--- /dev/null
+(supertux-level
+ (version 2)
+ (name (_ "Crystal Cave"))
+ (author "Wolfgang Becker")
+ (contact "uafr@gmx.de")
+ (license "GPL 2+ / CC-by-sa 3.0")
+ (sector
+ (name "main")
+ (ambient-light 1 1 1)
+ (background
+ (speed 0.5)
+ (image-top "images/background/nightsky_top.png")
+ (image "images/background/nightsky_middle.png")
+ (image-bottom "images/background/nightsky_bottom.png")
+ )
+ (camera
+ (mode "normal")
+ )
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+ (x 352)
+ (y 295)
+ (direction "left")
+ )
+ (crystallo
+ (x 800)
+ (y 615)
+ )
+ (crystallo
+ (x 736)
+ (y 295)
+ (direction "right")
+ )
+ (crystallo
+ (radius 32)
+ (x 416)
+ (y 103)
+ )
+ (spawnpoint
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+ (y 224)
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+ (z-pos -100)
+ (solid #f)
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+ )
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+ )
+)
--- /dev/null
+// $Id$
+//
+// SuperTux - Crystallo
+// Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "crystallo.hpp"
+
+Crystallo::Crystallo(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/crystallo/crystallo.sprite", "left", "right")
+{
+ walk_speed = 80;
+ max_drop_height = 16;
+ radius = 100;
+ reader.get("radius", radius);
+}
+
+Crystallo::Crystallo(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/crystallo/crystallo.sprite", "left", "right")
+{
+ walk_speed = 80;
+ max_drop_height = 16;
+ radius = 100;
+}
+
+void
+Crystallo::active_update(float elapsed_time)
+{
+ if(get_pos().x > (start_position.x + radius)){
+ if(dir != LEFT){
+ turn_around();
+ }
+ }
+ if( get_pos().x < (start_position.x - radius)){
+ if(dir != RIGHT){
+ turn_around();
+ }
+ }
+ BadGuy::active_update(elapsed_time);
+}
+
+bool
+Crystallo::collision_squished(GameObject& object)
+{
+ sprite->set_action(dir == LEFT ? "shattered-left" : "shattered-right");
+ kill_squished(object);
+ return true;
+}
+
+IMPLEMENT_FACTORY(Crystallo, "crystallo")