--- /dev/null
+(supertux-level
+ (version 2)
+ (name (_ "Unnamed"))
+ (author "christoph")
+ (sector
+ (name "main")
+ (background
+ (y 400)
+ (speed 0.5)
+ (image-top "images/background/BlueRock_Forest/blue-top.jpg")
+ (image "images/background/BlueRock_Forest/blue-middle.jpg")
+ (image-bottom "images/background/BlueRock_Forest/blue-bottom.jpg")
+ )
+ (tilemap
+ (z-pos -100)
+ (solid #f)
+ (speed 1)
+ (width 64)
+ (height 16)
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+ )
+ (tilemap
+ (z-pos 0)
+ (solid #t)
+ (speed 1)
+ (width 64)
+ (height 16)
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+ )
+ (tilemap
+ (z-pos 100)
+ (solid #f)
+ (speed 1)
+ (width 64)
+ (height 16)
+ (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
+ )
+ (camera
+ (mode "normal")
+ )
+ (jumpy
+ (x 288)
+ (y 32)
+ )
+ (jumpy
+ (x 416)
+ (y 128)
+ )
+ (jumpy
+ (x 544)
+ (y 32)
+ )
+ (jumpy
+ (x 640)
+ (y 128)
+ )
+ (spawnpoint
+ (name "main")
+ (x 32)
+ (y 96)
+ )
+ (weak_block
+ (x 96)
+ (y 192)
+ )
+ (weak_block
+ (x 128)
+ (y 192)
+ )
+ (weak_block
+ (x 160)
+ (y 192)
+ )
+ (weak_block
+ (x 192)
+ (y 192)
+ )
+ (weak_block
+ (x 224)
+ (y 192)
+ )
+ (weak_block
+ (x 224)
+ (y 160)
+ )
+ (weak_block
+ (x 256)
+ (y 192)
+ )
+ (weak_block
+ (x 496)
+ (y 0)
+ )
+ (weak_block
+ (x 496)
+ (y 32)
+ )
+ (weak_block
+ (x 320)
+ (y 192)
+ )
+ (weak_block
+ (x 352)
+ (y 192)
+ )
+ (weak_block
+ (x 384)
+ (y 192)
+ )
+ (weak_block
+ (x 608)
+ (y 192)
+ )
+ (weak_block
+ (x 512)
+ (y 192)
+ )
+ (weak_block
+ (x 720)
+ (y 224)
+ )
+ (weak_block
+ (x 288)
+ (y 192)
+ )
+ (weak_block
+ (x 496)
+ (y 64)
+ )
+ (weak_block
+ (x 224)
+ (y 32)
+ )
+ (weak_block
+ (x 496)
+ (y 160)
+ )
+ (weak_block
+ (x 864)
+ (y 0)
+ )
+ (weak_block
+ (x 224)
+ (y 96)
+ )
+ (weak_block
+ (x 224)
+ (y 64)
+ )
+ (weak_block
+ (x 496)
+ (y 128)
+ )
+ (weak_block
+ (x 496)
+ (y 224)
+ )
+ (weak_block
+ (x 224)
+ (y 128)
+ )
+ (weak_block
+ (x 448)
+ (y 192)
+ )
+ (weak_block
+ (x 832)
+ (y 192)
+ )
+ (weak_block
+ (x 704)
+ (y 192)
+ )
+ (weak_block
+ (x 480)
+ (y 192)
+ )
+ (weak_block
+ (x 416)
+ (y 192)
+ )
+ (weak_block
+ (x 544)
+ (y 192)
+ )
+ (weak_block
+ (x 640)
+ (y 192)
+ )
+ (weak_block
+ (x 576)
+ (y 192)
+ )
+ (weak_block
+ (x 496)
+ (y 96)
+ )
+ (weak_block
+ (x 800)
+ (y 192)
+ )
+ (weak_block
+ (x 768)
+ (y 192)
+ )
+ (weak_block
+ (x 672)
+ (y 192)
+ )
+ (weak_block
+ (x 736)
+ (y 192)
+ )
+ (weak_block
+ (x 224)
+ (y 0)
+ )
+ (weak_block
+ (x 224)
+ (y 224)
+ )
+ (weak_block
+ (x 720)
+ (y 160)
+ )
+ (weak_block
+ (x 864)
+ (y 160)
+ )
+ (weak_block
+ (x 864)
+ (y 128)
+ )
+ (weak_block
+ (x 864)
+ (y 96)
+ )
+ (weak_block
+ (x 864)
+ (y 64)
+ )
+ (weak_block
+ (x 864)
+ (y 32)
+ )
+ (powerup
+ (x 32)
+ (y 96)
+ (sprite "images/powerups/fireflower/fireflower.sprite")
+ )
+ (sequencetrigger
+ (sequence "endsequence")
+ (width 60)
+ (height 220)
+ (x 896)
+ (y 0)
+ )
+ )
+)
-// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
+// $Id$
//
// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
case STATE_NORMAL:
if (dynamic_cast<Bullet*>(&other)) {
- state = STATE_BURNING;
- sprite->set_action("burning", 1);
+ startBurning();
return FORCE_MOVE;
}
return FORCE_MOVE;
if (sprite->animation_done()) {
state = STATE_DISINTEGRATING;
sprite->set_action("disintegrating", 1);
+ spreadHit();
flags &= ~FLAG_SOLID;
set_group(COLGROUP_DISABLED);
}
}
}
+void
+WeakBlock::startBurning()
+{
+ if (state != STATE_NORMAL) return;
+ state = STATE_BURNING;
+ sprite->set_action("burning", 1);
+}
+
+void
+WeakBlock::spreadHit()
+{
+ Sector* sector = Sector::current();
+ if (!sector) {
+ log_debug << "no current sector" << std::endl;
+ return;
+ }
+ for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) {
+ WeakBlock* wb = dynamic_cast<WeakBlock*>(*i);
+ if (!wb) continue;
+ if (wb == this) continue;
+ if (wb->state != STATE_NORMAL) continue;
+ float dx = fabsf(wb->get_pos().x - this->get_pos().x);
+ float dy = fabsf(wb->get_pos().y - this->get_pos().y);
+ if ((dx <= 32.5) && (dy <= 32.5)) wb->startBurning();
+ }
+}
+
+
IMPLEMENT_FACTORY(WeakBlock, "weak_block");
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
+protected:
+ /**
+ * called by self when hit by a bullet
+ */
+ void startBurning();
+
+ /**
+ * pass hit to nearby WeakBlock objects
+ */
+ void spreadHit();
+
private:
enum State {
STATE_NORMAL, /**< default state */