SDL_LockSurface(convert);
}
- if (true)
- { // no not use mipmaps
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,
texture_height, 0, sdl_format,
GL_UNSIGNED_BYTE, convert->pixels);
- }
- else
- { // build mipmaps
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, texture_width,
- texture_height, sdl_format,
- GL_UNSIGNED_BYTE, convert->pixels);
+
+ // no not use mipmaps
+ if(false)
+ {
+ glGenerateMipmap(GL_TEXTURE_2D);
}
if(SDL_MUSTLOCK(convert))