flapping = false;
falling_from_flap = false;
- if(player_status.score_multiplier > 1)
- { // show a message
+ if(player_status.score_multiplier >= 5)
+ { // show a message
char str[124];
- if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 5) {sprintf(str, _("Good! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 6) {sprintf(str, _("Great! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 7) {sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 8) {sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);}
- else if (player_status.score_multiplier == 9) {sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);}
- else {sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);}
+// if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
+ if (player_status.score_multiplier == 5)
+ sprintf(str, _("Good! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 6)
+ sprintf(str, _("Great! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 7)
+ sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 8)
+ sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);
+ else if (player_status.score_multiplier == 9)
+ sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);
+ else
+ sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);
Sector::current()->add_floating_text(base, str);
- }
+ }
+
if (input.up)
physic.set_velocity_y(5.2);
else