a timer that is started when up is pressed, when you then land and the timer
is below a certain time, you can do the jump.
- when bumping a special with 2 blocks at once, it won't change direction
-- points aren't reset when gameover
- leveleditor lacks enemies support (will be fixed soon by Tobias)
- sometimes you die after being in pause modus and unpausing - still true?
Fixed
-----
+- points aren't reset when gameover
- when jumping into the exit with a star, the endgame music will change back to
levelmusic after a short time
- when jupming against the 2nd multiple coin block in a level only 1 coin will
std::cout << "Sarting level: " << index << std::endl;
GameSession session(current_contrib_subset, index, ST_GL_PLAY);
session.run();
+ player_status.reset();
Menu::set_current(main_menu);
}
}
break;
case GameSession::GAME_OVER:
quit = true;
- player_status.bonus = PlayerStatus::NO_BONUS;
+ player_status.reset();
break;
case GameSession::NONE:
// Should never be reached