+++ /dev/null
-CHANGES.txt for Super Tux
-
-by Bill Kendrick & Tobias Glaesser
-bill@newbreedsoftware.com
-http://www.newbreedsoftware.com/supertux/
-
-
-0.0.6 - current CVS version
----------------------------
- * Compiling with g++ is supported.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added realistic physic. Only implemented for the bad money atm.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Created new letters.
- Ingo Ruhnke <grumbel@gmx.de>
-
- * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Flexible font (text) handling.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Rewritten menu code.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Upgrades go into the opposite direction Tux collided with.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * First implementation of a graphical leveleditor interface.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * You can test levels directly in the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
-
- * Reinit timers when tux dies.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
- to play the game in OpenGl mode with the most graphic cards now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added optional backgrounds for levels.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * First code to optimize the FPS. The maximum are 100 FPS.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Introduced command line option --show-fps. It's self-describing. :)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Text is displayed correctly in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Alpha works in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Rewrite of text/font related code, which should bring huge performance increases to you.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added a highscore background and improved the name input code.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added feature to enter your name for a new highscore.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Grid support for the leveleditor and you can look
- what's inside a brick now.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Initial infrastructure for mapping keys.
- Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
-
- * Fixed a little displaying bug of upgrades.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Improved and fixed the sound support another time.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Fixed uncorrect use of TIME_WARNING.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Provided hint for fixing memory leak when fullscreen is toggled.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Made the code more flexible. This means we could add support for two-player games
- relativly easily and add tons of bad guys in the future.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * You can achieve as many frames as your hardware allows now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Timers calculate with the real time now.
- (FIXME: Pause doesn't work properly for now)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Introduced highly experimental OpenGL mode.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Restructured much code or even all code of SuperTux in an object orientated way.
- Yeah, that's even possible in C and brought many new source-files to us. ;)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixes and improvements for the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * WIN32 build fixes and memory freeing fixes.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Can now hold and shoot laptops by holding fire and approaching a flat one.
- Dan Koestler <offipso@abeminds.com>
-
- * Fixed possible segfaults.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Reorganized level-code and introced level-subset-structure.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed Amiga/MorphOS build problem.
- SixK <dasixk@free.fr>
-
- * Improved menu.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed the menu-flickering and added a cool shadow effect.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed some issues around our new leveleditor.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Added: stereo sounds
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added: displaying tux left
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added: --disable-music and music on/off menu option
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Changed out some music. Created sped-up versions of songs for when
- time is running out.
- Bill Kendrick <bill@newbreedsoftware.com>
-
- * New laptop enemy graphics. Sounds when you stomp and kick them.
- Bill Kendrick <bill@newbreedsoftware.com>
-
-
-0.0.5 - December 24th, 2003
----------------------------
- * Added "Level 2"
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added a menu. You can set sound and fullscreen on and off for example.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Improved sound handling again. Added: playing different
- songs in one level is now supported (now we need new songs!)
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added 'PAUSE' feature.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Levels have to specify a theme now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
- And added a result-screen. (Nothing spectacular ;) )
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed FIXME (sound when 100 distros are reached).
- And set the maximum lives to 4.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * New images for the shared folder.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * command-line option "--disable-sound" and "--help" now work
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added high score feature.
- Adam Czachorowski <gislan@o2.pl>
-
- * Surfaces converted to display format for speed.
- (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
-
- * Sped up FPS (throttle)
-
- * Adding a new level (level,images,music) should be very easy now!
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Shooting enemies increases score
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Game over sequence.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Initial support for additional levels.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * One-ups ever 100 distros
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed up Makefile
- Tobias Glaesser <tobi.web@gmx.de>
-
-0.0.4 - July 15, 2002
----------------------
- * Fixed source so that "nosound" target would actually compile and build.
-
-
-0.0.3 - May 27, 2002
---------------------
- * Redid level 1.
- * Coin bricks can be hit multiple times.
- * You lose shooting (coffee) power-up if you get hurt.
- * Jump bug fixed.
- * Added "distros" counter to screen.
- * Added new enemy: Evil Money Bags
- * Game aborted if sounds/music couldn't be loaded. Fixed.
-
-
-0.0.2 - November 8, 2001
-------------------------
- * Added "--version" and skeleton "--help" displays
- * More sound effects.
- * Laptop bad-guy fixed.
- * Skidding images created.
- * Initial music code added.
- * Bullets kill enemies.
- * Golden Herring (invincibility) upgrade added.
-
-
-0.0.1 - December 3, 2000
-------------------------
- * New title screen
- Eric Windish <raptor@bwbohh.net>
-
- * Makefile fixes
- Ian <brooke@jump.net>
-
-
-INITIAL RELEASE 0.0.0 - April 11, 2000
---------------------------------------
- * Initial alpha release.
+++ /dev/null
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+++ /dev/null
-INSTALL.txt for Super Tux
-
-by Bill Kendrick
-bill@newbreedsoftware.com
-http://www.newbreedsoftware.com/supertux/
-
-Version 0.0.6 (in development)
-
-December 26th, 2003
-
-
-REQUIREMENTS
-------------
-
- CONTROLS
- --------
- The game can be played with either a the keyboard or a joystick.
-
- SDL
- ---
- "Super Tux" was programed using the "Simple Direct Media" layer
- libraries by Sam Lantinga. This means that the game can
- theoretically run under any environment that the SDL libraries support.
-
- (As of this program's release, this includes: Linux X11/DGA,
- Win32 WinDIB/DirectX, BeOS BWindow, and Solaris X11, as well
- as unofficually supported: Linux SVGAlib, IRIX 6.x X11,
- FreeBSD 3.x X11, and MacOS.)
-
- The Simple DirectMedia Layer is required to compile this game.
-
- You can download the SDL libraries from:
- http://www.libsdl.org/
-
- SDL_image
- ---------
- SDL_image is also required. (It is used to load the PNG format images
- that come with Super Tux!)
-
- SDL_mixer
- ---------
- Sound and music are available, but are not required (see below).
- You will need the "SDL_mixer" library compiled and installed if
- you want sound.
-
-
-INSTALLING UNDER LINUX/UNIX
----------------------------
- -----------------------------------------------------------------
- Note: Read this entire section before you start issuing commands!
- -----------------------------------------------------------------
-
- First make sure SDL, SDL_image and, optionally, SDL_mixer, are
- installed on your system.
-
- The "Makefile" that comes with "Super Tux" assumes a number
- of defaults about your system. You can edit their values in
- the "Makefile" itself, or specify their values when you run
- the "make" command (ie, "make VARIABLE=value").
-
- The things you will wish to edit are:
-
- SDL_PREFIX=/usr/local
-
- This defines the base location where the "include/SDL/"
- and "lib/SDL/" directories will be found. (They contain
- the C header files and compiled object files for SDL,
- respectively.)
-
-
- DATA_PREFIX=$(PWD)/data/
-
- This defines where "Super Tux"'s "data/" directory is
- to be found. The default assumes that you wish to leave
- it where it is right now ("$(PWD)" expands to become the
- current direcotry.
-
- This variable is useful if you plan on moving the "data/"
- directory elsewhere, say a globally-accessible
- "/usr/local/games/supertux-data/".
-
- JOY=YES
-
- This causes "Super Tux" to be compiled with joystick
- support. If you don't have a version of SDL that supports
- joystick, or just don't want joystick support, set this to "NO".
-
- DEBUG_FLAG=-DDEBUG
-
- This tells the compiler to generate an executable file with
- internal debugging messages. If you don't want to see those
- annoying texts, just edit it as below:
-
- DEBUG_FLAG=
-
- To compile the game, type the command:
-
- make [ with whatever variable changes you want, if any ]
-
- If you decided that you wanted the data somewhere else, make sure
- to move it there. If you wanted it to be accessible to others
- (ie, you're an administrator installing a new game for your users),
- make sure to set the permissions for the files! (You'll also want
- to move the "supertux" binary to somewhere globally accessible,
- and set its permissions, as well, of course!)
-
- Note: If you do not have the SDL_mixer library, or wish to not
- compile sound support into the game, you can compile it like this:
-
- make nosound [ with whatever variable changes you want, if any ]
-
- If you wish to return the directory to its distribution state,
- (remove the ".o" object files, and the "supertux" executable program
- file), you can run:
-
- make clean
-
-
-ICON FILE
----------
- A 32x32, XPM-format icon file (using the standard 23-color "cmap.xpm"
- color palette) is available if you wish to use an icon for this game.
-
- The file is "supertux-icon.xpm", and installed in Super Tux's
- "data/images/" directory.
-
-
-The End!
+++ /dev/null
-README.txt for Super Tux
-
-by Bill Kendrick
-bill@newbreedsoftware.com
-http://www.newbreedsoftware.com/supertux/
-
-Version 0.0.6 (in development)
-
-December 26th, 2003
-
-
-NOTICE! THIS GAME IS UNDER CONSTRUCTION!
-Things you'll notice:
-
- Bugs
- Documentation is quite incomplete
- Only two levels
-
-
-DESCRIPTION
------------
- "Super Tux" is a game similar to Nintendo's "Super Mario Bros."(tm)
- Run and jump through multiple worlds, fighting off enemies by jumping
- on them or bumping them from below. Grab power-ups and Linux distributions
- on the way.
-
-
-STORY
------
- Tux and Gown are having a picnic in Antarctica, when suddenly Gown is
- abducted! Tux must follow the path of clues across the globe to find
- his girlfriend and save her!
-
-
-DOCUMENTATION
--------------
- Important documentation for "Super Tux" is contained in multiple files.
- Please see them:
-
- AUTHORS.txt - Credits for who made this game.
- CHANGES.txt - Changes since the previous versions of "Super Tux"
- COPYING.txt - The GNU Public License, which "Super Tux" is under.
- INSTALL.txt - Instructions on requirements, compiling and installing.
- README.txt - (This file.) Game story, usage, rules and controls.
- TODO.txt - A wish-list for this version of "Super Tux"
-
-
-RUNNING THE GAME
-----------------
- Just type "./supertux" to get started.
-
- The program accepts some options:
-
- --disable-sound - If sound support was compiled in, this will
- disable it. You can also turn on/off sound
- during the game.
-
- --disable-music - This option disables music. However, you can
- still turn it on/off later in the game.
-
- --fullscreen - Run in fullscreen mode.
-
- --help - Display a help message summarizing command-line
- options, copyright, and game controls.
-
- --usage - Display a brief message summarizing command-line
- options.
-
- --version - Display the version of Super Tux you're running.
-
-
-TITLE SCREEN
-------------
- Press [RETURN] or a joystick firebutton to begin a game.
-
- Press [ESCAPE] or choose [Quit] to quit.
-
- Use arrow keys to move between menu's items. Press [RETURN] or [SPACE] to validate
- your choice.
-
- Note: If you're playing Super Tux in a window, you can also use
- your window manager's close option (usually an "X" button on the window's
- title bar) to quit. This works at ANY time.
-
-
-SCREEN LAYOUT
--------------
- UNDER CONSTRUCTION
-
- +-------------------------------------------------+
- |SCORE 1230 TIME 128 DISTROS 93 |
- |HIGH 100 |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- +-------------------------------------------------+
-
-
- Status
- ------
- Your score is displayed at the upper left.
- Under your current score is the last highscore.
-
- The amount of time you have left to complete this level is displayed in
- the center at the top of the screen. (Note: Time is NOT in seconds!)
-
- The number of distros (CDs) you have collected is displayed at the upper
- right.
-
-
-PLAYING THE GAME
-----------------
- Controls
- --------
- Joystick Keyboard Purpose
- -------- -------- -------
- Left Left Face/Move Left
- Right Right Face/Move Right
- Button-A Up Jump
- Button-B Control Run/Fire
- Down Down Duck
-
- Pausing
- -------
-
- To pause the game, you can press the [P] key.
- To unpause, press [P] again.
-
- Quitting
- --------
- To quit the current game, you can press [ESCAPE] to open the game's menu
- then choose [Quit game]. This forfeits your game (as though you ran
- out of lives).
-
-
- To quit Super Tux altogether, you can use your window manager's
- close command. See the note in the "Title Screen" section, above.
-
-
-SCORING
--------
- Enemies
- -------
- If you get more than one enemy at a time without landing on the ground,
- each enemy is worth more points. For example, if there are three in a
- row and you jump on the first, it's worth 50 points. If you bounce off
- the first and onto the second, it's worth 100 points. If you also get
- the third, it's worth 150 points.
-
- You can also score by shooting at the ennemies. Don't forget to drink
- the coffee in order to get the ability to fire.
-
-GAME OVER SCREEN
-----------------
- NOT IMPLEMENTED
-
-
-OPTIONS FILE
-------------
-
- When Super Tux starts up, it looks for an options file.
-
- Under Linux, this file is "config" in your directory
- ($HOME/.supertux/).
- Under Windows, this file is "supertux.dat" in the Super Tux folder.
-
- This file records program's settings.
-
-HIGHSCORE FILE
---------------
-
- When Super Tux starts up, it looks for an highscore file.
-
- Under Linux, this file is "highscore" in your directory
- ($HOME/.supertux/).
- Under Windows, this file is "st_highscore.dat" in the Super Tux folder.
-
-THE END
--------
- Thanks for trying out Super Tux.
-
- If you like Super Tux, please rate and review it at the
- Linux Game Tome:
-
- http://www.happypenguin.org/
-
- Search for "Super Tux"!
-
-
- Thanks!
-
- Bill Kendrick <bill@newbreedsoftware.com>