Made Menu independend of global MouseCursor variable.
SVN-Revision: 1625
libsupertuxspecialdir = $(libsupertuxdir)/special
libsupertuxutilsdir = $(libsupertuxdir)/utils
libsupertuxvideodir = $(libsupertuxdir)/video
-libsupertuxapp_HEADERS =app/defines.h \
- app/setup.h \
+libsupertuxapp_HEADERS =app/setup.h \
app/gettext.h \
app/globals.h
libsupertuxaudio_HEADERS =audio/musicref.h \
+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
-// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-
-#ifndef SUPERTUX_DEFINES_H
-#define SUPERTUX_DEFINES_H 1
-
-#include <config.h>
-
-/* Version: */
-
-#ifndef VERSION
- #define VERSION "0.1.1"
-#endif
-
-enum Direction { LEFT = 0, RIGHT = 1 };
-
-/* Direction (keyboard/joystick) states: */
-
-#define UP 0
-#define DOWN 1
-
-/* Dying types: */
-
-/* ---- NO 0 */
-enum DyingType {
- DYING_NOT = 0,
- DYING_SQUISHED = 1,
- DYING_FALLING = 2
-};
-
-/* Screen-related stuff */
-// +1 is needed because when tiles are wrapping around the screen there
-// are two partial tiles on the screen
-#define VISIBLE_TILES_X (25 +1)
-#define VISIBLE_TILES_Y (19 +1)
-
-/* Speed constraints: */
-
-#define MAX_WALK_XM 2.3
-#define MAX_RUN_XM 3.2
-#define MAX_YM 20.0
-#define MAX_JUMP_TIME 375
-#define MAX_LIVES 99
-
-#define WALK_SPEED 1.0
-#define RUN_SPEED 1.5
-#define JUMP_SPEED 1.2
-
-/* gameplay related defines */
-
-#define START_LIVES 4
-
-#define MAX_FIRE_BULLETS 2
-#define MAX_ICE_BULLETS 1
-#define FROZEN_TIME 3000
-
-#define YM_FOR_JUMP 6.0
-#define WALK_ACCELERATION_X 0.03
-#define RUN_ACCELERATION_X 0.04
-#define KILL_BOUNCE_YM 8.0
-
-#define SKID_XM 2.0
-#define SKID_TIME 200
-
-/* Size constraints: */
-
-#define X_OFFSCREEN_DISTANCE (screen->w/2)
-#define Y_OFFSCREEN_DISTANCE (screen->h/2)
-
-/* Debugging */
-
-#ifdef DEBUG
- #define DEBUG_MSG( msg ) { \
- printf( msg ); printf("\n"); \
- }
- #else
- #define DEBUG_MSG( msg ) {}
-#endif
-
-#define UNUSED_ARG(a) do {/* null */} while (&a == 0)
-
-#endif /*SUPERTUX_DEFINES_H*/
-
#include <cctype>
#include "../app/globals.h"
-#include "../app/defines.h"
#include "../app/setup.h"
#include "../video/screen.h"
#include "../video/surface.h"
}
else if (strcmp(argv[i], "--help") == 0)
{ /* Show help: */
- puts(_(" SuperTux " VERSION "\n"
- " Please see the file \"README.txt\" for more details.\n"));
+ puts(_((" SuperTux " + package_version + "\n"
+ " Please see the file \"README.txt\" for more details.\n").c_str()));
printf(_("Usage: %s [OPTIONS] FILENAME\n\n"), argv[0]);
puts(_("Display Options:\n"
" -f, --fullscreen Run in fullscreen mode.\n"
y < pos_y + get_height()/2)
{
active_item = (y - (pos_y - get_height()/2)) / 24;
- mouse_cursor->set_state(MC_LINK);
+ if(MouseCursor::current())
+ MouseCursor::current()->set_state(MC_LINK);
}
else
{
- mouse_cursor->set_state(MC_NORMAL);
+ if(MouseCursor::current())
+ MouseCursor::current()->set_state(MC_NORMAL);
}
}
break;
supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h camera.cpp \
- camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
- gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
- interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
- leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
- scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
- worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
- resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
- tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp
+ camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
+ gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
+ interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
+ leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
+ scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
+ worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
+ resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
+ tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h
# EOF #
INCLUDES = -I$(top_srcdir)/lib
#include <cmath>
#include "app/globals.h"
-#include "app/defines.h"
+#include "defines.h"
#include "special/sprite_manager.h"
#include "utils/lispwriter.h"
#include "badguy.h"
#include "video/surface.h"
#include "math/physic.h"
#include "special/sprite.h"
-#include "app/defines.h"
+#include "defines.h"
#include "special/moving_object.h"
#include "collision.h"
#include "serializable.h"
#include <vector>
#include <cassert>
-#include "app/defines.h"
+#include "defines.h"
#include "math/vector.h"
#include "special/game_object.h"
#include "video/drawing_context.h"
// 02111-1307, USA.
#include <cmath>
-#include "app/defines.h"
+#include "defines.h"
#include "collision.h"
#include "bitmask.h"
#include "scene.h"
--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#ifndef SUPERTUX_DEFINES_H
+#define SUPERTUX_DEFINES_H 1
+
+#include <config.h>
+
+/* Version: */
+
+#ifndef VERSION
+ #define VERSION "0.1.1"
+#endif
+
+enum Direction { LEFT = 0, RIGHT = 1 };
+
+/* Direction (keyboard/joystick) states: */
+
+#define UP 0
+#define DOWN 1
+
+/* Dying types: */
+
+/* ---- NO 0 */
+enum DyingType {
+ DYING_NOT = 0,
+ DYING_SQUISHED = 1,
+ DYING_FALLING = 2
+};
+
+/* Screen-related stuff */
+// +1 is needed because when tiles are wrapping around the screen there
+// are two partial tiles on the screen
+#define VISIBLE_TILES_X (25 +1)
+#define VISIBLE_TILES_Y (19 +1)
+
+/* Speed constraints: */
+
+#define MAX_WALK_XM 2.3
+#define MAX_RUN_XM 3.2
+#define MAX_YM 20.0
+#define MAX_JUMP_TIME 375
+#define MAX_LIVES 99
+
+#define WALK_SPEED 1.0
+#define RUN_SPEED 1.5
+#define JUMP_SPEED 1.2
+
+/* gameplay related defines */
+
+#define START_LIVES 4
+
+#define MAX_FIRE_BULLETS 2
+#define MAX_ICE_BULLETS 1
+#define FROZEN_TIME 3000
+
+#define YM_FOR_JUMP 6.0
+#define WALK_ACCELERATION_X 0.03
+#define RUN_ACCELERATION_X 0.04
+#define KILL_BOUNCE_YM 8.0
+
+#define SKID_XM 2.0
+#define SKID_TIME 200
+
+/* Size constraints: */
+
+#define X_OFFSCREEN_DISTANCE (screen->w/2)
+#define Y_OFFSCREEN_DISTANCE (screen->h/2)
+
+/* Debugging */
+
+#ifdef DEBUG
+ #define DEBUG_MSG( msg ) { \
+ printf( msg ); printf("\n"); \
+ }
+ #else
+ #define DEBUG_MSG( msg ) {}
+#endif
+
+#define UNUSED_ARG(a) do {/* null */} while (&a == 0)
+
+#endif /*SUPERTUX_DEFINES_H*/
+
#include <ctype.h>
#endif
-#include "app/defines.h"
+#include "defines.h"
#include "app/globals.h"
#include "gameloop.h"
#include "video/screen.h"
#include "intro.h"
#include "app/globals.h"
-#include "app/defines.h"
+#include "defines.h"
#include "video/font.h"
#include "video/screen.h"
#include "resources.h"
#include "leveleditor.h"
#include "video/screen.h"
-#include "app/defines.h"
+#include "defines.h"
#include "app/globals.h"
#include "app/setup.h"
#include "sector.h"
#include "gameloop.h"
#include "app/globals.h"
#include "player.h"
-#include "app/defines.h"
+#include "defines.h"
#include "scene.h"
#include "tile.h"
#include "special/sprite.h"
#include "collision.h"
#include "special/moving_object.h"
#include "math/physic.h"
-#include "app/defines.h"
+#include "defines.h"
using namespace SuperTux;
#include <cstdlib>
#include "scene.h"
-#include "app/defines.h"
+#include "defines.h"
PlayerStatus player_status;
#include "SDL.h"
-#include "app/defines.h"
+#include "defines.h"
#include "special.h"
#include "camera.h"
#include "gameloop.h"
#include <exception>
#include "utils/exceptions.h"
-#include "app/defines.h"
+#include "defines.h"
#include "app/globals.h"
#include "app/setup.h"
#include "intro.h"
#include <ctype.h>
#endif
-#include "app/defines.h"
+#include "defines.h"
#include "app/globals.h"
#include "title.h"
#include "video/screen.h"