* check if unducking is actually possible or if something is in the way
* fix flapping
** having a star doesn't kill enemies - ok
+ * tux always jumps to full height at the moment
--Code Refactoring/Cleanup/Optimisation--
[H] make the title using GameSession instead of reimplementing all the stuff
[H] implement quadtree to speed up collision detection
[?] remove badguyspecs and bitmask files
---Miscelaneous--
+--Miscellaneous--
[?] think about how to implement scripting, and how to make a simple and easy to
use api for the scripting interface
(language will probably be lua - just have to figure out how well we can do
- Gradient in software rendering doesn't currently work (at least here).
Matze: can you give more details? The code looks perfectly fine to me
-[M] There are some weird graphical glitches when Tux bumps more than one block
- at the same time
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
[M] tux get killed if he kicks a iceblock while at the same time bouncing on
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
-[M] Implement Unisolid type for tiles (where collisions from below are ignored).
- - done
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
- Not sure if this would be gameplay wise.
-[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
- look like there are 2 blocks above each other when bumping against them as
- small tux...
-[L] time runs while being in in-game menu, at least a bit (jump, go to
- menu, wait a bit, leave menu, Tux will 'flip' to the ground,
- instead of fall, pause mode doesn't seem to have this problem, only
- menu)
-[L] catch exceptions thrown by lispreader
Beyond Milestone2
-----------------