end_sequence = true;
last_x_pos = -1;
music_manager->halt_music();
+ music_manager->play_music(level_end_song);
endsequence_timer.start(5000); // 5 seconds until we finish the map
}
else if (!end_sequence && tux->is_dead())
Surface* img_red_glow;
MusicRef herring_song;
+MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
MusicManager* music_manager = 0;
/* Herring song */
herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
+ level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
}
extern Surface* img_red_glow;
extern MusicRef herring_song;
+extern MusicRef level_end_song;
extern SpriteManager* sprite_manager;
extern MusicManager* music_manager;