#include "resources.h"
#include "sector.h"
#include "camera.h"
+#include "gameobjs.h"
#include "app/globals.h"
#include "video/drawing_context.h"
#include "audio/sound_manager.h"
int red = rand() % 255;
int green = rand() % red;
- sector->add_particles(pos, 0, 360, Vector(140, 140),
- Vector(0, 0), 45, Color(red, green, 0), 3, 1300,
- LAYER_FOREGROUND1+1);
+ sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
+ Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
+ LAYER_FOREGROUND1+1));
SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS));
timer.start(((float) rand() / RAND_MAX) + .5);
}
on_ground_flag = false;
- frame_main = 0;
- frame_ = 0;
-
player_input_init(&input);
- frame_timer.start(.025, true);
-
physic.reset();
}
skidding_timer.start(SKID_TIME);
SoundManager::get()->play_sound(IDToSound(SND_SKID));
// dust some partcles
- Sector::current()->add_particles(
- Vector(bbox.p1.x + (dir == RIGHT ? bbox.get_width() : 0),
+ Sector::current()->add_object(
+ new Particles(
+ Vector(bbox.p1.x + (dir == RIGHT ? bbox.get_width() : 0),
bbox.p2.y),
dir == RIGHT ? 270+20 : 90-40, dir == RIGHT ? 270+40 : 90-20,
- Vector(280,-260), Vector(0,0.030), 3, Color(100,100,100), 3, 800,
- LAYER_OBJECTS+1);
+ Vector(280,-260), Vector(0,0.030), 3, Color(100,100,100), 3, .8,
+ LAYER_OBJECTS+1));
ax *= 2.5;
}
fall_mode = JUMPING;
}
+ if(on_ground()) { /* Make sure jumping is off. */
+ jumping = false;
+ flapping = false;
+ falling_from_flap = false;
+ if (flapping_timer.started()) {
+ flapping_timer.start(0);
+ }
+
+ physic.set_acceleration_y(0); //for flapping
+ }
+
// Press jump key
if(input.jump == DOWN && can_jump && on_ground())
{
}
if (jumping && physic.get_velocity_y() > 0)
{
- printf("jumpend.\n");
jumping = false;
physic.set_velocity_y(0);
}
}
#endif
- if(on_ground()) /* Make sure jumping is off. */
- {
- jumping = false;
- flapping = false;
- falling_from_flap = false;
- if (flapping_timer.started()) {
- flapping_timer.start(0);
- }
-
- physic.set_acceleration_y(0); //for flapping
- }
-
input.old_jump = input.jump;
}
input.old_fire = DOWN;
}
-#if 0
- /* tux animations: */
- if(frame_timer.check()) {
- if (input.right == UP && input.left == UP)
- {
- frame_main = 1;
- frame_ = 1;
- }
- else
- {
- if ((input.fire == DOWN && (global_frame_counter % 2) == 0) ||
- (global_frame_counter % 4) == 0)
- frame_main = (frame_main + 1) % 4;
-
- frame_ = frame_main;
-
- if (frame_ == 3)
- frame_ = 1;
- }
- }
-#endif
-
/* Duck! */
if (input.down == DOWN && size == BIG && !duck
&& physic.get_velocity_y() == 0 && on_ground())
return FORCE_MOVE;
}
-#if 0
-void
-Player::collision(void* p_c_object, int c_object)
-{
- //BadGuy* pbad_c = NULL;
- //Trampoline* ptramp_c = NULL;
- //FlyingPlatform* pplatform_c = NULL;
-
- switch (c_object)
- {
- case CO_BADGUY:
- pbad_c = (BadGuy*) p_c_object;
-
- /* Hurt player if he touches a badguy */
- if (!pbad_c->dying && !dying &&
- !safe_timer.started() &&
- pbad_c->mode != BadGuy::HELD)
- {
- if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
- && !holding_something)
- {
- holding_something = true;
- pbad_c->mode = BadGuy::HELD;
- pbad_c->base.y-=8;
- }
- else if (pbad_c->mode == BadGuy::FLAT)
- {
- // Don't get hurt if we're kicking a flat badguy!
- }
- else if (pbad_c->mode == BadGuy::KICK)
- {
- /* Hurt if you get hit by kicked laptop: */
- if (!invincible_timer.started())
- {
- kill(SHRINK);
- }
- else
- pbad_c->kill_me(20);
- }
- else if (!pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB
- || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH
- || pbad_c->kind == BAD_SPIKY))
- pbad_c->kill_me(20);
- else
- {
- if (!invincible_timer.started())
- {
- kill(SHRINK);
- }
- else
- {
- pbad_c->kill_me(25);
- }
- }
- player_status.score_multiplier++;
- }
- break;
-
- case CO_TRAMPOLINE:
- ptramp_c = (Trampoline*) p_c_object;
-
- // Pick up trampoline
- if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground())
- {
- holding_something = true;
- ptramp_c->mode = Trampoline::M_HELD;
- ptramp_c->base.y -= 8;
- }
- // Set down trampoline
- else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN)
- {
- holding_something = false;
- ptramp_c->mode = Trampoline::M_NORMAL;
- ptramp_c->base.y += 8;
- ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y());
-
- //if (dir == RIGHT)
- // ptramp_c->base.x = base.x + base.width+1;
- //else /* LEFT */
- // ptramp_c->base.x = base.x - base.width-1;
- }
-/*
- // Don't let tux walk through trampoline
- else if (ptramp_c->mode != Trampoline::M_HELD && on_ground())
- {
- if (physic.get_velocity_x() > 0) // RIGHT
- {
- physic.set_velocity_x(0);
- base.x = ptramp_c->base.x - base.width;
- }
- else if (physic.get_velocity_x() < 0) // LEFT
- {
- physic.set_velocity_x(0);
- base.x = ptramp_c->base.x + ptramp_c->base.width;
- }
- }
-*/
- break;
- case CO_FLYING_PLATFORM:
- pplatform_c = (FlyingPlatform*) p_c_object;
-
- base.y = pplatform_c->base.y - base.height;
- physic.set_velocity_x(pplatform_c->get_vel_x());
-
- physic.enable_gravity(false);
- can_jump = true;
- fall_mode = ON_GROUND;
- break;
-
- default:
- break;
- }
-
-}
-#endif
-
void
Player::make_invincible()
{