#include "vector.h"
#include "screen/drawing_context.h"
+/** Dirty little helper to create a surface from a snipped of lisp:
+ *
+ * "filename"
+ * (region "filename" x y w h)
+ */
+static
+Surface* create_surface(lisp_object_t* cur)
+{
+ if (lisp_string_p(cur))
+ {
+ return new Surface(datadir + "/images/tilesets/" + lisp_string(cur),
+ USE_ALPHA);
+ }
+ else if (lisp_cons_p(cur) && lisp_symbol_p(lisp_car(cur)))
+ {
+ lisp_object_t* sym = lisp_car(cur);
+ lisp_object_t* data = lisp_cdr(cur);
+
+ if (strcmp(lisp_symbol(sym), "region") == 0)
+ {
+ if (lisp_list_length(data) == 5) // (image-region filename x y w h)
+ {
+ return new Surface(datadir + "/images/tilesets/" + lisp_string(lisp_car(data)),
+ lisp_integer(lisp_list_nth(data, 1)),
+ lisp_integer(lisp_list_nth(data, 2)),
+ lisp_integer(lisp_list_nth(data, 3)),
+ lisp_integer(lisp_list_nth(data, 4)),
+ USE_ALPHA);
+ }
+ else
+ {
+ std::cout << "Tile: Type mispatch, should be '(region \"somestring\" x y w h)'" << std::endl;
+ return 0;
+ }
+ }
+ else
+ {
+ std::cout << "Tile: Unhandled tag: " << lisp_symbol(sym) << std::endl;
+ return 0;
+ }
+ }
+
+ std::cout << "Tile: unhandled element" << std::endl;
+ return 0;
+}
+
+/** Create a vector of surfaces (aka Sprite) from a piece of lisp:
+ ((image "bla.png") (image-region "bla.png") ...)
+ */
+static
+std::vector<Surface*> create_surfaces(lisp_object_t* cur)
+{
+ std::vector<Surface*> surfs;
+
+ while(cur)
+ {
+ Surface* surface = create_surface(lisp_car(cur));
+ if (surface)
+ surfs.push_back(surface);
+ else
+ std::cout << "Tile: Couldn't create image" << std::endl;
+
+ cur = lisp_cdr(cur);
+ }
+
+ return surfs;
+}
+
Tile::Tile()
: id(-1), attributes(0), data(0), next_tile(0), anim_speed(25)
{
reader.read_int("anim-speed", anim_speed);
reader.read_int("next-tile", next_tile);
- std::vector<std::string> filenames;
- reader.read_string_vector("images", filenames);
- std::vector<std::string> editor_filenames;
- reader.read_string_vector("editor-images", editor_filenames);
-
- std::vector<int> grid;
- reader.read_int_vector("grid", grid);
-
- // read images
- for(std::vector<std::string>::iterator i = filenames.begin();
- i != filenames.end(); ++i)
- {
- if (grid.size() == 4)
- {
- Surface* surface = new Surface(datadir + "/images/tilesets/" + *i,
- grid[0], grid[1], grid[2], grid[3],
- USE_ALPHA);
- images.push_back(surface);
- }
- else
- {
- Surface* surface = new Surface(datadir + "/images/tilesets/" + *i, USE_ALPHA);
- images.push_back(surface);
- }
- }
-
- for(std::vector<std::string>::iterator i = editor_filenames.begin();
- i != editor_filenames.end(); ++i) {
- Surface* surface
- = new Surface(datadir + "/images/tilesets/" + *i, USE_ALPHA);
- editor_images.push_back(surface);
- }
+ // FIXME: make images and editor_images a sprite
+ images = create_surfaces(reader.read_lisp("images"));
+ editor_images = create_surfaces(reader.read_lisp("editor-images"));
return id;
}