--- /dev/null
+// $Id$
+//
+// SuperTux - WalkingBadguy
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "walking_badguy.hpp"
+#include "log.hpp"
+
+
+WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
+ : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+{
+}
+
+WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
+ : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+{
+}
+
+WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
+ : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+{
+}
+
+void
+WalkingBadguy::write(lisp::Writer& writer)
+{
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+}
+
+void
+WalkingBadguy::activate()
+{
+ sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+ physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+}
+
+void
+WalkingBadguy::active_update(float elapsed_time)
+{
+ BadGuy::active_update(elapsed_time);
+
+ if (max_drop_height > -1) {
+ if (on_ground() && might_fall(max_drop_height+1))
+ {
+ turn_around();
+ }
+ }
+
+}
+
+void
+WalkingBadguy::collision_solid(const CollisionHit& hit)
+{
+
+ update_on_ground_flag(hit);
+
+ if (hit.top || hit.bottom) {
+ physic.set_velocity_y(0);
+ }
+
+// if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) {
+ if (hit.left || hit.right) {
+ turn_around();
+ }
+
+}
+
+HitResponse
+WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+
+ //if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) {
+ if (hit.left || hit.right) {
+ turn_around();
+ }
+
+ return CONTINUE;
+}
+
+void
+WalkingBadguy::turn_around()
+{
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
+ physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+}
+
--- /dev/null
+// $Id$
+//
+// SuperTux - WalkingBadguy
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef __WALKING_BADGUY_H__
+#define __WALKING_BADGUY_H__
+
+#include "badguy.hpp"
+
+/**
+ * Baseclass for a Badguy that just walks around.
+ */
+class WalkingBadguy : public BadGuy
+{
+public:
+ WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
+ WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
+
+ void activate();
+ void write(lisp::Writer& writer);
+ void active_update(float elapsed_time);
+ void collision_solid(const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+
+protected:
+ void turn_around();
+
+ const std::string walk_left_action;
+ const std::string walk_right_action;
+ float walk_speed;
+ int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */
+};
+
+#endif