--- /dev/null
+(supertux-sprite
+ (action
+ (name "left")
+ (fps 12.5)
+ (hitbox 9 2 15 18)
+ (images "left.png"
+ "center.png"
+ "right.png"
+ "center.png"))
+
+ (action
+ (name "right")
+ (fps 12.5)
+ (hitbox 9 2 15 18)
+ (mirror-action "left"))
+)
--- /dev/null
+(supertux-level
+ (version 2)
+ (name (_ "Short fuse bomb test"))
+ (author "octo")
+ (contact "supertux at octo.it")
+ (license "GPL 2+ / CC-by-sa 3.0")
+ (sector
+ (name "main")
+ (ambient-light 1 1 1)
+ (camera
+ (mode "normal")
+ )
+ (short_fuse
+ (x 192)
+ (y 1024)
+ )
+ (short_fuse
+ (x 704)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1152)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1344)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1536)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1760)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1856)
+ (y 1024)
+ )
+ (short_fuse
+ (x 1952)
+ (y 1024)
+ )
+ (short_fuse
+ (x 2272)
+ (y 1024)
+ )
+ (short_fuse
+ (x 2560)
+ (y 1024)
+ )
+ (short_fuse
+ (x 2912)
+ (y 1024)
+ )
+ (short_fuse
+ (x 2304)
+ (y 832)
+ )
+ (spawnpoint
+ (name "main")
+ (x 32)
+ (y 864)
+ )
+ (tilemap
+ (solid #t)
+ (z-pos 0)
+ (name "Interactive")
+ (width 100)
+ (height 35)
+ (tiles
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+ )
+ )
+ )
+)
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "audio/sound_manager.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/short_fuse.hpp"
+#include "object/explosion.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+#include "util/log.hpp"
+
+#define EXPLOSION_FORCE 1000.0f
+
+ShortFuse::ShortFuse(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
+{
+ walk_speed = 100;
+ max_drop_height = -1;
+
+ //Prevent stutter when Tux jumps on Mr Bomb
+ sound_manager->preload("sounds/explosion.wav");
+
+ //Check if we need another sprite
+ if( !reader.get( "sprite", sprite_name ) ){
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/creatures/short_fuse/short_fuse.sprite";
+ return;
+ }
+ //Replace sprite
+ sprite = sprite_manager->create( sprite_name );
+}
+
+/* ShortFuse created by a dispenser always gets default sprite atm.*/
+ShortFuse::ShortFuse(const Vector& pos, Direction d) :
+ WalkingBadguy(pos, d, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
+{
+ walk_speed = 80;
+ max_drop_height = 16;
+ sound_manager->preload("sounds/explosion.wav");
+}
+
+void
+ShortFuse::explode (void)
+{
+ if (!is_valid ())
+ return;
+
+ Explosion *explosion = new Explosion (get_bbox ().get_middle ());
+
+ explosion->hurts (false);
+ explosion->pushes (true);
+ Sector::current()->add_object (explosion);
+
+ remove_me ();
+}
+
+bool
+ShortFuse::collision_squished(GameObject& obj)
+{
+ if (!is_valid ())
+ return true;
+
+ Player* player = dynamic_cast<Player*>(&obj);
+ if(player)
+ player->bounce(*this);
+
+ explode ();
+
+ return true;
+}
+
+HitResponse
+ShortFuse::collision_player (Player& player, const CollisionHit&)
+{
+ player.bounce (*this);
+ explode ();
+ return ABORT_MOVE;
+}
+
+/* vim: set sw=2 sts=2 et : */
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
+#define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
+
+#include "badguy/walking_badguy.hpp"
+
+class ShortFuse : public WalkingBadguy
+{
+public:
+ ShortFuse(const Reader& reader);
+ ShortFuse(const Vector& pos, Direction d);
+
+protected:
+ HitResponse collision_player (Player& player, const CollisionHit& hit);
+ bool collision_squished (GameObject& object);
+ void explode (void);
+};
+
+#endif /* HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP */
+
+/* EOF */
#include "badguy/plant.hpp"
#include "badguy/poisonivy.hpp"
#include "badguy/root.hpp"
+#include "badguy/short_fuse.hpp"
#include "badguy/skullyhop.hpp"
#include "badguy/smartball.hpp"
#include "badguy/snail.hpp"
add_factory<MrTree>("mrtree");
add_factory<Plant>("plant");
add_factory<PoisonIvy>("poisonivy");
+ add_factory<ShortFuse>("short_fuse");
add_factory<SSpiky>("sspiky");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");