//
//
+#include <assert.h>
#include "SDL.h"
#include "defines.h"
#include "special.h"
texture_type img_bullet;
texture_type img_golden_herring;
-bitmask* bm_bullet;
-
-void create_special_bitmasks()
-{
- bm_bullet = bitmask_create_SDL(img_bullet.sdl_surface);
-}
+texture_type img_growup;
+texture_type img_iceflower;
+texture_type img_1up;
void
Bullet::init(float x, float y, float xm, int dir)
}
void
+Bullet::remove_me()
+{
+ std::vector<Bullet>& bullets = World::current()->bullets;
+ for(std::vector<Bullet>::iterator i = bullets.begin();
+ i != bullets.end(); ++i) {
+ if( & (*i) == this) {
+ bullets.erase(i);
+ return;
+ }
+ }
+
+ assert(false);
+}
+
+void
Bullet::action(double frame_ratio)
{
base.x = base.x + base.xm * frame_ratio;
issolid(base.x + 4, base.y + 2) ||
issolid(base.x, base.y + 2))
{
- World::current()->bullets.erase(static_cast<std::vector<Bullet>::iterator>(this));
+ remove_me();
}
}
Bullet::collision(int c_object)
{
if(c_object == CO_BADGUY) {
- std::vector<Bullet>::iterator i;
-
- for(i = World::current()->bullets.begin(); i != World::current()->bullets.end(); ++i)
- {
- if(&(*i) == this)
- {
- World::current()->bullets.erase(i);
- return;
- }
- }
+ remove_me();
}
}
void
Upgrade::init(float x_, float y_, int dir_, int kind_)
{
+ kind = kind_;
+ dir = dir_;
+
base.width = 32;
base.height = 0;
- kind = kind_;
base.x = x_;
base.y = y_;
+ old_base = base;
- if(dir_ == LEFT)
- base.xm = -2;
- else
- base.xm = 2;
+ physic.reset();
+ physic.enable_gravity(false);
+
+ if(kind == UPGRADE_1UP || kind == UPGRADE_HERRING) {
+ physic.set_velocity(dir == LEFT ? -1 : 1, 4);
+ physic.enable_gravity(true);
+ base.height = 32;
+ } else if (kind == UPGRADE_ICEFLOWER) {
+ // nothing
+ } else {
+ physic.set_velocity(dir == LEFT ? -2 : 2, 0);
+ }
+}
- base.ym = -2;
- base.height = 0;
- old_base = base;
+void
+Upgrade::remove_me()
+{
+ std::vector<Upgrade>& upgrades = World::current()->upgrades;
+ for(std::vector<Upgrade>::iterator i = upgrades.begin();
+ i != upgrades.end(); ++i) {
+ if( & (*i) == this) {
+ upgrades.erase(i);
+ return;
+ }
+ }
+
+ assert(false);
}
void
Upgrade::action(double frame_ratio)
{
- if (base.height < 32)
- {
+ if (kind == UPGRADE_ICEFLOWER || kind == UPGRADE_GROWUP) {
+ if (base.height < 32) {
/* Rise up! */
-
base.height = base.height + 0.7 * frame_ratio;
if(base.height > 32)
base.height = 32;
- }
- else
- {
- /* Move around? */
- if (kind == UPGRADE_MINTS ||
- kind == UPGRADE_HERRING)
- {
- base.x = base.x + base.xm * frame_ratio;
- base.y = base.y + base.ym * frame_ratio;
-
- collision_swept_object_map(&old_base,&base);
-
- /* Off the screen? Kill it! */
+ return;
+ }
+ }
- if (base.x < scroll_x - base.width)
- World::current()->upgrades.erase(static_cast<std::vector<Upgrade>::iterator>(this));
- if (base.y > screen->h)
- World::current()->upgrades.erase(static_cast<std::vector<Upgrade>::iterator>(this));
+ /* Off screen? Kill it! */
+ if(base.x < scroll_x - base.width || base.y > screen->h) {
+ remove_me();
+ return;
+ }
- if (issolid(base.x + 1, base.y + 32.) ||
- issolid(base.x + 31., base.y + 32.))
- {
- if (base.ym > 0)
- {
- if (kind == UPGRADE_MINTS)
- {
- base.ym = 0;
- }
- else if (kind == UPGRADE_HERRING)
- {
- base.ym = -8;
- }
-
- base.y = (int)(base.y / 32) * 32;
- }
- }
- else
- base.ym = base.ym + GRAVITY * frame_ratio;
+ /* Move around? */
+ physic.apply(frame_ratio, base.x, base.y);
+ if(kind == UPGRADE_GROWUP) {
+ collision_swept_object_map(&old_base, &base);
+ }
- if (issolid(base.x - 1, (int) base.y))
- {
- if(base.xm < 0)
- base.xm = -base.xm;
- }
- else if (issolid(base.x + base.width, (int) base.y))
- {
- if(base.xm > 0)
- base.xm = -base.xm;
- }
+ // fall down?
+ if(kind == UPGRADE_GROWUP || kind == UPGRADE_HERRING) {
+ // falling?
+ if(physic.get_velocity_y() != 0) {
+ if(issolid(base.x, base.y + base.height)) {
+ base.y = int(base.y / 32) * 32;
+ old_base = base;
+ if(kind == UPGRADE_GROWUP) {
+ physic.enable_gravity(false);
+ physic.set_velocity(dir == LEFT ? -2 : 2, 0);
+ } else if(kind == UPGRADE_HERRING) {
+ physic.set_velocity(dir == LEFT ? -2 : 2, 3);
}
+ }
+ } else {
+ if((physic.get_velocity_x() < 0
+ && !issolid(base.x+base.width, base.y + base.height))
+ || (physic.get_velocity_x() > 0
+ && !issolid(base.x, base.y + base.height))) {
+ physic.enable_gravity(true);
+ physic.set_velocity(0, physic.get_velocity_y());
+ }
+ }
+ }
+ // horizontal bounce?
+ if(kind == UPGRADE_GROWUP || kind == UPGRADE_HERRING) {
+ if ( (physic.get_velocity_x() < 0
+ && issolid(base.x, (int) base.y + base.height/2))
+ || (physic.get_velocity_x() > 0
+ && issolid(base.x + base.width, (int) base.y + base.height/2))) {
+ physic.set_velocity(-physic.get_velocity_x(),physic.get_velocity_y());
+ dir = dir == LEFT ? RIGHT : LEFT;
}
+ }
}
void
dest.w = 32;
dest.h = (int)base.height;
- if (kind == UPGRADE_MINTS)
- texture_draw_part(&img_mints,0,0,dest.x,dest.y,dest.w,dest.h);
- else if (kind == UPGRADE_COFFEE)
- texture_draw_part(&img_coffee,0,0,dest.x,dest.y,dest.w,dest.h);
+ if (kind == UPGRADE_GROWUP)
+ texture_draw_part(&img_growup,0,0,dest.x,dest.y,dest.w,dest.h);
+ else if (kind == UPGRADE_ICEFLOWER)
+ texture_draw_part(&img_iceflower,0,0,dest.x,dest.y,dest.w,dest.h);
else if (kind == UPGRADE_HERRING)
texture_draw_part(&img_golden_herring,0,0,dest.x,dest.y,dest.w,dest.h);
+ else if (kind == UPGRADE_1UP)
+ texture_draw_part(&img_1up, 0, 0, dest.x, dest.y, dest.w, dest.h);
}
else
{
- if (kind == UPGRADE_MINTS)
+ if (kind == UPGRADE_GROWUP)
{
- texture_draw(&img_mints,
+ texture_draw(&img_growup,
base.x - scroll_x, base.y);
}
- else if (kind == UPGRADE_COFFEE)
+ else if (kind == UPGRADE_ICEFLOWER)
{
- texture_draw(&img_coffee,
+ texture_draw(&img_iceflower,
base.x - scroll_x, base.y);
}
else if (kind == UPGRADE_HERRING)
texture_draw(&img_golden_herring,
base.x - scroll_x, base.y);
}
+ else if (kind == UPGRADE_1UP)
+ {
+ texture_draw(&img_1up, base.x - scroll_x, base.y);
+ }
}
}
/* p_c_object is CO_PLAYER, so assign it to pplayer */
pplayer = (Player*) p_c_object;
- World::current()->upgrades.erase(static_cast<std::vector<Upgrade>::iterator>(this));
-
/* Affect the player: */
- if (kind == UPGRADE_MINTS)
+ if (kind == UPGRADE_GROWUP)
{
play_sound(sounds[SND_EXCELLENT], SOUND_CENTER_SPEAKER);
pplayer->size = BIG;
pplayer->duck = true;
}
}
- else if (kind == UPGRADE_COFFEE)
+ else if (kind == UPGRADE_ICEFLOWER)
{
play_sound(sounds[SND_COFFEE], SOUND_CENTER_SPEAKER);
pplayer->got_coffee = true;
play_current_music();
}
}
- break;
+ else if (kind == UPGRADE_1UP)
+ {
+ if(pplayer->lives < MAX_LIVES) {
+ pplayer->lives++;
+ play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
+ }
+ }
+
+ remove_me();
+ return;
}
}
+void load_special_gfx()
+{
+ texture_load(&img_growup, datadir + "/images/shared/egg.png", USE_ALPHA);
+ texture_load(&img_iceflower, datadir + "/images/shared/iceflower.png",
+ USE_ALPHA);
+ texture_load(&img_golden_herring, datadir +
+ "/images/shared/star.png", USE_ALPHA);
+ texture_load(&img_1up, datadir + "/images/shared/1up.png",
+ USE_ALPHA);
+
+ texture_load(&img_bullet, datadir + "/images/shared/bullet.png",
+ USE_ALPHA);
+}
+
+void free_special_gfx()
+{
+ texture_free(&img_growup);
+ texture_free(&img_iceflower);
+ texture_free(&img_1up);
+ texture_free(&img_golden_herring);
+ texture_free(&img_bullet);
+}
+
else
col_side = LEFT;
+ int posx = ((int)(x+1) / 32) * 32;
+ int posy = (int)(y/32) * 32 - 32;
switch(tile->data)
{
case 1: // Box with a distro!
- add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
+ add_bouncy_distro(posx, posy);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
case 2: // Add an upgrade!
if (tux.size == SMALL) /* Tux is small, add mints! */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
- else /* Tux is big, add coffee: */
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
+ add_upgrade(posx, posy, col_side, UPGRADE_GROWUP);
+ else /* Tux is big, add an iceflower: */
+ add_upgrade(posx, posy, col_side, UPGRADE_ICEFLOWER);
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
break;
case 3: // Add a golden herring
- add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
+ add_upgrade(posx, posy, col_side, UPGRADE_HERRING);
+ break;
+
+ case 4: // Add a 1up extra
+ add_upgrade(posx, posy, col_side, UPGRADE_1UP);
break;
default:
break;