somewhere.
+ * Possible performance improvements could be to remove the div in
+ * bitmask_overlap_pos() and to implement wider stripes if the masks used
+ * are wider than 64 bits on the average.
+ *
+ * Performance of the various functions goes something like:
+ * (relative timings, smaller is better)
+ *
+ * bitmask_overlap() 1.0
+ * bitmask_overlap_pos() 1.3
+ * bitmask_overlap_area() 1.6
+ *
+ * For maximum performance on my machine I use gcc with
+ * -O2 -fomit-frame-pointer -funroll-loops
+ *
+ *
+ * If you can make these functions faster or have found any bugs please
+ * email Ulf Ekstrom, ulfek@ifm.liu.se
+ *
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+#ifndef BITMASK_H
+#define BITMASK_H
+
+#include <SDL.h>
+
+/* Define INLINE for different compilers. */
+#ifndef INLINE
+# ifdef __GNUC__
+# define INLINE __inline__
+# else
+# ifdef _MSC_VER
+# define INLINE __inline
+# else
+# define INLINE
+# endif
+# endif
+#endif
+
+#define BITW unsigned long int
+#define BITW_LEN 32
+#define BITW_MASK 31
+#define BITN(n) ((BITW)1 << (n))
+
+typedef struct bitmask
+{
+ int w,h;
+ BITW *bits;
+} bitmask;
+
+/* Creates a bitmask of width w and height h.
+ * The mask is automatically cleared when created.
+ */
+bitmask *bitmask_create(int w, int h);
+void bitmask_free(bitmask *m);
+
+/* Returns nonzero if the bit at (x,y) is set.
+ * Coordinates start at (0,0)
+ */
+static INLINE int bitmask_getbit(const bitmask *m,int x,int y)
+{
+ return m->bits[x/BITW_LEN*m->h + y] & BITN(x & BITW_MASK);
+}
+
+
+/* Sets the bit at (x,y) */
+static INLINE void bitmask_setbit(bitmask *m,int x,int y)
+{
+ m->bits[x/BITW_LEN*m->h + y] |= BITN(x & BITW_MASK);
+}
+
+
+/* Clears the bit at (x,y) */
+static INLINE void bitmask_clearbit(bitmask *m,int x,int y)
+{
+ m->bits[x/BITW_LEN*m->h + y] &= ~BITN(x & BITW_MASK);
+}
+
+
+/* Returns nonzero if the masks overlap with the given offset. */
+int bitmask_overlap(const bitmask *a,const bitmask *b,int xoffset, int yoffset);
+
+/* Like bitmask_overlap(), but will also give a point of intersection.
+ * x and y are given in the coordinates of mask a, and are untouched if the is
+ * no overlap.
+ */
+int bitmask_overlap_pos(const bitmask *a,const bitmask *b,int xoffset, int yoffset, int *x, int *y);
+
+/* Returns the number of overlapping 'pixels' */
+int bitmask_overlap_area(const bitmask *a,const bitmask *b,int xoffset, int yoffset);
+
+/* Draws mask b onto mask a (bitwise OR)
+ * Can be used to compose large (game background?) mask from
+ * several submasks, which may speed up the testing.
+ */
+void bitmask_draw(bitmask *a,bitmask *b,int xoffset, int yoffset);
+
+/* Create a bitmask from a SDL_Surface */
+bitmask* bitmask_create_SDL(SDL_Surface* surf);
+
+#endif
--- /dev/null
+//
+// C Implementation: collision
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include "defines.h"
+#include "collision.h"
+#include "bitmask.h"
+#include "scene.h"
+
+int rectcollision(itop_type* one, itop_type* two)
+{
+
+ if (*one->x >= *two->x - *one->width &&
+ *one->x <= *two->x + *two->width &&
+ *one->y >= *two->y - *one->height &&
+ *one->y <= *two->y + *two->height )
+ {
+ return YES;
+ }
+ else
+ {
+ return NO;
+ }
+}
+
+int rectcollision_offset(itop_type* one, itop_type* two, float off_x, float off_y)
+{
+
+ if (*one->x >= *two->x - *one->width +off_x &&
+ *one->x <= *two->x + *two->width + off_x &&
+ *one->y >= *two->y - *one->height + off_y &&
+ *one->y <= *two->y + *two->height + off_y )
+ {
+ return YES;
+ }
+ else
+ {
+ return NO;
+ }
+}
+
+void collision_rect_detect(int co_one, int co_two)
+{
+ int i,j;
+
+ /* CO_BULLET & CO_BADGUY check */
+ for(i = 0; i < NUM_BULLETS; ++i)
+ {
+ if(bullets[i].alive)
+ {
+ for(j = 0; j < NUM_BAD_GUYS; ++j)
+ {
+ if(bad_guys[j].alive)
+ {
+ if(rectcollision(&bullets[i].it,&bad_guys[j].it) == YES)
+ {
+ /* We have detected a collision and now call the collision functions of the collided objects. */
+ bullet_collision(&bullets[i], CO_BADGUY);
+ badguy_collision(&bad_guys[j], &bullets[i], CO_BULLET);
+ }
+ }
+ }
+ }
+ }
+}
+
+void collision_handler()
+{
+ int i,j;
+
+ /* CO_BULLET & CO_BADGUY check */
+ for(i = 0; i < NUM_BULLETS; ++i)
+ {
+ if(bullets[i].alive)
+ {
+ for(j = 0; j < NUM_BAD_GUYS; ++j)
+ {
+ if(bad_guys[j].alive)
+ {
+ if(rectcollision(&bullets[i].it,&bad_guys[j].it) == YES)
+ {
+ /* We have detected a collision and now call the collision functions of the collided objects. */
+ bullet_collision(&bullets[i], CO_BADGUY);
+ badguy_collision(&bad_guys[j], &bullets[i], CO_BULLET);
+ }
+ }
+ }
+ }
+ }
+
+ /* CO_BADGUY & CO_BADGUY check */
+ for(i = 0; i < NUM_BAD_GUYS; ++i)
+ {
+ if(bad_guys[i].alive)
+ {
+ for(j = i+1; j < NUM_BAD_GUYS; ++j)
+ {
+ if(j != i && bad_guys[j].alive)
+ {
+ if(rectcollision(&bad_guys[i].it,&bad_guys[j].it) == YES)
+ {
+ /* We have detected a collision and now call the collision functions of the collided objects. */
+ badguy_collision(&bad_guys[j], &bad_guys[i], CO_BADGUY);
+ }
+ }
+ }
+ }
+ }
+
+ /* CO_BADGUY & CO_PLAYER check */
+ for(i = 0; i < NUM_BAD_GUYS; ++i)
+ {
+ if(bad_guys[i].alive)
+ {
+ if(rectcollision_offset(&bad_guys[i].it,&tux.it,0,48) == YES && tux.ym < 0)
+ {
+ /* We have detected a collision and now call the collision functions of the collided objects. */
+ badguy_collision(&bad_guys[i], &tux, CO_PLAYER);
+ }
+ if(rectcollision(&bad_guys[i].it,&tux.it) == YES)
+ {
+ player_collision(&tux, &bad_guys[i], CO_BADGUY);
+ }
+
+ }
+ }
+
+ /* CO_UPGRADE & CO_PLAYER check */
+ for(i = 0; i < NUM_UPGRADES; ++i)
+ {
+ if(upgrades[i].alive)
+ {
+ if(rectcollision(&upgrades[i].it,&tux.it) == YES)
+ {
+ /* We have detected a collision and now call the collision functions of the collided objects. */
+ upgrade_collision(&upgrades[i], &tux, CO_PLAYER);
+ }
+
+ }
+ }
+
+}
+
+
--- /dev/null
+// C Interface: collision
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@web.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#ifndef SUPERTUX_COLLISION_H
+#define SUPERTUX_COLLISION_H
+
+#include "type.h"
+
+/* Collision objects */
+enum
+{
+ CO_BULLET,
+ CO_BADGUY,
+ CO_BSOD,
+ CO_PLAYER
+};
+
+int rectcollision(itop_type* one, itop_type* two);
+int rectcollision_offset(itop_type* one, itop_type* two, float off_x, float off_y);
+
+/* Checks for all possible collisions.
+ And calls the collision_handlers, which the collision_objects provide for this case (or not). */
+void collision_handler();
+
+#endif /*SUPERTUX_COLLISION_H*/
+
by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
-
+
April 11, 2000 - December 28, 2003
*/
#if !defined( SUPERTUX_DEFINES_H )
- #define SUPERTUX_DEFINES_H
- /* Version: */
+#define SUPERTUX_DEFINES_H
+/* Version: */
+
+#define VERSION "0.0.5"
+
+/* Frames per second: */
+
+#define FPS (1000 / 25)
+
+
+/* Joystick buttons and axes: */
+
+#define JOY_A 0
+#define JOY_B 1
+
+#define JOY_X 0
+#define JOY_Y 1
+
+
+/* Booleans: */
- #define VERSION "0.0.5"
+#define NO 0
+#define YES 1
+/* Direction (keyboard/joystick) states: */
- /* Frames per second: */
+#define UP 0
+#define DOWN 1
- #define FPS (1000 / 25)
+/* Dying types: */
+/* ---- NO 0 */
+#define SQUISHED 1
+#define FALLING 2
- /* Joystick buttons and axes: */
+/* Hurt modes: */
- #define JOY_A 0
- #define JOY_B 1
+#define KILL 0
+#define SHRINK 1
- #define JOY_X 0
- #define JOY_Y 1
+/* Directions: */
+#define LEFT 0
+#define RIGHT 1
- /* Booleans: */
+/* Sizes: */
- #define NO 0
- #define YES 1
+#define SMALL 0
+#define BIG 1
- /* Debugging */
+/* Speed constraints: */
- #ifdef DEBUG
- #define DEBUG_MSG( msg ) { \
- printf( msg ); printf("\n"); \
- }
+#define MAX_WALK_XM 8
+#define MAX_RUN_XM 3
+#define MAX_YM 10
+#define MAX_JUMP_TIME 1000
+#define MAX_LIVES 4
+
+#define WALK_SPEED 1
+#define RUN_SPEED 1.5
+#define JUMP_SPEED 1.5
+
+#define GRAVITY 1
+#define YM_FOR_JUMP 50
+#define KILL_BOUNCE_YM 8
+
+#define SKID_XM 4
+#define SKID_TIME 8
+
+/* Size constraints: */
+
+#define OFFSCREEN_DISTANCE 256
+
+#define LEVEL_WIDTH 375
+
+
+/* Debugging */
+
+#ifdef DEBUG
+ #define DEBUG_MSG( msg ) { \
+ printf( msg ); printf("\n"); \
+ }
#else
- #define DEBUG_MSG( msg ) {}
- #endif
+ #define DEBUG_MSG( msg ) {}
+#endif
#endif
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - December 29, 2003
-*/
+ April 11, 2000 - January 1st, 2004
+ */
#include <stdio.h>
#include <stdlib.h>
#include "menu.h"
#include "badguy.h"
#include "world.h"
+#include "special.h"
#include "player.h"
#include "level.h"
+#include "scene.h"
+#include "collision.h"
/* extern variables */
/* Local variables: */
-int score, highscore, distros, level, lives, scroll_x, next_level, game_pause,
-done, quit, tux_dir, tux_size, tux_duck, tux_x, tux_xm, tux_y, tux_ym,
-tux_dying, tux_safe, jumping, jump_counter, frame, score_multiplier,
-tux_frame_main, tux_frame, tux_got_coffee, tux_skidding,
-super_bkgd_time, tux_invincible_time, endpos,
-counting_distros, distro_counter;
-int left, right, up, down, fire, old_fire;
-SDL_Surface * img_brick[2], * img_solid[4], * img_distro[4],
-* img_waves[3], * img_water, * img_pole, * img_poletop, * img_flag[2];
-SDL_Surface * img_bkgd[2][4];
-SDL_Surface * img_golden_herring;
-SDL_Surface * img_bsod_left[4], * img_bsod_right[4],
-* img_laptop_left[3], * img_laptop_right[3],
-* img_money_left[2], * img_money_right[2];
-SDL_Surface * img_bsod_squished_left, * img_bsod_squished_right,
-* img_bsod_falling_left, * img_bsod_falling_right,
-* img_laptop_flat_left, * img_laptop_flat_right,
-* img_laptop_falling_left, * img_laptop_falling_right;
-SDL_Surface * img_box_full, * img_box_empty, * img_mints, * img_coffee,
-* img_super_bkgd, * img_bullet, * img_red_glow;
-SDL_Surface * img_cloud[2][4];
-SDL_Surface * tux_life,
-* tux_right[3], * tux_left[3],
-* bigtux_right[3], * bigtux_left[3],
-* bigtux_right_jump, * bigtux_left_jump,
-* ducktux_right, * ducktux_left,
-* skidtux_right, * skidtux_left,
-* firetux_right[3], * firetux_left[3],
-* bigfiretux_right[3], * bigfiretux_left[3],
-* bigfiretux_right_jump, * bigfiretux_left_jump,
-* duckfiretux_right, * duckfiretux_left,
-* skidfiretux_right, * skidfiretux_left,
-* cape_right[2], * cape_left[2],
-* bigcape_right[2], * bigcape_left[2];
+texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
+texture_type img_cloud[2][4];
SDL_Event event;
-SDL_Rect src, dest;
SDLKey key;
-bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
-broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
-bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-floating_score_type floating_scores[NUM_FLOATING_SCORES];
-upgrade_type upgrades[NUM_UPGRADES];
-bullet_type bullets[NUM_BULLETS];
-st_level current_level;
char level_subset[100];
char str[60];
-
+timer_type time_left;
/* Local function prototypes: */
void levelintro(void);
-void set_default(void);
void initgame(void);
-void loadlevelgfx(void);
void loadlevelsong(void);
-void unloadlevelgfx(void);
void unloadlevelsong(void);
void loadshared(void);
void unloadshared(void);
-void drawshape(int x, int y, unsigned char c);
-unsigned char shape(int x, int y, int sx);
-int issolid(int x, int y, int sx);
-int isbrick(int x, int y, int sx);
-int isice(int x, int y, int sx);
-int isfullbox(int x, int y, int sx);
-void change(int x, int y, int sx, unsigned char c);
-void trybreakbrick(int x, int y, int sx);
-void bumpbrick(int x, int y, int sx);
-void tryemptybox(int x, int y, int sx);
-void trygrabdistro(int x, int y, int sx, int bounciness);
-void add_bouncy_distro(int x, int y);
-void add_broken_brick(int x, int y);
-void add_broken_brick_piece(int x, int y, int xm, int ym);
-void add_bouncy_brick(int x, int y);
-void add_bad_guy(int x, int y, int kind);
-void add_score(int x, int y, int s);
-void trybumpbadguy(int x, int y, int sx);
-void add_upgrade(int x, int y, int kind);
-void killtux(int mode);
-void remove_powerups(void);
-void add_bullet(int x, int y, int dir, int xm);
+void drawstatus(void);
void drawendscreen(void);
void drawresultscreen(void);
sprintf(str, "%s", current_level.name);
drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
- sprintf(str, "TUX x %d", lives);
+ sprintf(str, "TUX x %d", tux.lives);
drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(1000);
}
-void set_defaults(void)
+/* Reset Timers */
+void start_timers(void)
{
- int i;
-
- /* Reset arrays: */
-
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
- bouncy_distros[i].alive = NO;
-
- for (i = 0; i < NUM_BROKEN_BRICKS; i++)
- broken_bricks[i].alive = NO;
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- bouncy_bricks[i].alive = NO;
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- bad_guys[i].alive = NO;
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- floating_scores[i].alive = NO;
-
- for (i = 0; i < NUM_UPGRADES; i++)
- upgrades[i].alive = NO;
-
- for (i = 0; i < NUM_BULLETS; i++)
- bullets[i].alive = NO;
-
-
- /* Set defaults: */
-
- tux_x = 0;
- tux_xm = 0;
- tux_y = 240;
- tux_ym = 0;
- tux_dir = RIGHT;
- tux_invincible_time = 0;
- tux_duck = NO;
-
- tux_dying = NO;
- tux_safe = TUX_SAFE_TIME;
-
- jumping = NO;
- jump_counter = 0;
-
- tux_skidding = 0;
-
- scroll_x = 0;
-
- right = UP;
- left = UP;
- up = UP;
- down = UP;
- fire = UP;
- old_fire = UP;
-
- score_multiplier = 1;
- super_bkgd_time = 0;
-
- counting_distros = NO;
- distro_counter = 0;
-
- endpos = 0;
-
- /* set current song/music */
- current_music = LEVEL_MUSIC;
+ timer_start(&time_left,current_level.time_left*1000);
}
void activate_bad_guys(void)
{
-int x,y;
+ int x,y;
/* Activate bad guys: */
}
}
}
-
+
}
/* --- GAME EVENT! --- */
}
else if (key == SDLK_RIGHT)
{
- right = DOWN;
+ tux.input.right = DOWN;
}
else if (key == SDLK_LEFT)
{
- left = DOWN;
+ tux.input.left = DOWN;
}
else if (key == SDLK_UP)
{
- up = DOWN;
+ tux.input.up = DOWN;
}
else if (key == SDLK_DOWN)
{
- down = DOWN;
+ tux.input.down = DOWN;
}
else if (key == SDLK_LCTRL)
{
- fire = DOWN;
+ tux.input.fire = DOWN;
}
}
else if (event.type == SDL_KEYUP)
if (key == SDLK_RIGHT)
{
- right = UP;
+ tux.input.right = UP;
}
else if (key == SDLK_LEFT)
{
- left = UP;
+ tux.input.left = UP;
}
else if (key == SDLK_UP)
{
- up = UP;
+ tux.input.up = UP;
}
else if (key == SDLK_DOWN)
{
- down = UP;
+ tux.input.down = UP;
}
else if (key == SDLK_LCTRL)
{
- fire = UP;
+ tux.input.fire = UP;
}
else if (key == SDLK_p)
{
}
else if (key == SDLK_TAB && debug_mode == YES)
{
- tux_size = !tux_size;
+ tux.size = !tux.size;
}
else if (key == SDLK_END && debug_mode == YES)
{
{
next_level = 1;
}
+ else if (key == SDLK_DELETE && debug_mode == YES)
+ {
+ tux.got_coffee = 1;
+ }
+ else if (key == SDLK_INSERT && debug_mode == YES)
+ {
+ timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
+ }
}
#ifdef JOY_YES
else if (event.type == SDL_JOYAXISMOTION)
if (event.jaxis.axis == JOY_X)
{
if (event.jaxis.value < -256)
- left = DOWN;
+ tux.input.left = DOWN;
else
- left = UP;
+ tux.input.left = UP;
if (event.jaxis.value > 256)
- right = DOWN;
+ tux.input.right = DOWN;
else
- right = UP;
+ tux.input.right = UP;
}
else if (event.jaxis.axis == JOY_Y)
{
if (event.jaxis.value > 256)
- down = DOWN;
+ tux.input.down = DOWN;
else
- down = UP;
+ tux.input.down = UP;
/* Handle joystick for the menu */
if(show_menu)
{
- if(down == DOWN)
+ if(tux.input.down == DOWN)
menuaction = MN_DOWN;
else
menuaction = MN_UP;
else if (event.type == SDL_JOYBUTTONDOWN)
{
if (event.jbutton.button == JOY_A)
- up = DOWN;
+ tux.input.up = DOWN;
else if (event.jbutton.button == JOY_B)
- fire = DOWN;
+ tux.input.fire = DOWN;
}
else if (event.type == SDL_JOYBUTTONUP)
{
if (event.jbutton.button == JOY_A)
- up = UP;
+ tux.input.up = UP;
else if (event.jbutton.button == JOY_B)
- fire = UP;
+ tux.input.fire = UP;
if(show_menu)
menuaction = MN_HIT;
int game_action(void)
{
- int i,j;
-
- /* --- HANDLE TUX! --- */
-
- /* Handle key and joystick state: */
-
- if (!(tux_dying || next_level))
- {
- if (right == DOWN && left == UP)
- {
- if (jumping == NO)
- {
- if (tux_xm < -SKID_XM && !tux_skidding &&
- tux_dir == LEFT)
- {
- tux_skidding = SKID_TIME;
-
- play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
-
- }
- tux_dir = RIGHT;
- }
-
- if (tux_xm < 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
- !tux_skidding)
- {
- tux_xm = 0;
- }
-
- if (!tux_duck)
- {
- if (tux_dir == RIGHT)
- {
- /* Facing the direction we're jumping? Go full-speed: */
-
- if (fire == UP)
- {
- tux_xm = tux_xm + WALK_SPEED;
-
- if (tux_xm > MAX_WALK_XM)
- tux_xm = MAX_WALK_XM;
- }
- else if (fire == DOWN)
- {
- tux_xm = tux_xm + RUN_SPEED;
-
- if (tux_xm > MAX_RUN_XM)
- tux_xm = MAX_RUN_XM;
- }
- }
- else
- {
- /* Not facing the direction we're jumping?
- Go half-speed: */
-
- tux_xm = tux_xm + WALK_SPEED / 2;
-
- if (tux_xm > MAX_WALK_XM / 2)
- tux_xm = MAX_WALK_XM / 2;
- }
- }
- }
- else if (left == DOWN && right == UP)
- {
- if (jumping == NO)
- {
- if (tux_xm > SKID_XM && !tux_skidding &&
- tux_dir == RIGHT)
- {
- tux_skidding = SKID_TIME;
- play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
- }
- tux_dir = LEFT;
- }
-
- if (tux_xm > 0 && !isice(tux_x, tux_y + 32, scroll_x) &&
- !tux_skidding)
- {
- tux_xm = 0;
- }
-
- if (!tux_duck)
- {
- if (tux_dir == LEFT)
- {
- /* Facing the direction we're jumping? Go full-speed: */
-
- if (fire == UP)
- {
- tux_xm = tux_xm - WALK_SPEED;
-
- if (tux_xm < -MAX_WALK_XM)
- tux_xm = -MAX_WALK_XM;
- }
- else if (fire == DOWN)
- {
- tux_xm = tux_xm - RUN_SPEED;
-
- if (tux_xm < -MAX_RUN_XM)
- tux_xm = -MAX_RUN_XM;
- }
- }
- else
- {
- /* Not facing the direction we're jumping?
- Go half-speed: */
-
- tux_xm = tux_xm - WALK_SPEED / 2;
-
- if (tux_xm < -MAX_WALK_XM / 2)
- tux_xm = -MAX_WALK_XM / 2;
- }
- }
- }
-
-
- /* End of level? */
-
- if (tux_x >= endpos && endpos != 0)
- {
- next_level = 1;
- }
-
-
- /* Jump/jumping? */
-
- if (up == DOWN)
- {
- if (jump_counter == 0)
- {
- /* Taking off? */
-
- if (!issolid(tux_x, tux_y + 32, scroll_x) ||
- tux_ym != 0)
- {
- /* If they're not on the ground, or are currently moving
- vertically, don't jump! */
-
- jump_counter = MAX_JUMP_COUNT;
- }
- else
- {
- /* Make sure we're not standing back up into a solid! */
-
- if (tux_size == SMALL || tux_duck == NO ||
- !issolid(tux_x, tux_y, scroll_x))
- {
- jumping = YES;
-
- if (tux_size == SMALL)
- play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
- else
- play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Keep jumping for a while: */
-
- if (jump_counter < MAX_JUMP_COUNT)
- {
- tux_ym = tux_ym - JUMP_SPEED;
- jump_counter++;
- }
- }
- else
- jump_counter = 0;
-
-
- /* Shoot! */
-
- if (fire == DOWN && old_fire == UP && tux_got_coffee)
- {
- add_bullet(tux_x + scroll_x, tux_y, tux_dir, tux_xm);
- }
-
-
- /* Duck! */
-
- if (down == DOWN)
- {
- if (tux_size == BIG)
- tux_duck = YES;
- }
- else
- {
- if (tux_size == BIG && tux_duck == YES)
- {
- /* Make sure we're not standing back up into a solid! */
+int i;
- if (!issolid(tux_x, tux_y - 32, scroll_x))
- tux_duck = NO;
- }
- else
- tux_duck = NO;
- }
- } /* (tux_dying || next_level) */
- else
+ /* (tux_dying || next_level) */
+ if (tux.dying || next_level)
{
/* Tux either died, or reached the end of a level! */
else
{
- tux_ym = tux_ym + GRAVITY;
-
-
-
- /* He died :^( */
-
- --lives;
- remove_powerups();
-
+ player_dying(&tux);
+
/* No more lives!? */
- if (lives < 0)
+ if (tux.lives < 0)
{
drawendscreen();
if (score > highscore)
save_hs(score);
-
unloadlevelgfx();
unloadlevelsong();
unloadshared();
/* Either way, (re-)load the (next) level... */
+ player_level_begin(&tux);
set_defaults();
loadlevel(¤t_level,"default",level);
activate_bad_guys();
unloadlevelgfx();
- loadlevelgfx();
+ loadlevelgfx(¤t_level);
unloadlevelsong();
loadlevelsong();
levelintro();
+ start_timers();
}
- /* Move tux: */
-
- tux_x = tux_x + tux_xm;
- tux_y = tux_y + tux_ym;
+ player_action(&tux);
+ /* Handle bouncy distros: */
- /* Keep tux in bounds: */
- if (tux_x < 0)
- tux_x = 0;
- else if (tux_x < 160 && scroll_x > 0 && debug_mode == YES)
+ for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
{
- scroll_x = scroll_x - ( 160 - tux_x);
- tux_x = 160;
-
- if(scroll_x < 0)
- scroll_x = 0;
-
+ bouncy_distro_action(&bouncy_distros[i]);
}
- else if (tux_x > 320 && scroll_x < ((current_level.width * 32) - 640))
- {
- /* Scroll the screen in past center: */
- scroll_x = scroll_x + (tux_x - 320);
- tux_x = 320;
- if (scroll_x > ((current_level.width * 32) - 640))
- scroll_x = ((current_level.width * 32) - 640);
- }
- else if (tux_x > 608)
- {
- /* ... unless there's no more to scroll! */
+ /* Handle broken bricks: */
- tux_x = 608;
+ for (i = 0; i < NUM_BROKEN_BRICKS; i++)
+ {
+ broken_brick_action(&broken_bricks[i]);
}
- /* Land: */
+ /* Handle distro counting: */
- if (!tux_dying)
+ if (counting_distros == YES)
{
- if (issolid(tux_x, tux_y + 31, scroll_x) &&
- !issolid(tux_x - tux_xm, tux_y + 31, scroll_x))
- {
- while (issolid(tux_x, tux_y + 31, scroll_x))
- {
- if (tux_xm < 0)
- tux_x++;
- else if (tux_xm > 0)
- tux_x--;
- }
+ distro_counter--;
- tux_xm = 0;
- }
+ if (distro_counter <= 0)
+ counting_distros = -1;
+ }
- if (issolid(tux_x, tux_y, scroll_x) &&
- !issolid(tux_x - tux_xm, tux_y, scroll_x))
- {
- while (issolid(tux_x, tux_y, scroll_x))
- {
- if (tux_xm < 0)
- tux_x++;
- else if (tux_xm > 0)
- tux_x--;
- }
- tux_xm = 0;
- }
+ /* Handle bouncy bricks: */
- if (issolid(tux_x, tux_y + 31, scroll_x))
- {
- /* Set down properly: */
+ for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
+ {
+ bouncy_brick_action(&bouncy_bricks[i]);
+ }
- while (issolid(tux_x, tux_y + 31, scroll_x))
- {
- if (tux_ym < 0)
- tux_y++;
- else if (tux_ym > 0)
- tux_y--;
- }
+ /* Handle floating scores: */
- /* Reset score multiplier (for mutli-hits): */
+ for (i = 0; i < NUM_FLOATING_SCORES; i++)
+ {
+ floating_score_action(&floating_scores[i]);
+ }
- if (tux_ym > 0)
- score_multiplier = 1;
+ /* Handle bullets: */
- /* Stop jumping! */
+ for (i = 0; i < NUM_BULLETS; ++i)
+ {
+ bullet_action(&bullets[i]);
+ }
- tux_ym = 0;
- jumping = NO;
- }
+ /* Handle background timer: */
- /* Bump into things: */
+ if (super_bkgd_time)
+ super_bkgd_time--;
- if (issolid(tux_x, tux_y, scroll_x) ||
- (tux_size == BIG && !tux_duck &&
- (issolid(tux_x, tux_y - 32, scroll_x))))
- {
- if (!issolid(tux_x - tux_xm, tux_y, scroll_x) &&
- (tux_size == SMALL || tux_duck ||
- !issolid(tux_x - tux_xm, tux_y - 32, scroll_x)))
- {
- tux_x = tux_x - tux_xm;
- tux_xm = 0;
- }
- else if (!issolid(tux_x, tux_y - tux_ym, scroll_x) &&
- (tux_size == SMALL || tux_duck ||
- !issolid(tux_x, tux_y - 32 - tux_ym, scroll_x)))
- {
- if (tux_ym <= 0)
- {
- /* Jumping up? */
-
- if (tux_size == BIG)
- {
- /* Break bricks and empty boxes: */
-
- if (!tux_duck)
- {
- if (isbrick(tux_x, tux_y - 32, scroll_x) ||
- isfullbox(tux_x, tux_y - 32, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 64, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 96, scroll_x);
-
- if (isfullbox(tux_x, tux_y - 32,
- scroll_x))
- {
- bumpbrick(tux_x, tux_y - 32,
- scroll_x);
- }
-
- trybreakbrick(tux_x, tux_y - 32, scroll_x);
- tryemptybox(tux_x, tux_y - 32, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y - 32, scroll_x) ||
- isfullbox(tux_x + 31, tux_y - 32, scroll_x))
- {
- trygrabdistro(tux_x + 31,
- tux_y - 64,
- scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31,
- tux_y - 96,
- scroll_x);
-
- if (isfullbox(tux_x + 31, tux_y - 32,
- scroll_x))
- {
- bumpbrick(tux_x + 31, tux_y - 32,
- scroll_x);
- }
-
- trybreakbrick(tux_x + 31,
- tux_y - 32,
- scroll_x);
- tryemptybox(tux_x + 31,
- tux_y - 32,
- scroll_x);
- }
- }
- else /* ducking */
- {
- if (isbrick(tux_x, tux_y, scroll_x) ||
- isfullbox(tux_x, tux_y, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 64, scroll_x);
- if (isfullbox(tux_x, tux_y, scroll_x))
- bumpbrick(tux_x, tux_y, scroll_x);
- trybreakbrick(tux_x, tux_y, scroll_x);
- tryemptybox(tux_x, tux_y, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y, scroll_x) ||
- isfullbox(tux_x + 31, tux_y, scroll_x))
- {
- trygrabdistro(tux_x + 31,
- tux_y - 32,
- scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31,
- tux_y - 64,
- scroll_x);
- if (isfullbox(tux_x + 31, tux_y, scroll_x))
- bumpbrick(tux_x + 31, tux_y, scroll_x);
- trybreakbrick(tux_x + 31, tux_y, scroll_x);
- tryemptybox(tux_x + 31, tux_y, scroll_x);
- }
- }
- }
- else
- {
- /* It's a brick and we're small, make the brick
- bounce, and grab any distros above it: */
-
- if (isbrick(tux_x, tux_y, scroll_x) ||
- isfullbox(tux_x, tux_y, scroll_x))
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x, tux_y - 64, scroll_x);
- bumpbrick(tux_x, tux_y, scroll_x);
- tryemptybox(tux_x, tux_y, scroll_x);
- }
-
- if (isbrick(tux_x + 31, tux_y, scroll_x) ||
- isfullbox(tux_x + 31, tux_y, scroll_x))
- {
- trygrabdistro(tux_x + 31, tux_y - 32, scroll_x,
- BOUNCE);
- trybumpbadguy(tux_x + 31, tux_y - 64, scroll_x);
- bumpbrick(tux_x + 31, tux_y, scroll_x);
- tryemptybox(tux_x + 31, tux_y, scroll_x);
- }
-
-
- /* Get a distro from a brick? */
-
- if (shape(tux_x, tux_y, scroll_x) == 'x' ||
- shape(tux_x, tux_y, scroll_x) == 'y')
- {
- add_bouncy_distro(((tux_x + scroll_x + 1)
- / 32) * 32,
- (tux_y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- change(tux_x, tux_y, scroll_x, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- else if (shape(tux_x + 31, tux_y, scroll_x) == 'x' ||
- shape(tux_x + 31, tux_y, scroll_x) == 'y')
- {
- add_bouncy_distro(((tux_x + scroll_x + 1 + 31)
- / 32) * 32,
- (tux_y / 32) * 32);
-
- if (counting_distros == NO)
- {
- counting_distros = YES;
- distro_counter = 100;
- }
-
- if (distro_counter <= 0)
- change(tux_x + 31, tux_y, scroll_x, 'a');
-
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
- score = score + SCORE_DISTRO;
- distros++;
- }
- }
-
-
- /* Bump head: */
-
- tux_y = (tux_y / 32) * 32 + 30;
- }
- else
- {
- /* Land on feet: */
- tux_y = (tux_y / 32) * 32 - 32;
- }
+ /* Handle upgrades: */
- tux_ym = 0;
- jumping = NO;
- jump_counter = MAX_JUMP_COUNT;
- }
- }
- }
+ for (i = 0; i < NUM_UPGRADES; i++)
+ {
+ upgrade_action(&upgrades[i]);
+ } /* for (i = 0; i < NUM_UPGRADES; i++) */
- /* Grab distros: */
+ /* Handle bad guys: */
- if (!tux_dying)
+ for (i = 0; i < NUM_BAD_GUYS; i++)
{
- trygrabdistro(tux_x, tux_y, scroll_x, NO_BOUNCE);
- trygrabdistro(tux_x + 31, tux_y, scroll_x, NO_BOUNCE);
-
- if (tux_size == BIG && !tux_duck)
- {
- trygrabdistro(tux_x, tux_y - 32, scroll_x, NO_BOUNCE);
- trygrabdistro(tux_x + 31, tux_y - 32, scroll_x, NO_BOUNCE);
- }
+ badguy_action(&bad_guys[i]);
}
+ /* Handle all possible collisions. */
+ collision_handler();
- /* Enough distros for a One-up? */
+ return -1;
+}
- if (distros >= DISTROS_LIFEUP)
- {
- distros = distros - DISTROS_LIFEUP;
- if(lives < MAX_LIVES)
- lives++;
- /*We want to hear the sound even, if MAX_LIVES is reached*/
- play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
- }
+/* --- GAME DRAW! --- */
+void game_draw()
+{
+ int x, y, i;
- /* Keep in-bounds, vertically: */
+ /* Draw screen: */
- if (tux_y < 0)
- tux_y = 0;
- else if (tux_y > 480)
+ if (tux.dying && (frame % 4) == 0)
+ clearscreen(255, 255, 255);
+ else
{
- killtux(KILL);
+ if (super_bkgd_time == 0)
+ clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
+ else
+ texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
}
+ /* Draw background: */
- /* Slow down horizontally: */
-
- if (!tux_dying)
+ for (y = 0; y < 15; y++)
{
- if (right == UP && left == UP)
+ for (x = 0; x < 21; x++)
{
- if (isice(tux_x, tux_y + 32, scroll_x) ||
- !issolid(tux_x, tux_y + 32, scroll_x))
- {
- /* Slowly on ice or in air: */
-
- if (tux_xm > 0)
- tux_xm--;
- else if (tux_xm < 0)
- tux_xm++;
- }
- else
- {
- /* Quickly, otherwise: */
-
- tux_xm = tux_xm / 2;
- }
+ drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
+ current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
+ }
- /* Drop vertically: */
-
- if (!issolid(tux_x, tux_y + 32, scroll_x))
- {
- tux_ym = tux_ym + GRAVITY;
+ /* (Bouncy bricks): */
- if (tux_ym > MAX_YM)
- tux_ym = MAX_YM;
- }
+ for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
+ {
+ bouncy_brick_draw(&bouncy_bricks[i]);
}
- if (tux_safe > 0)
- tux_safe--;
-
+ /* (Bad guys): */
- /* ---- DONE HANDLING TUX! --- */
+ for (i = 0; i < NUM_BAD_GUYS; i++)
+ {
+ badguy_draw(&bad_guys[i]);
+ }
+ /* (Tux): */
+
+ player_draw(&tux);
- /* Handle bouncy distros: */
+ /* (Bullets): */
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
+ for (i = 0; i < NUM_BULLETS; i++)
{
- if (bouncy_distros[i].alive)
- {
- bouncy_distros[i].y = bouncy_distros[i].y + bouncy_distros[i].ym;
+ bullet_draw(&bullets[i]);
+ }
- bouncy_distros[i].ym++;
+ /* (Floating scores): */
- if (bouncy_distros[i].ym >= 0)
- bouncy_distros[i].alive = NO;
- }
+ for (i = 0; i < NUM_FLOATING_SCORES; i++)
+ {
+ floating_score_draw(&floating_scores[i]);
}
- /* Handle broken bricks: */
+ /* (Upgrades): */
- for (i = 0; i < NUM_BROKEN_BRICKS; i++)
+ for (i = 0; i < NUM_UPGRADES; i++)
{
- if (broken_bricks[i].alive)
- {
- broken_bricks[i].x = broken_bricks[i].x + broken_bricks[i].xm;
- broken_bricks[i].y = broken_bricks[i].y + broken_bricks[i].ym;
-
- broken_bricks[i].ym++;
-
- if (broken_bricks[i].ym >= 0)
- broken_bricks[i].alive = NO;
- }
+ upgrade_draw(&upgrades[i]);
}
- /* Handle distro counting: */
+ /* (Bouncy distros): */
- if (counting_distros == YES)
+ for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
{
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- {
- if (bouncy_bricks[i].alive)
- {
- bouncy_bricks[i].offset = (bouncy_bricks[i].offset +
- bouncy_bricks[i].offset_m);
-
- /* Go back down? */
-
- if (bouncy_bricks[i].offset < -BOUNCY_BRICK_MAX_OFFSET)
- bouncy_bricks[i].offset_m = BOUNCY_BRICK_SPEED;
-
-
- /* Stop bouncing? */
-
- if (bouncy_bricks[i].offset == 0)
- bouncy_bricks[i].alive = NO;
- }
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- {
- if (floating_scores[i].alive)
- {
- floating_scores[i].y = floating_scores[i].y - 2;
- floating_scores[i].timer--;
-
- if (floating_scores[i].timer <= 0)
- floating_scores[i].alive = NO;
- }
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < NUM_BULLETS; i++)
- {
- if (bullets[i].alive)
- {
- bullets[i].x = bullets[i].x + bullets[i].xm;
- bullets[i].y = bullets[i].y + bullets[i].ym;
-
- if (issolid(bullets[i].x, bullets[i].y, 0))
- {
- if (issolid(bullets[i].x, bullets[i].y - bullets[i].ym, 0))
- bullets[i].alive = NO;
- else
- {
- if (bullets[i].ym >= 0)
- {
- bullets[i].y = (bullets[i].y / 32) * 32 - 8;
- }
- bullets[i].ym = -bullets[i].ym;
- }
- }
-
- bullets[i].ym = bullets[i].ym + GRAVITY;
-
- if (bullets[i].x < scroll_x ||
- bullets[i].x > scroll_x + 640)
- {
- bullets[i].alive = NO;
- }
- }
-
-
- if (bullets[i].alive)
- {
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (bad_guys[j].alive && !bad_guys[j].dying)
- {
- if (bullets[i].x >= bad_guys[j].x - 4 &&
- bullets[i].x <= bad_guys[j].x + 32 + 4 &&
- bullets[i].y >= bad_guys[j].y - 4 &&
- bullets[i].y <= bad_guys[j].y + 32 + 4)
- {
- /* Kill the bad guy! */
-
- bullets[i].alive = 0;
- bad_guys[j].dying = FALLING;
- bad_guys[j].ym = -8;
-
-
- /* Gain some points: */
-
- if (bad_guys[j].kind == BAD_BSOD)
- {
- add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
- 50 * score_multiplier);
- }
- else if (bad_guys[j].kind == BAD_LAPTOP)
- {
- add_score(bad_guys[j].x - scroll_x, bad_guys[j].y,
- 25 * score_multiplier);
- }
-
-
- /* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
- }
- }
-
-
- /* Handle background timer: */
-
- if (super_bkgd_time)
- super_bkgd_time--;
-
-
- /* Handle invincibility timer: */
-
-
- if (tux_invincible_time > 50)
- {
- tux_invincible_time--;
-
-
- if (!playing_music())
- play_music( herring_song, 1 );
- }
- else
- {
- if (current_music == HERRING_MUSIC)
- {
- /* stop the herring_song, now play the level_song ! */
- current_music = LEVEL_MUSIC;
- halt_music();
- }
-
- if (!playing_music())
- {
- if (current_level.time_left <= TIME_WARNING)
- play_music( level_song_fast, 1 );
- else
- play_music( level_song, 1 );
- }
-
- if (tux_invincible_time > 0)
- tux_invincible_time--;
- }
-
-
- /* Handle upgrades: */
-
- for (i = 0; i < NUM_UPGRADES; i++)
- {
- if (upgrades[i].alive)
- {
- if (upgrades[i].height < 32)
- {
- /* Rise up! */
-
- upgrades[i].height++;
- }
- else
- {
- /* Move around? */
-
- if (upgrades[i].kind == UPGRADE_MINTS ||
- upgrades[i].kind == UPGRADE_HERRING)
- {
- upgrades[i].x = upgrades[i].x + upgrades[i].xm;
- upgrades[i].y = upgrades[i].y + upgrades[i].ym;
-
- if (issolid(upgrades[i].x, upgrades[i].y + 31, 0) ||
- issolid(upgrades[i].x + 31, upgrades[i].y + 31, 0))
- {
- if (upgrades[i].ym > 0)
- {
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- upgrades[i].ym = 0;
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- upgrades[i].ym = -24;
- }
-
- upgrades[i].y = (upgrades[i].y / 32) * 32;
- }
- }
- else
- upgrades[i].ym = upgrades[i].ym + GRAVITY;
-
- if (issolid(upgrades[i].x, upgrades[i].y, 0))
- {
- upgrades[i].xm = -upgrades[i].xm;
- }
- }
-
-
- /* Off the screen? Kill it! */
-
- if (upgrades[i].x < scroll_x)
- upgrades[i].alive = NO;
-
-
- /* Did the player grab it? */
-
- if (tux_x + scroll_x >= upgrades[i].x - 32 &&
- tux_x + scroll_x <= upgrades[i].x + 32 &&
- tux_y >= upgrades[i].y - 32 &&
- tux_y <= upgrades[i].y + 32)
- {
- /* Remove the upgrade: */
-
- upgrades[i].alive = NO;
-
-
- /* Affect the player: */
-
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
- tux_size = BIG;
- super_bkgd_time = 8;
- }
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- {
- play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
- tux_got_coffee = YES;
- super_bkgd_time = 4;
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER);
- tux_invincible_time = TUX_INVINCIBLE_TIME;
- super_bkgd_time = 4;
- /* play the herring song ^^ */
- current_music = HERRING_MUSIC;
- if (playing_music())
- halt_music();
- play_music( herring_song, 1 );
- }
- }
- }
- }
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- {
- if (bad_guys[i].alive)
- {
- if (bad_guys[i].seen)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- /* Move left/right: */
-
- if (bad_guys[i].dying == NO ||
- bad_guys[i].dying == FALLING)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 4;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 4;
- }
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Bump into things horizontally: */
-
- if (!bad_guys[i].dying)
- {
- if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
- bad_guys[i].dir = !bad_guys[i].dir;
- }
-
-
- /* Bump into other bad guys: */
-
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (j != i && bad_guys[j].alive &&
- !bad_guys[j].dying && !bad_guys[i].dying &&
- bad_guys[i].x >= bad_guys[j].x - 32 &&
- bad_guys[i].x <= bad_guys[j].x + 32 &&
- bad_guys[i].y >= bad_guys[j].y - 32 &&
- bad_guys[i].y <= bad_guys[j].y + 32)
- {
- bad_guys[i].dir = !bad_guys[i].dir;
- }
- }
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
- bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = 0;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
-
- /* Move left/right: */
-
- if (bad_guys[i].mode != FLAT && bad_guys[i].mode != KICK)
- {
- if (bad_guys[i].dying == NO ||
- bad_guys[i].dying == FALLING)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 4;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 4;
- }
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (bad_guys[i].dir == RIGHT)
- bad_guys[i].x = bad_guys[i].x + 16;
- else if (bad_guys[i].dir == LEFT)
- bad_guys[i].x = bad_guys[i].x - 16;
- }
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Bump into things horizontally: */
-
- if (!bad_guys[i].dying)
- {
- if (issolid(bad_guys[i].x, bad_guys[i].y, 0))
- {
- bad_guys[i].dir = !bad_guys[i].dir;
-
- if (bad_guys[i].mode == KICK)
- {
- /* handle stereo sound */
- if (tux_x + scroll_x > bad_guys[i].x)
- play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
- else if (tux_x + scroll_x < bad_guys[i].x)
- play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
- else
- play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Bump into other bad guys: */
-
- for (j = 0; j < NUM_BAD_GUYS; j++)
- {
- if (j != i && bad_guys[j].alive &&
- !bad_guys[j].dying && !bad_guys[i].dying &&
- bad_guys[i].x >= bad_guys[j].x - 32 &&
- bad_guys[i].x <= bad_guys[j].x + 32 &&
- bad_guys[i].y >= bad_guys[j].y - 32 &&
- bad_guys[i].y <= bad_guys[j].y + 32)
- {
- if (bad_guys[i].mode != KICK)
- bad_guys[i].dir = !bad_guys[i].dir;
- else
- {
- /* We're in kick mode, kill the other guy: */
-
- bad_guys[j].dying = FALLING;
- bad_guys[j].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-
- add_score(bad_guys[i].x - scroll_x,
- bad_guys[i].y, 100);
- }
- }
- }
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0) &&
- bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = 0;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == BAD_MONEY)
- {
- /* --- MONEY BAGS: --- */
-
-
- /* Move vertically: */
-
- bad_guys[i].y = bad_guys[i].y + bad_guys[i].ym;
-
-
- /* Fall if we get off the ground: */
-
- if (bad_guys[i].dying != FALLING)
- {
- if (!issolid(bad_guys[i].x, bad_guys[i].y + 32, 0))
- {
- if (bad_guys[i].ym < MAX_YM)
- {
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
- }
- }
- else
- {
- /* Land: */
-
- if (bad_guys[i].ym > 0)
- {
- bad_guys[i].y = (bad_guys[i].y / 32) * 32;
- bad_guys[i].ym = -MAX_YM;
- }
- }
- }
- else
- bad_guys[i].ym = bad_guys[i].ym + GRAVITY;
-
- if (bad_guys[i].y > 480)
- bad_guys[i].alive = NO;
- }
- else if (bad_guys[i].kind == -1)
- {}
-
-
- /* Kill it if the player jumped on it: */
-
- if (!bad_guys[i].dying && !tux_dying && !tux_safe &&
- tux_x + scroll_x >= bad_guys[i].x - 32 &&
- tux_x + scroll_x <= bad_guys[i].x + 32 &&
- tux_y >= bad_guys[i].y - 32 &&
- tux_y <= bad_guys[i].y - 8
- /* &&
- tux_ym >= 0 */)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- bad_guys[i].dying = SQUISHED;
- bad_guys[i].timer = 16;
- tux_ym = -KILL_BOUNCE_YM;
-
- add_score(bad_guys[i].x - scroll_x, bad_guys[i].y,
- 50 * score_multiplier);
-
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- if (bad_guys[i].mode != FLAT)
- {
- /* Flatten! */
-
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- bad_guys[i].mode = FLAT;
-
- bad_guys[i].timer = 64;
-
- tux_y = tux_y - 32;
- }
- else
- {
- /* Kick! */
-
- bad_guys[i].mode = KICK;
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (tux_x + scroll_x <= bad_guys[i].x)
- bad_guys[i].dir = RIGHT;
- else
- bad_guys[i].dir = LEFT;
-
- bad_guys[i].timer = 8;
- }
-
- tux_ym = -KILL_BOUNCE_YM;
-
- add_score(bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- 25 * score_multiplier);
-
- /* play_sound(sounds[SND_SQUISH]); */
- }
- else if (bad_guys[i].kind == -1)
- {}
-
- score_multiplier++;
- }
-
-
- /* Hurt the player if he just touched it: */
-
- if (!bad_guys[i].dying && !tux_dying &&
- !tux_safe &&
- tux_x + scroll_x >= bad_guys[i].x - 32 &&
- tux_x + scroll_x <= bad_guys[i].x + 32 &&
- tux_y >= bad_guys[i].y - 32 &&
- tux_y <= bad_guys[i].y + 32)
- {
- if (bad_guys[i].mode == FLAT)
- {
- /* Kick: */
-
- bad_guys[i].mode = KICK;
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (tux_x + scroll_x <= bad_guys[i].x)
- {
- bad_guys[i].dir = RIGHT;
- bad_guys[i].x = bad_guys[i].x + 16;
- }
- else
- {
- bad_guys[i].dir = LEFT;
- bad_guys[i].x = bad_guys[i].x - 16;
- }
-
- bad_guys[i].timer = 8;
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (tux_y < bad_guys[i].y - 16 &&
- bad_guys[i].timer == 0)
- {
- /* Step on (stop being kicked) */
-
- bad_guys[i].mode = FLAT;
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- bad_guys[i].timer = 64;
- }
- else
- {
- /* Hurt if you get hit by kicked laptop: */
-
- if (bad_guys[i].timer == 0)
- {
- if (tux_invincible_time == 0)
- {
- killtux(SHRINK);
- }
- else
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
- }
- else
- {
- if (tux_invincible_time == 0)
- {
- killtux(SHRINK);
- }
- else
- {
- bad_guys[i].dying = FALLING;
- bad_guys[i].ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
- }
- }
-
-
- /* Handle mode timer: */
-
- if (bad_guys[i].mode == FLAT)
- {
- bad_guys[i].timer--;
-
- if (bad_guys[i].timer <= 0)
- bad_guys[i].mode = NORMAL;
- }
- else if (bad_guys[i].mode == KICK)
- {
- if (bad_guys[i].timer > 0)
- bad_guys[i].timer--;
- }
-
-
- /* Handle dying timer: */
-
- if (bad_guys[i].dying == SQUISHED)
- {
- bad_guys[i].timer--;
-
-
- /* Remove it if time's up: */
-
- if (bad_guys[i].timer <= 0)
- bad_guys[i].alive = NO;
- }
-
-
- /* Remove if it's far off the screen: */
-
- if (bad_guys[i].x < scroll_x - OFFSCREEN_DISTANCE)
- bad_guys[i].alive = NO;
- }
- else /* !seen */
- {
- /* Once it's on screen, it's activated! */
-
- if (bad_guys[i].x <= scroll_x + 640 + OFFSCREEN_DISTANCE)
- bad_guys[i].seen = YES;
- }
- }
- }
-
-
- /* Handle skidding: */
-
- if (tux_skidding > 0)
- {
- tux_skidding--;
- }
-
- return -1;
-}
-
-/* --- GAME DRAW! --- */
-
-void game_draw()
-{
- int x, y, i;
-
- /* Draw screen: */
-
- if (tux_dying && (frame % 4) == 0)
- clearscreen(255, 255, 255);
- else
- {
- if (super_bkgd_time == 0)
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- else
- drawimage(img_super_bkgd, 0, 0, NO_UPDATE);
- }
-
-
- /* Draw background: */
-
- for (y = 0; y < 15; y++)
- {
- for (x = 0; x < 21; x++)
- {
- drawshape(x * 32 - (scroll_x % 32), y * 32,
- current_level.tiles[y][x + (scroll_x / 32)]);
- }
- }
-
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
- {
- if (bouncy_bricks[i].alive)
- {
- if (bouncy_bricks[i].x >= scroll_x - 32 &&
- bouncy_bricks[i].x <= scroll_x + 640)
- {
- dest.x = bouncy_bricks[i].x - scroll_x;
- dest.y = bouncy_bricks[i].y;
- dest.w = 32;
- dest.h = 32;
-
- SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,
- current_level.bkgd_red,
- current_level.bkgd_green,
- current_level.bkgd_blue));
-
- drawshape(bouncy_bricks[i].x - scroll_x,
- bouncy_bricks[i].y + bouncy_bricks[i].offset,
- bouncy_bricks[i].shape);
- }
- }
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < NUM_BAD_GUYS; i++)
- {
- if (bad_guys[i].alive &&
- bad_guys[i].x > scroll_x - 32 &&
- bad_guys[i].x < scroll_x + 640)
- {
- if (bad_guys[i].kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- if (bad_guys[i].dying == NO)
- {
- /* Alive: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_left[(frame / 5) % 4],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_right[(frame / 5) % 4],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else if (bad_guys[i].dying == FALLING)
- {
- /* Falling: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_falling_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_falling_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else if (bad_guys[i].dying == SQUISHED)
- {
- /* Dying - Squished: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_bsod_squished_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y + 24,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_bsod_squished_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y + 24,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
-
- if (bad_guys[i].dying == NO)
- {
- /* Alive: */
-
- if (bad_guys[i].mode == NORMAL)
- {
- /* Not flat: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_left[(frame / 5) % 3],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_right[(frame / 5) % 3],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else
- {
- /* Flat: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_flat_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_flat_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].dying == FALLING)
- {
- /* Falling: */
-
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_laptop_falling_left,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_laptop_falling_right,
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == BAD_MONEY)
- {
- if (bad_guys[i].ym > -16)
- {
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_money_left[0],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_money_right[0],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- else
- {
- if (bad_guys[i].dir == LEFT)
- {
- drawimage(img_money_left[1],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- else
- {
- drawimage(img_money_right[1],
- bad_guys[i].x - scroll_x,
- bad_guys[i].y,
- NO_UPDATE);
- }
- }
- }
- else if (bad_guys[i].kind == -1)
- {}
- }
- }
-
-
- /* (Tux): */
-
- if (right == UP && left == UP)
- {
- tux_frame_main = 1;
- tux_frame = 1;
- }
- else
- {
- if ((fire == DOWN && (frame % 2) == 0) ||
- (frame % 4) == 0)
- tux_frame_main = (tux_frame_main + 1) % 4;
-
- tux_frame = tux_frame_main;
-
- if (tux_frame == 3)
- tux_frame = 1;
- }
-
-
- if (tux_safe == 0 || (frame % 2) == 0)
- {
- if (tux_size == SMALL)
- {
- if (tux_invincible_time)
- {
- /* Draw cape: */
-
- if (tux_dir == RIGHT)
- {
- drawimage(cape_right[frame % 2],
- tux_x, tux_y,
- NO_UPDATE);
- }
- else
- {
- drawimage(cape_left[frame % 2],
- tux_x, tux_y,
- NO_UPDATE);
- }
- }
-
-
- if (!tux_got_coffee)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(tux_right[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- else
- {
- drawimage(tux_left[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- }
- else
- {
- /* Tux got coffee! */
-
- if (tux_dir == RIGHT)
- {
- drawimage(firetux_right[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- else
- {
- drawimage(firetux_left[tux_frame], tux_x, tux_y, NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_invincible_time)
- {
- /* Draw cape: */
-
- if (tux_dir == RIGHT)
- {
- drawimage(bigcape_right[frame % 2],
- tux_x - 8 - 16, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigcape_left[frame % 2],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
-
- if (!tux_got_coffee)
- {
- if (!tux_duck)
- {
- if (!tux_skidding)
- {
- if (!jumping || tux_ym > 0)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigtux_right[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigtux_left[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigtux_right_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigtux_left_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(skidtux_right,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(skidtux_left,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(ducktux_right, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- else
- {
- drawimage(ducktux_left, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- }
- }
- else
- {
- /* Tux has coffee! */
-
- if (!tux_duck)
- {
- if (!tux_skidding)
- {
- if (!jumping || tux_ym > 0)
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigfiretux_right[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigfiretux_left[tux_frame],
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(bigfiretux_right_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(bigfiretux_left_jump,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(skidfiretux_right,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- else
- {
- drawimage(skidfiretux_left,
- tux_x - 8, tux_y - 32,
- NO_UPDATE);
- }
- }
- }
- else
- {
- if (tux_dir == RIGHT)
- {
- drawimage(duckfiretux_right, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- else
- {
- drawimage(duckfiretux_left, tux_x - 8, tux_y - 16,
- NO_UPDATE);
- }
- }
- }
- }
- }
-
-
- /* (Bullets): */
-
- for (i = 0; i < NUM_BULLETS; i++)
- {
- if (bullets[i].alive &&
- bullets[i].x >= scroll_x - 4 &&
- bullets[i].x <= scroll_x + 640)
- {
- drawimage(img_bullet, bullets[i].x - scroll_x, bullets[i].y,
- NO_UPDATE);
- }
- }
-
-
- /* (Floating scores): */
-
- for (i = 0; i < NUM_FLOATING_SCORES; i++)
- {
- if (floating_scores[i].alive)
- {
- sprintf(str, "%d", floating_scores[i].value);
- drawtext(str,
- floating_scores[i].x + 16 - strlen(str) * 8,
- floating_scores[i].y,
- letters_gold, NO_UPDATE, 1);
- }
- }
-
-
- /* (Upgrades): */
-
- for (i = 0; i < NUM_UPGRADES; i++)
- {
- if (upgrades[i].alive)
- {
- if (upgrades[i].height < 32)
- {
- /* Rising up... */
-
- dest.x = upgrades[i].x - scroll_x;
- dest.y = upgrades[i].y + 32 - upgrades[i].height;
- dest.w = 32;
- dest.h = upgrades[i].height;
-
- src.x = 0;
- src.y = 0;
- src.w = 32;
- src.h = upgrades[i].height;
-
- if (upgrades[i].kind == UPGRADE_MINTS)
- SDL_BlitSurface(img_mints, &src, screen, &dest);
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- SDL_BlitSurface(img_coffee, &src, screen, &dest);
- else if (upgrades[i].kind == UPGRADE_HERRING)
- SDL_BlitSurface(img_golden_herring, &src, screen, &dest);
- }
- else
- {
- if (upgrades[i].kind == UPGRADE_MINTS)
- {
- drawimage(img_mints,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- else if (upgrades[i].kind == UPGRADE_COFFEE)
- {
- drawimage(img_coffee,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- else if (upgrades[i].kind == UPGRADE_HERRING)
- {
- drawimage(img_golden_herring,
- upgrades[i].x - scroll_x, upgrades[i].y,
- NO_UPDATE);
- }
- }
- }
- }
-
-
- /* (Bouncy distros): */
-
- for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
- {
- if (bouncy_distros[i].alive)
- {
- drawimage(img_distro[0],
- bouncy_distros[i].x - scroll_x,
- bouncy_distros[i].y,
- NO_UPDATE);
- }
+ bouncy_distro_draw(&bouncy_distros[i]);
}
for (i = 0; i < NUM_BROKEN_BRICKS; i++)
{
- if (broken_bricks[i].alive)
- {
- src.x = rand() % 16;
- src.y = rand() % 16;
- src.w = 16;
- src.h = 16;
-
- dest.x = broken_bricks[i].x - scroll_x;
- dest.y = broken_bricks[i].y;
- dest.w = 16;
- dest.h = 16;
-
- SDL_BlitSurface(img_brick[0], &src, screen, &dest);
- }
- }
-
-
- /* (Status): */
-
- sprintf(str, "%d", score);
- drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 96, 0, letters_gold, NO_UPDATE, 1);
-
- sprintf(str, "%d", highscore);
- drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE, 1);
- drawtext(str, 96, 20, letters_gold, NO_UPDATE, 1);
-
- if (current_level.time_left >= TIME_WARNING || (frame % 10) < 5)
- {
- sprintf(str, "%d", current_level.time_left);
- drawtext("TIME", 224, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 304, 0, letters_gold, NO_UPDATE, 1);
- }
-
- sprintf(str, "%d", distros);
- drawtext("DISTROS", 480, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 608, 0, letters_gold, NO_UPDATE, 1);
-
- drawtext("LIVES", 480, 20, letters_blue, NO_UPDATE, 1);
-
- for(i=0; i < lives; ++i)
- {
- drawimage(tux_life,565+(18*i),20,NO_UPDATE);
+ broken_brick_draw(&broken_bricks[i]);
}
+ drawstatus();
+
+
if(game_pause)
drawcenteredtext("PAUSE",230,letters_red, NO_UPDATE, 1);
menumenu = MENU_GAME;
initgame();
loadshared();
-
- tux_size = SMALL;
- tux_got_coffee = NO;
-
set_defaults();
+
loadlevel(¤t_level,"default",level);
- loadlevelgfx();
+ loadlevelgfx(¤t_level);
activate_bad_guys();
loadlevelsong();
highscore = load_hs();
- levelintro();
+ player_init(&tux);
+ levelintro();
+ start_timers();
+
/* --- MAIN GAME LOOP!!! --- */
done = 0;
quit = 0;
frame = 0;
- tux_frame_main = 0;
- tux_frame = 0;
game_pause = 0;
-
+
game_draw();
do
{
/* Handle events: */
- old_fire = fire;
+ tux.input.old_fire = tux.input.fire;
game_event();
+
/* Handle actions: */
if(!game_pause && !show_menu)
/*Draw the current scene to the screen */
game_draw();
- /* Keep playing music: */
-
-
- if (!playing_music())
- {
- switch (current_music)
- {
- case LEVEL_MUSIC:
- if (current_level.time_left <= TIME_WARNING)
- play_music(level_song_fast, 1);
- else
- play_music(level_song, 1);
- break;
- case HERRING_MUSIC:
- play_music(herring_song, 1);
- break;
- case HURRYUP_MUSIC: // keep the compiler happy
- case NO_MUSIC: // keep the compiler happy for the moment :-)
- {}
- /*default:*/
- }
- }
-
/* Time stops in pause mode */
if(game_pause || show_menu )
{
/* Pause til next frame: */
now_time = SDL_GetTicks();
- if (now_time < last_time + FPS)
- SDL_Delay(last_time + FPS - now_time);
+ /*if (now_time < last_time + FPS)
+ SDL_Delay(last_time + FPS - now_time);*/
+ SDL_Delay(10);
/* Handle time: */
- if ((frame % 10) == 0 && current_level.time_left > 0)
+ if (timer_check(&time_left))
+ {
+ /* are we low on time ? */
+ if ((timer_get_left(&time_left) < TIME_WARNING)
+ && (current_music != HURRYUP_MUSIC))
{
- current_level.time_left--;
+ current_music = HURRYUP_MUSIC;
+ /* stop the others music, prepare to play the fast music */
+ if (playing_music())
+ {
+ halt_music();
+ }
+ }
+
+ }
+ else
+ player_kill(&tux,KILL);
+
- /* Stop the music; it will start again, faster! */
- if (current_level.time_left == TIME_WARNING)
- halt_music();
+ /* Keep playing the correct music: */
- if (current_level.time_left <= 0)
- killtux(KILL);
+ if (!playing_music())
+ {
+ play_current_music();
}
+
+
}
while (!done && !quit);
level = 1;
score = 0;
distros = 0;
- lives = 3;
}
-/* Load graphics: */
+/* Free music data for this level: */
-void loadlevelgfx(void)
+void unloadlevelsong(void)
{
-
- img_brick[0] = load_level_image(current_level.theme,"brick0.png", IGNORE_ALPHA);
- img_brick[1] = load_level_image(current_level.theme,"brick1.png", IGNORE_ALPHA);
-
- img_solid[0] = load_level_image(current_level.theme,"solid0.png", USE_ALPHA);
- img_solid[1] = load_level_image(current_level.theme,"solid1.png", USE_ALPHA);
- img_solid[2] = load_level_image(current_level.theme,"solid2.png", USE_ALPHA);
- img_solid[3] = load_level_image(current_level.theme,"solid3.png", USE_ALPHA);
-
- img_bkgd[0][0] = load_level_image(current_level.theme,"bkgd-00.png", USE_ALPHA);
- img_bkgd[0][1] = load_level_image(current_level.theme,"bkgd-01.png", USE_ALPHA);
- img_bkgd[0][2] = load_level_image(current_level.theme,"bkgd-02.png", USE_ALPHA);
- img_bkgd[0][3] = load_level_image(current_level.theme,"bkgd-03.png", USE_ALPHA);
-
- img_bkgd[1][0] = load_level_image(current_level.theme,"bkgd-10.png", USE_ALPHA);
- img_bkgd[1][1] = load_level_image(current_level.theme,"bkgd-11.png", USE_ALPHA);
- img_bkgd[1][2] = load_level_image(current_level.theme,"bkgd-12.png", USE_ALPHA);
- img_bkgd[1][3] = load_level_image(current_level.theme,"bkgd-13.png", USE_ALPHA);
+ free_music(level_song);
+ free_music(level_song_fast);
}
-
/* Load music: */
void loadlevelsong(void)
level_song = load_song(song_path);
free(song_path);
-
+
song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
strlen(current_level.song_title) + 8 + 5));
song_subtitle = strdup(current_level.song_title);
free(song_path);
}
-
-/* Free graphics data for this level: */
-
-void unloadlevelgfx(void)
-{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- SDL_FreeSurface(img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- SDL_FreeSurface(img_solid[i]);
- SDL_FreeSurface(img_bkgd[0][i]);
- SDL_FreeSurface(img_bkgd[1][i]);
- }
-}
-
-
-/* Free music data for this level: */
-
-void unloadlevelsong(void)
-{
- free_music(level_song);
-}
-
-
/* Load graphics/sounds shared between all levels: */
void loadshared(void)
/* Tuxes: */
- tux_right[0] = load_image(DATA_PREFIX "/images/shared/tux-right-0.png",
- USE_ALPHA);
-
- tux_right[1] = load_image(DATA_PREFIX "/images/shared/tux-right-1.png",
- USE_ALPHA);
-
- tux_right[2] = load_image(DATA_PREFIX "/images/shared/tux-right-2.png",
- USE_ALPHA);
-
- tux_left[0] = load_image(DATA_PREFIX "/images/shared/tux-left-0.png",
- USE_ALPHA);
-
- tux_left[1] = load_image(DATA_PREFIX "/images/shared/tux-left-1.png",
- USE_ALPHA);
-
- tux_left[2] = load_image(DATA_PREFIX "/images/shared/tux-left-2.png",
- USE_ALPHA);
-
- firetux_right[0] = load_image(DATA_PREFIX "/images/shared/firetux-right-0.png",
- USE_ALPHA);
-
- firetux_right[1] = load_image(DATA_PREFIX "/images/shared/firetux-right-1.png",
- USE_ALPHA);
-
- firetux_right[2] = load_image(DATA_PREFIX "/images/shared/firetux-right-2.png",
- USE_ALPHA);
+ texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
+ texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
+ texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
- firetux_left[0] = load_image(DATA_PREFIX "/images/shared/firetux-left-0.png",
- USE_ALPHA);
+ texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
+ texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
+ texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
+
+ texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
+ texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
+ texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
- firetux_left[1] = load_image(DATA_PREFIX "/images/shared/firetux-left-1.png",
- USE_ALPHA);
+ texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
+ texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
+ texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
- firetux_left[2] = load_image(DATA_PREFIX "/images/shared/firetux-left-2.png",
- USE_ALPHA);
- cape_right[0] = load_image(DATA_PREFIX "/images/shared/cape-right-0.png",
+ texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
USE_ALPHA);
- cape_right[1] = load_image(DATA_PREFIX "/images/shared/cape-right-1.png",
+ texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
USE_ALPHA);
- cape_left[0] = load_image(DATA_PREFIX "/images/shared/cape-left-0.png",
+ texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
USE_ALPHA);
- cape_left[1] = load_image(DATA_PREFIX "/images/shared/cape-left-1.png",
+ texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
USE_ALPHA);
- bigtux_right[0] = load_image(DATA_PREFIX "/images/shared/bigtux-right-0.png",
+ texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
USE_ALPHA);
- bigtux_right[1] = load_image(DATA_PREFIX "/images/shared/bigtux-right-1.png",
+ texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
USE_ALPHA);
- bigtux_right[2] = load_image(DATA_PREFIX "/images/shared/bigtux-right-2.png",
+ texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
USE_ALPHA);
- bigtux_right_jump =
- load_image(DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
+ texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
- bigtux_left[0] = load_image(DATA_PREFIX "/images/shared/bigtux-left-0.png",
+ texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
USE_ALPHA);
- bigtux_left[1] = load_image(DATA_PREFIX "/images/shared/bigtux-left-1.png",
+ texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
USE_ALPHA);
- bigtux_left[2] = load_image(DATA_PREFIX "/images/shared/bigtux-left-2.png",
+ texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
USE_ALPHA);
- bigtux_left_jump =
- load_image(DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
+ texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
- bigcape_right[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- bigcape_right[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- bigcape_left[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- bigcape_left[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- bigfiretux_right[0] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
+ texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
USE_ALPHA);
- bigfiretux_right[1] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
+ texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
USE_ALPHA);
- bigfiretux_right[2] = load_image(DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
+ texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
USE_ALPHA);
- bigfiretux_right_jump =
- load_image(DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
- bigfiretux_left[0] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
+ texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
USE_ALPHA);
- bigfiretux_left[1] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
+ texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
USE_ALPHA);
- bigfiretux_left[2] = load_image(DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
+ texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
USE_ALPHA);
- bigfiretux_left_jump =
- load_image(DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
- bigcape_right[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- bigcape_right[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- bigcape_left[0] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- bigcape_left[1] =
- load_image(DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- ducktux_right = load_image(DATA_PREFIX
+ texture_load(&ducktux_right ,DATA_PREFIX
"/images/shared/ducktux-right.png",
USE_ALPHA);
- ducktux_left = load_image(DATA_PREFIX
+ texture_load(&ducktux_left ,DATA_PREFIX
"/images/shared/ducktux-left.png",
USE_ALPHA);
- skidtux_right = load_image(DATA_PREFIX
+ texture_load(&skidtux_right ,DATA_PREFIX
"/images/shared/skidtux-right.png",
USE_ALPHA);
- skidtux_left = load_image(DATA_PREFIX
+ texture_load(&skidtux_left ,DATA_PREFIX
"/images/shared/skidtux-left.png",
USE_ALPHA);
- duckfiretux_right = load_image(DATA_PREFIX
+ texture_load(&duckfiretux_right ,DATA_PREFIX
"/images/shared/duckfiretux-right.png",
USE_ALPHA);
- duckfiretux_left = load_image(DATA_PREFIX
+ texture_load(&duckfiretux_left ,DATA_PREFIX
"/images/shared/duckfiretux-left.png",
USE_ALPHA);
- skidfiretux_right = load_image(DATA_PREFIX
+ texture_load(&skidfiretux_right ,DATA_PREFIX
"/images/shared/skidfiretux-right.png",
USE_ALPHA);
- skidfiretux_left = load_image(DATA_PREFIX
+ texture_load(&skidfiretux_left ,DATA_PREFIX
"/images/shared/skidfiretux-left.png",
USE_ALPHA);
/* Boxes: */
- img_box_full = load_image(DATA_PREFIX "/images/shared/box-full.png",
+ texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
IGNORE_ALPHA);
- img_box_empty = load_image(DATA_PREFIX "/images/shared/box-empty.png",
+ texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
IGNORE_ALPHA);
/* Water: */
- img_water = load_image(DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
+ texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
- img_waves[0] = load_image(DATA_PREFIX "/images/shared/waves-0.png",
+ texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
USE_ALPHA);
- img_waves[1] = load_image(DATA_PREFIX "/images/shared/waves-1.png",
+ texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
USE_ALPHA);
- img_waves[2] = load_image(DATA_PREFIX "/images/shared/waves-2.png",
+ texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
USE_ALPHA);
/* Pole: */
- img_pole = load_image(DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
- img_poletop = load_image(DATA_PREFIX "/images/shared/poletop.png",
+ texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
+ texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
USE_ALPHA);
/* Flag: */
- img_flag[0] = load_image(DATA_PREFIX "/images/shared/flag-0.png",
+ texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
USE_ALPHA);
- img_flag[1] = load_image(DATA_PREFIX "/images/shared/flag-1.png",
+ texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
USE_ALPHA);
/* Cloud: */
- img_cloud[0][0] = load_image(DATA_PREFIX "/images/shared/cloud-00.png",
+ texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
USE_ALPHA);
- img_cloud[0][1] = load_image(DATA_PREFIX "/images/shared/cloud-01.png",
+ texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
USE_ALPHA);
- img_cloud[0][2] = load_image(DATA_PREFIX "/images/shared/cloud-02.png",
+ texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
USE_ALPHA);
- img_cloud[0][3] = load_image(DATA_PREFIX "/images/shared/cloud-03.png",
+ texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
USE_ALPHA);
- img_cloud[1][0] = load_image(DATA_PREFIX "/images/shared/cloud-10.png",
+ texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
USE_ALPHA);
- img_cloud[1][1] = load_image(DATA_PREFIX "/images/shared/cloud-11.png",
+ texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
USE_ALPHA);
- img_cloud[1][2] = load_image(DATA_PREFIX "/images/shared/cloud-12.png",
+ texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
USE_ALPHA);
- img_cloud[1][3] = load_image(DATA_PREFIX "/images/shared/cloud-13.png",
+ texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
USE_ALPHA);
/* (BSOD) */
- img_bsod_left[0] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_left[0] ,DATA_PREFIX
"/images/shared/bsod-left-0.png",
USE_ALPHA);
- img_bsod_left[1] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_left[1] ,DATA_PREFIX
"/images/shared/bsod-left-1.png",
USE_ALPHA);
- img_bsod_left[2] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_left[2] ,DATA_PREFIX
"/images/shared/bsod-left-2.png",
USE_ALPHA);
- img_bsod_left[3] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_left[3] ,DATA_PREFIX
"/images/shared/bsod-left-3.png",
USE_ALPHA);
- img_bsod_right[0] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_right[0] ,DATA_PREFIX
"/images/shared/bsod-right-0.png",
USE_ALPHA);
- img_bsod_right[1] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_right[1] ,DATA_PREFIX
"/images/shared/bsod-right-1.png",
USE_ALPHA);
- img_bsod_right[2] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_right[2] ,DATA_PREFIX
"/images/shared/bsod-right-2.png",
USE_ALPHA);
- img_bsod_right[3] = load_image(DATA_PREFIX
+ texture_load(&img_bsod_right[3] ,DATA_PREFIX
"/images/shared/bsod-right-3.png",
USE_ALPHA);
- img_bsod_squished_left = load_image(DATA_PREFIX
+ texture_load(&img_bsod_squished_left ,DATA_PREFIX
"/images/shared/bsod-squished-left.png",
USE_ALPHA);
- img_bsod_squished_right = load_image(DATA_PREFIX
+ texture_load(&img_bsod_squished_right ,DATA_PREFIX
"/images/shared/bsod-squished-right.png",
USE_ALPHA);
- img_bsod_falling_left = load_image(DATA_PREFIX
+ texture_load(&img_bsod_falling_left ,DATA_PREFIX
"/images/shared/bsod-falling-left.png",
USE_ALPHA);
- img_bsod_falling_right = load_image(DATA_PREFIX
+ texture_load(&img_bsod_falling_right ,DATA_PREFIX
"/images/shared/bsod-falling-right.png",
USE_ALPHA);
/* (Laptop) */
- img_laptop_left[0] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_left[0] ,DATA_PREFIX
"/images/shared/laptop-left-0.png",
USE_ALPHA);
- img_laptop_left[1] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_left[1] ,DATA_PREFIX
"/images/shared/laptop-left-1.png",
USE_ALPHA);
- img_laptop_left[2] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_left[2] ,DATA_PREFIX
"/images/shared/laptop-left-2.png",
USE_ALPHA);
- img_laptop_right[0] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_right[0] ,DATA_PREFIX
"/images/shared/laptop-right-0.png",
USE_ALPHA);
- img_laptop_right[1] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_right[1] ,DATA_PREFIX
"/images/shared/laptop-right-1.png",
USE_ALPHA);
- img_laptop_right[2] = load_image(DATA_PREFIX
+ texture_load(&img_laptop_right[2] ,DATA_PREFIX
"/images/shared/laptop-right-2.png",
USE_ALPHA);
- img_laptop_flat_left = load_image(DATA_PREFIX
+ texture_load(&img_laptop_flat_left ,DATA_PREFIX
"/images/shared/laptop-flat-left.png",
USE_ALPHA);
- img_laptop_flat_right = load_image(DATA_PREFIX
+ texture_load(&img_laptop_flat_right ,DATA_PREFIX
"/images/shared/laptop-flat-right.png",
USE_ALPHA);
- img_laptop_falling_left =
- load_image(DATA_PREFIX
+ texture_load(&img_laptop_falling_left ,DATA_PREFIX
"/images/shared/laptop-falling-left.png",
USE_ALPHA);
- img_laptop_falling_right =
- load_image(DATA_PREFIX
+ texture_load(&img_laptop_falling_right ,DATA_PREFIX
"/images/shared/laptop-falling-right.png",
USE_ALPHA);
/* (Money) */
- img_money_left[0] = load_image(DATA_PREFIX
+ texture_load(&img_money_left[0] ,DATA_PREFIX
"/images/shared/bag-left-0.png",
USE_ALPHA);
- img_money_left[1] = load_image(DATA_PREFIX
+ texture_load(&img_money_left[1] ,DATA_PREFIX
"/images/shared/bag-left-1.png",
USE_ALPHA);
- img_money_right[0] = load_image(DATA_PREFIX
+ texture_load(&img_money_right[0] ,DATA_PREFIX
"/images/shared/bag-right-0.png",
USE_ALPHA);
- img_money_right[1] = load_image(DATA_PREFIX
+ texture_load(&img_money_right[1] ,DATA_PREFIX
"/images/shared/bag-right-1.png",
USE_ALPHA);
/* Upgrades: */
- img_mints = load_image(DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
- img_coffee = load_image(DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
+ texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
+ texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
/* Weapons: */
- img_bullet = load_image(DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
+ texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
- img_red_glow = load_image(DATA_PREFIX "/images/shared/red-glow.png",
+ texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
USE_ALPHA);
/* Distros: */
- img_distro[0] = load_image(DATA_PREFIX "/images/shared/distro-0.png",
+ texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
USE_ALPHA);
- img_distro[1] = load_image(DATA_PREFIX "/images/shared/distro-1.png",
+ texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
USE_ALPHA);
- img_distro[2] = load_image(DATA_PREFIX "/images/shared/distro-2.png",
+ texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
USE_ALPHA);
- img_distro[3] = load_image(DATA_PREFIX "/images/shared/distro-3.png",
+ texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
USE_ALPHA);
/* Tux life: */
- tux_life = load_image(DATA_PREFIX "/images/shared/tux-life.png",
+ texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
USE_ALPHA);
/* Herring: */
- img_golden_herring =
- load_image(DATA_PREFIX "/images/shared/golden-herring.png",
+ texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
USE_ALPHA);
/* Super background: */
- img_super_bkgd = load_image(DATA_PREFIX "/images/shared/super-bkgd.png",
+ texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
IGNORE_ALPHA);
for (i = 0; i < 3; i++)
{
- SDL_FreeSurface(tux_right[i]);
- SDL_FreeSurface(tux_left[i]);
- SDL_FreeSurface(bigtux_right[i]);
- SDL_FreeSurface(bigtux_left[i]);
+ texture_free(&tux_right[i]);
+ texture_free(&tux_left[i]);
+ texture_free(&bigtux_right[i]);
+ texture_free(&bigtux_left[i]);
}
- SDL_FreeSurface(bigtux_right_jump);
- SDL_FreeSurface(bigtux_left_jump);
+ texture_free(&bigtux_right_jump);
+ texture_free(&bigtux_left_jump);
for (i = 0; i < 2; i++)
{
- SDL_FreeSurface(cape_right[i]);
- SDL_FreeSurface(cape_left[i]);
- SDL_FreeSurface(bigcape_right[i]);
- SDL_FreeSurface(bigcape_left[i]);
+ texture_free(&cape_right[i]);
+ texture_free(&cape_left[i]);
+ texture_free(&bigcape_right[i]);
+ texture_free(&bigcape_left[i]);
}
- SDL_FreeSurface(ducktux_left);
- SDL_FreeSurface(ducktux_right);
+ texture_free(&ducktux_left);
+ texture_free(&ducktux_right);
- SDL_FreeSurface(skidtux_left);
- SDL_FreeSurface(skidtux_right);
+ texture_free(&skidtux_left);
+ texture_free(&skidtux_right);
for (i = 0; i < 4; i++)
{
- SDL_FreeSurface(img_bsod_left[i]);
- SDL_FreeSurface(img_bsod_right[i]);
+ texture_free(&img_bsod_left[i]);
+ texture_free(&img_bsod_right[i]);
}
- SDL_FreeSurface(img_bsod_squished_left);
- SDL_FreeSurface(img_bsod_squished_right);
+ texture_free(&img_bsod_squished_left);
+ texture_free(&img_bsod_squished_right);
- SDL_FreeSurface(img_bsod_falling_left);
- SDL_FreeSurface(img_bsod_falling_right);
+ texture_free(&img_bsod_falling_left);
+ texture_free(&img_bsod_falling_right);
for (i = 0; i < 3; i++)
{
- SDL_FreeSurface(img_laptop_left[i]);
- SDL_FreeSurface(img_laptop_right[i]);
+ texture_free(&img_laptop_left[i]);
+ texture_free(&img_laptop_right[i]);
}
- SDL_FreeSurface(img_laptop_flat_left);
- SDL_FreeSurface(img_laptop_flat_right);
+ texture_free(&img_laptop_flat_left);
+ texture_free(&img_laptop_flat_right);
- SDL_FreeSurface(img_laptop_falling_left);
- SDL_FreeSurface(img_laptop_falling_right);
+ texture_free(&img_laptop_falling_left);
+ texture_free(&img_laptop_falling_right);
for (i = 0; i < 2; i++)
{
- SDL_FreeSurface(img_money_left[i]);
- SDL_FreeSurface(img_money_right[i]);
+ texture_free(&img_money_left[i]);
+ texture_free(&img_money_right[i]);
}
- SDL_FreeSurface(img_box_full);
- SDL_FreeSurface(img_box_empty);
+ texture_free(&img_box_full);
+ texture_free(&img_box_empty);
- SDL_FreeSurface(img_water);
+ texture_free(&img_water);
for (i = 0; i < 3; i++)
- SDL_FreeSurface(img_waves[i]);
+ texture_free(&img_waves[i]);
- SDL_FreeSurface(img_pole);
- SDL_FreeSurface(img_poletop);
+ texture_free(&img_pole);
+ texture_free(&img_poletop);
for (i = 0; i < 2; i++)
- SDL_FreeSurface(img_flag[i]);
+ texture_free(&img_flag[i]);
- SDL_FreeSurface(img_mints);
- SDL_FreeSurface(img_coffee);
+ texture_free(&img_mints);
+ texture_free(&img_coffee);
for (i = 0; i < 4; i++)
{
- SDL_FreeSurface(img_distro[i]);
- SDL_FreeSurface(img_cloud[0][i]);
- SDL_FreeSurface(img_cloud[1][i]);
+ texture_free(&img_distro[i]);
+ texture_free(&img_cloud[0][i]);
+ texture_free(&img_cloud[1][i]);
}
- SDL_FreeSurface(img_golden_herring);
+ texture_free(&img_golden_herring);
for (i = 0; i < NUM_SOUNDS; i++)
free_chunk(sounds[i]);
/* Draw a tile on the screen: */
-void drawshape(int x, int y, unsigned char c)
+void drawshape(float x, float y, unsigned char c)
{
int z;
if (c == 'X' || c == 'x')
- drawimage(img_brick[0], x, y, NO_UPDATE);
+ texture_draw(&img_brick[0], x, y, NO_UPDATE);
else if (c == 'Y' || c == 'y')
- drawimage(img_brick[1], x, y, NO_UPDATE);
+ texture_draw(&img_brick[1], x, y, NO_UPDATE);
else if (c == 'A' || c =='B' || c == '!')
- drawimage(img_box_full, x, y, NO_UPDATE);
+ texture_draw(&img_box_full, x, y, NO_UPDATE);
else if (c == 'a')
- drawimage(img_box_empty, x, y, NO_UPDATE);
+ texture_draw(&img_box_empty, x, y, NO_UPDATE);
else if (c >= 'C' && c <= 'F')
- drawimage(img_cloud[0][c - 'C'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
else if (c >= 'c' && c <= 'f')
- drawimage(img_cloud[1][c - 'c'], x, y, NO_UPDATE);
+ texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
else if (c >= 'G' && c <= 'J')
- drawimage(img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
else if (c >= 'g' && c <= 'j')
- drawimage(img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
+ texture_draw(&img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
else if (c == '#')
- drawimage(img_solid[0], x, y, NO_UPDATE);
+ texture_draw(&img_solid[0], x, y, NO_UPDATE);
else if (c == '[')
- drawimage(img_solid[1], x, y, NO_UPDATE);
+ texture_draw(&img_solid[1], x, y, NO_UPDATE);
else if (c == '=')
- drawimage(img_solid[2], x, y, NO_UPDATE);
+ texture_draw(&img_solid[2], x, y, NO_UPDATE);
else if (c == ']')
- drawimage(img_solid[3], x, y, NO_UPDATE);
+ texture_draw(&img_solid[3], x, y, NO_UPDATE);
else if (c == '$')
{
+
z = (frame / 2) % 6;
if (z < 4)
- drawimage(img_distro[z], x, y, NO_UPDATE);
+ texture_draw(&img_distro[z], x, y, NO_UPDATE);
else if (z == 4)
- drawimage(img_distro[2], x, y, NO_UPDATE);
+ texture_draw(&img_distro[2], x, y, NO_UPDATE);
else if (z == 5)
- drawimage(img_distro[1], x, y, NO_UPDATE);
+ texture_draw(&img_distro[1], x, y, NO_UPDATE);
}
else if (c == '^')
{
z = (frame / 3) % 3;
- drawimage(img_waves[z], x, y, NO_UPDATE);
+ texture_draw(&img_waves[z], x, y, NO_UPDATE);
}
else if (c == '*')
- drawimage(img_poletop, x, y, NO_UPDATE);
+ texture_draw(&img_poletop, x, y, NO_UPDATE);
else if (c == '|')
{
- drawimage(img_pole, x, y, NO_UPDATE);
+ texture_draw(&img_pole, x, y, NO_UPDATE);
/* Mark this as the end position of the level! */
{
z = (frame / 3) % 2;
- drawimage(img_flag[z], x + 16, y, NO_UPDATE);
+ texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
}
else if (c == '&')
- drawimage(img_water, x, y, NO_UPDATE);
+ texture_draw(&img_water, x, y, NO_UPDATE);
}
/* What shape is at some position? */
-unsigned char shape(int x, int y, int sx)
+unsigned char shape(float x, float y)
{
int xx, yy;
unsigned char c;
-
- yy = (y / 32);
- xx = ((x + sx) / 32);
-
+
+ yy = ((int)y / 32);
+ xx = ((int)x / 32);
if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
+ {
c = current_level.tiles[yy][xx];
+ }
else
c = '.';
return(c);
}
-
/* Is is ground? */
-int issolid(int x, int y, int sx)
+int issolid(float x, float y)
{
- int v;
-
- v = 0;
-
- if (isbrick(x, y, sx) ||
- isbrick(x + 31, y, sx) ||
- isice(x, y, sx) ||
- isice(x + 31, y, sx) ||
- (shape(x, y, sx) == '[' ||
- shape(x + 31, y, sx) == '[') ||
- (shape(x, y, sx) == '=' ||
- shape(x + 31, y, sx) == '=') ||
- (shape(x, y, sx) == ']' ||
- shape(x + 31, y, sx) == ']') ||
- (shape(x, y, sx) == 'A' ||
- shape(x + 31, y, sx) == 'A') ||
- (shape(x, y, sx) == 'B' ||
- shape(x + 31, y, sx) == 'B') ||
- (shape(x, y, sx) == '!' ||
- shape(x + 31, y, sx) == '!') ||
- (shape(x, y, sx) == 'a' ||
- shape(x + 31, y, sx) == 'a'))
- {
- v = 1;
- }
-
- return(v);
+ if (isbrick(x, y) ||
+ isbrick(x + 31, y) ||
+ isice(x, y) ||
+ isice(x + 31, y) ||
+ (shape(x, y) == '[' ||
+ shape(x + 31, y) == '[') ||
+ (shape(x, y) == '=' ||
+ shape(x + 31, y) == '=') ||
+ (shape(x, y) == ']' ||
+ shape(x + 31, y) == ']') ||
+ (shape(x, y) == 'A' ||
+ shape(x + 31, y) == 'A') ||
+ (shape(x, y) == 'B' ||
+ shape(x + 31, y) == 'B') ||
+ (shape(x, y) == '!' ||
+ shape(x + 31, y) == '!') ||
+ (shape(x, y) == 'a' ||
+ shape(x + 31, y) == 'a'))
+ {
+ return YES;
+ }
+
+ return NO;
}
/* Is it a brick? */
-int isbrick(int x, int y, int sx)
+int isbrick(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == 'X' ||
- shape(x, y, sx) == 'x' ||
- shape(x, y, sx) == 'Y' ||
- shape(x, y, sx) == 'y')
+ if (shape(x, y) == 'X' ||
+ shape(x, y) == 'x' ||
+ shape(x, y) == 'Y' ||
+ shape(x, y) == 'y')
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
/* Is it ice? */
-int isice(int x, int y, int sx)
+int isice(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == '#')
+ if (shape(x, y) == '#')
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
/* Is it a full box? */
-int isfullbox(int x, int y, int sx)
+int isfullbox(float x, float y)
{
- int v;
-
- v = 0;
-
- if (shape(x, y, sx) == 'A' ||
- shape(x, y, sx) == 'B' ||
- shape(x, y, sx) == '!')
+ if (shape(x, y) == 'A' ||
+ shape(x, y) == 'B' ||
+ shape(x, y) == '!')
{
- v = 1;
+ return YES;
}
- return(v);
+ return NO;
}
-
-/* Edit a piece of the map! */
-
-void change(int x, int y, int sx, unsigned char c)
-{
- int xx, yy;
-
- yy = (y / 32);
- xx = ((x + sx) / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- current_level.tiles[yy][xx] = c;
-}
-
-
/* Break a brick: */
-void trybreakbrick(int x, int y, int sx)
+void trybreakbrick(float x, float y)
{
- if (isbrick(x, y, sx))
+ if (isbrick(x, y))
{
- if (shape(x, y, sx) == 'x' || shape(x, y, sx) == 'y')
+ if (shape(x, y) == 'x' || shape(x, y) == 'y')
{
/* Get a distro from it: */
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_distro(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
if (counting_distros == NO)
{
}
if (distro_counter <= 0)
- change(x, y, sx, 'a');
+ level_change(¤t_level,x, y, 'a');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
{
/* Get rid of it: */
- change(x, y, sx, '.');
+ level_change(¤t_level,x, y,'.');
}
/* Replace it with broken bits: */
- add_broken_brick(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_broken_brick(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
/* Get some score: */
/* Bounce a brick: */
-void bumpbrick(int x, int y, int sx)
+void bumpbrick(float x, float y)
{
- add_bouncy_brick(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
}
/* Empty a box: */
-void tryemptybox(int x, int y, int sx)
+void tryemptybox(float x, float y)
{
- if (isfullbox(x, y, sx))
+ if (isfullbox(x, y))
{
- if (shape(x, y, sx) == 'A')
+ if (shape(x, y) == 'A')
{
/* Box with a distro! */
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32);
+ add_bouncy_distro(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
distros++;
}
- else if (shape(x, y, sx) == 'B')
+ else if (shape(x, y) == 'B')
{
/* Add an upgrade! */
- if (tux_size == SMALL)
+ if (tux.size == SMALL)
{
/* Tux is small, add mints! */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_MINTS);
}
else
{
/* Tux is big, add coffee: */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_COFFEE);
}
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
}
- else if (shape(x, y, sx) == '!')
+ else if (shape(x, y) == '!')
{
/* Add a golden herring */
- add_upgrade(((x + sx + 1) / 32) * 32,
- (y / 32) * 32 - 32,
+ add_upgrade(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32 - 32,
UPGRADE_HERRING);
}
/* Empty the box: */
- change(x, y, sx, 'a');
+ level_change(¤t_level,x, y, 'a');
}
}
/* Try to grab a distro: */
-void trygrabdistro(int x, int y, int sx, int bounciness)
+void trygrabdistro(float x, float y, int bounciness)
{
- if (shape(x, y, sx) == '$')
+ if (shape(x, y) == '$')
{
- change(x, y, sx, '.');
+ level_change(¤t_level,x, y, '.');
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
{
- add_bouncy_distro(((x + sx + 1) / 32) * 32,
- (y / 32) * 32);
+ add_bouncy_distro(((x + 1) / 32) * 32,
+ (int)(y / 32) * 32);
}
score = score + SCORE_DISTRO;
}
}
-
-/* Add a bouncy distro: */
-
-void add_bouncy_distro(int x, int y)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BOUNCY_DISTROS && found == -1; i++)
- {
- if (!bouncy_distros[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bouncy_distros[found].alive = YES;
- bouncy_distros[found].x = x;
- bouncy_distros[found].y = y;
- bouncy_distros[found].ym = -6;
- }
-}
-
-
-/* Add broken brick pieces: */
-
-void add_broken_brick(int x, int y)
-{
- add_broken_brick_piece(x, y, -4, -16);
- add_broken_brick_piece(x, y + 16, -6, -12);
-
- add_broken_brick_piece(x + 16, y, 4, -16);
- add_broken_brick_piece(x + 16, y + 16, 6, -12);
-}
-
-
-/* Add a broken brick piece: */
-
-void add_broken_brick_piece(int x, int y, int xm, int ym)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BROKEN_BRICKS && found == -1; i++)
- {
- if (!broken_bricks[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- broken_bricks[found].alive = YES;
- broken_bricks[found].x = x;
- broken_bricks[found].y = y;
- broken_bricks[found].xm = xm;
- broken_bricks[found].ym = ym;
- }
-}
-
-
-/* Add a bouncy brick piece: */
-
-void add_bouncy_brick(int x, int y)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BOUNCY_BRICKS && found == -1; i++)
- {
- if (!bouncy_bricks[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bouncy_bricks[found].alive = YES;
- bouncy_bricks[found].x = x;
- bouncy_bricks[found].y = y;
- bouncy_bricks[found].offset = 0;
- bouncy_bricks[found].offset_m = -BOUNCY_BRICK_SPEED;
- bouncy_bricks[found].shape = shape(x, y, 0);
- }
-}
-
-
-/* Add a bad guy: */
-
-void add_bad_guy(int x, int y, int kind)
-{
- int i, found;
-
- found = -1;
-
- for (i = 0; i < NUM_BAD_GUYS && found == -1; i++)
- {
- if (!bad_guys[i].alive)
- found = i;
- }
-
- if (found != -1)
- {
- bad_guys[found].alive = YES;
- bad_guys[found].mode = NORMAL;
- bad_guys[found].dying = NO;
- bad_guys[found].timer = 0;
- bad_guys[found].kind = kind;
- bad_guys[found].x = x;
- bad_guys[found].y = y;
- bad_guys[found].xm = 0;
- bad_guys[found].ym = 0;
- bad_guys[found].dir = LEFT;
- bad_guys[found].seen = NO;
- }
-}
-
-
-/* Add score: */
-
-void add_score(int x, int y, int s)
-{
- int i, found;
-
-
- /* Add the score: */
-
- score = score + s;
-
-
- /* Add a floating score thing to the game: */
-
- found = -1;
-
- for (i = 0; i < NUM_FLOATING_SCORES && found == -1; i++)
- {
- if (!floating_scores[i].alive)
- found = i;
- }
-
-
- if (found != -1)
- {
- floating_scores[found].alive = YES;
- floating_scores[found].x = x;
- floating_scores[found].y = y - 16;
- floating_scores[found].timer = 8;
- floating_scores[found].value = s;
- }
-}
-
-
/* Try to bump a bad guy from below: */
-void trybumpbadguy(int x, int y, int sx)
+void trybumpbadguy(float x, float y)
{
int i;
for (i = 0; i < NUM_BAD_GUYS; i++)
{
if (bad_guys[i].alive &&
- bad_guys[i].x >= x + sx - 32 && bad_guys[i].x <= x + sx + 32 &&
+ bad_guys[i].x >= x - 32 && bad_guys[i].x <= x + 32 &&
bad_guys[i].y >= y - 16 && bad_guys[i].y <= y + 16)
{
if (bad_guys[i].kind == BAD_BSOD ||
for (i = 0; i < NUM_UPGRADES; i++)
{
if (upgrades[i].alive && upgrades[i].height == 32 &&
- upgrades[i].x >= x + sx - 32 && upgrades[i].x <= x + sx + 32 &&
+ upgrades[i].x >= x - 32 && upgrades[i].x <= x + 32 &&
upgrades[i].y >= y - 16 && upgrades[i].y <= y + 16)
{
upgrades[i].xm = -upgrades[i].xm;
/* Add an upgrade: */
-void add_upgrade(int x, int y, int kind)
+void add_upgrade(float x, float y, int kind)
{
int i, found;
upgrades[found].kind = kind;
upgrades[found].x = x;
upgrades[found].y = y;
- upgrades[found].xm = 4;
- upgrades[found].ym = -4;
+ upgrades[found].xm = 2;
+ upgrades[found].ym = -2;
upgrades[found].height = 0;
}
}
-/* Remove Tux's power ups */
-void remove_powerups(void)
-{
- tux_got_coffee = NO;
- tux_size = SMALL;
-}
-
-
-/* Kill tux! */
-
-void killtux(int mode)
-{
- tux_ym = -16;
-
- play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
-
- if (tux_dir == RIGHT)
- tux_xm = -8;
- else if (tux_dir == LEFT)
- tux_xm = 8;
-
- if (mode == SHRINK && tux_size == BIG)
- {
- if (tux_got_coffee)
- tux_got_coffee = NO;
-
- tux_size = SMALL;
-
- tux_safe = TUX_SAFE_TIME;
- }
- else
- {
- tux_dying = 1;
- }
-}
-
-
/* Add a bullet: */
-void add_bullet(int x, int y, int dir, int xm)
+void add_bullet(float x, float y, float xm, int dir)
{
int i, found;
+
+ printf("X: %f Y: %f -- YOOYOYOYO\n",x,y);
found = -1;
}
+/* (Status): */
+void drawstatus(void)
+{
+int i;
+
+ sprintf(str, "%d", score);
+ drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE, 1);
+ drawtext(str, 96, 0, letters_gold, NO_UPDATE, 1);
+
+ sprintf(str, "%d", highscore);
+ drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE, 1);
+ drawtext(str, 96, 20, letters_gold, NO_UPDATE, 1);
+
+ if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
+ {
+ sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
+ drawtext("TIME", 224, 0, letters_blue, NO_UPDATE, 1);
+ drawtext(str, 304, 0, letters_gold, NO_UPDATE, 1);
+ }
+
+ sprintf(str, "%d", distros);
+ drawtext("DISTROS", screen->h, 0, letters_blue, NO_UPDATE, 1);
+ drawtext(str, 608, 0, letters_gold, NO_UPDATE, 1);
+
+ drawtext("LIVES", screen->h, 20, letters_blue, NO_UPDATE, 1);
+
+ for(i=0; i < tux.lives; ++i)
+ {
+ texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
+ }
+}
+
+
void drawendscreen(void)
{
char str[80];
sprintf(str, "DISTROS: %d", distros);
drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(2000);
}
sprintf(str, "DISTROS: %d", distros);
drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(2000);
}
}
else
- {
- fwrite(&level,4,1,fi);
- fwrite(&score,4,1,fi);
- fwrite(&distros,4,1,fi);
- fwrite(&tux_x,4,1,fi);
- fwrite(&tux_y,4,1,fi);
- fwrite(&scroll_x,4,1,fi);
- fwrite(¤t_level.time_left,4,1,fi);
- }
+ {
+ fwrite(&level,4,1,fi);
+ fwrite(&score,4,1,fi);
+ fwrite(&distros,4,1,fi);
+ fwrite(&tux.x,4,1,fi);
+ fwrite(&tux.y,4,1,fi);
+ fwrite(&scroll_x,4,1,fi);
+ fwrite(¤t_level.time_left,4,1,fi);
+ }
fclose(fi);
}
FILE* fi;
time_t current_time = time(NULL);
struct tm* time_struct;
-
+
time_struct = localtime(¤t_time);
sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
printf("%s",savefile);
}
else
- {
- set_defaults();
- loadlevel(¤t_level,"default",level);
- activate_bad_guys();
+ {
+ player_level_begin(&tux);
+ set_defaults();
+ loadlevel(¤t_level,"default",level);
+ activate_bad_guys();
unloadlevelgfx();
- loadlevelgfx();
+ loadlevelgfx(¤t_level);
unloadlevelsong();
loadlevelsong();
levelintro();
-
- fread(&level,4,1,fi);
- fread(&score,4,1,fi);
- fread(&distros,4,1,fi);
- fread(&tux_x,4,1,fi);
- fread(&tux_y,4,1,fi);
- fread(&scroll_x,4,1,fi);
- fread(¤t_level.time_left,4,1,fi);
- fclose(fi);
- }
+ start_timers();
+
+ fread(&level,4,1,fi);
+ fread(&score,4,1,fi);
+ fread(&distros,4,1,fi);
+ fread(&tux.x,4,1,fi);
+ fread(&tux.y,4,1,fi);
+ fread(&scroll_x,4,1,fi);
+ fread(¤t_level.time_left,4,1,fi);
+ fclose(fi);
+ }
}
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - December 28, 2003
+ April 11, 2000 - Junuary 1st, 2004
*/
#if !defined( SUPERTUX_GAMELOOP_H )
#define SUPERTUX_GAMELOOP_H 1
- #include "sound.h"
+#include "sound.h"
+#include "type.h"
- /* Direction (keyboard/joystick) states: */
+/* Bounciness of distros: */
- #define UP 0
- #define DOWN 1
+#define NO_BOUNCE 0
+#define BOUNCE 1
- /* Directions: */
+/* One-ups... */
- #define LEFT 0
- #define RIGHT 1
+#define DISTROS_LIFEUP 100
- /* Sizes: */
+/* Upgrade types: */
- #define SMALL 0
- #define BIG 1
+enum {
+ UPGRADE_MINTS,
+ UPGRADE_COFFEE,
+ UPGRADE_HERRING
+};
+/* Array sizes: */
- /* Bounciness of distros: */
+#define NUM_BOUNCY_DISTROS 8
+#define NUM_BROKEN_BRICKS 32
+#define NUM_BOUNCY_BRICKS 4
+#define NUM_FLOATING_SCORES 6
+#define NUM_UPGRADES 2
- #define NO_BOUNCE 0
- #define BOUNCE 1
+/* Scores: */
- /* One-ups... */
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
- #define DISTROS_LIFEUP 100
+/* Function prototypes: */
-
- /* When to alert player they're low on time! */
-
- #define TIME_WARNING 50
-
-
- /* Dying types: */
-
- /* ---- NO 0 */
- #define SQUISHED 1
- #define FALLING 2
-
-
- /* Enemy modes: */
-
- #define NORMAL 0
- #define FLAT 1
- #define KICK 2
-
-
- /* Hurt modes: */
-
- #define KILL 0
- #define SHRINK 1
-
-
- /* Upgrade types: */
-
- enum {
- UPGRADE_MINTS,
- UPGRADE_COFFEE,
- UPGRADE_HERRING
- };
-
-
- /* Bad guy kinds: */
-
- enum {
- BAD_BSOD,
- BAD_LAPTOP,
- BAD_MONEY
- };
-
-
- /* Speed constraints: */
-
- #define MAX_WALK_XM 16
- #define MAX_RUN_XM 24
- #define MAX_YM 24
- #define MAX_JUMP_COUNT 3
- #define MAX_LIVES 4
-
- #define WALK_SPEED 2
- #define RUN_SPEED 4
- #define JUMP_SPEED 8
- #define BULLET_STARTING_YM 8
- #define BULLET_XM 16
-
- #define GRAVITY 2
- #define YM_FOR_JUMP 40
- #define KILL_BOUNCE_YM 8
-
- #define SKID_XM 8
- #define SKID_TIME 8
-
-
- #define BOUNCY_BRICK_MAX_OFFSET 8
- #define BOUNCY_BRICK_SPEED 4
-
-
- /* Times: */
-
- #define TUX_SAFE_TIME 16
- #define TUX_INVINCIBLE_TIME 200
-
- /* Size constraints: */
-
- #define OFFSCREEN_DISTANCE 256
-
- #define LEVEL_WIDTH 375
-
-
- /* Array sizes: */
-
- #define NUM_BOUNCY_DISTROS 8
- #define NUM_BROKEN_BRICKS 32
- #define NUM_BOUNCY_BRICKS 4
- #define NUM_BAD_GUYS 128
- #define NUM_FLOATING_SCORES 6
- #define NUM_UPGRADES 2
- #define NUM_BULLETS 3
-
-
- /* Scores: */
-
- #define SCORE_BRICK 5
- #define SCORE_DISTRO 25
-
- /* Function prototypes: */
-
- int gameloop(void);
- void savegame(void);
- void loadgame(char* filename);
-
+int gameloop(void);
+void savegame(void);
+void loadgame(char* filename);
+int issolid(float x, float y);
+int isbrick(float x, float y);
+int isice(float x, float y);
+int isfullbox(float x, float y);
+int rectcollision(itop_type* one, itop_type* two);
+void drawshape(float x, float y, unsigned char c);
+unsigned char shape(float x, float y);
+void bumpbrick(float x, float y);
+void trygrabdistro(float x, float y, int bounciness);
+void trybreakbrick(float x, float y);
+void tryemptybox(float x, float y);
+void trybumpbadguy(float x, float y);
+void add_bouncy_distro(float x, float y);
+void add_broken_brick(float x, float y);
+void add_broken_brick_piece(float x, float y, float xm, float ym);
+void add_bouncy_brick(float x, float y);
+void add_bad_guy(float x, float y, int kind);
+void add_upgrade(float x, float y, int kind);
+void add_bullet(float x, float y, float xm, int dir);
#endif
SDL_Surface * screen;
SDL_Surface * letters_black, * letters_gold, * letters_blue, * letters_red;
-int use_joystick, use_fullscreen, debug_mode;
+int use_gl, use_joystick, use_fullscreen, debug_mode;
int game_started, level_editor_started;
FILE * fi;
-#ifdef LINUX
-
- /* Create the buffer for the filename: */
-
filename = (char *) malloc(sizeof(char) * (strlen(st_dir) +
- strlen("/highscore") + 1));
+ strlen("/st_highscore.dat") + 1));
strcpy(filename, st_dir);
/* Open the high score file: */
-
+
+#ifdef LINUX
strcat(filename, "/highscore");
#else
-
- filename = "st_highscore.dat";
+#ifdef WIN32
+ strcat(filename, "/st_highscore.dat");
+ #endif
#endif
/* Try opening the file: */
fi = fopen(filename, mode);
-
+ free( filename );
+
if (fi == NULL)
{
fprintf(stderr, "Warning: I could not open the high score file ");
#include "globals.h"
#include "intro.h"
#include "screen.h"
-
+#include "type.h"
char * intro_text[] = {
"Tux and Gown were having a nice picnic..",
int intro(void)
{
SDL_Event event;
- SDL_Surface * bkgd, * copter_squish, * copter_stretch, * beam,
- * gown_sit, * gown_lookup, * gown_upset,
- * tux_sit, * tux_upset, * tux_mad;
- SDL_Surface * copter[2];
+ texture_type bkgd, copter_squish, copter_stretch, beam,
+ gown_sit, gown_lookup, gown_upset,
+ tux_sit, tux_upset, tux_mad;
+ texture_type copter[2];
SDL_Rect src, dest;
- int done, i, quit, j;
+ int done, i, quit, j, scene;
int * height, * height_speed;
+ timer_type timer;
/* Load sprite images: */
-
- bkgd = load_image(DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
-
- gown_sit = load_image(DATA_PREFIX "/images/intro/gown-sit.png", USE_ALPHA);
- gown_lookup = load_image(DATA_PREFIX "/images/intro/gown-lookup.png",
- USE_ALPHA);
- gown_upset = load_image(DATA_PREFIX "/images/intro/gown-upset.png",
- USE_ALPHA);
-
- tux_sit = load_image(DATA_PREFIX "/images/intro/tux-sit.png", USE_ALPHA);
- tux_upset = load_image(DATA_PREFIX "/images/intro/tux-upset.png",
- USE_ALPHA);
- tux_mad = load_image(DATA_PREFIX "/images/intro/tux-mad.png", USE_ALPHA);
-
- copter[0] = load_image(DATA_PREFIX "/images/intro/copter1.png", USE_ALPHA);
- copter[1] = load_image(DATA_PREFIX "/images/intro/copter2.png", USE_ALPHA);
- copter_squish = load_image(DATA_PREFIX "/images/intro/copter-squish.png",
- USE_ALPHA);
- copter_stretch = load_image(DATA_PREFIX "/images/intro/copter-stretch.png",
- USE_ALPHA);
-
- beam = load_image(DATA_PREFIX "/images/intro/beam.png", USE_ALPHA);
-
+ texture_load(&bkgd, DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
+ texture_load(&gown_sit, DATA_PREFIX "/images/intro/gown-sit.png", USE_ALPHA);
+ texture_load(&gown_lookup, DATA_PREFIX "/images/intro/gown-lookup.png", USE_ALPHA);
+ texture_load(&gown_upset, DATA_PREFIX "/images/intro/gown-upset.png", USE_ALPHA);
+ texture_load(&tux_sit, DATA_PREFIX "/images/intro/tux-sit.png", USE_ALPHA);
+ texture_load(&tux_upset, DATA_PREFIX "/images/intro/tux-upset.png", USE_ALPHA);
+ texture_load(&tux_mad, DATA_PREFIX "/images/intro/tux-mad.png", USE_ALPHA);
+ texture_load(&copter[0], DATA_PREFIX "/images/intro/copter1.png", USE_ALPHA);
+ texture_load(&copter[1], DATA_PREFIX "/images/intro/copter2.png", USE_ALPHA);
+ texture_load(&copter_squish, DATA_PREFIX "/images/intro/copter-squish.png", USE_ALPHA);
+ texture_load(&copter_stretch, DATA_PREFIX "/images/intro/copter-stretch.png", USE_ALPHA);
+ texture_load(&beam, DATA_PREFIX "/images/intro/beam.png", USE_ALPHA);
/* Allocate buffer for height array: */
- height = malloc(sizeof(int) * (gown_upset -> w));
- height_speed = malloc(sizeof(int) * (gown_upset -> w));
+ height = malloc(sizeof(int) * (gown_upset.w));
+ height_speed = malloc(sizeof(int) * (gown_upset.w));
/* Initialize height arrays: */
- for (j = 0; j < (gown_upset -> w); j++)
+ for (j = 0; j < (gown_upset.w); j++)
{
height[j] = 400;
height_speed[j] = (rand() % 10) + 1;
}
+ /* Display background: */
- /* Display background: */
-
- drawimage(bkgd, 0, 0, UPDATE);
-
+ texture_draw_bg(&bkgd, UPDATE);
/* Animation: */
done = 0;
quit = 0;
+ scene = 0;
+ i = 0;
+
+ timer_start(&timer,10000);
- for (i = 0; i < (10000 / FPS) && !done && !quit; i++)
+ while (timer_check(&timer) && !done && !quit)
{
+
/* Handle events: */
while (SDL_PollEvent(&event))
}
+ /* Display background: */
+
/* Draw things: */
- if (i == 0)
+ if (timer_get_gone(&timer) < 2000 && scene == 0)
{
+ ++scene;
/* Gown and tux sitting: */
- drawimage(tux_sit, 270, 400, UPDATE);
- drawimage(gown_sit, 320, 400, UPDATE);
+ texture_draw(&tux_sit, 270, 400, UPDATE);
+ texture_draw(&gown_sit, 320, 400, UPDATE);
drawcenteredtext(intro_text[0], 456, letters_blue, UPDATE, 1);
}
- if (i == (2000 / FPS))
+ if (timer_get_gone(&timer) >= 2000 && scene == 1)
{
+ ++scene;
/* Helicopter begins to fly in: */
- erasecenteredtext(intro_text[0], 456, bkgd, UPDATE, 1);
- drawcenteredtext(intro_text[1], 456, letters_red, UPDATE, 1);
+ erasecenteredtext(intro_text[0], 456, bkgd.sdl_surface, NO_UPDATE, 1);
+ drawcenteredtext(intro_text[1], 456, letters_red, NO_UPDATE, 1);
}
- if (i > (2000 / FPS) && i < (4000 / FPS))
+ if (timer_get_gone(&timer) >= 2000 && timer_get_gone(&timer) < 4000)
{
/* Helicopter flying in: */
+ texture_draw_part(&bkgd, 0, 32, screen->w, (copter[0].h), NO_UPDATE);
- drawpart(bkgd, 0, 32, 640, (copter[0] -> h), NO_UPDATE);
-
- drawimage(copter[i % 2],
- (i - (2000 / FPS)) * (FPS / 5) - (copter[0] -> w), 32,
+ texture_draw(&copter[i % 2],
+ (float)(timer_get_gone(&timer) - 2000) / 5 - (copter[0].w), 32,
NO_UPDATE);
-
- SDL_UpdateRect(screen, 0, 32, 640, (copter[0] -> h));
+
+ update_rect(screen, 0, 32, screen->w, (copter[0].h));
}
- if (i == (2500 / FPS))
+ if (timer_get_gone(&timer) >= 2500 && scene == 2)
{
+ ++scene;
/* Gown notices something... */
- drawimage(gown_lookup, 320, 400, UPDATE);
+ texture_draw(&gown_lookup, 320, 400, UPDATE);
}
- if (i == (3500 / FPS))
+ if (timer_get_gone(&timer) >= 3500 && scene == 3)
{
+ ++scene;
/* Gown realizes it's bad! */
- drawimage(gown_upset, 320, 400, UPDATE);
+ texture_draw(&gown_upset, 320, 400, UPDATE);
}
- if (i > (4000 / FPS) && i < (8000 / FPS))
+ if (timer_get_gone(&timer) >= 4000 && timer_get_gone(&timer) < 8000)
{
/* Helicopter sits: */
+ texture_draw_part(&bkgd, 0, 32, screen->w, (copter[0].h), NO_UPDATE);
- drawpart(bkgd, 0, 32, 640, (copter[0] -> h), NO_UPDATE);
-
- drawimage(copter[i % 2], 400 - (copter[0] -> w), 32, NO_UPDATE);
-
- SDL_UpdateRect(screen, 0, 32, 640, (copter[0] -> h));
+ texture_draw(&copter[i % 2], 400 - (copter[0].w), 32, NO_UPDATE);
+ update_rect(screen, 0, 32, screen->w, (copter[0].h));
}
- if (i == (5000 / FPS))
+ if (timer_get_gone(&timer) >= 5000 && scene == 4)
{
+ ++scene;
/* Tux realizes something's happening: */
- drawimage(tux_upset, 270, 400, UPDATE);
+ texture_draw(&tux_upset, 270, 400, UPDATE);
- erasecenteredtext(intro_text[1], 456, bkgd, UPDATE, 1);
+ erasecenteredtext(intro_text[1], 456, bkgd.sdl_surface, UPDATE, 1);
drawcenteredtext(intro_text[2], 456, letters_red, UPDATE, 1);
}
- if (i > (5000 / FPS))
+ if (timer_get_gone(&timer) >= 5000)
{
/* Beam gown up! */
- drawpart(bkgd,
+ texture_draw_part(&bkgd,
320,
- 32 + (copter[0] -> h),
- (gown_upset -> w),
- 368 + (gown_upset -> h) - (copter[0] -> h), NO_UPDATE);
+ 32 + (copter[0].h),
+ (gown_upset.w),
+ 368 + (gown_upset.h) - (copter[0].h), NO_UPDATE);
- for (j = 0; j < (gown_upset -> w); j++)
+ for (j = 0; j < (gown_upset.sdl_surface -> w); j++)
{
- drawimage(beam, 320 + j - ((beam -> w) / 2), height[j],
+ texture_draw(&beam, 320 + j - ((beam.w) / 2), height[j],
NO_UPDATE);
src.x = j;
src.y = 0;
src.w = 1;
- src.h = (gown_upset -> h);
+ src.h = (gown_upset.h);
dest.x = 320 + j;
dest.y = height[j];
dest.w = src.w;
dest.h = src.h;
- SDL_BlitSurface(gown_upset, &src, screen, &dest);
+ SDL_BlitSurface(gown_upset.sdl_surface, &src, screen, &dest);
height[j] = height[j] - height_speed[j];
if ((i % 2) == 0)
height_speed[j]++;
}
-
- SDL_UpdateRect(screen,
+
+ update_rect(screen,
320,
- 32 + (copter[0] -> h),
- (gown_upset -> w),
- 400 + (gown_upset -> h) - (copter[0] -> h));
+ 32 + (copter[0].h),
+ (gown_upset.w),
+ 400 + (gown_upset.h) - (copter[0].h));
}
- if (i == (8000 / FPS))
+ if (timer_get_gone(&timer) >= 8000 && scene == 5)
{
+ ++scene;
/* Tux gets mad! */
- drawimage(tux_mad, 270, 400, UPDATE);
+ texture_draw(&tux_mad, 270, 400, UPDATE);
- erasecenteredtext(intro_text[2], 456, bkgd, UPDATE, 1);
+ erasecenteredtext(intro_text[2], 456, bkgd.sdl_surface, UPDATE, 1);
drawcenteredtext(intro_text[3], 456, letters_gold, UPDATE, 1);
}
- if (i > (8000 / FPS) && i < (8250 / FPS))
+ if (timer_get_gone(&timer) >= 8000 && timer_get_gone(&timer) <= 8250)
{
/* Helicopter starting to speed off: */
- drawpart(bkgd, 0, 32, 640, (copter_squish -> h), NO_UPDATE);
+ texture_draw_part(&bkgd, 0, 32, screen->w, (copter_squish.h), NO_UPDATE);
- drawimage(copter_squish,
- 400 - (copter[0] -> w), 32,
+ texture_draw(&copter_squish,
+ 400 - (copter[0].w), 32,
NO_UPDATE);
-
- SDL_UpdateRect(screen, 0, 32, 640, (copter_squish -> h));
+
+ update_rect(screen, 0, 32, screen->w, (copter_squish.h));
}
- if (i > (8250 / FPS))
+ if (timer_get_gone(&timer) >= 8250)
{
/* Helicopter speeding off: */
- drawpart(bkgd, 0, 32, 640, (copter_stretch -> h), NO_UPDATE);
+ texture_draw_part(&bkgd, 0, 32, screen->w, (copter_stretch.h), NO_UPDATE);
- drawimage(copter_stretch,
- (i - (8250 / FPS)) * 30 + 400 - (copter[0] -> w),
+ texture_draw(&copter_stretch,
+ (timer_get_gone(&timer) - 8250) /*(i - (8250 / FPS)) * 30*/ + 400 - (copter[0].w),
32,
NO_UPDATE);
-
- SDL_UpdateRect(screen, 0, 32, 640, (copter_stretch -> h));
+
+ update_rect(screen, 0, 32, screen->w, (copter_stretch.h));
}
-
+
+ flipscreen();
+
+ ++i;
/* Pause: */
-
- SDL_Delay(FPS);
+ SDL_Delay(20);
}
/* Free surfaces: */
- SDL_FreeSurface(bkgd);
-
- SDL_FreeSurface(gown_sit);
- SDL_FreeSurface(gown_lookup);
- SDL_FreeSurface(gown_upset);
-
- SDL_FreeSurface(tux_sit);
- SDL_FreeSurface(tux_upset);
- SDL_FreeSurface(tux_mad);
-
- SDL_FreeSurface(copter[0]);
- SDL_FreeSurface(copter[1]);
-
- SDL_FreeSurface(copter_squish);
- SDL_FreeSurface(copter_stretch);
-
- SDL_FreeSurface(beam);
+ texture_free(&bkgd);
+ texture_free(&gown_sit);
+ texture_free(&gown_lookup);
+ texture_free(&gown_upset);
+ texture_free(&tux_sit);
+ texture_free(&tux_upset);
+ texture_free(&tux_mad);
+ texture_free(&copter[0]);
+ texture_free(&copter[1]);
+ texture_free(&copter_squish);
+ texture_free(&copter_stretch);
+ texture_free(&beam);
/* Free array buffers: */
//
// C Implementation: level
//
-// Description:
+// Description:
//
//
// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include "globals.h"
#include "setup.h"
#include "screen.h"
#include "level.h"
if (line == NULL)
{
fprintf(stderr, "Couldn't allocate space to load level data!");
+ fclose(fi);
exit(1);
}
if(fgets(line, plevel->width + 5, fi) == NULL)
{
fprintf(stderr, "Level %s isn't complete!\n",plevel->name);
+ free(line);
+ fclose(fi);
exit(1);
}
line[strlen(line) - 1] = '\0';
plevel->tiles[y] = strdup(line);
}
+ free(line);
fclose(fi);
-
+
+}
+
+/* Load graphics: */
+
+void loadlevelgfx(st_level *plevel)
+{
+
+ load_level_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
+ load_level_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
+
+ load_level_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
+ load_level_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
+ load_level_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
+ load_level_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
+
+ load_level_image(&img_bkgd[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
+ load_level_image(&img_bkgd[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
+ load_level_image(&img_bkgd[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
+ load_level_image(&img_bkgd[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
+
+ load_level_image(&img_bkgd[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
+ load_level_image(&img_bkgd[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
+ load_level_image(&img_bkgd[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
+ load_level_image(&img_bkgd[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
+}
+
+/* Free graphics data for this level: */
+
+void unloadlevelgfx(void)
+{
+ int i;
+
+ for (i = 0; i < 2; i++)
+ {
+ texture_free(&img_brick[i]);
+ }
+ for (i = 0; i < 4; i++)
+ {
+ texture_free(&img_solid[i]);
+ texture_free(&img_bkgd[0][i]);
+ texture_free(&img_bkgd[1][i]);
+ }
}
/* Load a level-specific graphic... */
-SDL_Surface * load_level_image(char* theme, char * file, int use_alpha)
+void load_level_image(texture_type* ptexture, char* theme, char * file, int use_alpha)
{
- char fname[2024];
+ char fname[1024];
- snprintf(fname, 21024, "%simages/themes/%s/%s", DATA_PREFIX, theme, file);
+ snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file);
+ if(!faccessible(fname))
+ snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file);
- return(load_image(fname, use_alpha));
+ texture_load(ptexture, fname, use_alpha);
}
+
+/* Edit a piece of the map! */
+
+void level_change(st_level* plevel, float x, float y, unsigned char c)
+{
+ int xx, yy;
+
+ yy = (y / 32);
+ xx = (x / 32);
+
+ if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
+ plevel->tiles[yy][xx] = c;
+}
+
//
//
+#ifndef SUPERTUX_LEVEL_H
+#define SUPERTUX_LEVEL_H
+
+#include "type.h"
+
+#define LEVEL_NAME_MAX 20
+
typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
{
- char name[100];
+ char name[LEVEL_NAME_MAX];
char theme[100];
char song_title[100];
unsigned char* tiles[15];
int width;
} st_level;
+texture_type img_bkgd[2][4], img_solid[4], img_brick[2];
+
void loadlevel(st_level* plevel, char * subset, int level);
-SDL_Surface * load_level_image(char* theme, char * file, int use_alpha);
-
+void loadlevelgfx(st_level* plevel);
+void unloadlevelgfx();
+void load_level_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
+void level_change(st_level* plevel, float x, float y, unsigned char c);
+#endif /*SUPERTUX_LEVEL_H*/
* (at your option) any later version. *
* *
***************************************************************************/
-
-/* December 28, 2003 - December 30, 2003 */
-
+
+/* December 28, 2003 - January 1st, 2004 */
+
/* leveleditor.c - A built-in level editor for SuperTux
by Ricardo Cruz <rick2@aeiou.pt> */
#include <unistd.h>
#include <SDL.h>
#include <SDL_image.h>
-
#include "leveleditor.h"
-#include "gameloop.h"
+
#include "screen.h"
#include "defines.h"
#include "globals.h"
#include "menu.h"
#include "level.h"
#include "badguy.h"
+#include "gameloop.h"
+#include "scene.h"
/* definitions to aid development */
#define DONE_LEVELEDITOR 1
/* definitions that affect gameplay */
#define KEY_CURSOR_SPEED 32
#define KEY_CURSOR_FASTSPEED 64
-#define KEY_LEFT_MARGIN 160
-#define KEY_RIGHT_MARGIN 480
+
+#define CURSOR_LEFT_MARGIN 96
+#define CURSOR_RIGHT_MARGIN 512
+/* right_margin should noticed that the cursor is 32 pixels,
+ so it should subtract that value */
#define MOUSE_LEFT_MARGIN 32
#define MOUSE_RIGHT_MARGIN 608
#define MOUSE_POS_SPEED 32
- /* Level Intro: */
+/* Level Intro: */
/*
clearscreen(0, 0, 0);
-
+
sprintf(str, "Editing Level %s", levelfilename);
drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
-
+
sprintf(str, "%s", levelname);
drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
-
- SDL_Flip(screen);
-
+
+ flipscreen();
+
SDL_Delay(1000);
*/
-/* global variables (based on the gameloop ones) */
-
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-SDL_Surface *img_bsod_left[4], *img_laptop_left[3], *img_money_left[2];
-int level;
-st_level current_level;
-char level_subset[100];
-
-int frame;
-SDL_Surface *selection;
-
/* gameloop funcs declerations */
-void loadlevelgfx(void);
-void unloadlevelgfx(void);
-void add_bad_guy(int x, int y, int kind);
void loadshared(void);
void unloadshared(void);
-void drawshape(int x, int y, unsigned char c);
/* own declerations */
void savelevel();
-void le_loadlevel(void);
-void le_change(int x, int y, int sx, unsigned char c);
+void le_change(float x, float y, unsigned char c);
void showhelp();
void le_set_defaults(void);
void le_activate_bad_guys(void);
+/* global variables (based on the gameloop ones) */
+
+int level;
+st_level current_level;
+char level_subset[100];
+
+int frame;
+texture_type selection;
+int last_time, now_time;
+
void le_activate_bad_guys(void)
{
-int x,y;
+ int x,y;
/* Activate bad guys: */
/* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
void newlevel()
-{
-}
+{}
/* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
void selectlevel()
-{
-}
+{}
int leveleditor()
{
- char str[10];
+ char str[LEVEL_NAME_MAX];
int done;
int x, y, i; /* for cicles */
- int pos_x, cursor_x, cursor_y, old_cursor_x, fire;
+ int pos_x, cursor_x, cursor_y, fire;
SDL_Event event;
SDLKey key;
SDLMod keymod;
- int last_time, now_time;
-
+
strcpy(level_subset,"default");
level = 1;
show_menu = YES;
frame = 0; /* support for frames in some tiles, like waves and bad guys */
-
+
loadshared();
+ set_defaults();
+
loadlevel(¤t_level,"default",level);
- loadlevelgfx();
+ loadlevelgfx(¤t_level);
le_activate_bad_guys();
le_set_defaults();
-
- selection = load_image(DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
+
+ texture_load(&selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
done = 0;
pos_x = 0;
cursor_x = 3*32;
- old_cursor_x = cursor_x;
cursor_y = 2*32;
fire = DOWN;
while(1)
{
- SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue));
+ clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
last_time = SDL_GetTicks();
frame++;
-
+
keymod = SDL_GetModState();
while(SDL_PollEvent(&event))
else
cursor_y += KEY_CURSOR_FASTSPEED;
- if(cursor_y > 480-32)
- cursor_y = 480-32;
+ if(cursor_y > screen->h-32)
+ cursor_y = screen->h-32;
break;
case SDLK_LCTRL:
- fire = UP;
+ fire =UP;
break;
case SDLK_F1:
showhelp();
cursor_x = (current_level.width * 32) - 32;
break;
case SDLK_PERIOD:
- le_change(cursor_x, cursor_y, 0, '.');
+ le_change(cursor_x, cursor_y, '.');
break;
case SDLK_a:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'A');
+ le_change(cursor_x, cursor_y, 'A');
else
- le_change(cursor_x, cursor_y, 0, 'a');
+ le_change(cursor_x, cursor_y, 'a');
break;
case SDLK_b:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'B');
+ le_change(cursor_x, cursor_y, 'B');
break;
case SDLK_c:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'C');
+ le_change(cursor_x, cursor_y, 'C');
else
- le_change(cursor_x, cursor_y, 0, 'c');
+ le_change(cursor_x, cursor_y, 'c');
break;
case SDLK_d:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'D');
+ le_change(cursor_x, cursor_y, 'D');
else
- le_change(cursor_x, cursor_y, 0, 'd');
+ le_change(cursor_x, cursor_y, 'd');
break;
case SDLK_e:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'E');
+ le_change(cursor_x, cursor_y, 'E');
else
- le_change(cursor_x, cursor_y, 0, 'e');
+ le_change(cursor_x, cursor_y, 'e');
break;
case SDLK_f:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'F');
+ le_change(cursor_x, cursor_y, 'F');
else
- le_change(cursor_x, cursor_y, 0, 'f');
+ le_change(cursor_x, cursor_y, 'f');
break;
case SDLK_g:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'G');
+ le_change(cursor_x, cursor_y, 'G');
else
- le_change(cursor_x, cursor_y, 0, 'g');
+ le_change(cursor_x, cursor_y, 'g');
break;
case SDLK_h:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'H');
+ le_change(cursor_x, cursor_y, 'H');
else
- le_change(cursor_x, cursor_y, 0, 'h');
+ le_change(cursor_x, cursor_y, 'h');
break;
case SDLK_i:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'I');
+ le_change(cursor_x, cursor_y, 'I');
else
- le_change(cursor_x, cursor_y, 0, 'i');
+ le_change(cursor_x, cursor_y, 'i');
break;
case SDLK_j:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'J');
+ le_change(cursor_x, cursor_y, 'J');
else
- le_change(cursor_x, cursor_y, 0, 'j');
+ le_change(cursor_x, cursor_y, 'j');
break;
case SDLK_x:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'X');
+ le_change(cursor_x, cursor_y, 'X');
else
- le_change(cursor_x, cursor_y, 0, 'x');
+ le_change(cursor_x, cursor_y, 'x');
break;
case SDLK_y:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'Y');
+ le_change(cursor_x, cursor_y, 'Y');
else
- le_change(cursor_x, cursor_y, 0, 'y');
+ le_change(cursor_x, cursor_y, 'y');
break;
case SDLK_LEFTBRACKET:
- le_change(cursor_x, cursor_y, 0, '[');
+ le_change(cursor_x, cursor_y, '[');
break;
case SDLK_RIGHTBRACKET:
- le_change(cursor_x, cursor_y, 0, ']');
+ le_change(cursor_x, cursor_y, ']');
break;
case SDLK_HASH:
case SDLK_3:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '#');
+ le_change(cursor_x, cursor_y, '#');
break;
case SDLK_DOLLAR:
case SDLK_4:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '$');
+ le_change(cursor_x, cursor_y, '$');
break;
case SDLK_BACKSLASH:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '|');
+ le_change(cursor_x, cursor_y, '|');
else
- le_change(cursor_x, cursor_y, 0, '\\');
+ le_change(cursor_x, cursor_y, '\\');
break;
case SDLK_CARET:
- le_change(cursor_x, cursor_y, 0, '^');
+ le_change(cursor_x, cursor_y, '^');
break;
case SDLK_AMPERSAND:
case SDLK_6:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '&');
+ le_change(cursor_x, cursor_y, '&');
break;
case SDLK_EQUALS:
case SDLK_0:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '=');
+ le_change(cursor_x, cursor_y, '=');
else /* let's add a bad guy */
- le_change(cursor_x, cursor_y, 0, '0');
+ le_change(cursor_x, cursor_y, '0');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
break;
case SDLK_1:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '!');
+ le_change(cursor_x, cursor_y, '!');
else /* let's add a bad guy */
- le_change(cursor_x, cursor_y, 0, '1');
+ le_change(cursor_x, cursor_y, '1');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
}
break;
case SDLK_2:
- le_change(cursor_x, cursor_y, 0, '2');
+ le_change(cursor_x, cursor_y, '2');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
break;
case SDLK_PLUS:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '*');
+ le_change(cursor_x, cursor_y, '*');
break;
default:
break;
break;
}
break;
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.button == SDL_BUTTON_LEFT)
+ /* case SDL_MOUSEBUTTONDOWN:
+ if(event.button.button == SDL_BUTTON_LEFT)
+ {
+ This will draw current tile in the cursor position, when the interface is done.
+ }
+ break;*/
+ case SDL_MOUSEMOTION:
+ if(!show_menu)
{
x = event.motion.x;
y = event.motion.y;
cursor_y = ((int) y / 32) * 32;
}
break;
- case SDL_MOUSEMOTION:
- x = event.motion.x;
- y = event.motion.y;
-
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int) y / 32) * 32;
- break;
case SDL_QUIT: // window closed
done = DONE_QUIT;
break;
}
/* mouse movements */
- x = event.motion.x;
- if(x < MOUSE_LEFT_MARGIN)
- pos_x -= MOUSE_POS_SPEED;
- else if(x > MOUSE_RIGHT_MARGIN)
- pos_x += MOUSE_POS_SPEED;
+ /* x = event.motion.x;
+ if(x < MOUSE_LEFT_MARGIN)
+ pos_x -= MOUSE_POS_SPEED;
+ else if(x > MOUSE_RIGHT_MARGIN)
+ pos_x += MOUSE_POS_SPEED;*/
- if(old_cursor_x != cursor_x)
- {
- if(cursor_x < pos_x + KEY_LEFT_MARGIN)
- pos_x = cursor_x - KEY_LEFT_MARGIN;
- if(cursor_x > pos_x + KEY_RIGHT_MARGIN)
- pos_x = cursor_x - KEY_RIGHT_MARGIN;
- }
+ if(cursor_x < pos_x + CURSOR_LEFT_MARGIN)
+ pos_x = cursor_x - CURSOR_LEFT_MARGIN;
+
+ if(cursor_x > pos_x + CURSOR_RIGHT_MARGIN)
+ pos_x = cursor_x - CURSOR_RIGHT_MARGIN;
if(pos_x < 0)
pos_x = 0;
- if(pos_x > (current_level.width * 32) - 640)
- pos_x = (current_level.width * 32) - 640;
-
- old_cursor_x = cursor_x;
+ if(pos_x > (current_level.width * 32) - screen->w)
+ pos_x = (current_level.width * 32) - screen->w;
for (y = 0; y < 15; ++y)
for (x = 0; x < 21; ++x)
continue;
/* to support frames: img_bsod_left[(frame / 5) % 4] */
if(bad_guys[i].kind == BAD_BSOD)
- drawimage(img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
else if(bad_guys[i].kind == BAD_LAPTOP)
- drawimage(img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
else if (bad_guys[i].kind == BAD_MONEY)
- drawimage(img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
}
- drawimage(selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
+ texture_draw(&selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
sprintf(str, "%d", current_level.time_left);
drawtext("TIME", 324, 0, letters_blue, NO_UPDATE, 1);
return 1;
SDL_Delay(50);
- now_time = SDL_GetTicks();
- if (now_time < last_time + FPS)
- SDL_Delay(last_time + FPS - now_time); /* delay some time */
+ now_time = SDL_GetTicks();
+ if (now_time < last_time + FPS)
+ SDL_Delay(last_time + FPS - now_time); /* delay some time */
- SDL_Flip(screen);
+ flipscreen();
}
unloadlevelgfx();
unloadshared();
- SDL_FreeSurface(selection);
+ texture_free(&selection);
return done;
}
-void le_change(int x, int y, int sx, unsigned char c)
+void le_change(float x, float y, unsigned char c)
{
- int xx, yy;
- int i;
+int i;
+int xx, yy;
+
+ level_change(¤t_level,x,y,c);
yy = (y / 32);
- xx = ((x + sx) / 32);
+ xx = (x / 32);
/* if there is a bad guy over there, remove it */
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive)
if(xx == bad_guys[i].x/32 && yy == bad_guys[i].y/32)
bad_guys[i].alive = NO;
-
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- current_level.tiles[yy][xx] = c;
}
/* Save data for this level: */
fclose(fi);
drawcenteredtext("SAVED!", 240, letters_gold, NO_UPDATE, 1);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(1000);
}
"0-2 - BadGuys",
"./Del - Remove tile",
"Esc - Menu"};
- int i;
- drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 1);
+ drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 2);
drawtext("Keys:", 80, 60, letters_gold, NO_UPDATE, 1);
+ int i;
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
drawtext(text[i], 40, 90+(i*16), letters_blue, NO_UPDATE, 1);
- SDL_Flip(screen);
+ drawcenteredtext("Press Any Key to Continue", 460, letters_gold, NO_UPDATE, 1);
+
+ flipscreen();
done = 0;
while(SDL_PollEvent(&event))
switch(event.type)
{
+ case SDL_MOUSEBUTTONDOWN: // mouse pressed
case SDL_KEYDOWN: // key pressed
done = 1;
break;
use_music = YES;
if (!playing_music())
{
- switch (current_music)
- {
- case LEVEL_MUSIC:
- play_music(level_song, 2);
- break;
- case HERRING_MUSIC:
- play_music(herring_song, 2);
- break;
- case HURRYUP_MUSIC: // keep the compiler happy
- case NO_MUSIC: // keep the compiler happy for the moment :-)
- {}
- /*default:*/
- }
+ play_current_music();
}
}
menu_change = YES;
--- /dev/null
+//
+// C Implementation: player/tux
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include "gameloop.h"
+#include "globals.h"
+#include "player.h"
+#include "defines.h"
+#include "scene.h"
+#include "screen.h"
+
+void player_init(player_type* pplayer)
+{
+ pplayer->it.alive = NULL;
+ pplayer->it.x = &pplayer->x;
+ pplayer->it.y = &pplayer->y;
+ pplayer->it.width = &pplayer->width;
+ pplayer->it.height = &pplayer->height;
+ pplayer->it.updated = &pplayer->updated;
+
+ pplayer->width = 32;
+ pplayer->height = 32;
+
+ pplayer->updated = SDL_GetTicks();
+ pplayer->size = SMALL;
+ pplayer->got_coffee = NO;
+
+ pplayer->x = 0;
+ pplayer->xm = 0;
+ pplayer->y = 240;
+ pplayer->ym = 0;
+ pplayer->dir = RIGHT;
+ pplayer->duck = NO;
+
+ pplayer->dying = NO;
+ pplayer->safe = TUX_SAFE_TIME;
+
+ pplayer->jumping = NO;
+ pplayer->skidding = 0;
+
+ pplayer->frame_main = 0;
+ pplayer->frame = 0;
+ pplayer->lives = 3;
+
+ pplayer->input.down = UP;
+ pplayer->input.fire = UP;
+ pplayer->input.left = UP;
+ pplayer->input.old_fire = UP;
+ pplayer->input.right = UP;
+ pplayer->input.up = UP;
+
+ timer_init(&pplayer->invincible_timer);
+}
+
+void player_level_begin(player_type* pplayer)
+{
+ pplayer->x = 0;
+ pplayer->xm = 0;
+ pplayer->y = 240;
+ pplayer->ym = 0;
+}
+
+void player_action(player_type* pplayer)
+{
+
+ double frame_ratio = get_frame_ratio(&pplayer->it);
+
+ /* --- HANDLE TUX! --- */
+
+ player_input(pplayer);
+
+ /* Move tux: */
+
+ pplayer->x = pplayer->x + pplayer->xm * frame_ratio;
+ pplayer->y = pplayer->y + pplayer->ym * frame_ratio;
+
+ player_keep_in_bounds(pplayer);
+
+ /* Land: */
+
+ if (!pplayer->dying)
+ {
+ if (issolid(pplayer->x, pplayer->y + 31) &&
+ !issolid(pplayer->x - pplayer->xm, pplayer->y + 31))
+ {
+ while (issolid(pplayer->x, pplayer->y + 31))
+ {
+ if (pplayer->xm < 0)
+ pplayer->x++;
+ else if (pplayer->xm > 0)
+ pplayer->x--;
+ }
+
+ pplayer->xm = 0;
+ }
+
+ if (issolid(pplayer->x, pplayer->y) &&
+ !issolid(pplayer->x - pplayer->xm, pplayer->y))
+ {
+ while (issolid(pplayer->x, (pplayer->y)))
+ {
+ if (pplayer->xm < 0)
+ pplayer->x++;
+ else if (pplayer->xm > 0)
+ pplayer->x--;
+ }
+
+ pplayer->xm = 0;
+ }
+
+ if (issolid(pplayer->x, pplayer->y + 31))
+ {
+ /* Set down properly: */
+
+ int debug_int = 0;
+ while (issolid(pplayer->x, pplayer->y + 31))
+ {
+ ++debug_int;
+ if(debug_int > 32)
+ DEBUG_MSG("FIXME - UNDER certain circumstances I'm hanging in a loop here!");
+
+ if (pplayer->ym < 0)
+ pplayer->y++;
+ else if (pplayer->ym > 0)
+ pplayer->y--;
+ }
+
+
+ /* Reset score multiplier (for multi-hits): */
+
+ if (pplayer->ym > 0)
+ score_multiplier = 1;
+
+
+ /* Stop jumping! */
+
+ pplayer->ym = 0;
+ pplayer->jumping = NO;
+ }
+
+
+ /* Bump into things: */
+
+ if (issolid(pplayer->x, pplayer->y) ||
+ (pplayer->size == BIG && !pplayer->duck &&
+ (issolid(pplayer->x, pplayer->y - 32))))
+ {
+ if (!issolid(pplayer->x - pplayer->xm, pplayer->y) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->x - pplayer->xm, pplayer->y - 32)))
+ {
+ pplayer->x = pplayer->x - pplayer->xm;
+ pplayer->xm = 0;
+ }
+ else if (!issolid(pplayer->x, pplayer->y - pplayer->ym) &&
+ (pplayer->size == SMALL || pplayer->duck ||
+ !issolid(pplayer->x, pplayer->y - 32 - pplayer->ym)))
+ {
+ if (pplayer->ym <= 0)
+ {
+ /* Jumping up? */
+
+ if (pplayer->size == BIG)
+ {
+ /* Break bricks and empty boxes: */
+
+ if (!pplayer->duck)
+ {
+ if (isbrick(pplayer->x, pplayer->y - 32) ||
+ isfullbox(pplayer->x, pplayer->y - 32))
+ {
+ trygrabdistro(pplayer->x, pplayer->y - 64, BOUNCE);
+ trybumpbadguy(pplayer->x, pplayer->y - 96);
+
+ if (isfullbox(pplayer->x, pplayer->y - 32))
+ {
+ bumpbrick(pplayer->x, pplayer->y - 32);
+ }
+
+ trybreakbrick(pplayer->x, pplayer->y - 32);
+ tryemptybox(pplayer->x, pplayer->y - 32);
+ }
+
+ if (isbrick(pplayer->x + 31, pplayer->y - 32) ||
+ isfullbox(pplayer->x + 31, pplayer->y - 32))
+ {
+ trygrabdistro(pplayer->x + 31,
+ pplayer->y - 64,
+ BOUNCE);
+ trybumpbadguy(pplayer->x + 31,
+ pplayer->y - 96);
+
+ if (isfullbox(pplayer->x + 31, pplayer->y - 32))
+ {
+ bumpbrick(pplayer->x + 31, pplayer->y - 32);
+ }
+
+ trybreakbrick(pplayer->x + 31,
+ pplayer->y - 32);
+ tryemptybox(pplayer->x + 31,
+ pplayer->y - 32);
+ }
+ }
+ else /* ducking */
+ {
+ if (isbrick(pplayer->x, pplayer->y) ||
+ isfullbox(pplayer->x, pplayer->y))
+ {
+ trygrabdistro(pplayer->x, pplayer->y - 32,BOUNCE);
+ trybumpbadguy(pplayer->x, pplayer->y - 64);
+ if (isfullbox(pplayer->x, pplayer->y))
+ bumpbrick(pplayer->x, pplayer->y);
+ trybreakbrick(pplayer->x, pplayer->y);
+ tryemptybox(pplayer->x, pplayer->y);
+ }
+
+ if (isbrick(pplayer->x + 31, pplayer->y) ||
+ isfullbox(pplayer->x + 31, pplayer->y))
+ {
+ trygrabdistro(pplayer->x + 31,
+ pplayer->y - 32,
+ BOUNCE);
+ trybumpbadguy(pplayer->x + 31,
+ pplayer->y - 64);
+ if (isfullbox(pplayer->x + 31, pplayer->y))
+ bumpbrick(pplayer->x + 31, pplayer->y);
+ trybreakbrick(pplayer->x + 31, pplayer->y);
+ tryemptybox(pplayer->x + 31, pplayer->y);
+ }
+ }
+ }
+ else
+ {
+ /* It's a brick and we're small, make the brick
+ bounce, and grab any distros above it: */
+
+ if (isbrick(pplayer->x, pplayer->y) ||
+ isfullbox(pplayer->x, pplayer->y))
+ {
+ trygrabdistro(pplayer->x, pplayer->y - 32,BOUNCE);
+ trybumpbadguy(pplayer->x, pplayer->y - 64);
+ bumpbrick(pplayer->x, pplayer->y);
+ tryemptybox(pplayer->x, pplayer->y);
+ }
+
+ if (isbrick(pplayer->x + 31, pplayer->y) ||
+ isfullbox(pplayer->x + 31, pplayer->y))
+ {
+ trygrabdistro(pplayer->x + 31, pplayer->y - 32,BOUNCE);
+ trybumpbadguy(pplayer->x + 31, pplayer->y - 64);
+ bumpbrick(pplayer->x + 31, pplayer->y);
+ tryemptybox(pplayer->x + 31, pplayer->y);
+ }
+
+
+ /* Get a distro from a brick? */
+
+ if (shape(pplayer->x, pplayer->y) == 'x' ||
+ shape(pplayer->x, pplayer->y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->x + 1)
+ / 32) * 32,
+ (int)(pplayer->y / 32) * 32);
+
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
+
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->x, pplayer->y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ else if (shape(pplayer->x + 31, pplayer->y) == 'x' ||
+ shape(pplayer->x + 31, pplayer->y) == 'y')
+ {
+ add_bouncy_distro(((pplayer->x + 1 + 31)
+ / 32) * 32,
+ (int)(pplayer->y / 32) * 32);
+
+ if (counting_distros == NO)
+ {
+ counting_distros = YES;
+ distro_counter = 100;
+ }
+
+ if (distro_counter <= 0)
+ level_change(¤t_level,pplayer->x + 31 + scroll_x, pplayer->y, 'a');
+
+ play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ score = score + SCORE_DISTRO;
+ distros++;
+ }
+ }
+
+
+ /* Bump head: */
+
+ pplayer->y = (int)(pplayer->y / 32) * 32 + 30;
+ }
+ else
+ {
+ /* Land on feet: */
+
+ pplayer->y = (int)(pplayer->y / 32) * 32 - 32;
+ }
+
+ pplayer->ym = 0;
+ pplayer->jumping = NO;
+ /*pplayer->jump_counter = MAX_JUMP_COUNT;*/
+ /*timer_init(&pplayer->jump_timer);*/
+ timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+ }
+ }
+ }
+
+
+
+ player_grabdistros(pplayer);
+
+
+ /* Slow down horizontally: */
+
+ if (!pplayer->dying)
+ {
+ if (pplayer->input.right == UP && pplayer->input.left == UP)
+ {
+ if (isice(pplayer->x, pplayer->y + 32) ||
+ !issolid(pplayer->x, pplayer->y + 32))
+ {
+ /* Slowly on ice or in air: */
+
+ if (pplayer->xm > 0)
+ pplayer->xm--;
+ else if (pplayer->xm < 0)
+ pplayer->xm++;
+ }
+ else
+ {
+ /* Quickly, otherwise: */
+
+ pplayer->xm = pplayer->xm / 2;
+ }
+ }
+
+
+ /* Drop vertically: */
+
+ if (!issolid(pplayer->x, pplayer->y + 32))
+ {
+ pplayer->ym = pplayer->ym + GRAVITY;
+
+ if (pplayer->ym > MAX_YM)
+ pplayer->ym = MAX_YM;
+ }
+ }
+
+
+
+ if (pplayer->safe > 0)
+ pplayer->safe--;
+
+ /* ---- DONE HANDLING TUX! --- */
+
+ /* Handle invincibility timer: */
+
+
+ if (timer_check(&pplayer->invincible_timer))
+ {
+ if (current_music == HERRING_MUSIC)
+ {
+ if (current_level.time_left <= TIME_WARNING)
+ {
+ /* stop the herring_song, prepare to play the correct
+ * fast level_song !
+ */
+ current_music = HURRYUP_MUSIC;
+ }
+ else
+ {
+ current_music = LEVEL_MUSIC;
+ }
+ /* stop the old music if it's being played */
+ if (playing_music())
+ halt_music();
+ }
+ }
+
+ /* Handle skidding: */
+
+ if (pplayer->skidding > 0)
+ {
+ pplayer->skidding--;
+ }
+
+ /* End of level? */
+
+ if (pplayer->x >= endpos && endpos != 0)
+ {
+ next_level = 1;
+ }
+
+}
+
+void player_input(player_type *pplayer)
+{
+ /* Handle key and joystick state: */
+
+
+ if (pplayer->input.right == DOWN && pplayer->input.left == UP)
+ {
+ if (pplayer->jumping == NO)
+ {
+ if (pplayer->xm < -SKID_XM && !pplayer->skidding &&
+ pplayer->dir == LEFT)
+ {
+ pplayer->skidding = SKID_TIME;
+
+ play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
+
+ }
+ pplayer->dir = RIGHT;
+ }
+
+ if (pplayer->xm < 0 && !isice(pplayer->x, pplayer->y + 32) &&
+ !pplayer->skidding)
+ {
+ pplayer->xm = 0;
+ }
+
+ if (!pplayer->duck)
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ /* Facing the direction we're jumping? Go full-speed: */
+
+ if (pplayer->input.fire == UP)
+ {
+ pplayer->xm = pplayer->xm + WALK_SPEED;
+
+ if (pplayer->xm > MAX_WALK_XM)
+ pplayer->xm = MAX_WALK_XM;
+ }
+ else if ( pplayer->input.fire == DOWN)
+ {
+ pplayer->xm = pplayer->xm + RUN_SPEED;
+
+ if (pplayer->xm > MAX_RUN_XM)
+ pplayer->xm = MAX_RUN_XM;
+ }
+ }
+ else
+ {
+ /* Not facing the direction we're jumping?
+ Go half-speed: */
+
+ pplayer->xm = pplayer->xm + WALK_SPEED / 2;
+
+ if (pplayer->xm > MAX_WALK_XM / 2)
+ pplayer->xm = MAX_WALK_XM / 2;
+ }
+ }
+ }
+ else if (pplayer->input.left == DOWN && pplayer->input.right == UP)
+ {
+ if (pplayer->jumping == NO)
+ {
+ if (pplayer->xm > SKID_XM && !pplayer->skidding &&
+ pplayer->dir == RIGHT)
+ {
+ pplayer->skidding = SKID_TIME;
+ play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
+ }
+ pplayer->dir = LEFT;
+ }
+
+ if (pplayer->xm > 0 && !isice(pplayer->x, pplayer->y + 32) &&
+ !pplayer->skidding)
+ {
+ pplayer->xm = 0;
+ }
+
+ if (!pplayer->duck)
+ {
+ if (pplayer->dir == LEFT)
+ {
+ /* Facing the direction we're jumping? Go full-speed: */
+
+ if (pplayer->input.fire == UP)
+ {
+ pplayer->xm = pplayer->xm - WALK_SPEED;
+
+ if (pplayer->xm < -MAX_WALK_XM)
+ pplayer->xm = -MAX_WALK_XM;
+ }
+ else if (pplayer->input.fire == DOWN)
+ {
+ pplayer->xm = pplayer->xm - RUN_SPEED;
+
+ if (pplayer->xm < -MAX_RUN_XM)
+ pplayer->xm = -MAX_RUN_XM;
+ }
+ }
+ else
+ {
+ /* Not facing the direction we're jumping?
+ Go half-speed: */
+
+ pplayer->xm = pplayer->xm - WALK_SPEED / 2;
+
+ if (pplayer->xm < -MAX_WALK_XM / 2)
+ pplayer->xm = -MAX_WALK_XM / 2;
+ }
+ }
+ }
+
+ /* Jump/jumping? */
+
+ if ( pplayer->input.up == DOWN)
+ {
+ if(!timer_started(&pplayer->jump_timer))
+ {
+ timer_start(&pplayer->jump_timer,MAX_JUMP_TIME);
+
+
+ /* Taking off? */
+
+ if (!issolid(pplayer->x, pplayer->y + 32) ||
+ pplayer->ym != 0)
+ {
+ /* If they're not on the ground, or are currently moving
+ vertically, don't jump! */
+
+ pplayer->jumping = NO;
+ timer_stop(&pplayer->jump_timer);
+ }
+ else
+ {
+ /* Make sure we're not standing back up into a solid! */
+
+ if (pplayer->size == SMALL || pplayer->duck == NO ||
+ !issolid(pplayer->x, pplayer->y))
+ {
+ pplayer->jumping = YES;
+
+ if (pplayer->size == SMALL)
+ play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+ else
+ play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
+ }
+ }
+ }
+
+ /* Keep jumping for a while: */
+
+ if (timer_check(&pplayer->jump_timer))
+ {
+ pplayer->ym = pplayer->ym - JUMP_SPEED;
+ }
+ }
+ else
+ timer_stop(&pplayer->jump_timer);
+
+
+ /* Shoot! */
+
+ if (pplayer->input.fire == DOWN && pplayer->input.old_fire == UP && pplayer->got_coffee)
+ {
+ add_bullet(pplayer->x, pplayer->y, pplayer->xm, pplayer->dir);
+ }
+
+
+ /* Duck! */
+
+ if (pplayer->input.down == DOWN)
+ {
+ if (pplayer->size == BIG)
+ pplayer->duck = YES;
+ }
+ else
+ {
+ if (pplayer->size == BIG && pplayer->duck == YES)
+ {
+ /* Make sure we're not standing back up into a solid! */
+
+ if (!issolid(pplayer->x, pplayer->y - 32))
+ pplayer->duck = NO;
+ }
+ else
+ pplayer->duck = NO;
+ }
+
+ /* (Tux): */
+
+ if (pplayer->input.right == UP && pplayer->input.left == UP)
+ {
+ pplayer->frame_main = 1;
+ pplayer->frame = 1;
+ }
+ else
+ {
+ if ((pplayer->input.fire == DOWN && (frame % 2) == 0) ||
+ (frame % 4) == 0)
+ pplayer->frame_main = (pplayer->frame_main + 1) % 4;
+
+ pplayer->frame = pplayer->frame_main;
+
+ if (pplayer->frame == 3)
+ pplayer->frame = 1;
+ }
+
+}
+
+void player_grabdistros(player_type *pplayer)
+{
+ /* Grab distros: */
+ if (!pplayer->dying)
+ {
+ trygrabdistro(pplayer->x , pplayer->y, NO_BOUNCE);
+ trygrabdistro(pplayer->x + 31, pplayer->y, NO_BOUNCE);
+
+ if (pplayer->size == BIG && !pplayer->duck)
+ {
+ trygrabdistro(pplayer->x, pplayer->y - 32, NO_BOUNCE);
+ trygrabdistro(pplayer->x + 31, pplayer->y - 32, NO_BOUNCE);
+ }
+ }
+
+
+ /* Enough distros for a One-up? */
+
+ if (distros >= DISTROS_LIFEUP)
+ {
+ distros = distros - DISTROS_LIFEUP;
+ if(pplayer->lives < MAX_LIVES)
+ pplayer->lives++;
+ /*We want to hear the sound even, if MAX_LIVES is reached*/
+ play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
+ }
+}
+
+void player_draw(player_type* pplayer)
+{
+
+ if (pplayer->safe == 0 || (frame % 2) == 0)
+ {
+ if (pplayer->size == SMALL)
+ {
+ if (timer_started(&pplayer->invincible_timer))
+ {
+ /* Draw cape: */
+
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&cape_right[frame % 2],
+ pplayer->x - scroll_x, pplayer->y,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&cape_left[frame % 2],
+ pplayer->x - scroll_x, pplayer->y,
+ NO_UPDATE);
+ }
+ }
+
+
+ if (!pplayer->got_coffee)
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&tux_right[pplayer->frame], pplayer->x - scroll_x, pplayer->y, NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&tux_left[pplayer->frame], pplayer->x - scroll_x, pplayer->y, NO_UPDATE);
+ }
+ }
+ else
+ {
+ /* Tux got coffee! */
+
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&firetux_right[pplayer->frame], pplayer->x - scroll_x, pplayer->y, NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&firetux_left[pplayer->frame], pplayer->x - scroll_x, pplayer->y, NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ if (timer_started(&pplayer->invincible_timer))
+ {
+ /* Draw cape: */
+
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&bigcape_right[frame % 2],
+ pplayer->x - scroll_x - 8 - 16, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&bigcape_left[frame % 2],
+ pplayer->x -scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+
+ if (!pplayer->got_coffee)
+ {
+ if (!pplayer->duck)
+ {
+ if (!pplayer->skidding)
+ {
+ if (!pplayer->jumping || pplayer->ym > 0)
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&bigtux_right[pplayer->frame],
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&bigtux_left[pplayer->frame],
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&bigtux_right_jump,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&bigtux_left_jump,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&skidtux_right,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&skidtux_left,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&ducktux_right, pplayer->x - scroll_x - 8, pplayer->y - 16,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&ducktux_left, pplayer->x - scroll_x - 8, pplayer->y - 16,
+ NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ /* Tux has coffee! */
+
+ if (!pplayer->duck)
+ {
+ if (!pplayer->skidding)
+ {
+ if (!pplayer->jumping || pplayer->ym > 0)
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&bigfiretux_right[pplayer->frame],
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&bigfiretux_left[pplayer->frame],
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&bigfiretux_right_jump,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&bigfiretux_left_jump,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&skidfiretux_right,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&skidfiretux_left,
+ pplayer->x - scroll_x - 8, pplayer->y - 32,
+ NO_UPDATE);
+ }
+ }
+ }
+ else
+ {
+ if (pplayer->dir == RIGHT)
+ {
+ texture_draw(&duckfiretux_right, pplayer->x - scroll_x - 8, pplayer->y - 16,
+ NO_UPDATE);
+ }
+ else
+ {
+ texture_draw(&duckfiretux_left, pplayer->x - scroll_x - 8, pplayer->y - 16,
+ NO_UPDATE);
+ }
+ }
+ }
+ }
+ }
+
+}
+
+void player_collision(player_type* pplayer, void* p_c_object, int c_object)
+{
+ bad_guy_type* pbad_c = NULL;
+
+ switch (c_object)
+ {
+ case CO_BADGUY:
+ pbad_c = p_c_object;
+ /* Hurt the player if he just touched it: */
+
+ if (!pbad_c->dying && !pplayer->dying &&
+ !pplayer->safe &&
+ pbad_c->mode != HELD)
+ {
+ if (pbad_c->mode == FLAT && pplayer->input.fire != DOWN)
+ {
+ /* Kick: */
+
+ pbad_c->mode = KICK;
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (pplayer->x <= pbad_c->x)
+ {
+ pbad_c->dir = RIGHT;
+ pbad_c->x = pbad_c->x + 16;
+ }
+ else
+ {
+ pbad_c->dir = LEFT;
+ pbad_c->x = pbad_c->x - 16;
+ }
+
+ timer_start(&pbad_c->timer,5000);
+ }
+ else if (pbad_c->mode == FLAT && pplayer->input.fire == DOWN)
+ {
+ pbad_c->mode = HELD;
+ pbad_c->y-=8;
+ }
+ else if (pbad_c->mode == KICK)
+ {
+ if (pplayer->y < pbad_c->y - 16 &&
+ timer_started(&pbad_c->timer))
+ {
+ /* Step on (stop being kicked) */
+
+ pbad_c->mode = FLAT;
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ timer_start(&pbad_c->timer, 10000);
+ }
+ else
+ {
+ /* Hurt if you get hit by kicked laptop: */
+
+ if (timer_started(&pbad_c->timer))
+ {
+ if (!timer_started(&pplayer->invincible_timer))
+ {
+ player_kill(pplayer,SHRINK);
+ }
+ else
+ {
+ pbad_c->dying = FALLING;
+ pbad_c->ym = -8;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ }
+ }
+ }
+ }
+ else
+ {
+ if (!timer_started(&pplayer->invincible_timer ))
+ {
+ player_kill(pplayer,SHRINK);
+ }
+ else
+ {
+ pbad_c->dying = FALLING;
+ pbad_c->ym = -8;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ }
+ }
+ }
+ score_multiplier++;
+ break;
+ }
+
+}
+
+/* Kill Player! */
+
+void player_kill(player_type* pplayer, int mode)
+{
+ pplayer->ym = -5;
+
+ play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
+
+ if (pplayer->dir == RIGHT)
+ pplayer->xm = -8;
+ else if (tux.dir == LEFT)
+ pplayer->xm = 8;
+
+ if (mode == SHRINK && pplayer->size == BIG)
+ {
+ if (pplayer->got_coffee)
+ pplayer->got_coffee = NO;
+
+ pplayer->size = SMALL;
+
+ pplayer->safe = TUX_SAFE_TIME;
+ }
+ else
+ {
+ pplayer->dying = 1;
+ }
+}
+
+void player_dying(player_type *pplayer)
+{
+ pplayer->ym = pplayer->ym + GRAVITY;
+
+ /* He died :^( */
+
+ --pplayer->lives;
+ player_remove_powerups(pplayer);
+ pplayer->dying = 0;
+
+}
+
+/* Remove Tux's power ups */
+void player_remove_powerups(player_type* pplayer)
+{
+ pplayer->got_coffee = NO;
+ pplayer->size = SMALL;
+}
+
+void player_keep_in_bounds(player_type* pplayer)
+{
+ /* Keep tux in bounds: */
+ if (pplayer->x < 0)
+ pplayer->x = 0;
+ else if(pplayer->x < scroll_x)
+ pplayer->x = scroll_x;
+ else if (pplayer->x < 160 + scroll_x && scroll_x > 0 && debug_mode == YES)
+ {
+ scroll_x = pplayer->x - 160;
+ /*pplayer->x += 160;*/
+
+ if(scroll_x < 0)
+ scroll_x = 0;
+
+ }
+ else if (pplayer->x > screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w))
+ {
+ /* Scroll the screen in past center: */
+
+ scroll_x = pplayer->x - screen->w / 2;
+ /*pplayer->x = 320 + scroll_x;*/
+
+ if (scroll_x > ((current_level.width * 32) - screen->w))
+ scroll_x = ((current_level.width * 32) - screen->w);
+ }
+ else if (pplayer->x > 608 + scroll_x)
+ {
+ /* ... unless there's no more to scroll! */
+
+ /*pplayer->x = 608 + scroll_x;*/
+ }
+
+ /* Keep in-bounds, vertically: */
+
+ if (pplayer->y < 0)
+ pplayer->y = 0;
+ else if (pplayer->y > screen->h)
+ {
+ player_kill(&tux,KILL);
+ }
+}
//
-// Interface: tux
+// Interface: player/tux
//
// Description:
//
//
//
-typedef struct upgrade_type
- {
- int alive;
- int kind;
- int height;
- int x;
- int y;
- int xm;
- int ym;
- }
-upgrade_type;
-
-typedef struct bullet_type
- {
- int alive;
- int x;
- int y;
- int xm;
- int ym;
- }
-bullet_type;
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "collision.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 16
+#define TUX_INVINCIBLE_TIME 10000
+#define TIME_WARNING 20000 /* When to alert player they're low on time! */
+
+typedef struct player_input_type
+{
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+}
+player_input_type;
+
+typedef struct player_type
+{
+ player_input_type input;
+ int got_coffee;
+ int size;
+ int skidding;
+ int safe;
+ int duck;
+ int dying;
+ int dir;
+ int jumping;
+ int frame_main;
+ int frame;
+ int lives;
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+ timer_type invincible_timer;
+ timer_type jump_timer;
+ unsigned int updated;
+ itop_type it;
+}
+player_type;
+
+texture_type tux_life,
+ tux_right[3], tux_left[3],
+ bigtux_right[3], bigtux_left[3],
+ bigtux_right_jump, bigtux_left_jump,
+ ducktux_right, ducktux_left,
+ skidtux_right, skidtux_left,
+ firetux_right[3], firetux_left[3],
+ bigfiretux_right[3], bigfiretux_left[3],
+ bigfiretux_right_jump, bigfiretux_left_jump,
+ duckfiretux_right, duckfiretux_left,
+ skidfiretux_right, skidfiretux_left,
+ cape_right[2], cape_left[2],
+ bigcape_right[2], bigcape_left[2];
+
+void player_init(player_type* pplayer);
+void player_level_begin(player_type* pplayer);
+void player_action(player_type* pplayer);
+void player_input(player_type* pplayer);
+void player_grabdistros(player_type *pplayer);
+void player_draw(player_type* pplayer);
+void player_collision(player_type* pplayer,void* p_c_object, int c_object);
+void player_kill(player_type *pplayer, int mode);
+void player_dying(player_type *pplayer);
+void player_remove_powerups(player_type *pplayer);
+void player_keep_in_bounds(player_type *pplayer);
+
+#endif /*SUPERTUX_PLAYER_H*/
--- /dev/null
+//
+// C Implementation: scene
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include "scene.h"
+
+void set_defaults(void)
+{
+ int i;
+
+ /* Reset arrays: */
+
+ for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
+ bouncy_distros[i].alive = NO;
+
+ for (i = 0; i < NUM_BROKEN_BRICKS; i++)
+ broken_bricks[i].alive = NO;
+
+ for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
+ bouncy_bricks[i].alive = NO;
+
+ for (i = 0; i < NUM_BAD_GUYS; i++)
+ {
+ /*bad_guys[i].alive = NO;*/
+ badguy_init(&bad_guys[i]);
+ }
+
+ for (i = 0; i < NUM_FLOATING_SCORES; i++)
+ floating_scores[i].alive = NO;
+
+ for (i = 0; i < NUM_UPGRADES; i++)
+ {
+ /*upgrades[i].alive = NO;*/
+ upgrade_init(&upgrades[i]);
+ }
+
+ for (i = 0; i < NUM_BULLETS; i++)
+ {
+ /*bullets[i].alive = NO;*/
+ bullet_init(&bullets[i]);
+ }
+
+
+ /* Set defaults: */
+
+ scroll_x = 0;
+
+ score_multiplier = 1;
+ super_bkgd_time = 0;
+
+ counting_distros = NO;
+ distro_counter = 0;
+
+ endpos = 0;
+
+ /* set current song/music */
+ current_music = LEVEL_MUSIC;
+}
+
+/* Add score: */
+
+void add_score(int x, int y, int s)
+{
+ int i, found;
+
+
+ /* Add the score: */
+
+ score = score + s;
+
+
+ /* Add a floating score thing to the game: */
+
+ found = -1;
+
+ for (i = 0; i < NUM_FLOATING_SCORES && found == -1; i++)
+ {
+ if (!floating_scores[i].alive)
+ found = i;
+ }
+
+
+ if (found != -1)
+ {
+ floating_score_init(&floating_scores[i],x,y,s);
+ }
+}
+
+/* Add a bouncy distro: */
+
+void add_bouncy_distro(float x, float y)
+{
+ int i, found;
+
+ found = -1;
+
+ for (i = 0; i < NUM_BOUNCY_DISTROS && found == -1; i++)
+ {
+ if (!bouncy_distros[i].alive)
+ found = i;
+ }
+
+ if (found != -1)
+ {
+ bouncy_distros[found].alive = YES;
+ bouncy_distros[found].x = x;
+ bouncy_distros[found].y = y;
+ bouncy_distros[found].ym = -6;
+ }
+}
+
+
+/* Add broken brick pieces: */
+
+void add_broken_brick(float x, float y)
+{
+ add_broken_brick_piece(x, y, -4, -16);
+ add_broken_brick_piece(x, y + 16, -6, -12);
+
+ add_broken_brick_piece(x + 16, y, 4, -16);
+ add_broken_brick_piece(x + 16, y + 16, 6, -12);
+}
+
+
+/* Add a broken brick piece: */
+
+void add_broken_brick_piece(float x, float y, float xm, float ym)
+{
+ int i, found;
+
+ found = -1;
+
+ for (i = 0; i < NUM_BROKEN_BRICKS && found == -1; i++)
+ {
+ if (!broken_bricks[i].alive)
+ found = i;
+ }
+
+ if (found != -1)
+ {
+ broken_bricks[found].alive = YES;
+ broken_bricks[found].x = x;
+ broken_bricks[found].y = y;
+ broken_bricks[found].xm = xm;
+ broken_bricks[found].ym = ym;
+ }
+}
+
+
+/* Add a bouncy brick piece: */
+
+void add_bouncy_brick(float x, float y)
+{
+ int i, found;
+
+ found = -1;
+
+ for (i = 0; i < NUM_BOUNCY_BRICKS && found == -1; i++)
+ {
+ if (!bouncy_bricks[i].alive)
+ found = i;
+ }
+
+ if (found != -1)
+ {
+ bouncy_bricks[found].alive = YES;
+ bouncy_bricks[found].x = x;
+ bouncy_bricks[found].y = y;
+ bouncy_bricks[found].offset = 0;
+ bouncy_bricks[found].offset_m = -BOUNCY_BRICK_SPEED;
+ bouncy_bricks[found].shape = shape(x, y);
+ }
+}
+
+
+/* Add a bad guy: */
+
+void add_bad_guy(float x, float y, int kind)
+{
+ int i, found;
+
+ found = -1;
+
+ for (i = 0; i < NUM_BAD_GUYS && found == -1; i++)
+ {
+ if (!bad_guys[i].alive)
+ found = i;
+ }
+
+ if (found != -1)
+ {
+ bad_guys[found].alive = YES;
+ bad_guys[found].mode = NORMAL;
+ bad_guys[found].dying = NO;
+ bad_guys[found].kind = kind;
+ bad_guys[found].x = x;
+ bad_guys[found].y = y;
+ bad_guys[found].xm = 1.3;
+ bad_guys[found].ym = 1.5;
+ bad_guys[found].dir = LEFT;
+ bad_guys[found].seen = NO;
+ timer_init(&bad_guys[found].timer);
+ }
+}
--- /dev/null
+//
+// C Interface: scene
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#ifndef SUPERTUX_SCENE_H
+#define SUPERTUX_SCENE_H
+
+#include "defines.h"
+#include "gameloop.h"
+#include "player.h"
+#include "badguy.h"
+#include "world.h"
+#include "special.h"
+#include "level.h"
+
+#define FRAME_RATE 10 // 100 Frames per second (10ms)
+int score, highscore, distros, level, next_level, game_pause,
+done, quit, score_multiplier, super_bkgd_time, endpos,
+counting_distros, distro_counter;
+float scroll_x;
+int frame;
+bouncy_distro_type bouncy_distros[NUM_BOUNCY_DISTROS];
+broken_brick_type broken_bricks[NUM_BROKEN_BRICKS];
+bouncy_brick_type bouncy_bricks[NUM_BOUNCY_BRICKS];
+bad_guy_type bad_guys[NUM_BAD_GUYS];
+floating_score_type floating_scores[NUM_FLOATING_SCORES];
+upgrade_type upgrades[NUM_UPGRADES];
+bullet_type bullets[NUM_BULLETS];
+player_type tux;
+SDL_Rect src, dest;
+texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
+st_level current_level;
+
+void add_score(int x, int y, int s);
+void set_defaults(void);
+
+#endif /*SUPERTUX_SCENE_H*/
#include "globals.h"
#include "screen.h"
#include "setup.h"
-
+#include "type.h"
/* --- LOAD AND DISPLAY AN IMAGE --- */
/* --- CLEAR SCREEN --- */
-void clearscreen(int r, int g, int b)
+void clearscreen(float r, float g, float b)
{
+ if(use_gl)
+ {
+ glClearColor(r/256, g/256, b/256, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+ else
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b));
+
}
void updatescreen(void)
{
- SDL_UpdateRect(screen, 0, 0, 640, 480);
+ if(use_gl) /*clearscreen(0,0,0);*/
+ SDL_GL_SwapBuffers();
+ else
+ SDL_UpdateRect(screen, 0, 0, screen->w, screen->h);
}
+void flipscreen(void)
+{
+if(use_gl)
+SDL_GL_SwapBuffers();
+else
+SDL_Flip(screen);
+}
/* --- LOAD AN IMAGE --- */
SDL_Surface * load_image(char * file, int use_alpha)
{
+/*
+if(!faccessible(file))
+{
+if(!faccessible(st_dir,
+*/
SDL_Surface * temp, * surf;
return(surf);
}
+void create_gl_texture(SDL_Surface * surf, GLint * tex)
+{
+SDL_Surface *conv;
+conv = SDL_CreateRGBSurface(SDL_SWSURFACE , surf->w, surf->h, 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
+#else
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
+#endif
+ SDL_BlitSurface(surf, 0, conv, 0);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(1, &*tex);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV , *tex);
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, conv->pitch / conv->format->BytesPerPixel);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 3, conv->w, conv->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, conv->pixels);
+ //glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 0, 0, 0, 0, conv->w, conv->h);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ SDL_FreeSurface(conv);
+}
/* --- DRAW AN IMAGE ONTO THE SCREEN --- */
-
-void drawimage(SDL_Surface * surf, int x, int y, int update)
+/*
+void drawimage(SDL_Surface * surf, float x, float y, int update)
+{
+if(use_gl)
+{
+GLint gl_tex;
+create_gl_texture(surf,&gl_tex);
+ glColor4ub(255, 255, 255,255);
+glBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+glEnable (GL_BLEND);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, gl_tex);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(x, y);
+ glTexCoord2f((float)surf->w, 0); glVertex2f((float)surf->w+x, y);
+ glTexCoord2f((float)surf->w, (float)surf->h); glVertex2f((float)surf->w+x, (float)surf->h+y);
+ glTexCoord2f(0, (float)surf->h); glVertex2f(x, (float)surf->h+y);
+ glEnd();
+ glDeleteTextures(1, &gl_tex);
+ }
+else
{
SDL_Rect dest;
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
}
+}
+*/
+/*
+drawbgimage(SDL_Surface * surf, int update)
+{
+if(use_gl)
+{
+GLint gl_tex;
+create_gl_texture(surf,&gl_tex);
+ //glColor3ub(255, 255, 255);
+
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, gl_tex);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f((float)surf->w, 0); glVertex2f(screen->w, 0);
+ glTexCoord2f((float)surf->w, (float)surf->h); glVertex2f(screen->w, screen->h);
+ glTexCoord2f(0, (float)surf->h); glVertex2f(0, screen->h);
+ glEnd();
+ glDeleteTextures(1, &gl_tex);
+
+}
+else
+{
+ SDL_Rect dest;
+
+ dest.x = 0;
+ dest.y = 0;
+ dest.w = screen->w;
+ dest.h = screen->h;
+
+ SDL_BlitSurface(surf, NULL, screen, &dest);
+
+ if (update == UPDATE)
+ SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+}
+}
+*/
+void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h)
+{
+if(!use_gl)
+SDL_UpdateRect(scr, x, y, w, h);
+}
/* --- DRAW PART OF AN IMAGE ONTO THE SCREEN --- */
-
-void drawpart(SDL_Surface * surf, int x, int y, int w, int h, int update)
+/*
+void drawpart(SDL_Surface * surf, float x, float y, float w, float h, int update)
+{
+if(use_gl)
+{
+GLint gl_tex;
+create_gl_texture(surf,&gl_tex);
+ glColor3ub(255, 255, 255);
+
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, gl_tex);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(x, y); glVertex2f(x, y);
+ glTexCoord2f(x+w, y); glVertex2f(w+x, y);
+ glTexCoord2f(x+w, y+h); glVertex2f(w+x, h+y);
+ glTexCoord2f(x, y+h); glVertex2f(x, h+y);
+ glEnd();
+ glDeleteTextures(1, &gl_tex);
+ }
+else
{
SDL_Rect src, dest;
dest.w = w;
dest.h = h;
+
SDL_BlitSurface(surf, &src, screen, &dest);
if (update == UPDATE)
- SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+ update_rect(screen, dest.x, dest.y, dest.w, dest.h);
+ }
}
-
+*/
/* --- DRAW TEXT ONTO THE SCREEN --- */
void drawtext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize)
/* Shadow: */
SDL_BlitSurface(surf, &src, screen, &dest);
+
+
+/* FIXME: Text doesn't work in OpenGL mode, below is experimental code */
+/*
+
+ dest.x = 0;
+ dest.y = 0;
+ dest.w = src.w;
+
+ dest.h = src.h;
+
+ temp = SDL_CreateRGBSurface(SDL_SWSURFACE, dest.w, dest.h, 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
+#else
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
+#endif
+ SDL_BlitSurface(letters_black, &src, temp, NULL);
+ texture_type xyz;
+ texture_from_sdl_surface(&xyz,temp,IGNORE_ALPHA);
+ texture_draw(&xyz,x + (i * 16) + shadowsize,y + shadowsize, update);
+ texture_free(&xyz);
+ / * Set destination rectangle for text: * /
+
+ dest.x = x + (i * 16);
+ dest.y = y;
+ dest.w = src.w;
+ dest.h = src.h;
+
+ / * Text: * /
+
+ SDL_BlitSurface(surf, &src, temp, NULL);
+ texture_from_sdl_surface(&xyz,temp,IGNORE_ALPHA);
+ SDL_FreeSurface(temp);
+ texture_draw(&xyz,x + (i * 16) + shadowsize,y + shadowsize, update);
+ texture_free(&xyz);*/
}
}
{
dest.w = strlen(text) * 16 + 1;
- if (dest.w > 640)
- dest.w = 640;
+ if (dest.w > screen->w)
+ dest.w = screen->w;
- SDL_UpdateRect(screen, x, y, dest.w, 17);
+ update_rect(screen, x, y, dest.w, 17);
}
}
void drawcenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize)
{
- drawtext(text, 320 - (strlen(text) * 8), y, surf, update, shadowsize);
+ drawtext(text, screen->w / 2 - (strlen(text) * 8), y, surf, update, shadowsize);
}
/* --- ERASE TEXT: --- */
dest.w = strlen(text) * 16 + shadowsize;
dest.h = 17;
- if (dest.w > 640)
- dest.w = 640;
+ if (dest.w > screen->w)
+ dest.w = screen->w;
SDL_BlitSurface(surf, &dest, screen, &dest);
if (update == UPDATE)
- SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+ update_rect(screen, dest.x, dest.y, dest.w, dest.h);
}
void erasecenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize)
{
- erasetext(text, 320 - (strlen(text) * 8), y, surf, update, shadowsize);
+ erasetext(text, screen->w / 2 - (strlen(text) * 8), y, surf, update, shadowsize);
}
*/
#include <SDL.h>
+#include <SDL_opengl.h>
#define NO_UPDATE 0
#define UPDATE 1
#define USE_ALPHA 0
#define IGNORE_ALPHA 1
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
void load_and_display_image(char * file);
-void clearscreen(int r, int g, int b);
+void clearscreen(float r, float g, float b);
void updatescreen(void);
+void flipscreen(void);
SDL_Surface * load_image(char * file, int use_alpha);
-void drawimage(SDL_Surface * surf, int x, int y, int update);
-void drawpart(SDL_Surface * surf, int x, int y, int w, int h, int update);
+/*
+void drawimage(SDL_Surface * surf, float x, float y, int update);
+void drawpart(SDL_Surface * surf, float x, float y, float w, float h, int update);
+*/
void drawtext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize);
void drawcenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize);
void erasetext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize);
void erasecenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize);
+void create_gl_texture(SDL_Surface * surf, GLint * tex);
+void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h);
+
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - November 7, 2001
+ April 11, 2000 - January 1st, 2004
*/
#include <stdio.h>
#include <unistd.h>
#include <SDL.h>
#include <SDL_image.h>
+#include <SDL_opengl.h>
#ifdef LINUX
#include <pwd.h>
#include "setup.h"
#include "screen.h"
-
/* Local function prototypes: */
void seticon(void);
void usage(char * prog, int ret);
+/* Does the given file exist and is it accessible? */
+int faccessible(char *filename)
+{
+ struct stat filestat;
+ if (stat(filename, &filestat) == -1)
+ return NO;
+ else
+ return YES;
+}
+
/* --- SETUP --- */
strcat(st_save_dir,"/save");
/* Create them. In the case they exist it won't destroy anything. */
+#ifdef LINUX
+
mkdir(st_dir, 0755);
mkdir(st_save_dir, 0755);
+#else
+ #ifdef WIN32
+
+ mkdir(st_dir);
+ mkdir(st_save_dir);
+#endif
+#endif
}
void st_general_setup(void)
/* Seed random number generator: */
srand(SDL_GetTicks());
-
+
/* Load global images: */
letters_black = load_image(DATA_PREFIX "/images/status/letters-black.png",
letters_gold = load_image(DATA_PREFIX "/images/status/letters-gold.png",
USE_ALPHA);/*
- if (tux_x < 0)
- tux_x = 0;*/
+ if (tux_x < 0)
+ tux_x = 0;*/
letters_blue = load_image(DATA_PREFIX "/images/status/letters-blue.png",
USE_ALPHA);
void st_video_setup(void)
{
+if(screen != NULL)
+ SDL_FreeSurface(screen);
+
/* Init SDL Video: */
if (SDL_Init(SDL_INIT_VIDEO) < 0)
/* Open display: */
+ if(use_gl)
+ st_video_setup_gl();
+ else
+ st_video_setup_sdl();
+
+ /* Set window manager stuff: */
+
+ SDL_WM_SetCaption("Super Tux", "Super Tux");
+
+}
+
+void st_video_setup_sdl(void)
+{
if (use_fullscreen == YES)
{
screen = SDL_SetVideoMode(640, 480, 16, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
use_fullscreen = NO;
}
}
-
- if (use_fullscreen == NO)
+ else
{
- screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE | SDL_DOUBLEBUF);
+ screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE | SDL_DOUBLEBUF );
if (screen == NULL)
{
exit(1);
}
}
+}
- /* Set window manager stuff: */
+void st_video_setup_gl(void)
+{
- SDL_WM_SetCaption("Super Tux", "Super Tux");
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if (use_fullscreen == YES)
+ {
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_OPENGL ) ; /* | SDL_HWSURFACE); */
+ if (screen == NULL)
+ {
+ fprintf(stderr,
+ "\nWarning: I could not set up fullscreen video for "
+ "640x480 mode.\n"
+ "The Simple DirectMedia error that occured was:\n"
+ "%s\n\n", SDL_GetError());
+ use_fullscreen = NO;
+ }
+ }
+ else
+ {
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_OPENGL | SDL_OPENGLBLIT );
+
+ if (screen == NULL)
+ {
+ fprintf(stderr,
+ "\nError: I could not set up video for 640x480 mode.\n"
+ "The Simple DirectMedia error that occured was:\n"
+ "%s\n\n", SDL_GetError());
+ exit(1);
+ }
+ }
+ /* Initialisierung von OpenGL * /
+ glViewport(0, 0, screen->w, screen->h);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+*/
+ /*
+ * Set up OpenGL for 2D rendering.
+ */
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ glViewport(0, 0, screen->w, screen->h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, 0.0f);
}
void st_joystick_setup(void)
use_fullscreen = YES;
}
+ if (strcmp(argv[i], "--opengl") == 0 ||
+ strcmp(argv[i], "-g") == 0)
+ {
+ /* Use full screen: */
+
+ use_gl = YES;
+ }
else if (strcmp(argv[i], "--usage") == 0)
{
/* Show usage: */
printf("Sounds disabled \n");
use_sound = NO;
#else
+
printf("Warning: Sounds feature is not compiled in \n");
#endif
+
}
else if (strcmp(argv[i], "--disable-music") == 0)
{
printf("Music disabled \n");
use_music = NO;
#else
+
printf("Warning: Music feature is not compiled in \n");
#endif
+
}
else if (strcmp(argv[i], "--debug-mode") == 0)
{
/* Enable the debug-mode */
- debug_mode = YES;
+ debug_mode = YES;
}
else if (strcmp(argv[i], "--help") == 0)
printf(" --fullscreen - Run in fullscreen mode.\n\n");
printf(" --debug-mode - Enables the debug-mode, which is useful for developers.\n\n");
-
+
printf(" --help - Display a help message summarizing command-line\n options, license and game controls.\n\n");
printf(" --usage - Display a brief message summarizing command-line options.\n\n");
/* Display the usage message: */
fprintf(fi, "Usage: %s [--fullscreen] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version]\n",
- prog);
+ prog);
/* Quit! */
exit(ret);
}
+
#include "sound.h"
+ int faccessible(char *filename);
void st_directory_setup(void);
void st_general_setup(void);
+ void st_video_setup_sdl(void);
+ void st_video_setup_gl(void);
void st_video_setup(void);
- void st_audio_setup(void);
+ void st_audio_setup(void);
void st_joystick_setup(void);
void st_shutdown(void);
void st_abort(char * reason, char * details);
}
}
+void play_current_music(void)
+{
+ switch (current_music)
+ {
+ case LEVEL_MUSIC:
+ play_music(level_song, 1);
+ break;
+ case HERRING_MUSIC:
+ play_music(herring_song, 1);
+ break;
+ case HURRYUP_MUSIC: // keep the compiler happy
+ play_music(level_song_fast, 1);
+ break;
+ case NO_MUSIC: // keep the compiler happy for the moment :-)
+ {}
+ /*default:*/
+ }
+}
+
#else
int open_audio (int frequency, int format, int channels, int chunksize)
void free_chunk(void *chunk)
{}
+void play_current_music(void)
+{}
+
#endif
void free_music(Mix_Music*music);
void free_chunk(Mix_Chunk*chunk);
+void play_current_music(void);
+
#else
/* fake variables */
void free_music(void *music);
void free_chunk(void *chunk);
+void play_current_music(void);
+
#endif
#endif /*SUPERTUX_SOUND_H*/
--- /dev/null
+//
+// C Implementation: special
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include "SDL.h"
+#include "defines.h"
+#include "special.h"
+#include "gameloop.h"
+#include "screen.h"
+#include "sound.h"
+#include "scene.h"
+#include "globals.h"
+#include "player.h"
+
+void create_special_bitmasks()
+{
+ bm_bullet = bitmask_create_SDL(img_bullet.sdl_surface);
+}
+
+void bullet_init(bullet_type* pbullet)
+{
+ pbullet->it.alive = &pbullet->alive;
+ pbullet->it.x = &pbullet->x;
+ pbullet->it.y = &pbullet->y;
+ pbullet->it.width = &pbullet->width;
+ pbullet->it.height = &pbullet->height;
+ pbullet->it.updated = &pbullet->updated;
+
+ pbullet->width = 4;
+ pbullet->height = 4;
+ pbullet->updated = SDL_GetTicks();
+ pbullet->alive = NO;
+}
+
+void bullet_action(bullet_type* pbullet)
+{
+
+ double frame_ratio = get_frame_ratio(&pbullet->it);
+
+ if (pbullet->alive)
+ {
+ pbullet->x = pbullet->x + pbullet->xm * frame_ratio;
+ pbullet->y = pbullet->y + pbullet->ym * frame_ratio;
+
+ if (issolid(pbullet->x, pbullet->y))
+ {
+ if (issolid(pbullet->x, pbullet->y - pbullet->ym))
+ pbullet->alive = NO;
+ else
+ {
+ if (pbullet->ym >= 0)
+ {
+ pbullet->y = (int)(pbullet->y / 32) * 32 - 8;
+ }
+ pbullet->ym = -pbullet->ym;
+ }
+ }
+
+ pbullet->ym = pbullet->ym + GRAVITY;
+
+ if (pbullet->x < scroll_x ||
+ pbullet->x > scroll_x + screen->w)
+ {
+ pbullet->alive = NO;
+ }
+ }
+
+}
+
+void bullet_draw(bullet_type* pbullet)
+{
+ if (pbullet->alive &&
+ pbullet->x >= scroll_x - pbullet->width &&
+ pbullet->x <= scroll_x + screen->w)
+ {
+ texture_draw(&img_bullet, pbullet->x - scroll_x, pbullet->y,
+ NO_UPDATE);
+ }
+}
+
+void bullet_collision(bullet_type* pbullet, int c_object)
+{
+
+ if(c_object == CO_BADGUY)
+ pbullet->alive = NO;
+
+}
+
+void upgrade_init(upgrade_type *pupgrade)
+{
+ pupgrade->it.alive = &pupgrade->alive;
+ pupgrade->it.x = &pupgrade->x;
+ pupgrade->it.y = &pupgrade->y;
+ pupgrade->it.width = &pupgrade->width;
+ pupgrade->it.height = &pupgrade->height;
+ pupgrade->it.updated = &pupgrade->updated;
+
+ pupgrade->width = 32;
+ pupgrade->height = 0;
+ pupgrade->updated = SDL_GetTicks();
+ pupgrade->alive = NO;
+}
+
+void upgrade_action(upgrade_type *pupgrade)
+{
+ double frame_ratio = get_frame_ratio(&pupgrade->it);
+
+ if (pupgrade->alive)
+ {
+ if (pupgrade->height < 32)
+ {
+ /* Rise up! */
+
+ pupgrade->height++;
+ }
+ else
+ {
+ /* Move around? */
+
+ if (pupgrade->kind == UPGRADE_MINTS ||
+ pupgrade->kind == UPGRADE_HERRING)
+ {
+ pupgrade->x = pupgrade->x + pupgrade->xm * frame_ratio;
+ pupgrade->y = pupgrade->y + pupgrade->ym * frame_ratio;
+
+ if (issolid(pupgrade->x, pupgrade->y + 31) ||
+ issolid(pupgrade->x + 31, pupgrade->y + 31))
+ {
+ if (pupgrade->ym > 0)
+ {
+ if (pupgrade->kind == UPGRADE_MINTS)
+ {
+ pupgrade->ym = 0;
+ }
+ else if (pupgrade->kind == UPGRADE_HERRING)
+ {
+ pupgrade->ym = -24;
+ }
+
+ pupgrade->y = (int)(pupgrade->y / 32) * 32;
+ }
+ }
+ else
+ pupgrade->ym = pupgrade->ym + GRAVITY;
+
+ if (issolid(pupgrade->x, pupgrade->y))
+ {
+ pupgrade->xm = -pupgrade->xm;
+ }
+ }
+
+
+ /* Off the screen? Kill it! */
+
+ if (pupgrade->x < scroll_x)
+ pupgrade->alive = NO;
+
+ }
+ }
+}
+
+void upgrade_draw(upgrade_type* pupgrade)
+{
+ if (pupgrade->alive)
+ {
+ if (pupgrade->height < 32)
+ {
+ /* Rising up... */
+
+ dest.x = pupgrade->x - scroll_x;
+ dest.y = pupgrade->y + 32 - pupgrade->height;
+ dest.w = 32;
+ dest.h = pupgrade->height;
+
+ src.x = 0;
+ src.y = 0;
+ src.w = 32;
+ src.h = pupgrade->height;
+
+ if (pupgrade->kind == UPGRADE_MINTS)
+ SDL_BlitSurface(img_mints.sdl_surface, &src, screen, &dest);
+ else if (pupgrade->kind == UPGRADE_COFFEE)
+ SDL_BlitSurface(img_coffee.sdl_surface, &src, screen, &dest);
+ else if (pupgrade->kind == UPGRADE_HERRING)
+ SDL_BlitSurface(img_golden_herring.sdl_surface, &src, screen, &dest);
+ }
+ else
+ {
+ if (pupgrade->kind == UPGRADE_MINTS)
+ {
+ texture_draw(&img_mints,
+ pupgrade->x - scroll_x, pupgrade->y,
+ NO_UPDATE);
+ }
+ else if (pupgrade->kind == UPGRADE_COFFEE)
+ {
+ texture_draw(&img_coffee,
+ pupgrade->x - scroll_x, pupgrade->y,
+ NO_UPDATE);
+ }
+ else if (pupgrade->kind == UPGRADE_HERRING)
+ {
+ texture_draw(&img_golden_herring,
+ pupgrade->x - scroll_x, pupgrade->y,
+ NO_UPDATE);
+ }
+ }
+ }
+}
+
+void upgrade_collision(upgrade_type* pupgrade, void* p_c_object, int c_object)
+{
+player_type* pplayer = NULL;
+
+ switch (c_object)
+ {
+ case CO_PLAYER:
+ /* Remove the upgrade: */
+
+ /* p_c_object is CO_PLAYER, so assign it to pplayer */
+ pplayer = p_c_object;
+
+ pupgrade->alive = NO;
+
+ /* Affect the player: */
+
+ if (pupgrade->kind == UPGRADE_MINTS)
+ {
+ play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
+ pplayer->size = BIG;
+ super_bkgd_time = 8;
+ }
+ else if (pupgrade->kind == UPGRADE_COFFEE)
+ {
+ play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
+ pplayer->got_coffee = YES;
+ super_bkgd_time = 4;
+ }
+ else if (pupgrade->kind == UPGRADE_HERRING)
+ {
+ play_sound(sounds[SND_HERRING], SOUND_CENTER_SPEAKER);
+ timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
+ super_bkgd_time = 4;
+ /* play the herring song ^^ */
+ if (current_music != HURRYUP_MUSIC)
+ {
+ current_music = HERRING_MUSIC;
+ if (playing_music())
+ halt_music();
+ }
+ }
+ break;
+ }
+}
+
--- /dev/null
+//
+// C Interface: special
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#define BULLET_STARTING_YM 1
+#define BULLET_XM 5
+#define NUM_BULLETS 3
+
+#ifndef SUPERTUX_SPECIAL_H
+#define SUPERTUX_SPECIAL_H
+
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "collision.h"
+
+typedef struct upgrade_type
+ {
+ int alive;
+ int kind;
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+ unsigned int updated;
+ itop_type it;
+ }
+upgrade_type;
+
+typedef struct bullet_type
+ {
+ int alive;
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+ unsigned int updated;
+ itop_type it;
+ }
+bullet_type;
+
+texture_type img_bullet;
+bitmask* bm_bullet;
+
+void create_special_bitmasks();
+
+texture_type img_golden_herring;
+
+void upgrade_init(upgrade_type *pupgrade);
+void upgrade_action(upgrade_type *pupgrade);
+void upgrade_draw(upgrade_type *pupgrade);
+void upgrade_collision(upgrade_type *pupgrade, void* p_c_object, int c_object);
+
+void bullet_init(bullet_type *pbullet);
+void bullet_action(bullet_type *pbullet);
+void bullet_draw(bullet_type *pbullet);
+void bullet_collision(bullet_type *pbullet, int c_object);
+
+#endif /*SUPERTUX_SPECIAL_H*/
st_video_setup();
st_joystick_setup();
st_general_setup();
-
+
done = intro();
done = 0;
#include "screen.h"
#include "high_scores.h"
#include "menu.h"
+#include "type.h"
/* --- TITLE SCREEN --- */
int title(void)
{
- SDL_Surface * title, * anim1, * anim2;
+ texture_type title, anim1, anim2;
SDL_Event event;
SDLKey key;
int done, quit, frame, pict, last_highscore;
/* Init menu variables */
initmenu();
+ clearscreen(0, 0, 0);
updatescreen();
-
/* Load images: */
- title = load_image(DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
- anim1 = load_image(DATA_PREFIX "/images/title/title-anim2.png",
- IGNORE_ALPHA);
- anim2 = load_image(DATA_PREFIX "/images/title/title-anim1.png",
- IGNORE_ALPHA);
+ texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
+ texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
+ texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
/* --- Main title loop: --- */
/* Draw the title background: */
- drawimage(title, 0, 0, NO_UPDATE);
+ texture_draw(&title, 0, 0, NO_UPDATE);
/* Draw the high score: */
while (!done && !quit)
{
+
frame++;
if (event.type == SDL_QUIT)
{
/* Quit event - quit: */
-
quit = 1;
}
else if (event.type == SDL_KEYDOWN)
}
- if(menu_change)
+ if(use_gl || menu_change)
{
/* Draw the title background: */
- drawimage(title, 0, 0, NO_UPDATE);
+ texture_draw_bg(&title, NO_UPDATE);
/* Draw the high score: */
sprintf(str, "High score: %d", last_highscore);
pict = (frame / 5) % 3;
if (pict == 0)
- drawpart(title, 560, 270, 80, 75, NO_UPDATE);
+ texture_draw_part(&title, 560, 270, 80, 75, NO_UPDATE);
else if (pict == 1)
- drawimage(anim1, 560, 270, NO_UPDATE);
+ texture_draw(&anim1, 560, 270, NO_UPDATE);
else if (pict == 2)
- drawimage(anim2, 560, 270, NO_UPDATE);
-
+ texture_draw(&anim2, 560, 270, NO_UPDATE);
- SDL_Flip(screen);
+ flipscreen();
/* Pause: */
/* Free surfaces: */
- SDL_FreeSurface(title);
- SDL_FreeSurface(anim1);
- SDL_FreeSurface(anim2);
+ texture_free(&title);
+ texture_free(&anim1);
+ texture_free(&anim2);
/* Return to main! */
--- /dev/null
+//
+// C Implementation: type
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include <SDL/SDL_image.h>
+#include "setup.h"
+#include "globals.h"
+#include "screen.h"
+#include "defines.h"
+#include "type.h"
+#include "scene.h"
+
+double get_frame_ratio(itop_type* pit)
+{
+ unsigned int cur_time = SDL_GetTicks();
+ double frame_ratio = (float)(cur_time-*pit->updated)/(float)(FRAME_RATE);
+ *pit->updated = cur_time;
+ return frame_ratio;
+}
+
+void timer_init(timer_type* ptimer)
+{
+ ptimer->period = 0;
+ ptimer->time = 0;
+}
+
+void timer_start(timer_type* ptimer, unsigned int period)
+{
+ ptimer->time = SDL_GetTicks();
+ ptimer->period = period;
+}
+
+void timer_stop(timer_type* ptimer)
+{
+ timer_init(ptimer);
+}
+
+int timer_check(timer_type* ptimer)
+{
+ if(ptimer->time != 0 && ptimer->time + ptimer->period > SDL_GetTicks())
+ return YES;
+ else
+ {
+ ptimer->time = 0;
+ return NO;
+ }
+}
+
+int timer_started(timer_type* ptimer)
+{
+ if(ptimer->time != 0)
+ return YES;
+ else
+ return NO;
+}
+
+int timer_get_left(timer_type* ptimer)
+{
+ return (ptimer->period - (SDL_GetTicks() - ptimer->time));
+}
+
+int timer_get_gone(timer_type* ptimer)
+{
+ return (SDL_GetTicks() - ptimer->time);
+}
+
+void texture_load(texture_type* ptexture, char * file, int use_alpha)
+{
+ SDL_Surface * temp;
+
+ temp = IMG_Load(file);
+
+ if (temp == NULL)
+ st_abort("Can't load", file);
+
+ ptexture->sdl_surface = SDL_DisplayFormatAlpha(temp);
+
+ if (ptexture->sdl_surface == NULL)
+ st_abort("Can't covert to display format", file);
+
+ if (use_alpha == IGNORE_ALPHA)
+ SDL_SetAlpha(ptexture->sdl_surface, 0, 0);
+
+ SDL_FreeSurface(temp);
+
+ ptexture->w = ptexture->sdl_surface->w;
+ ptexture->h = ptexture->sdl_surface->h;
+
+ if(use_gl)
+ {
+ create_gl_texture(ptexture->sdl_surface,&ptexture->gl_texture);
+ }
+}
+
+void texture_from_sdl_surface(texture_type* ptexture, SDL_Surface* sdl_surf, int use_alpha)
+{
+ /* SDL_Surface * temp;
+
+ temp = IMG_Load(file);
+
+ if (temp == NULL)
+ st_abort("Can't load", file);*/
+
+ ptexture->sdl_surface = SDL_DisplayFormatAlpha(sdl_surf);
+
+ if (ptexture->sdl_surface == NULL)
+ st_abort("Can't covert to display format", "SURFACE");
+
+ if (use_alpha == IGNORE_ALPHA)
+ SDL_SetAlpha(ptexture->sdl_surface, 0, 0);
+
+ ptexture->w = ptexture->sdl_surface->w;
+ ptexture->h = ptexture->sdl_surface->h;
+
+ if(use_gl)
+ {
+ create_gl_texture(ptexture->sdl_surface,&ptexture->gl_texture);
+ }
+}
+
+void texture_draw(texture_type* ptexture, float x, float y, int update)
+{
+ if(use_gl)
+ {
+ glColor4ub(255, 255, 255,255);
+ glBlendFunc (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, ptexture->gl_texture);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(x, y);
+ glTexCoord2f((float)ptexture->w, 0);
+ glVertex2f((float)ptexture->w+x, y);
+ glTexCoord2f((float)ptexture->w, (float)ptexture->h);
+ glVertex2f((float)ptexture->w+x, (float)ptexture->h+y);
+ glTexCoord2f(0, (float)ptexture->h);
+ glVertex2f(x, (float)ptexture->h+y);
+ glEnd();
+ }
+ else
+ {
+ SDL_Rect dest;
+
+ dest.x = x;
+ dest.y = y;
+ dest.w = ptexture->w;
+ dest.h = ptexture->h;
+
+ SDL_BlitSurface(ptexture->sdl_surface, NULL, screen, &dest);
+
+ if (update == UPDATE)
+ SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+ }
+}
+
+void texture_draw_bg(texture_type* ptexture, int update)
+{
+if(use_gl)
+{
+ //glColor3ub(255, 255, 255);
+
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, ptexture->gl_texture);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f((float)ptexture->w, 0); glVertex2f(screen->w, 0);
+ glTexCoord2f((float)ptexture->w, (float)ptexture->h); glVertex2f(screen->w, screen->h);
+ glTexCoord2f(0, (float)ptexture->h); glVertex2f(0, screen->h);
+ glEnd();
+
+}
+else
+{
+ SDL_Rect dest;
+
+ dest.x = 0;
+ dest.y = 0;
+ dest.w = screen->w;
+ dest.h = screen->h;
+
+ SDL_BlitSurface(ptexture->sdl_surface, NULL, screen, &dest);
+
+ if (update == UPDATE)
+ SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
+}
+}
+
+void texture_draw_part(texture_type* ptexture, float x, float y, float w, float h, int update)
+{
+ if(use_gl)
+ {
+ glColor3ub(255, 255, 255);
+
+ glEnable(GL_TEXTURE_RECTANGLE_NV);
+ glBindTexture(GL_TEXTURE_RECTANGLE_NV, ptexture->gl_texture);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(x, y);
+ glVertex2f(x, y);
+ glTexCoord2f(x+w, y);
+ glVertex2f(w+x, y);
+ glTexCoord2f(x+w, y+h);
+ glVertex2f(w+x, h+y);
+ glTexCoord2f(x, y+h);
+ glVertex2f(x, h+y);
+ glEnd();
+ }
+ else
+ {
+ SDL_Rect src, dest;
+
+ src.x = x;
+ src.y = y;
+ src.w = w;
+ src.h = h;
+
+ dest.x = x;
+ dest.y = y;
+ dest.w = w;
+ dest.h = h;
+
+
+ SDL_BlitSurface(ptexture->sdl_surface, &src, screen, &dest);
+
+ if (update == UPDATE)
+ update_rect(screen, dest.x, dest.y, dest.w, dest.h);
+ }
+}
+
+void texture_free(texture_type* ptexture)
+{
+ SDL_FreeSurface(ptexture->sdl_surface);
+ if(use_gl)
+ glDeleteTextures(1, &ptexture->gl_texture);
+}
+
--- /dev/null
+//
+// C Interface: type
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#ifndef SUPERTUX_TYPE_H
+#define SUPERTUX_TYPE_H
+
+#include <SDL/SDL.h>
+
+/* 'Interoperability' type */
+
+typedef struct itop_type
+ {
+ int* alive;
+ float* x;
+ float* y;
+ float* width;
+ float* height;
+ int* updated;
+ }
+itop_type;
+
+double get_frame_ratio(itop_type* pit);
+
+/* Timer type */
+typedef struct timer_type
+ {
+ unsigned int period;
+ unsigned int time;
+ }
+timer_type;
+
+void timer_init(timer_type* ptimer);
+void timer_start(timer_type* ptimer, unsigned int period);
+void timer_stop(timer_type* ptimer);
+int timer_check(timer_type* ptimer);
+int timer_started(timer_type* ptimer);
+int timer_get_left(timer_type* ptimer);
+int timer_get_gone(timer_type* ptimer);
+
+/* Texture type */
+typedef struct texture_type
+ {
+ SDL_Surface* sdl_surface;
+ unsigned gl_texture;
+ int w;
+ int h;
+ }
+texture_type;
+
+void texture_load(texture_type* ptexture, char * file, int use_alpha);
+void texture_from_sdl_surface(texture_type* ptexture, SDL_Surface * sdl_surf, int use_alpha);
+void texture_free(texture_type* ptexture);
+void texture_draw(texture_type* ptexture, float x, float y, int update);
+void texture_draw_bg(texture_type* ptexture, int update);
+void texture_draw_part(texture_type* ptexture, float x, float y, float w, float h, int update);
+
+#endif /*SUPERTUX_TYPE_H*/
+
--- /dev/null
+//
+// C Implementation: world
+//
+// Description:
+//
+//
+// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
+//
+// Copyright: See COPYING file that comes with this distribution
+//
+//
+
+#include <stdlib.h>
+#include <string.h>
+#include "globals.h"
+#include "scene.h"
+#include "screen.h"
+#include "defines.h"
+#include "world.h"
+
+void bouncy_distro_action(bouncy_distro_type* pbouncy_distro)
+{
+ if (pbouncy_distro->alive)
+ {
+ pbouncy_distro->y = pbouncy_distro->y + pbouncy_distro->ym;
+
+ pbouncy_distro->ym++;
+
+ if (pbouncy_distro->ym >= 0)
+ pbouncy_distro->alive = NO;
+ }
+}
+
+void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro)
+{
+ if (pbouncy_distro->alive)
+ {
+ texture_draw(&img_distro[0],
+ pbouncy_distro->x - scroll_x,
+ pbouncy_distro->y,
+ NO_UPDATE);
+ }
+}
+
+void broken_brick_action(broken_brick_type* pbroken_brick)
+{
+ if (pbroken_brick->alive)
+ {
+ pbroken_brick->x = pbroken_brick->x + pbroken_brick->xm;
+ pbroken_brick->y = pbroken_brick->y + pbroken_brick->ym;
+
+ pbroken_brick->ym++;
+
+ if (pbroken_brick->ym >= 0)
+ pbroken_brick->alive = NO;
+ }
+}
+
+void broken_brick_draw(broken_brick_type* pbroken_brick)
+{
+ if (pbroken_brick->alive)
+ {
+ src.x = rand() % 16;
+ src.y = rand() % 16;
+ src.w = 16;
+ src.h = 16;
+
+ dest.x = pbroken_brick->x - scroll_x;
+ dest.y = pbroken_brick->y;
+ dest.w = 16;
+ dest.h = 16;
+
+ SDL_BlitSurface(img_brick[0].sdl_surface, &src, screen, &dest);
+ }
+}
+
+void bouncy_brick_action(bouncy_brick_type* pbouncy_brick)
+{
+ if (pbouncy_brick->alive)
+ {
+ pbouncy_brick->offset = (pbouncy_brick->offset +
+ pbouncy_brick->offset_m);
+
+ /* Go back down? */
+
+ if (pbouncy_brick->offset < -BOUNCY_BRICK_MAX_OFFSET)
+ pbouncy_brick->offset_m = BOUNCY_BRICK_SPEED;
+
+
+ /* Stop bouncing? */
+
+ if (pbouncy_brick->offset == 0)
+ pbouncy_brick->alive = NO;
+ }
+}
+
+void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick)
+{
+ if (pbouncy_brick->alive)
+ {
+ if (pbouncy_brick->x >= scroll_x - 32 &&
+ pbouncy_brick->x <= scroll_x + screen->w)
+ {
+ dest.x = pbouncy_brick->x - scroll_x;
+ dest.y = pbouncy_brick->y;
+ dest.w = 32;
+ dest.h = 32;
+
+ SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,
+ current_level.bkgd_red,
+ current_level.bkgd_green,
+ current_level.bkgd_blue));
+
+ drawshape(pbouncy_brick->x - scroll_x,
+ pbouncy_brick->y + pbouncy_brick->offset,
+ pbouncy_brick->shape);
+ }
+ }
+}
+
+void floating_score_init(floating_score_type* pfloating_score, int x, int y, int s)
+{
+ pfloating_score->alive = YES;
+ pfloating_score->x = x;
+ pfloating_score->y = y - 16;
+ timer_start(&pfloating_score->timer,1000);
+ pfloating_score->value = s;
+}
+
+void floating_score_action(floating_score_type* pfloating_score)
+{
+ if (pfloating_score->alive)
+ {
+ pfloating_score->y = pfloating_score->y - 2;
+
+ if(!timer_check(&pfloating_score->timer))
+ pfloating_score->alive = NO;
+ }
+}
+
+void floating_score_draw(floating_score_type* pfloating_score)
+{
+ if (pfloating_score->alive)
+ {
+ char str[10];
+ sprintf(str, "%d", pfloating_score->value);
+ drawtext(str,
+ pfloating_score->x + 16 - strlen(str) * 8,
+ pfloating_score->y,
+ letters_gold, NO_UPDATE, 1);
+ }
+}
+
//
//
+#ifndef SUPERTUX_WORLD_H
+#define SUPERTUX_WORLD_H
+
+#include <SDL.h>
+#include "type.h"
+
typedef struct bouncy_distro_type /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
{
int alive;
- int x;
- int y;
- int ym;
+ float x;
+ float y;
+ float ym;
}
bouncy_distro_type;
+texture_type img_distro[4];
+
+void bouncy_distro_init(bouncy_distro_type* pbouncy_distro);
+void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
+void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro);
+void bouncy_distro_collision(bouncy_distro_type* pbouncy_distro, int c_object);
+
+#define BOUNCY_BRICK_MAX_OFFSET 8
+#define BOUNCY_BRICK_SPEED 4
+
typedef struct broken_brick_type
{
int alive;
- int x;
- int y;
- int xm;
- int ym;
+ float x;
+ float y;
+ float xm;
+ float ym;
}
broken_brick_type;
+void broken_brick_action(broken_brick_type* pbroken_brick);
+void broken_brick_draw(broken_brick_type* pbroken_brick);
+
typedef struct bouncy_brick_type
{
int alive;
- int x;
- int y;
- int offset;
- int offset_m;
+ float x;
+ float y;
+ float offset;
+ float offset_m;
int shape;
}
bouncy_brick_type;
+void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
+void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
+
typedef struct floating_score_type
{
int alive;
- int timer;
- int x;
- int y;
+ float x;
+ float y;
int value;
+ timer_type timer;
}
floating_score_type;
+void floating_score_init(floating_score_type* pfloating_score, int x, int y, int s);
+void floating_score_action(floating_score_type* pfloating_score);
+void floating_score_draw(floating_score_type* pfloating_score);
+
+#endif /*SUPERTUX_WORLD_H*/
+