if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
}
- if(le_current.IsObject())
- printf("");
+
+ //if(le_current.IsObject())
+ //printf("");
if(le_current_level != NULL)
{
main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
- main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR);
+ //main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);