#include "utils/lispwriter.h"
Background::Background()
- : type(INVALID), image(0)
+ : type(INVALID), layer(LAYER_BACKGROUND0), image(0)
{
}
Background::Background(LispReader& reader)
- : type(INVALID), image(0)
+ : type(INVALID), layer(LAYER_BACKGROUND0), image(0)
{
if(reader.read_string("image", imagefile)
&& reader.read_float("speed", speed)) {
writer.write_int_vector("top_color", bkgd_top_color);
writer.write_int_vector("bottom_color", bkgd_bottom_color);
}
+ writer.write_int("layer", layer);
writer.end_list("background");
}
/* In case we are using OpenGL just draw the gradient, else (software mode)
use the cache. */
if(use_gl)
- context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
+ context.draw_gradient(gradient_top, gradient_bottom, layer);
else
{
context.push_transform();
context.set_translation(Vector(0, 0));
- context.draw_surface(image, Vector(0, 0), LAYER_BACKGROUND0);
+ context.draw_surface(image, Vector(0, 0), layer);
context.pop_transform();
}
} else if(type == IMAGE) {
context.set_translation(Vector(0, 0));
for(int x = sx; x < screen->w; x += image->w)
for(int y = sy; y < screen->h; y += image->h)
- context.draw_surface(image, Vector(x, y), LAYER_BACKGROUND0);
+ context.draw_surface(image, Vector(x, y), layer);
context.pop_transform();
}
}