{
case 13:
apply_level_settings_menu();
+ menu_set_current(&leveleditor_menu);
break;
default:
show_menu = YES;
menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
- /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
- menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
- menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
- menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
}
-
- }
-
-
- if(le_current_level != NULL)
- {
- if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
- event.motion.y > 0 && event.motion.y < screen->h)))
+ if(le_current_level != NULL)
{
- if(show_menu == NO)
+ if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
+ event.motion.y > 0 && event.motion.y < screen->h)))
{
- /* Check for button events */
- button_event(&le_test_level_bt,&event);
- if(button_get_state(&le_test_level_bt) == BN_CLICKED)
- le_testlevel();
- button_event(&le_save_level_bt,&event);
- if(button_get_state(&le_save_level_bt) == BN_CLICKED)
- level_save(le_current_level,le_level_subset.name,le_level);
- button_event(&le_next_level_bt,&event);
- if(button_get_state(&le_next_level_bt) == BN_CLICKED)
+ if(show_menu == NO)
{
- if(le_level < le_level_subset.levels)
+ /* Check for button events */
+ button_event(&le_test_level_bt,&event);
+ if(button_get_state(&le_test_level_bt) == BN_CLICKED)
+ le_testlevel();
+ button_event(&le_save_level_bt,&event);
+ if(button_get_state(&le_save_level_bt) == BN_CLICKED)
+ level_save(le_current_level,le_level_subset.name,le_level);
+ button_event(&le_next_level_bt,&event);
+ if(button_get_state(&le_next_level_bt) == BN_CLICKED)
{
- le_goto_level(++le_level);
- }
- else
- {
- st_level new_lev;
- char str[1024];
- int d = 0;
- sprintf(str,"Level %d doesn't exist.",le_level+1);
- text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
- text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
- text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
- flipscreen();
- while(d == 0)
+ if(le_level < le_level_subset.levels)
+ {
+ le_goto_level(++le_level);
+ }
+ else
{
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_KEYDOWN: // key pressed
- switch(event.key.keysym.sym)
+ st_level new_lev;
+ char str[1024];
+ int d = 0;
+ sprintf(str,"Level %d doesn't exist.",le_level+1);
+ text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
+ text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
+ flipscreen();
+ while(d == 0)
+ {
+ while(SDL_PollEvent(&event))
+ switch(event.type)
{
- case SDLK_y:
- le_default_level(&new_lev);
- level_save(&new_lev,le_level_subset.name,++le_level);
- le_level_subset.levels = le_level;
- le_goto_level(le_level);
- d = 1;
+ case SDL_KEYDOWN: // key pressed
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_y:
+ le_default_level(&new_lev);
+ level_save(&new_lev,le_level_subset.name,++le_level);
+ le_level_subset.levels = le_level;
+ le_goto_level(le_level);
+ d = 1;
+ break;
+ case SDLK_n:
+ d = 1;
+ break;
+ }
break;
- case SDLK_n:
- d = 1;
+ default:
break;
}
- break;
- default:
- break;
- }
- SDL_Delay(50);
+ SDL_Delay(50);
+ }
}
}
- }
- button_event(&le_previous_level_bt,&event);
- if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
- {
- if(le_level > 1)
- le_goto_level(--le_level);
- }
- button_event(&le_rubber_bt,&event);
- if(button_get_state(&le_rubber_bt) == BN_CLICKED)
- le_current_tile = '.';
- button_event(&le_select_mode_one_bt,&event);
- if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
- le_selection_mode = CURSOR;
- button_event(&le_select_mode_two_bt,&event);
- if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
- le_selection_mode = SQUARE;
- button_event(&le_bad_bsod_bt,&event);
- if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
- le_current_tile = '0';
- button_event(&le_settings_bt,&event);
- if(button_get_state(&le_settings_bt) == BN_CLICKED)
- {
- if(show_menu == NO)
+ button_event(&le_previous_level_bt,&event);
+ if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
{
- update_level_settings_menu();
- menu_set_current(&level_settings_menu);
- show_menu = YES;
+ if(le_level > 1)
+ le_goto_level(--le_level);
}
- else
+ button_event(&le_rubber_bt,&event);
+ if(button_get_state(&le_rubber_bt) == BN_CLICKED)
+ le_current_tile = '.';
+ button_event(&le_select_mode_one_bt,&event);
+ if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
+ le_selection_mode = CURSOR;
+ button_event(&le_select_mode_two_bt,&event);
+ if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
+ le_selection_mode = SQUARE;
+ button_event(&le_bad_bsod_bt,&event);
+ if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
+ le_current_tile = '0';
+ button_event(&le_settings_bt,&event);
+ if(button_get_state(&le_settings_bt) == BN_CLICKED)
{
- menu_set_current(&leveleditor_menu);
- show_menu = NO;
+ if(show_menu == NO)
+ {
+ update_level_settings_menu();
+ menu_set_current(&level_settings_menu);
+ show_menu = YES;
+ }
+ else
+ {
+ menu_set_current(&leveleditor_menu);
+ show_menu = NO;
+ }
}
}
- }
- else
- {
- button_event(&le_settings_bt,&event);
- if(button_get_state(&le_settings_bt) == BN_CLICKED)
+ else
{
- if(show_menu == NO)
+ button_event(&le_settings_bt,&event);
+ if(button_get_state(&le_settings_bt) == BN_CLICKED)
{
- update_level_settings_menu();
- menu_set_current(&level_settings_menu);
- show_menu = YES;
- }
- else
- {
- menu_set_current(&leveleditor_menu);
- show_menu = NO;
+ if(show_menu == NO)
+ {
+ update_level_settings_menu();
+ menu_set_current(&level_settings_menu);
+ show_menu = YES;
+ }
+ else
+ {
+ menu_set_current(&leveleditor_menu);
+ show_menu = NO;
+ }
}
}
}
- }
- if(show_menu == NO)
- {
- button_event(&le_move_left_bt,&event);
- if(button_get_state(&le_move_left_bt) == BN_PRESSED)
- {
- pos_x -= 192;
- }
- else if(button_get_state(&le_move_left_bt) == BN_HOVER)
- {
- pos_x -= 96;
- }
- button_event(&le_move_right_bt,&event);
- if(button_get_state(&le_move_right_bt) == BN_PRESSED)
- {
- pos_x += 192;
- }
- else if(button_get_state(&le_move_right_bt) == BN_HOVER)
+ if(show_menu == NO)
{
- pos_x += 96;
- }
+ button_event(&le_move_left_bt,&event);
+ button_event(&le_move_right_bt,&event);
- if(le_mouse_pressed)
- {
- le_change(cursor_x, cursor_y, le_current_tile);
+ if(le_mouse_pressed)
+ {
+ le_change(cursor_x, cursor_y, le_current_tile);
+ }
}
}
}
+ if(show_menu == NO)
+ {
+ if(button_get_state(&le_move_left_bt) == BN_PRESSED)
+ {
+ pos_x -= 192;
+ }
+ else if(button_get_state(&le_move_left_bt) == BN_HOVER)
+ {
+ pos_x -= 96;
+ }
+ if(button_get_state(&le_move_right_bt) == BN_PRESSED)
+ {
+ pos_x += 192;
+ }
+ else if(button_get_state(&le_move_right_bt) == BN_HOVER)
+ {
+ pos_x += 96;
+ }
+ }
}