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Fixed SDL gradient renderer not drawing anything if top and bottom colors are the...
author
Ingo Ruhnke
<grumbel@gmail.com>
Tue, 12 Aug 2014 23:20:00 +0000
(
01:20
+0200)
committer
Ingo Ruhnke
<grumbel@gmail.com>
Tue, 12 Aug 2014 23:20:00 +0000
(
01:20
+0200)
Problem could be seen in "data/levels/world1/19 - Miyamoto Monument.stl"
src/video/sdl/sdl_painter.cpp
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diff --git
a/src/video/sdl/sdl_painter.cpp
b/src/video/sdl/sdl_painter.cpp
index
8074d2f
..
25b8843
100644
(file)
--- a/
src/video/sdl/sdl_painter.cpp
+++ b/
src/video/sdl/sdl_painter.cpp
@@
-145,6
+145,7
@@
SDLPainter::draw_gradient(SDL_Renderer* renderer, const DrawingRequest& request)
fabsf(top.green - bottom.green)),
std::max(fabsf(top.blue - bottom.blue),
fabsf(top.alpha - bottom.alpha))) * 255);
+ n = std::max(n, 1);
for(int i = 0; i < n; ++i)
{
SDL_Rect rect;