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Fixed bug to let the player go through messages with no levels on it.
author
Ricardo Cruz
<rick2@aeiou.pt>
Tue, 27 Jul 2004 22:46:13 +0000
(22:46 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Tue, 27 Jul 2004 22:46:13 +0000
(22:46 +0000)
SVN-Revision: 1645
src/worldmap.cpp
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diff --git
a/src/worldmap.cpp
b/src/worldmap.cpp
index
37c4cd6
..
5401090
100644
(file)
--- a/
src/worldmap.cpp
+++ b/
src/worldmap.cpp
@@
-261,7
+261,7
@@
Tux::action(float delta)
// We got a new direction, so lets start walking when possible
Vector next_tile;
- if ((!special_tile || special_tile->solved)
+ if ((!special_tile || special_tile->solved
|| special_tile->level_name.empty()
)
&& worldmap->path_ok(input_direction, tile_pos, &next_tile))
{
tile_pos = next_tile;