return;
}
- if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
- {
- for (int i = 0; i < 5; i++)
- {
- // the numbers: starting x, starting y, velocity y
- Sector::current()->add_object(new FallingCoin(get_pos() +
- Vector(graphicsRandom.rand(5), graphicsRandom.rand(-32,18)),
- graphicsRandom.rand(-100,100)));
- }
- player_status->coins -= std::max(player_status->coins/10, 25);
- }
- else
- {
- GameSession::current()->set_reset_point("", Vector());
- }
physic.enable_gravity(true);
physic.set_gravity_modifier(1.0f); // Undo jump_early_apex
safe_timer.stop();