char str[60];
if(time_left.get_timeleft() < 0) {
- context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
+ context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y),
CENTER_ALLIGN, LAYER_FOREGROUND1);
} else if (time_left.get_timeleft() > TIME_WARNING
|| int(game_time * 2.5) % 2) {
snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft()));
context.draw_text(white_text, _("TIME"),
- Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, 0),
+ Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, BORDER_Y),
CENTER_ALLIGN, LAYER_FOREGROUND1);
}