adding re-ordered data directories
authorMarek Moeckel <wansti@gmx.de>
Sat, 7 May 2005 12:25:40 +0000 (12:25 +0000)
committerMarek Moeckel <wansti@gmx.de>
Sat, 7 May 2005 12:25:40 +0000 (12:25 +0000)
changed the name of "data" to "basest" to reflect coolness of soon-to-be-implemented PhysFS (also, i needed a different name while debugging) :)
hope i didn't forget anything... i made a backup just in case

SVN-Revision: 2430

906 files changed:
basest/images/background/arctis.jpg [new file with mode: 0644]
basest/images/background/arctis_dark.jpg [new file with mode: 0644]
basest/images/background/cave2.jpg [new file with mode: 0644]
basest/images/background/extro.jpg [new file with mode: 0644]
basest/images/background/fog.png [new file with mode: 0644]
basest/images/background/forest1.jpg [new file with mode: 0644]
basest/images/background/leaves.png [new file with mode: 0644]
basest/images/background/ocean.jpg [new file with mode: 0644]
basest/images/background/oiltux.jpg [new file with mode: 0644]
basest/images/background/semi_arctic.jpg [new file with mode: 0644]
basest/images/engine/editor/background.png [new file with mode: 0644]
basest/images/engine/editor/clouds.png [new file with mode: 0644]
basest/images/engine/editor/gradient.png [new file with mode: 0644]
basest/images/engine/editor/infoblock.png [new file with mode: 0644]
basest/images/engine/editor/rain.png [new file with mode: 0644]
basest/images/engine/editor/secretarea.png [new file with mode: 0644]
basest/images/engine/editor/sequencetrigger.png [new file with mode: 0644]
basest/images/engine/editor/snow.png [new file with mode: 0644]
basest/images/engine/editor/spawnpoint.png [new file with mode: 0644]
basest/images/engine/editor/stalactite_yeti.png [new file with mode: 0644]
basest/images/engine/fonts/blue.png [new file with mode: 0644]
basest/images/engine/fonts/gold.png [new file with mode: 0644]
basest/images/engine/fonts/gray.png [new file with mode: 0644]
basest/images/engine/fonts/numbers.png [new file with mode: 0644]
basest/images/engine/fonts/white-big.png [new file with mode: 0644]
basest/images/engine/fonts/white-small.png [new file with mode: 0644]
basest/images/engine/fonts/white.png [new file with mode: 0644]
basest/images/engine/icons/SuperTux.xpm [new file with mode: 0644]
basest/images/engine/icons/supertux.ico [new file with mode: 0644]
basest/images/engine/icons/supertux.png [new file with mode: 0644]
basest/images/engine/icons/supertux.xpm [new file with mode: 0644]
basest/images/engine/menu/arrow-back.png [new file with mode: 0644]
basest/images/engine/menu/arrow-left.png [new file with mode: 0644]
basest/images/engine/menu/arrow-right.png [new file with mode: 0644]
basest/images/engine/menu/checkbox-checked.png [new file with mode: 0644]
basest/images/engine/menu/checkbox-unchecked.png [new file with mode: 0644]
basest/images/engine/menu/logo.png [new file with mode: 0644]
basest/images/engine/menu/mousecursor.png [new file with mode: 0644]
basest/images/tiles/auxiliary/black.png [new file with mode: 0644]
basest/images/tiles/auxiliary/blank.png [new file with mode: 0644]
basest/images/tiles/auxiliary/endseq.png [new file with mode: 0644]
basest/images/tiles/auxiliary/finalgoal.png [new file with mode: 0644]
basest/images/tiles/auxiliary/notile.png [new file with mode: 0644]
basest/images/tiles/background/background1.png [new file with mode: 0644]
basest/images/tiles/background/background2.png [new file with mode: 0644]
basest/images/tiles/background/background3.png [new file with mode: 0644]
basest/images/tiles/background/background4.png [new file with mode: 0644]
basest/images/tiles/background/background5.png [new file with mode: 0644]
basest/images/tiles/background/background6.png [new file with mode: 0644]
basest/images/tiles/background/backgroundtile1.png [new file with mode: 0644]
basest/images/tiles/background/backgroundtile2.png [new file with mode: 0644]
basest/images/tiles/background/backgroundtile3.png [new file with mode: 0644]
basest/images/tiles/background/backgroundtile4.png [new file with mode: 0644]
basest/images/tiles/background/backgroundtile5.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-00.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-01.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-02.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-03.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-10.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-11.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-12.png [new file with mode: 0644]
basest/images/tiles/background/bkgd-13.png [new file with mode: 0644]
basest/images/tiles/background/cloud-00.png [new file with mode: 0644]
basest/images/tiles/background/cloud-01.png [new file with mode: 0644]
basest/images/tiles/background/cloud-02.png [new file with mode: 0644]
basest/images/tiles/background/cloud-03.png [new file with mode: 0644]
basest/images/tiles/background/cloud-10.png [new file with mode: 0644]
basest/images/tiles/background/cloud-11.png [new file with mode: 0644]
basest/images/tiles/background/cloud-12.png [new file with mode: 0644]
basest/images/tiles/background/cloud-13.png [new file with mode: 0644]
basest/images/tiles/background/snow-para-1.png [new file with mode: 0644]
basest/images/tiles/background/snow-para-2.png [new file with mode: 0644]
basest/images/tiles/blocks/block1.png [new file with mode: 0644]
basest/images/tiles/blocks/block10.png [new file with mode: 0644]
basest/images/tiles/blocks/block11.png [new file with mode: 0644]
basest/images/tiles/blocks/block1b.png [new file with mode: 0644]
basest/images/tiles/blocks/block2.png [new file with mode: 0644]
basest/images/tiles/blocks/block2b.png [new file with mode: 0644]
basest/images/tiles/blocks/block3.png [new file with mode: 0644]
basest/images/tiles/blocks/block3b.png [new file with mode: 0644]
basest/images/tiles/blocks/block4.png [new file with mode: 0644]
basest/images/tiles/blocks/block5.png [new file with mode: 0644]
basest/images/tiles/blocks/block6.png [new file with mode: 0644]
basest/images/tiles/blocks/block7.png [new file with mode: 0644]
basest/images/tiles/blocks/block8.png [new file with mode: 0644]
basest/images/tiles/blocks/block9.png [new file with mode: 0644]
basest/images/tiles/blocks/brick0.png [new file with mode: 0644]
basest/images/tiles/blocks/brick1.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate1.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate2.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate3.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate_cracked1.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate_cracked2.png [new file with mode: 0644]
basest/images/tiles/blocks/rock_plate_cracked3.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow1.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow10.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow11.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow12.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow13.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow14.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow15.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow2.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow3.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow4.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow5.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow6.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow7.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow8.png [new file with mode: 0644]
basest/images/tiles/darksnow/darksnow9.png [new file with mode: 0644]
basest/images/tiles/doodads/flag-0.png [new file with mode: 0644]
basest/images/tiles/doodads/flag-1.png [new file with mode: 0644]
basest/images/tiles/doodads/grass1.png [new file with mode: 0644]
basest/images/tiles/doodads/grass2.png [new file with mode: 0644]
basest/images/tiles/doodads/havoktux-0.png [new file with mode: 0644]
basest/images/tiles/doodads/iceshrub2.png [new file with mode: 0644]
basest/images/tiles/doodads/liane1.png [new file with mode: 0644]
basest/images/tiles/doodads/liane2.png [new file with mode: 0644]
basest/images/tiles/doodads/liane3.png [new file with mode: 0644]
basest/images/tiles/doodads/liane4.png [new file with mode: 0644]
basest/images/tiles/doodads/liane5.png [new file with mode: 0644]
basest/images/tiles/doodads/liane6.png [new file with mode: 0644]
basest/images/tiles/doodads/liane7.png [new file with mode: 0644]
basest/images/tiles/doodads/liane8.png [new file with mode: 0644]
basest/images/tiles/doodads/mushrooms.png [new file with mode: 0644]
basest/images/tiles/doodads/nolok1.png [new file with mode: 0644]
basest/images/tiles/doodads/nolok2.png [new file with mode: 0644]
basest/images/tiles/doodads/plant1.png [new file with mode: 0644]
basest/images/tiles/doodads/pole.png [new file with mode: 0644]
basest/images/tiles/doodads/poletop.png [new file with mode: 0644]
basest/images/tiles/doodads/stone1_1.png [new file with mode: 0644]
basest/images/tiles/doodads/stone1_2.png [new file with mode: 0644]
basest/images/tiles/doodads/stone1_3.png [new file with mode: 0644]
basest/images/tiles/doodads/stone1_4.png [new file with mode: 0644]
basest/images/tiles/doodads/stone2_1.png [new file with mode: 0644]
basest/images/tiles/doodads/stone2_2.png [new file with mode: 0644]
basest/images/tiles/doodads/stone2_3.png [new file with mode: 0644]
basest/images/tiles/doodads/stone2_4.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-1.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-10.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-11.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-12.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-2.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-3.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-4.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-5.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-6.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-7.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-8.png [new file with mode: 0644]
basest/images/tiles/forest/foresttiles-9.png [new file with mode: 0644]
basest/images/tiles/goal/exitbg.png [new file with mode: 0644]
basest/images/tiles/goal/exitfg.png [new file with mode: 0644]
basest/images/tiles/goal/goal1-1.png [new file with mode: 0644]
basest/images/tiles/goal/goal1-2.png [new file with mode: 0644]
basest/images/tiles/goal/goal1-3.png [new file with mode: 0644]
basest/images/tiles/goal/goal1-4.png [new file with mode: 0644]
basest/images/tiles/goal/goal1-5.png [new file with mode: 0644]
basest/images/tiles/goal/goal2-1.png [new file with mode: 0644]
basest/images/tiles/goal/goal2-2.png [new file with mode: 0644]
basest/images/tiles/goal/goal2-3.png [new file with mode: 0644]
basest/images/tiles/goal/goal2-4.png [new file with mode: 0644]
basest/images/tiles/goal/goal2-5.png [new file with mode: 0644]
basest/images/tiles/grey/grey.png [new file with mode: 0644]
basest/images/tiles/grey/grey2.png [new file with mode: 0644]
basest/images/tiles/grey/grey3.png [new file with mode: 0644]
basest/images/tiles/grey/grey4.png [new file with mode: 0644]
basest/images/tiles/grey/grey5.png [new file with mode: 0644]
basest/images/tiles/grey/grey6.png [new file with mode: 0644]
basest/images/tiles/grey/grey_jungle.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle1.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle10.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle11.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle12-1.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle12-2.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle12-3.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle12-4.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle2.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle3.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle4.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle5.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle6.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle7.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle8.png [new file with mode: 0644]
basest/images/tiles/jungle/jungle9.png [new file with mode: 0644]
basest/images/tiles/lava/lava1-1.png [new file with mode: 0644]
basest/images/tiles/lava/lava1-2.png [new file with mode: 0644]
basest/images/tiles/lava/lava1-3.png [new file with mode: 0644]
basest/images/tiles/lava/lava1-4.png [new file with mode: 0644]
basest/images/tiles/lava/lava2-1.png [new file with mode: 0644]
basest/images/tiles/lava/lava2-2.png [new file with mode: 0644]
basest/images/tiles/lava/lava2-3.png [new file with mode: 0644]
basest/images/tiles/lava/lava2-4.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe1.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe2.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe3.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe4.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe5.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe6.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe7.png [new file with mode: 0644]
basest/images/tiles/pipe/pipe8.png [new file with mode: 0644]
basest/images/tiles/signs/run1.png [new file with mode: 0644]
basest/images/tiles/signs/run2.png [new file with mode: 0644]
basest/images/tiles/signs/run3.png [new file with mode: 0644]
basest/images/tiles/signs/run4.png [new file with mode: 0644]
basest/images/tiles/signs/sign_right1.png [new file with mode: 0644]
basest/images/tiles/signs/sign_right2.png [new file with mode: 0644]
basest/images/tiles/signs/sign_right3.png [new file with mode: 0644]
basest/images/tiles/signs/sign_right4.png [new file with mode: 0644]
basest/images/tiles/snow/slope-left.png [new file with mode: 0644]
basest/images/tiles/snow/slope-right.png [new file with mode: 0644]
basest/images/tiles/snow/snow1.png [new file with mode: 0644]
basest/images/tiles/snow/snow10.png [new file with mode: 0644]
basest/images/tiles/snow/snow11.png [new file with mode: 0644]
basest/images/tiles/snow/snow12.png [new file with mode: 0644]
basest/images/tiles/snow/snow13.png [new file with mode: 0644]
basest/images/tiles/snow/snow14.png [new file with mode: 0644]
basest/images/tiles/snow/snow14b.png [new file with mode: 0644]
basest/images/tiles/snow/snow15.png [new file with mode: 0644]
basest/images/tiles/snow/snow15b.png [new file with mode: 0644]
basest/images/tiles/snow/snow16.png [new file with mode: 0644]
basest/images/tiles/snow/snow17.png [new file with mode: 0644]
basest/images/tiles/snow/snow18.png [new file with mode: 0644]
basest/images/tiles/snow/snow18b.png [new file with mode: 0644]
basest/images/tiles/snow/snow19.png [new file with mode: 0644]
basest/images/tiles/snow/snow19b.png [new file with mode: 0644]
basest/images/tiles/snow/snow1b.png [new file with mode: 0644]
basest/images/tiles/snow/snow2.png [new file with mode: 0644]
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basest/images/tiles/snow/snow25.png [new file with mode: 0644]
basest/images/tiles/snow/snow3.png [new file with mode: 0644]
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basest/images/tiles/snow/snow5.png [new file with mode: 0644]
basest/images/tiles/snow/snow6.png [new file with mode: 0644]
basest/images/tiles/snow/snow7.png [new file with mode: 0644]
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basest/images/tiles/snow/snow8.png [new file with mode: 0644]
basest/images/tiles/snow/snow9.png [new file with mode: 0644]
basest/images/tiles/snow/snowbg1.png [new file with mode: 0644]
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basest/images/tiles/snow/snowbg2.png [new file with mode: 0644]
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basest/images/tiles/snow/snowbg3b.png [new file with mode: 0644]
basest/images/tiles/snow/snowbg4.png [new file with mode: 0644]
basest/images/tiles/supertux.stgt [new file with mode: 0644]
basest/images/tiles/water/water-trans.png [new file with mode: 0644]
basest/images/tiles/water/water.png [new file with mode: 0644]
basest/images/tiles/water/waves-0.png [new file with mode: 0644]
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contrib/old/leveleditor/next-level.png [new file with mode: 0644]
contrib/old/leveleditor/next-sector.png [new file with mode: 0644]
contrib/old/leveleditor/previous-level.png [new file with mode: 0644]
contrib/old/leveleditor/previous-sector.png [new file with mode: 0644]
contrib/old/leveleditor/rubber.png [new file with mode: 0644]
contrib/old/leveleditor/save-level.png [new file with mode: 0644]
contrib/old/leveleditor/setup-level.png [new file with mode: 0644]
contrib/old/leveleditor/test-level.png [new file with mode: 0644]
contrib/old/misc/back.png [new file with mode: 0644]
contrib/old/misc/beam.png [new file with mode: 0644]
contrib/old/misc/checkbox-checked.png [new file with mode: 0644]
contrib/old/misc/checkbox.png [new file with mode: 0644]
contrib/old/misc/copter-squish.png [new file with mode: 0644]
contrib/old/misc/copter-stretch.png [new file with mode: 0644]
contrib/old/misc/copter1.png [new file with mode: 0644]
contrib/old/misc/copter2.png [new file with mode: 0644]
contrib/old/misc/gown-lookup.png [new file with mode: 0644]
contrib/old/misc/gown-sit.png [new file with mode: 0644]
contrib/old/misc/gown-upset.png [new file with mode: 0644]
contrib/old/misc/highscore.png [new file with mode: 0644]
contrib/old/misc/intro-old.png [new file with mode: 0644]
contrib/old/misc/intro.png [new file with mode: 0644]
contrib/old/misc/map.png [new file with mode: 0644]
contrib/old/misc/title-anim1.png [new file with mode: 0644]
contrib/old/misc/title-anim2.png [new file with mode: 0644]
contrib/old/misc/title.png [new file with mode: 0644]
contrib/old/misc/tux-mad.png [new file with mode: 0644]
contrib/old/misc/tux-sit.png [new file with mode: 0644]
contrib/old/misc/tux-upset.png [new file with mode: 0644]
contrib/old/music/theme.mod [new file with mode: 0644]
contrib/old/shared/bag-left-0.png [new file with mode: 0644]
contrib/old/shared/bag-left-1.png [new file with mode: 0644]
contrib/old/shared/bag-right-0.png [new file with mode: 0644]
contrib/old/shared/bag-right-1.png [new file with mode: 0644]
contrib/old/shared/bigcape-left-0.png [new file with mode: 0644]
contrib/old/shared/bigcape-left-1.png [new file with mode: 0644]
contrib/old/shared/bigcape-right-0.png [new file with mode: 0644]
contrib/old/shared/bigcape-right-1.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-left-0.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-left-1.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-left-2.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-left-jump.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-right-0.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-right-1.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-right-2.png [new file with mode: 0644]
contrib/old/shared/bigfiretux-right-jump.png [new file with mode: 0644]
contrib/old/shared/bigtux-left-0.png [new file with mode: 0644]
contrib/old/shared/bigtux-left-1.png [new file with mode: 0644]
contrib/old/shared/bigtux-left-2.png [new file with mode: 0644]
contrib/old/shared/bigtux-left-jump.png [new file with mode: 0644]
contrib/old/shared/bigtux-right-0.png [new file with mode: 0644]
contrib/old/shared/bigtux-right-1.png [new file with mode: 0644]
contrib/old/shared/bigtux-right-2.png [new file with mode: 0644]
contrib/old/shared/bigtux-right-jump.png [new file with mode: 0644]
contrib/old/shared/box-empty.png [new file with mode: 0644]
contrib/old/shared/box-full.png [new file with mode: 0644]
contrib/old/shared/box-full2.png [new file with mode: 0644]
contrib/old/shared/bsod-falling-left.png [new file with mode: 0644]
contrib/old/shared/bsod-falling-right.png [new file with mode: 0644]
contrib/old/shared/bsod-left-0.png [new file with mode: 0644]
contrib/old/shared/bsod-left-1.png [new file with mode: 0644]
contrib/old/shared/bsod-left-2.png [new file with mode: 0644]
contrib/old/shared/bsod-left-3.png [new file with mode: 0644]
contrib/old/shared/bsod-right-0.png [new file with mode: 0644]
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contrib/old/shared/bsod-right-2.png [new file with mode: 0644]
contrib/old/shared/bsod-right-3.png [new file with mode: 0644]
contrib/old/shared/bsod-squished-left.png [new file with mode: 0644]
contrib/old/shared/bsod-squished-right.png [new file with mode: 0644]
contrib/old/shared/bullet.png [new file with mode: 0644]
contrib/old/shared/bullet2.png [new file with mode: 0644]
contrib/old/shared/cape-left-0.png [new file with mode: 0644]
contrib/old/shared/cape-left-1.png [new file with mode: 0644]
contrib/old/shared/cape-right-0.png [new file with mode: 0644]
contrib/old/shared/cape-right-1.png [new file with mode: 0644]
contrib/old/shared/cloud-00.png [new file with mode: 0644]
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contrib/old/shared/cloud-13.png [new file with mode: 0644]
contrib/old/shared/coffee.png [new file with mode: 0644]
contrib/old/shared/coffee2.png [new file with mode: 0644]
contrib/old/shared/distro-0.png [new file with mode: 0644]
contrib/old/shared/distro-1.png [new file with mode: 0644]
contrib/old/shared/distro-2.png [new file with mode: 0644]
contrib/old/shared/distro-3.png [new file with mode: 0644]
contrib/old/shared/distro2-0.png [new file with mode: 0644]
contrib/old/shared/distro2-1.png [new file with mode: 0644]
contrib/old/shared/distro2-2.png [new file with mode: 0644]
contrib/old/shared/distro2-3.png [new file with mode: 0644]
contrib/old/shared/duckfiretux-left.png [new file with mode: 0644]
contrib/old/shared/duckfiretux-right.png [new file with mode: 0644]
contrib/old/shared/ducktux-left.png [new file with mode: 0644]
contrib/old/shared/ducktux-right.png [new file with mode: 0644]
contrib/old/shared/firetux-duck-left.png [new file with mode: 0644]
contrib/old/shared/firetux-duck-right.png [new file with mode: 0644]
contrib/old/shared/firetux-grab-left-0.png [new file with mode: 0644]
contrib/old/shared/firetux-grab-right-0.png [new file with mode: 0644]
contrib/old/shared/firetux-jump-left-0.png [new file with mode: 0644]
contrib/old/shared/firetux-jump-right-0.png [new file with mode: 0644]
contrib/old/shared/firetux-kick-left-0.png [new file with mode: 0644]
contrib/old/shared/firetux-kick-right-0.png [new file with mode: 0644]
contrib/old/shared/firetux-left-0.png [new file with mode: 0644]
contrib/old/shared/firetux-left-0.png.right [new file with mode: 0644]
contrib/old/shared/firetux-left-1.png [new file with mode: 0644]
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contrib/old/shared/firetux-left-2.png [new file with mode: 0644]
contrib/old/shared/firetux-left-2.png.right [new file with mode: 0644]
contrib/old/shared/firetux-right-0.png [new file with mode: 0644]
contrib/old/shared/firetux-right-1.png [new file with mode: 0644]
contrib/old/shared/firetux-right-2.png [new file with mode: 0644]
contrib/old/shared/firetux-skid-left.png [new file with mode: 0644]
contrib/old/shared/firetux-skid-right.png [new file with mode: 0644]
contrib/old/shared/firetux-stand-left.png [new file with mode: 0644]
contrib/old/shared/firetux-stand-right.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-0.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-1.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-2.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-3.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-4.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-left-5.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-0.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-1.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-2.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-3.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-4.png [new file with mode: 0644]
contrib/old/shared/firetux-walk-right-5.png [new file with mode: 0644]
contrib/old/shared/golden-herring.png [new file with mode: 0644]
contrib/old/shared/icetux-duck-left.png [new file with mode: 0644]
contrib/old/shared/icetux-duck-right.png [new file with mode: 0644]
contrib/old/shared/icetux-grab-left-0.png [new file with mode: 0644]
contrib/old/shared/icetux-grab-right-0.png [new file with mode: 0644]
contrib/old/shared/icetux-jump-left-0.png [new file with mode: 0644]
contrib/old/shared/icetux-jump-right-0.png [new file with mode: 0644]
contrib/old/shared/icetux-kick-left-0.png [new file with mode: 0644]
contrib/old/shared/icetux-kick-right-0.png [new file with mode: 0644]
contrib/old/shared/icetux-skid-left.png [new file with mode: 0644]
contrib/old/shared/icetux-skid-right.png [new file with mode: 0644]
contrib/old/shared/icetux-stand-left.png [new file with mode: 0644]
contrib/old/shared/icetux-stand-right.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-0.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-1.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-2.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-3.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-4.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-left-5.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-0.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-1.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-2.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-3.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-4.png [new file with mode: 0644]
contrib/old/shared/icetux-walk-right-5.png [new file with mode: 0644]
contrib/old/shared/icon.png [new file with mode: 0644]
contrib/old/shared/laptop-falling-left.png [new file with mode: 0644]
contrib/old/shared/laptop-falling-right.png [new file with mode: 0644]
contrib/old/shared/laptop-flat-left.png [new file with mode: 0644]
contrib/old/shared/laptop-flat-right.png [new file with mode: 0644]
contrib/old/shared/laptop-left-0.png [new file with mode: 0644]
contrib/old/shared/laptop-left-1.png [new file with mode: 0644]
contrib/old/shared/laptop-left-2.png [new file with mode: 0644]
contrib/old/shared/laptop-right-0.png [new file with mode: 0644]
contrib/old/shared/laptop-right-1.png [new file with mode: 0644]
contrib/old/shared/laptop-right-2.png [new file with mode: 0644]
contrib/old/shared/largetux-grab-left-0.png [new file with mode: 0644]
contrib/old/shared/largetux-grab-right-0.png [new file with mode: 0644]
contrib/old/shared/largetux-jump-left-0.png [new file with mode: 0644]
contrib/old/shared/largetux-jump-right-0.png [new file with mode: 0644]
contrib/old/shared/largetux-kick-left-0.png [new file with mode: 0644]
contrib/old/shared/largetux-kick-right-0.png [new file with mode: 0644]
contrib/old/shared/largetux-skid-left.png [new file with mode: 0644]
contrib/old/shared/largetux-skid-right.png [new file with mode: 0644]
contrib/old/shared/largetux-stand-left.png [new file with mode: 0644]
contrib/old/shared/largetux-stand-right.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-0.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-1.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-2.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-3.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-4.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-left-5.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-0.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-1.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-2.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-3.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-4.png [new file with mode: 0644]
contrib/old/shared/largetux-walk-right-5.png [new file with mode: 0644]
contrib/old/shared/mints.png [new file with mode: 0644]
contrib/old/shared/red-glow.png [new file with mode: 0644]
contrib/old/shared/resetpoint.png [new file with mode: 0644]
contrib/old/shared/skidfiretux-left.png [new file with mode: 0644]
contrib/old/shared/skidfiretux-right.png [new file with mode: 0644]
contrib/old/shared/skidtux-left.png [new file with mode: 0644]
contrib/old/shared/skidtux-right.png [new file with mode: 0644]
contrib/old/shared/smalltux-grab-left-0.png [new file with mode: 0644]
contrib/old/shared/smalltux-grab-right-0.png [new file with mode: 0644]
contrib/old/shared/smalltux-jump-left.png [new file with mode: 0644]
contrib/old/shared/smalltux-jump-right.png [new file with mode: 0644]
contrib/old/shared/smalltux-kick-left-0.png [new file with mode: 0644]
contrib/old/shared/smalltux-kick-right-0.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-1.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-2.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-3.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-4.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-5.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-6.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-7.png [new file with mode: 0644]
contrib/old/shared/smalltux-left-8.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-1.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-2.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-3.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-4.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-5.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-6.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-7.png [new file with mode: 0644]
contrib/old/shared/smalltux-right-8.png [new file with mode: 0644]
contrib/old/shared/smalltux-skid-left.png [new file with mode: 0644]
contrib/old/shared/smalltux-skid-right.png [new file with mode: 0644]
contrib/old/shared/super-bkgd.png [new file with mode: 0644]
contrib/old/shared/tux-duck-left.png [new file with mode: 0644]
contrib/old/shared/tux-duck-right.png [new file with mode: 0644]
contrib/old/shared/tux-duck.png [new file with mode: 0644]
contrib/old/shared/tux-left-0.png [new file with mode: 0644]
contrib/old/shared/tux-left-1.png [new file with mode: 0644]
contrib/old/shared/tux-left-2.png [new file with mode: 0644]
contrib/old/shared/tux-right-0.png [new file with mode: 0644]
contrib/old/shared/tux-right-1.png [new file with mode: 0644]
contrib/old/shared/tux-right-2.png [new file with mode: 0644]
contrib/old/shared/water.png [new file with mode: 0644]
contrib/old/shared/waves-0.png [new file with mode: 0644]
contrib/old/shared/waves-1.png [new file with mode: 0644]
contrib/old/shared/waves-2.png [new file with mode: 0644]
contrib/old/status/choose-level-subset.png [new file with mode: 0644]
contrib/old/status/choose-subset.png [new file with mode: 0644]
contrib/old/status/level-subset-info.png [new file with mode: 0644]
contrib/old/status/lives.png [new file with mode: 0644]
contrib/old/status/score.png [new file with mode: 0644]
contrib/old/status/select-cursor.png [new file with mode: 0644]
contrib/old/tiles/bkgd-00.png [new file with mode: 0644]
contrib/old/tiles/bkgd-01.png [new file with mode: 0644]
contrib/old/tiles/bkgd-02.png [new file with mode: 0644]
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contrib/old/tiles/bkgd-10.png [new file with mode: 0644]
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contrib/old/tiles/bkgd-12.png [new file with mode: 0644]
contrib/old/tiles/bkgd-13.png [new file with mode: 0644]
contrib/old/tiles/bonus1.png [new file with mode: 0644]
contrib/old/tiles/box-empty.png [new file with mode: 0644]
contrib/old/tiles/box-full.png [new file with mode: 0644]
contrib/old/tiles/brick0.png [new file with mode: 0644]
contrib/old/tiles/brick1.png [new file with mode: 0644]
contrib/old/tiles/coin1.png [new file with mode: 0644]
contrib/old/tiles/coin2.png [new file with mode: 0644]
contrib/old/tiles/coin3.png [new file with mode: 0644]
contrib/old/tiles/distro-0.png [new file with mode: 0644]
contrib/old/tiles/distro-1.png [new file with mode: 0644]
contrib/old/tiles/distro-2.png [new file with mode: 0644]
contrib/old/tiles/distro-3.png [new file with mode: 0644]
contrib/old/tiles/grasslands1.png [new file with mode: 0644]
contrib/old/tiles/grasslands2.png [new file with mode: 0644]
contrib/old/tiles/grasslands3.png [new file with mode: 0644]
contrib/old/tiles/grasslands4.png [new file with mode: 0644]
contrib/old/tiles/road_cross.png [new file with mode: 0644]
contrib/old/tiles/road_end.png [new file with mode: 0644]
contrib/old/tiles/road_h.png [new file with mode: 0644]
contrib/old/tiles/road_h_stop.png [new file with mode: 0644]
contrib/old/tiles/road_v.png [new file with mode: 0644]
contrib/old/tiles/road_v_stop.png [new file with mode: 0644]
contrib/old/tiles/road_ws.png [new file with mode: 0644]
contrib/old/tiles/solid0.png [new file with mode: 0644]
contrib/old/tiles/solid1.png [new file with mode: 0644]
contrib/old/tiles/solid2.png [new file with mode: 0644]
contrib/old/tiles/solid3.png [new file with mode: 0644]
contrib/old/tiles/tree_branch1.png [new file with mode: 0644]
contrib/old/tiles/tree_branch2.png [new file with mode: 0644]
contrib/old/tiles/tree_left.png [new file with mode: 0644]
contrib/old/tiles/tree_left_top.png [new file with mode: 0644]
contrib/old/tiles/tree_right.png [new file with mode: 0644]
contrib/old/tiles/tree_right_top.png [new file with mode: 0644]
contrib/old/xcf/back.xcf [new file with mode: 0644]
contrib/old/xcf/bgd.xcf [new file with mode: 0644]
contrib/old/xcf/checkbox-checked.xcf [new file with mode: 0644]
contrib/old/xcf/checkbox.xcf [new file with mode: 0644]
contrib/old/xcf/choose-level-subset.xcf [new file with mode: 0644]
contrib/old/xcf/choose-subset.xcf [new file with mode: 0644]
contrib/old/xcf/emy.xcf [new file with mode: 0644]
contrib/old/xcf/fgd.xcf [new file with mode: 0644]
contrib/old/xcf/highscore.xcf [new file with mode: 0644]
contrib/old/xcf/objects.xcf [new file with mode: 0644]
contrib/old/xcf/rubber.xcf [new file with mode: 0644]
contrib/old/xcf/select-cursor.xcf [new file with mode: 0644]
contrib/old/xcf/select-mode1.xcf [new file with mode: 0644]
contrib/old/xcf/select-mode2.xcf [new file with mode: 0644]
contrib/old/xcf/select.xcf [new file with mode: 0644]
contrib/old/xcf/settings.xcf [new file with mode: 0644]
contrib/old/xcf/tilegroup.xcf [new file with mode: 0644]
contrib/sounds/csound/Makefile [new file with mode: 0644]
contrib/sounds/csound/bubble.sco [new file with mode: 0644]
contrib/sounds/csound/cscore.out [new file with mode: 0644]
contrib/sounds/csound/flower.sco [new file with mode: 0644]
contrib/sounds/csound/lava.sco [new file with mode: 0644]
contrib/sounds/csound/rain.sco [new file with mode: 0644]
contrib/sounds/csound/sfx.orc [new file with mode: 0644]
contrib/sounds/csound/test.orc [new file with mode: 0644]
contrib/sounds/csound/test.sco [new file with mode: 0644]
contrib/sounds/csound/waterfall.sco [new file with mode: 0644]
contrib/sounds/jurpeee.wav [new file with mode: 0644]
contrib/sounds/murpee.wav [new file with mode: 0644]
contrib/sounds/pensound.wav [new file with mode: 0644]
contrib/sounds/tuxbuttjump.wav [new file with mode: 0644]
contrib/sounds/tuxhigoodday.wav [new file with mode: 0644]
contrib/sounds/tuxsound.wav [new file with mode: 0644]
contrib/sounds/tuxsound2.wav [new file with mode: 0644]
contrib/sounds/tuxsoundHQ.wav [new file with mode: 0644]

diff --git a/basest/images/background/arctis.jpg b/basest/images/background/arctis.jpg
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diff --git a/basest/images/background/arctis_dark.jpg b/basest/images/background/arctis_dark.jpg
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diff --git a/basest/images/background/cave2.jpg b/basest/images/background/cave2.jpg
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diff --git a/basest/images/background/extro.jpg b/basest/images/background/extro.jpg
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index 0000000..f3da064
--- /dev/null
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+/* XPM */
+static char * supertux_xpm[] = {
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+"      c None",
+".     c #020400",
+"+     c #10120F",
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index 0000000..f3da064
--- /dev/null
@@ -0,0 +1,100 @@
+/* XPM */
+static char * supertux_xpm[] = {
+"32 32 65 1",
+"      c None",
+".     c #020400",
+"+     c #10120F",
+"@     c #1E1D02",
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+"=     c #424341",
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+";     c #52492B",
+">     c #444A4F",
+",     c #3D4D60",
+"'     c #51524F",
+")     c #5C5E5B",
+"!     c #5A646F",
+"~     c #696648",
+"{     c #7A6A1D",
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+"[     c #6D8297",
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diff --git a/basest/images/tiles/snow/snowbg3.png b/basest/images/tiles/snow/snowbg3.png
new file mode 100644 (file)
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new file mode 100644 (file)
index 0000000..3aac84f
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diff --git a/basest/images/tiles/snow/snowbg4.png b/basest/images/tiles/snow/snowbg4.png
new file mode 100644 (file)
index 0000000..3a2c997
Binary files /dev/null and b/basest/images/tiles/snow/snowbg4.png differ
diff --git a/basest/images/tiles/supertux.stgt b/basest/images/tiles/supertux.stgt
new file mode 100644 (file)
index 0000000..827be55
--- /dev/null
@@ -0,0 +1,4861 @@
+; Generated by tiler
+(supertux-tiles
+  (tilegroup
+    (name "Snow")
+    (tiles 7 8 9 202 13 14 15 204 10 11 12 206 16 17 18 205 22 21 19 203 23 20 207 208 31 30 114 113 115 116 122 123 117 118 124 125 33 32 34 209 35 37 39 210 38 36 43 0 40 41 42 0 119 121 120 0)
+  )
+
+(tilegroup
+ (name "Snow (Paralax Background)")
+ (tiles 149 160 151 158 
+        152 153 154 159 
+        155 156 157 0 
+        161 162 163 170 
+        164 165 166 171 
+        167 168 169 0 ))
+
+  (tilegroup
+    (name "Forest (Foreground)")
+    (tiles 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 0 1060 1061 0 1063 1064 1065 1066 1067 1068 1069 1070 1045 1046 1051 1052 1047 1048 1053 1054 1049 1050 1055 1056 1042 1043 1057 1058 1034 1035 1029 1030 1041 1040 1031 1032 1036 1037 0 1038 1020 1021 1022 1044 1023 1024 1025 1033 1026 1027 1028 1039)
+  )
+  (tilegroup
+    (name "Forest (Background)")
+    (tiles 0 0 1073 1074 0 0 1081 1082 0 1088 1089 1090 1095 1096 1097 1098 1103 1104 1105 1106 1111 1112 1113 1114 1119 1120 1121 1122 1127 1128 1129 1130 0 0 1137 1138 0 0 1145 1146 0 0 1153 1154 0 0 1161 1162 1075 0 0 0 1083 1084 0 0 1091 1092 0 0 1099 1100 1101 0 1107 1108 1109 1110 1115 1116 1117 1118 1123 1124 1125 1126 1131 1132 1133 1134 1139 1140 1141 0 1147 1148 0 0 1155 1156 0 0 1163 1164 0 0 0 1168 1169 1170 0 1174 1175 1176 1179 1180 1181 1182 1185 1186 1187 1188 1191 1192 1193 1194 1197 1198 1199 1200 1191 1192 1193 1194 1197 1198 1199 1200 1203 1204 1205 1206 1209 1210 1211 1212 1177 0 1219 1220 1183 0 1225 1226 1189 1190 1217 1218 1195 0 1223 1224 1201 1190 1229 1230 1195 0 1235 1236 1201 1202 0 0 1207 0 0 0 1213 1214 0 0 0 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1303 1304 1289 1290 1305 1306 1291 1292 1307 1308 1293 1294 1309 1310 1295 1296 0 0 1297 1298 0 0 1299 1300 0 0 1301 1302 0 0 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457)
+  )
+  (tilegroup
+    (name "Block")
+    (tiles 27 28 29 47 48 50 49 211 77 51 52 212 78 62 61 213 44 83 84 102 140 103 104 105 112 128)
+  )
+  (tilegroup
+    (name "Background")
+    (tiles 106 107 108 24 109 110 111 25 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101)
+  )
+  (tilegroup
+    (name "Points")
+    (tiles 132 133)
+  )
+  (tilegroup
+    (name "Misc")
+    (tiles 75 76 200 201 79 80 126 127 129 130 134 135 81 295 296 297 298 173 174)
+  )
+  (tilegroup
+    (name "Pipe")
+    (tiles 53 55 0 0 54 56 0 0 57 58 0 0 59 60 0 0)
+  )
+  (tilegroup
+    (name "Grey")
+    (tiles 64 65 66 67 68 69)
+  )
+  (tilegroup
+    (name "Signs")
+    (tiles 136 137 141 142 138 139 143 144)
+  )
+  (tilegroup
+    (name "Jungle")
+    (tiles 301 302 303 312 304 305 306 0 307 308 309 0 310 311 0 0)
+  )
+  (tilegroup
+    (name "Slopes")
+    (tiles 400 401)
+  )
+  (tilegroup
+    (name "Waterfall-trans")
+    (tiles 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194)
+  )
+  (tilegroup
+    (name "Waterfall")
+    (tiles 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294)
+  )
+  (tilegroup
+    (name "Waterfall-edgecloud")
+    (tiles 195 196 197 198 199)
+  )
+  (tile
+    (id 0)
+    (editor-images "../objects/bonus_block/bonus-fire_flower.png")
+  )
+  (tile
+    (id 1)
+    (images
+      "auxiliary/notile.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 7)
+    (images
+      "snow/snow1.png"
+    )
+  )
+  (tile
+    (id 8)
+    (images
+      "snow/snow2.png"
+    )
+  )
+  (tile
+    (id 9)
+    (images
+      "snow/snow3.png"
+    )
+  )
+  (tile
+    (id 10)
+    (images
+      "snow/snow4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 11)
+    (images
+      "snow/snow5.png"
+    )
+    (solid #t)
+    (ice #t)
+  )
+  (tile
+    (id 12)
+    (images
+      "snow/snow6.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 13)
+    (images
+      "snow/snow7.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 14)
+    (images
+      "snow/snow8.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 15)
+    (images
+      "snow/snow9.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 16)
+    (images
+      "snow/snow10.png"
+    )
+  )
+  (tile
+    (id 17)
+    (images
+      "snow/snow11.png"
+    )
+  )
+  (tile
+    (id 18)
+    (images
+      "snow/snow12.png"
+    )
+  )
+  (tile
+    (id 19)
+    (images
+      "snow/snow13.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 20)
+    (images
+      "snow/snow14.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 21)
+    (images
+      "snow/snow15.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 22)
+    (images
+      "snow/snow16.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 23)
+    (images
+      "snow/snow17.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 24)
+    (images
+      "doodads/grass1.png"
+    )
+  )
+  (tile
+    (id 25)
+    (images
+      "doodads/grass2.png"
+    )
+  )
+  (tile
+    (id 26)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (data 1)
+    (anim-fps 2)
+  )
+  (tile
+    (id 27)
+    (images
+      "blocks/block1.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 28)
+    (images
+      "blocks/block2.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 29)
+    (images
+      "blocks/block3.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 30)
+    (images
+      "snow/snow18.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 31)
+    (images
+      "snow/snow19.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 32)
+    (images
+      "darksnow/darksnow1.png"
+    )
+  )
+  (tile
+    (id 33)
+    (images
+      "darksnow/darksnow2.png"
+    )
+  )
+  (tile
+    (id 34)
+    (images
+      "darksnow/darksnow3.png"
+    )
+  )
+  (tile
+    (id 35)
+    (images
+      "darksnow/darksnow4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 36)
+    (images
+      "darksnow/darksnow5.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 37)
+    (images
+      "darksnow/darksnow6.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 38)
+    (images
+      "darksnow/darksnow7.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 39)
+    (images
+      "darksnow/darksnow8.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 40)
+    (images
+      "darksnow/darksnow9.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 41)
+    (images
+      "darksnow/darksnow10.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 42)
+    (images
+      "darksnow/darksnow11.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 43)
+    (images
+      "darksnow/darksnow12.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 44)
+    (images
+      "../objects/coin/coin-0.png"
+      "../objects/coin/coin-1.png"
+      "../objects/coin/coin-2.png"
+      "../objects/coin/coin-3.png"
+      "../objects/coin/coin-4.png"
+      "../objects/coin/coin-5.png"
+      "../objects/coin/coin-6.png"
+      "../objects/coin/coin-7.png"
+    )
+    (coin #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 47)
+    (images
+      "blocks/block4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 48)
+    (images
+      "blocks/block5.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 49)
+    (images
+      "blocks/block6.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 50)
+    (images
+      "blocks/block7.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 51)
+    (images
+      "blocks/block8.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 52)
+    (images
+      "blocks/block9.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 53)
+    (images
+      "pipe/pipe1.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 54)
+    (images
+      "pipe/pipe2.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 55)
+    (images
+      "pipe/pipe3.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 56)
+    (images
+      "pipe/pipe4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 57)
+    (images
+      "pipe/pipe5.png"
+    )
+    (solid #t)
+    (unisolid #t)
+  )
+  (tile
+    (id 58)
+    (images
+      "pipe/pipe6.png"
+    )
+    (solid #t)
+    (unisolid #t)
+  )
+  (tile
+    (id 59)
+    (images
+      "pipe/pipe7.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 60)
+    (images
+      "pipe/pipe8.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 61)
+    (images
+      "blocks/block10.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 62)
+    (images
+      "blocks/block11.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 63)
+    (images
+      "background/backgroundtile1.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 64)
+    (images
+      "grey/grey.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 65)
+    (images
+      "grey/grey2.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 66)
+    (images
+      "grey/grey3.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 67)
+    (images
+      "grey/grey4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 68)
+    (images
+      "grey/grey5.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 69)
+    (images
+      "grey/grey6.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 70)
+    (images
+      "background/backgroundtile1.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 71)
+    (images
+      "background/backgroundtile2.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 72)
+    (images
+      "background/backgroundtile3.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 73)
+    (images
+      "background/backgroundtile4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 74)
+    (images
+      "background/backgroundtile5.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 75)
+    (images
+      "water/water.png"
+    )
+    (water #t)
+  )
+  (tile
+    (id 76)
+    (images
+      "water/waves-0.png"
+      "water/waves-1.png"
+      "water/waves-2.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 77)
+    (images
+      "blocks/brick0.png"
+    )
+    (solid #t)
+    (brick #t)
+  )
+  (tile
+    (id 78)
+    (images
+      "blocks/brick1.png"
+    )
+    (solid #t)
+    (brick #t)
+  )
+  (tile
+    (id 79)
+    (images
+      "doodads/pole.png"
+    )
+  )
+  (tile
+    (id 80)
+    (images
+      "doodads/poletop.png"
+    )
+  )
+  (tile
+    (id 81)
+    (images
+      "doodads/flag-0.png"
+      "doodads/flag-1.png"
+    )
+    (anim-fps 10)
+  )
+  (tile
+    (id 82)
+    (images
+      "coin1.png"
+      "coin2.png"
+      "coin3.png"
+      "coin2.png"
+    )
+    (coin #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 83)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (data 1)
+    (anim-fps 2)
+  )
+  (tile
+    (id 84)
+    (images
+      "../objects/bonus_block/empty.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 85)
+    (images
+      "background/cloud-00.png"
+    )
+  )
+  (tile
+    (id 86)
+    (images
+      "background/cloud-01.png"
+    )
+  )
+  (tile
+    (id 87)
+    (images
+      "background/cloud-02.png"
+    )
+  )
+  (tile
+    (id 88)
+    (images
+      "background/cloud-03.png"
+    )
+  )
+  (tile
+    (id 89)
+    (images
+      "background/cloud-10.png"
+    )
+  )
+  (tile
+    (id 90)
+    (images
+      "background/cloud-11.png"
+    )
+  )
+  (tile
+    (id 91)
+    (images
+      "background/cloud-12.png"
+    )
+  )
+  (tile
+    (id 92)
+    (images
+      "background/cloud-13.png"
+    )
+  )
+  (tile
+    (id 93)
+    (images
+      "background/bkgd-00.png"
+    )
+  )
+  (tile
+    (id 94)
+    (images
+      "background/bkgd-01.png"
+    )
+  )
+  (tile
+    (id 95)
+    (images
+      "background/bkgd-02.png"
+    )
+  )
+  (tile
+    (id 96)
+    (images
+      "background/bkgd-03.png"
+    )
+  )
+  (tile
+    (id 97)
+    (images
+      "background/bkgd-10.png"
+    )
+  )
+  (tile
+    (id 98)
+    (images
+      "background/bkgd-11.png"
+    )
+  )
+  (tile
+    (id 99)
+    (images
+      "background/bkgd-12.png"
+    )
+  )
+  (tile
+    (id 100)
+    (images
+      "background/bkgd-13.png"
+    )
+  )
+  (tile
+    (id 101)
+    (images
+      "background/bkgd-00.png"
+    )
+  )
+  (tile
+    (id 102)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (editor-images "../objects/bonus_block/bonus-fire_flower.png")
+    (data 2)
+    (anim-fps 2)
+  )
+  (tile
+    (id 103)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (editor-images "../objects/bonus_block/bonus-herring.png")
+    (data 3)
+    (anim-fps 2)
+  )
+  (tile
+    (id 104)
+    (images
+      "blocks/brick0.png"
+    )
+    (solid #t)
+    (brick #t)
+    (data 84)
+  )
+  (tile
+    (id 105)
+    (images
+      "blocks/brick1.png"
+    )
+    (solid #t)
+    (brick #t)
+    (data 84)
+  )
+  (tile
+    (id 106)
+    (images
+      "background/background1.png"
+    )
+  )
+  (tile
+    (id 107)
+    (images
+      "background/background2.png"
+    )
+  )
+  (tile
+    (id 108)
+    (images
+      "background/background3.png"
+    )
+  )
+  (tile
+    (id 109)
+    (images
+      "background/background4.png"
+    )
+  )
+  (tile
+    (id 110)
+    (images
+      "background/background5.png"
+    )
+  )
+  (tile
+    (id 111)
+    (images
+      "background/background6.png"
+    )
+  )
+  (tile
+    (id 112)
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (editor-images "../objects/bonus_block/bonus-invisible.png")
+  )
+  (tile
+    (id 113)
+    (images
+      "snow/snow20.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 114)
+    (images
+      "snow/snow21.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 115)
+    (images
+      "snow/snow22.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 116)
+    (images
+      "snow/snow23.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 117)
+    (images
+      "snow/snow24.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 118)
+    (images
+      "snow/snow25.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 119)
+    (images
+      "darksnow/darksnow13.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 120)
+    (images
+      "darksnow/darksnow14.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 121)
+    (images
+      "darksnow/darksnow15.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 122)
+    (images
+      "snow/snowbg1.png"
+    )
+    (solid #t)
+    (unisolid #t)
+  )
+  (tile
+    (id 123)
+    (images
+      "snow/snowbg2.png"
+    )
+    (solid #t)
+    (unisolid #t)
+  )
+  (tile
+    (id 124)
+    (images
+      "snow/snowbg3.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 125)
+    (images
+      "snow/snowbg4.png"
+    )
+    (solid #t)
+  )
+  (tile
+    (id 126)
+    (images
+      "goal/exitbg.png"
+    )
+  )
+  (tile
+    (id 127)
+    (images
+      "goal/exitfg.png"
+    )
+  )
+  (tile
+    (id 128)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (editor-images "../objects/bonus_block/bonus-1up.png")
+    (data 4)
+    (anim-fps 2)
+  )
+  (tile
+    (id 129)
+    (images
+      "goal/goal1-1.png"
+      "goal/goal1-2.png"
+      "goal/goal1-2.png"
+      "goal/goal1-3.png"
+      "goal/goal1-4.png"
+      "goal/goal1-5.png"
+      "goal/goal1-4.png"
+      "goal/goal1-3.png"
+      "goal/goal1-2.png"
+      "goal/goal1-2.png"
+      "goal/goal1-1.png"
+      "goal/goal1-1.png"
+    )
+    (anim-fps 10)
+  )
+  (tile
+    (id 130)
+    (images
+      "goal/goal2-1.png"
+      "goal/goal2-2.png"
+      "goal/goal2-2.png"
+      "goal/goal2-3.png"
+      "goal/goal2-4.png"
+      "goal/goal2-5.png"
+      "goal/goal2-4.png"
+      "goal/goal2-3.png"
+      "goal/goal2-2.png"
+      "goal/goal2-2.png"
+      "goal/goal2-1.png"
+      "goal/goal2-1.png"
+    )
+    (anim-fps 10)
+  )
+  (tile
+    (id 131)
+    (images
+      "auxiliary/black.png"
+    )
+  )
+  (tile
+    (id 132)
+    (goal #t)
+    (editor-images "auxiliary/finalgoal.png")
+    (data 1)
+  )
+  (tile
+    (id 133)
+    (goal #t)
+    (editor-images "auxiliary/endseq.png")
+  )
+  (tile
+    (id 134)
+    (images
+      "doodads/nolok1.png"
+    )
+  )
+  (tile
+    (id 135)
+    (images
+      "doodads/nolok2.png"
+    )
+  )
+  (tile
+    (id 136)
+    (images
+      "signs/run1.png"
+    )
+  )
+  (tile
+    (id 137)
+    (images
+      "signs/run2.png"
+    )
+  )
+  (tile
+    (id 138)
+    (images
+      "signs/run3.png"
+    )
+  )
+  (tile
+    (id 139)
+    (images
+      "signs/run4.png"
+    )
+  )
+  (tile
+    (id 140)
+    (images
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-4.png"
+      "../objects/bonus_block/full-3.png"
+      "../objects/bonus_block/full-2.png"
+      "../objects/bonus_block/full-1.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+      "../objects/bonus_block/full-0.png"
+    )
+    (solid #t)
+    (fullbox #t)
+    (next-tile 84)
+    (editor-images "../objects/bonus_block/bonus-ice_flower.png")
+    (data 5)
+    (anim-fps 2)
+  )
+  (tile
+    (id 141)
+    (images
+      "signs/sign_right1.png"
+    )
+  )
+  (tile
+    (id 142)
+    (images
+      "signs/sign_right2.png"
+    )
+  )
+  (tile
+    (id 143)
+    (images
+      "signs/sign_right3.png"
+    )
+  )
+  (tile
+    (id 144)
+    (images
+      "signs/sign_right4.png"
+    )
+  )
+  (tile
+    (id 149)
+    (images
+      (region "background/snow-para-1.png" 0 0 32 32)
+    )
+  )
+  (tile
+    (id 150)
+    (images
+      (region "background/snow-para-1.png" 32 0 32 32)
+    )
+  )
+  (tile
+    (id 151)
+    (images
+      (region "background/snow-para-1.png" 64 0 32 32)
+    )
+  )
+  (tile
+    (id 152)
+    (images
+      (region "background/snow-para-1.png" 0 32 32 32)
+    )
+  )
+  (tile
+    (id 153)
+    (images
+      (region "background/snow-para-1.png" 32 32 32 32)
+    )
+  )
+  (tile
+    (id 154)
+    (images
+      (region "background/snow-para-1.png" 64 32 32 32)
+    )
+  )
+  (tile
+    (id 155)
+    (images
+      (region "background/snow-para-1.png" 0 64 32 32)
+    )
+  )
+  (tile
+    (id 156)
+    (images
+      (region "background/snow-para-1.png" 32 64 32 32)
+    )
+  )
+  (tile
+    (id 157)
+    (images
+      (region "background/snow-para-1.png" 64 64 32 32)
+    )
+  )
+  (tile
+    (id 158)
+    (images
+      (region "background/snow-para-1.png" 96 0 32 32)
+    )
+  )
+  (tile
+    (id 159)
+    (images
+      (region "background/snow-para-1.png" 96 32 32 32)
+    )
+  )
+  (tile
+    (id 160)
+    (images
+      (region "background/snow-para-1.png" 96 64 32 32)
+    )
+  )
+  (tile
+    (id 161)
+    (images
+      (region "background/snow-para-2.png" 0 0 32 32)
+    )
+  )
+  (tile
+    (id 162)
+    (images
+      (region "background/snow-para-2.png" 32 0 32 32)
+    )
+  )
+  (tile
+    (id 163)
+    (images
+      (region "background/snow-para-2.png" 64 0 32 32)
+    )
+  )
+  (tile
+    (id 164)
+    (images
+      (region "background/snow-para-2.png" 0 32 32 32)
+    )
+  )
+  (tile
+    (id 165)
+    (images
+      (region "background/snow-para-2.png" 32 32 32 32)
+    )
+  )
+  (tile
+    (id 166)
+    (images
+      (region "background/snow-para-2.png" 64 32 32 32)
+    )
+  )
+  (tile
+    (id 167)
+    (images
+      (region "background/snow-para-2.png" 0 64 32 32)
+    )
+  )
+  (tile
+    (id 168)
+    (images
+      (region "background/snow-para-2.png" 32 64 32 32)
+    )
+  )
+  (tile
+    (id 169)
+    (images
+      (region "background/snow-para-2.png" 64 64 32 32)
+    )
+  )
+  (tile
+    (id 170)
+    (images
+      (region "background/snow-para-2.png" 96 0 32 32)
+    )
+  )
+  (tile
+    (id 171)
+    (images
+      (region "background/snow-para-2.png" 96 32 32 32)
+    )
+  )
+  (tile
+    (id 172)
+    (images
+      (region "background/snow-para-2.png" 96 64 32 32)
+    )
+  )
+  (tile
+    (id 173)
+    (images
+      "lava/lava1-1.png"
+      "lava/lava1-2.png"
+      "lava/lava1-3.png"
+      "lava/lava1-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 174)
+    (images
+      "lava/lava2-1.png"
+      "lava/lava2-2.png"
+      "lava/lava2-3.png"
+      "lava/lava2-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 175)
+    (images
+      "waterfall/trans1-1-1.png"
+      "waterfall/trans1-1-2.png"
+      "waterfall/trans1-1-3.png"
+      "waterfall/trans1-1-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 176)
+    (images
+      "waterfall/trans1-2-1.png"
+      "waterfall/trans1-2-2.png"
+      "waterfall/trans1-2-3.png"
+      "waterfall/trans1-2-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 177)
+    (images
+      "waterfall/trans1-3-1.png"
+      "waterfall/trans1-3-2.png"
+      "waterfall/trans1-3-3.png"
+      "waterfall/trans1-3-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 178)
+    (images
+      "waterfall/trans1-4-1.png"
+      "waterfall/trans1-4-2.png"
+      "waterfall/trans1-4-3.png"
+      "waterfall/trans1-4-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 179)
+    (images
+      "waterfall/trans2-1-1.png"
+      "waterfall/trans2-1-2.png"
+      "waterfall/trans2-1-3.png"
+      "waterfall/trans2-1-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 180)
+    (images
+      "waterfall/trans2-2-1.png"
+      "waterfall/trans2-2-2.png"
+      "waterfall/trans2-2-3.png"
+      "waterfall/trans2-2-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 181)
+    (images
+      "waterfall/trans2-3-1.png"
+      "waterfall/trans2-3-2.png"
+      "waterfall/trans2-3-3.png"
+      "waterfall/trans2-3-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 182)
+    (images
+      "waterfall/trans2-4-1.png"
+      "waterfall/trans2-4-2.png"
+      "waterfall/trans2-4-3.png"
+      "waterfall/trans2-4-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 183)
+    (images
+      "waterfall/trans3-1-1.png"
+      "waterfall/trans3-1-2.png"
+      "waterfall/trans3-1-3.png"
+      "waterfall/trans3-1-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 184)
+    (images
+      "waterfall/trans3-2-1.png"
+      "waterfall/trans3-2-2.png"
+      "waterfall/trans3-2-3.png"
+      "waterfall/trans3-2-4.png"
+    )
+    (water #t)
+    (anim-fps 10)
+  )
+  (tile
+    (id 185)
+    (images
+      "waterfall/trans3-3-1.png"
+      "waterfall/trans3-3-2.png"
+      "waterfall/trans3-3-3.png"
+      "waterfall/trans3-3-4.png"
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--- /dev/null
@@ -0,0 +1,331 @@
+;; -*- mode: scheme -*-
+;; (tile (id INT)
+;;       (directions TOP RIGHT DOWN LEFT) 
+;;
+(supertux-tiles
+ (tile (id 8)
+       (images "ground.png")
+       (north #f)
+       (south #f)
+       (east  #f)
+       (west  #f)
+       (stop  #f))
+
+ (tile (id 9)
+       (images "water.png"))
+
+ (tile (id 11)
+       (images "snow1.png"))
+ (tile (id 12)
+       (images "snow2.png"))
+ (tile (id 13)
+       (images "snow3.png"))
+ (tile (id 14)
+       (images "snow4.png"))
+ (tile (id 15)
+       (images "snow5.png"))
+ (tile (id 16)
+       (images "snow6.png"))
+ (tile (id 17)
+       (images "snow7.png"))
+ (tile (id 18)
+       (images "snow8.png"))
+ (tile (id 19)
+       (images "snow9.png"))
+ (tile (id 20)
+       (images "snow10.png"))
+ (tile (id 21)
+       (images "snow11.png"))
+ (tile (id 22)
+       (images "snow12.png"))
+ (tile (id 23)
+       (images "snow13.png"))
+ (tile (id 24)
+       (images "wood1.png"))
+ (tile (id 25)
+       (images "wood2.png"))
+ (tile (id 26)
+       (images "wood3.png"))
+ (tile (id 27)
+       (images "wood4.png"))
+ (tile (id 28)
+       (images "wood5.png"))
+ (tile (id 29)
+       (images "wood6.png"))
+ (tile (id 30)
+       (images "wood7.png"))
+ (tile (id 31)
+       (images "wood8.png"))
+ (tile (id 32)
+       (images "wood9.png"))
+ (tile (id 33)
+       (images "wood10.png"))
+ (tile (id 34)
+       (images "wood11.png"))
+ (tile (id 35)
+       (images "wood12.png"))
+ (tile (id 36)
+       (images "wood13.png"))
+
+ (tile (id 37) 
+       (images "road_ne.png")
+       (stop  #f)
+       (north #t)
+       (south #f)
+       (west  #f)
+       (east  #t))
+
+ (tile (id 38)
+       (images "road_nsw.png")
+       (north #t)
+       (south #t)
+       (west  #t)
+       (east  #f)
+       (stop  #t))
+ (tile (id 39)
+       (images "road_sw.png")
+       (stop  #f)
+       (north #f)
+       (south #t)
+       (west  #t)
+       (east  #f))
+ (tile (id 40)
+       (images "road_we.png")
+       (north #f)
+       (south #f)
+       (west  #t)
+       (east  #t)
+       (stop  #f))
+ (tile (id 41)
+       (images "road_nes.png")
+       (north #t)
+       (south #t)
+       (west  #f)
+       (east  #t)
+       (stop  #t))
+ (tile (id 42)
+       (images "road_nw.png")
+       (stop  #f)
+       (north #t)
+       (south #f)
+       (west  #t)
+       (east  #f))
+ (tile (id 43)
+       (images "road_swe.png")
+       (north #f)
+       (south #t)
+       (west  #t)
+       (east  #t)
+       (stop  #t))
+ (tile (id 44)
+       (images "road_new.png")
+       (north #t)
+       (south #f)
+       (west  #t)
+       (east  #t)
+       (stop  #t))
+ (tile (id 45)
+       (images "road_nesw.png")
+       (north #t)
+       (south #t)
+       (west  #t)
+       (east  #t)
+       (stop  #t))
+ (tile (id 46)
+       (images "road_nws.png")
+       (north #t)
+       (south #t)
+       (west  #t)
+       (east  #f)
+       (stop  #t))
+ (tile (id 47)
+       (images "road_ns.png")
+       (north #t)
+       (south #t)
+       (west  #f)
+       (east  #f)
+       (stop  #f))
+ (tile (id 48)
+       (images "road_se.png")
+       (stop  #f)
+       (north #f)
+       (south #t)
+       (west  #f)
+       (east  #t))
+
+ ;; castle
+ (tile (id 49)
+       (images "castle1.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 50)
+       (images "castle2.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 51)
+       (images "castle3.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+
+ (tile (id 52)
+       (images "castle4.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 53)
+       (images "castle5.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 54)
+       (images "castle6.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+
+ (tile (id 55)
+       (images "castle7.png")
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 56)
+       (images "castle8.png")
+       (stop  #t)
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #t))
+ (tile (id 57)
+       (images "castle9.png")
+       (stop  #f)
+       (north #f)
+       (south #f)
+       (west  #t)
+       (east  #t))
+
+ (tile (id 58)
+       (images "igloo1.png")
+       (stop #f)
+       (north #f)
+       (south #f)
+       (west  #f)
+       (east  #f))
+ (tile (id 59)
+       (images "igloo2.png")
+       (stop #t)
+       (north #f)
+       (south #t)
+       (west  #f)
+       (east  #f))
+
+ (tile (id 60)
+       (images "snowman.png")
+       (north #f)
+       (south #t)
+       (west  #f)
+       (east  #f))
+ ;; Secret paths
+ (tile (id 61)
+       (images "road_nws.png")
+       (north #t)
+       (south #t)
+       (west  #t)
+       (east  #t))
+  
+  (tile (id 62)
+       (images "snow5.png")
+       (stop  #f)
+       (north #f)
+       (south #f)
+       (west  #t)
+       (east  #t))
+  
+  (tile (id 63)
+       (images "water.png")
+       (stop  #f)
+       (north #f)
+       (south #f)
+       (west  #t)
+       (east  #t))
+  
+  (tile (id 64)
+       (images "snow7.png")
+       (stop  #f)
+       (north #f)
+       (south #f)
+       (west  #t)
+       (east  #t))
+
+  ;;one-way vertical road
+  (tile (id 65)
+    (images "road_ns.png")
+    (north #t)
+    (south #t)
+    (west  #f)
+    (east  #f)
+    (stop #f)
+    (one-way "north-south"))
+  
+    ;;one-way horizontal road
+  (tile (id 66)
+    (images "road_we.png")
+    (north #f)
+    (south #f)
+    (west  #t)
+    (east  #t)
+    (stop #f)
+    (one-way "west-east"))
+  
+  ;; Another invisible road
+  (tile (id 67)
+     (images "snow9.png")
+     (stop  #t)
+     (north #f)
+     (south #f)
+     (west  #t)
+     (east  #f))
+         
+  ;; End of the line
+  (tile (id 68)
+     (images "road_n.png")
+         (stop #t)
+     (north #t)
+     (south #f)
+     (west  #f)
+     (east  #f))
+  
+  (tile (id 69)
+     (images "road_e.png")
+     (stop #t)
+     (north #f)
+     (south #f)
+     (west  #f)
+     (east  #t))
+  
+  (tile (id 70)
+     (images "road_s.png")
+     (stop #t)
+     (north #f)
+     (south #t)
+     (west  #f)
+     (east  #f))
+         
+  (tile (id 71)
+     (images "road_w.png")
+     (stop #t)
+     (north #f)
+     (south #f)
+     (west  #t)
+     (east  #f))
+)
diff --git a/basest/images/tiles/worldmap/castle1.png b/basest/images/tiles/worldmap/castle1.png
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diff --git a/basest/locale/.cvsignore b/basest/locale/.cvsignore
new file mode 100644 (file)
index 0000000..76b6af9
--- /dev/null
@@ -0,0 +1,2 @@
+messages.pot
+
diff --git a/basest/locale/ca.po b/basest/locale/ca.po
new file mode 100644 (file)
index 0000000..a268120
--- /dev/null
@@ -0,0 +1,689 @@
+# Catalan translation for SuperTux package.
+# Translation of supertux.pot to ca_ES
+# This file is distributed under the same license as the SuperTux package.
+# Copyright (C) 2004 SuperTux Development Team.
+# Antoni Villalonga <frikimaster@gmail.com>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: SuperTux-CVS\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-10-20 14:06-0600\n"
+"PO-Revision-Date: 2004-10-12 19:31+0200\n"
+"Last-Translator: Javier Beaumont <demonight@users.sourceforge.net>\n"
+"Language-Team: Spanish Team <supertux-devel@lists.berlios.de>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=ISO-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.9\n"
+"Plural-Forms:  nplurals=2; plural=(n != 1);\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "per "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "El nivell es mou verticalment!"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Les millors estadístiques del nivell"
+
+#: src/gameloop.cpp:670
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSA - Prem 'P' per a continuar"
+
+#: src/gameloop.cpp:675
+msgid "Playing: "
+msgstr "Jugant: "
+
+#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+msgid "SCORE"
+msgstr "PUNTS"
+
+#: src/gameloop.cpp:855
+msgid "Press ESC To Return"
+msgstr "Prem ESC per a tornar"
+
+#: src/gameloop.cpp:860
+msgid "TIME's UP"
+msgstr "FORA DE TEMPS"
+
+#: src/gameloop.cpp:864
+msgid "TIME"
+msgstr "TEMPS"
+
+#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+msgid "COINS"
+msgstr "MONEDES"
+
+#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
+#: src/worldmap.cpp:1137
+msgid "LIVES"
+msgstr "VIDES"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Resultat:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "PUNTS: %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#, c-format
+msgid "COINS: %d"
+msgstr "MONEDES: %d"
+
+#: src/gameloop.cpp:956
+msgid "Slot"
+msgstr "Ranura"
+
+#: src/gameloop.cpp:956
+msgid "Free"
+msgstr "Lliure"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr "Carrega el Subconjunt"
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr "Enrera"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr "Nou Subconjunt del Nivell"
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr "Nom del fitxer   "
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr "Titol      "
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr "Descripció"
+
+#: src/leveleditor.cpp:78
+#, fuzzy
+msgid "Create"
+msgstr "Credits"
+
+#: src/leveleditor.cpp:83
+#, fuzzy
+msgid "Level Editor Menu"
+msgstr "Menu de l'Editor de nivells"
+
+#: src/leveleditor.cpp:85
+#, fuzzy
+msgid "Return to Level Editor"
+msgstr "Torna a l'Editor de nivells"
+
+#: src/leveleditor.cpp:86
+#, fuzzy
+msgid "Create Level Subset"
+msgstr "Crea un Subconjunt del Nivell"
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr "Carrega un Subconjunt del Nivell"
+
+#: src/leveleditor.cpp:89
+#, fuzzy
+msgid "Quit Level Editor"
+msgstr "Abandona l'Editor de nivells"
+
+#: src/leveleditor.cpp:92
+#, fuzzy
+msgid "Level Settings"
+msgstr "Preferencies del nivell"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr "Nom    "
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr "Autor  "
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr "Amplada   "
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr "Altura  "
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr "Aplica"
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr "Esborra"
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr "Trampoli"
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr "Plataforma de vol"
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr "Porta"
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr "Edita el primer pla"
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr "Edita la interactivitat"
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr "Edita el fons"
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr "Sector seguent"
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr "Sector anterior"
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr "Nivell seguent"
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr "Nivell anterior"
+
+#: src/leveleditor.cpp:158
+#, fuzzy
+msgid "Save level"
+msgstr "Desa el nivell"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr "Prova el nivell"
+
+#: src/leveleditor.cpp:160
+#, fuzzy
+msgid "Setup level"
+msgstr "Configurar les tecles"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr "Nivell no desat. Voleu desar-lo?"
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "El nivell %d no existeix. Voleu crear-lo?"
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Editor de nivells"
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr "Prem F1 per ajuda"
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr "Elegeix el subconjunt de nivell"
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr "No hi ha mes sectors. Voleu crear-ne mes?"
+
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:997
+#, fuzzy
+msgid "- Level Editor's Help -"
+msgstr "- Ajuda de l'Editor de Nivells -"
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Premi qualsevol tecla per continuar - Pag %d/%d"
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Comencar el joc"
+
+#: src/misc.cpp:94 src/title.cpp:112
+msgid "Contrib Levels"
+msgstr "Nivells aportats"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Opcions"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Credits"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Sortir"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL          "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (no suportat)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "Tota la Pantalla"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "So              "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Musica          "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "Mostrar FPS     "
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Configurar les tecles"
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Configurar el Joystick"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Configurar el teclat"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Moure a la esquerra"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Moure a la dreta"
+
+#: src/misc.cpp:131
+#, fuzzy
+msgid "Up/Activate"
+msgstr "Activar"
+
+#: src/misc.cpp:132
+#, fuzzy
+msgid "Down/Duck"
+msgstr "Acotar-se"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Botar"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Poder/Correr"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Configurar el Joystick"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "Boto A"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "Boto B"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Desar el joc"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pausa"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Continuar"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Abandonar el nivell"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Sortir del joc"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Introdueixi el seu nom:"
+
+#: src/player.cpp:1240
+#, c-format
+msgid "Good! x%d"
+msgstr "Be! x%d"
+
+#: src/player.cpp:1242
+#, c-format
+msgid "Great! x%d"
+msgstr "Molt Be! x%d"
+
+#: src/player.cpp:1244
+#, c-format
+msgid "Awesome! x%d"
+msgstr "MOLT BE! x%d"
+
+#: src/player.cpp:1246
+#, c-format
+msgid "Incredible! x%d"
+msgstr "Increible! x%d"
+
+#: src/player.cpp:1248
+#, c-format
+msgid "Godlike! ;-) x%d"
+msgstr "Com Deu! ;-) x%d"
+
+#: src/player.cpp:1250
+#, c-format
+msgid "Unbelievable!! x%d"
+msgstr "No pot ser cert!! x%d"
+
+#: src/statistics.cpp:113
+#, fuzzy
+msgid "- Best Level Statistics -"
+msgstr "- Les millors estadistiques del nivell"
+
+#: src/statistics.cpp:117
+#, fuzzy
+msgid "Max score:"
+msgstr "Maxima puntuacio: %d"
+
+#: src/statistics.cpp:137
+msgid "Max coins collected:"
+msgstr "Maxim de monedes recolectades:"
+
+#: src/statistics.cpp:139
+#, fuzzy
+msgid "Max fragging:"
+msgstr "Maxim de morts: %d"
+
+#: src/statistics.cpp:141
+#, fuzzy
+msgid "Min time needed:"
+msgstr "Minim de temps necessari: %d"
+
+#: src/statistics.cpp:170
+#, fuzzy, c-format
+msgid "Max score:             %d"
+msgstr "Puntuacio maxima: %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Maxim de monedes recolectades:   %d / %d"
+
+#: src/statistics.cpp:180
+#, fuzzy, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Maxim de morts: %d"
+
+#: src/statistics.cpp:184
+#, fuzzy, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Minim de temps necessari: %d / %d"
+
+#: src/title.cpp:374
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright (c) 2003 L'Equip de SuperTux\n"
+"Aquest joc ve sense ABSOLUTAMENT CAP GARANTIA. Aixo es programari lliure, i"
+"tens permis per a redistribuir-lo baix certes condicions; mira el fitxer "
+"COPYING\n"
+"per a mes detalls.\n"
+
+#: src/title.cpp:426
+msgid "Are you sure you want to delete slot"
+msgstr "Esta segur de voler esborrar la ranura?"
+
+#: src/worldmap.cpp:952
+msgid "GAMEOVER"
+msgstr "FI DEL JUEGO"
+
+#: src/worldmap.cpp:959
+msgid "Total Statistics"
+msgstr "Estadistiques totals"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Mode d'Us: %s [OPCIONS] NOM_DEL_FITXER\n"
+"\n"
+
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Opcions grafiques:\n"
+"  -f, --fullscreen    Funciona a pantalla completa.\n"
+"  -w, --window        Funciona a una finestra.\n"
+"  --opengl            En cas de que s'hagi compilat amb suport per a \n"
+"                      OpenGL, aixo l'avtivara.\n"
+"  --sdl               Emprar SDL com a renderitzador grafic (software)\n"
+"\n"
+"Opcions de so:\n"
+"  --disable-sound     Si s'ha compilat amb suport per a so, aixo\n"
+"                      desactivara el so per a aquesta sessio.\n"
+"  --disable-music     Igual que l'anterior, pero aixo desactiva la musica.\n"
+"\n"
+"Opcions varies:\n"
+"  -j, --joystick NUM  Empra el joystick NUM (per defecte: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Defineix com s'han de mapejar els botons i l'eix\n"
+"                      del joystick\n"
+"  --leveleditor       Obre l'editor de nivells en un fitxers.\n"
+"  --worldmap          Obre el mapa del fitxer especificat.\n"
+"  --flip-levels       Â«Intercanvia els nivells amunt-avall.»\n"
+"  -d, --datadir DIR   Carrega les dades del joc desde DIR  (Per defecte: "
+"automatic)\n"
+"  --debug             Activa el mode de depuracio, que es util per a "
+"desenvolupadors.\n"
+"  --help              Mostra un missatge d'ajuda amb una llista de les "
+"opcions\n"
+"                      de les comandes de linia, llicencia i controls del "
+"juego.\n"
+"  --usage             Mostra un breu missatje llistant les opcions dels "
+"comandes de linea.\n"
+"  --version           Mostra la versio de SuperTux que esteu executant.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Us: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] NOM_DEL_FITXER\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Si"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "No"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Amunt"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Avall"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Esquerra"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Dreta"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Entrar"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Espai"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Shift dret"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Shift esquerre"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Control dret"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Control esquerre"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Alt dret"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Alt esquerre"
diff --git a/basest/locale/de.po b/basest/locale/de.po
new file mode 100644 (file)
index 0000000..eb1b48d
--- /dev/null
@@ -0,0 +1,629 @@
+# German translations for SuperTux package
+# German messages for SuperTux.
+# Copyright (C) 2004 SuperTux Development Team
+# This file is distributed under the same license as the SuperTux package.
+#  <matze@braunis.de>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: SuperTux 0.1.1\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2004-12-15 17:21+0100\n"
+"PO-Revision-Date: 2004-12-06 18:26+0100\n"
+"Last-Translator: Matze Braun <matze@braunis.de>\n"
+"Language-Team: German <de@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=ISO-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: lib/app/setup.cpp:798
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Aufruf: %s [OPTIONS] FILENAME\n"
+"\n"
+
+#: lib/app/setup.cpp:799
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Display Options:\n"
+"  -f, --fullscreen    Im Vollbildmodus starten\n"
+"  -w, --window        Im Fenstermodus starten\n"
+"  --opengl            OpenGL benutzen\n"
+"  --sdl               SDL Software renderer benutzen\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     Sound deaktivieren\n"
+"  --disable-music     Musik deaktivieren\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Joystick NUM benutzen (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Belegung der Joystick Knöpfe und Axen einstellen\n"
+"  --leveleditor       Startet den Level Editor\n"
+"  --worldmap          Startet im Worldmap Modus\n"
+"  -d, --datadir DIR   Verzeichnis mit Spieldaten (standard: automatisch)\n"
+"  --debug             Debug Modus aktivieren\n"
+"  --help              diese Hilfe anzeigen und beenden\n"
+"  --usage             kurzen Hilfstext über Optionen anzeigen\n"
+"  --version           Versionsinformationen anzeigen\n"
+"\n"
+
+#: lib/app/setup.cpp:858
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Aufruf: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] DATEI\n"
+
+#: lib/gui/menu.cpp:68
+msgid "Yes"
+msgstr "Ja"
+
+#: lib/gui/menu.cpp:69
+msgid "No"
+msgstr "Nein"
+
+#: lib/gui/menu.cpp:237
+msgid "Up cursor"
+msgstr "Nach Oben"
+
+#: lib/gui/menu.cpp:240
+msgid "Down cursor"
+msgstr "Nach Unten"
+
+#: lib/gui/menu.cpp:243
+msgid "Left cursor"
+msgstr "Nach Links"
+
+#: lib/gui/menu.cpp:246
+msgid "Right cursor"
+msgstr "Nach Rechts"
+
+#: lib/gui/menu.cpp:249
+msgid "Return"
+msgstr "Return"
+
+#: lib/gui/menu.cpp:252
+msgid "Space"
+msgstr "Space"
+
+#: lib/gui/menu.cpp:255
+msgid "Right Shift"
+msgstr "Shift Rechts"
+
+#: lib/gui/menu.cpp:258
+msgid "Left Shift"
+msgstr "Shift Links"
+
+#: lib/gui/menu.cpp:261
+msgid "Right Control"
+msgstr "Steuerung Rechts"
+
+#: lib/gui/menu.cpp:264
+msgid "Left Control"
+msgstr "Steuerung Links"
+
+#: lib/gui/menu.cpp:267
+msgid "Right Alt"
+msgstr "Alt Rechts"
+
+#: lib/gui/menu.cpp:270
+msgid "Left Alt"
+msgstr "Alt Links"
+
+#: src/worldmap.cpp:802
+msgid "GAMEOVER"
+msgstr "Game Over"
+
+#: src/worldmap.cpp:805 src/gameloop.cpp:922
+#, c-format
+msgid "COINS: %d"
+msgstr "Münzen: %d"
+
+#: src/worldmap.cpp:810
+msgid "Total Statistics"
+msgstr "Gesamt Statistiken"
+
+#: src/worldmap.cpp:963 src/gameloop.cpp:843
+msgid "SCORE"
+msgstr "Punkte"
+
+#: src/worldmap.cpp:967 src/gameloop.cpp:865 src/gameloop.cpp:866
+msgid "COINS"
+msgstr "Münzen"
+
+#: src/worldmap.cpp:988 src/worldmap.cpp:989 src/gameloop.cpp:887
+#: src/gameloop.cpp:888
+msgid "LIVES"
+msgstr "Leben"
+
+#: src/title.cpp:124 src/misc.cpp:98
+msgid "Contrib Levels"
+msgstr "Zusatzlevel"
+
+#: src/title.cpp:143 src/title.cpp:216 src/misc.cpp:129 src/misc.cpp:140
+#: src/misc.cpp:153 src/misc.cpp:164 src/leveleditor.cpp:67
+#: src/leveleditor.cpp:77
+msgid "Back"
+msgstr "Zurück"
+
+#: src/title.cpp:351
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"Diese Spiel kommt OHNE GEWÄHRLEISTUNG. Dies ist freie Software und sie\n"
+"dürfen sie gerne unter bestimmten Bedingungen weiterverteilen; Details "
+"finden\n"
+"Sie in der Datei COPYING.\n"
+
+#: src/title.cpp:408
+msgid "Are you sure you want to delete slot"
+msgstr "Sind sie sicher, dass sie den Spielstand löschen wollen?"
+
+#: src/gameloop.cpp:204
+msgid "contributed by "
+msgstr "von"
+
+#: src/gameloop.cpp:209
+msgid "Best Level Statistics"
+msgstr "Bester Level Statistik"
+
+#: src/gameloop.cpp:646
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSE - Drücke 'P' zum Spielen"
+
+#: src/gameloop.cpp:651
+msgid "Playing: "
+msgstr "Spiele:"
+
+#: src/gameloop.cpp:848
+msgid "Press ESC To Return"
+msgstr "Drücke ESC um zurückzukehren"
+
+#: src/gameloop.cpp:853
+msgid "TIME's UP"
+msgstr "Zeit ist um"
+
+#: src/gameloop.cpp:858
+msgid "TIME"
+msgstr "Zeit"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Ergebnis:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "Punkte: %d"
+
+#: src/gameloop.cpp:950
+msgid "Slot"
+msgstr "Speicherplatz"
+
+#: src/gameloop.cpp:951
+msgid "Free"
+msgstr "frei"
+
+#: src/statistics.cpp:111
+msgid "- Best Level Statistics -"
+msgstr "- Beste level Statistik -"
+
+#: src/statistics.cpp:115
+msgid "Max score:"
+msgstr "Max Punkte:"
+
+#: src/statistics.cpp:135
+msgid "Max coins collected:"
+msgstr "Max Münzen gesammelt:"
+
+#: src/statistics.cpp:137
+msgid "Max fragging:"
+msgstr "Max besiegt:"
+
+#: src/statistics.cpp:139
+msgid "Min time needed:"
+msgstr "Min Zeit benötigt:"
+
+#: src/statistics.cpp:168
+#, c-format
+msgid "Max score:             %d"
+msgstr "Max Punkte: %d"
+
+#: src/statistics.cpp:174
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Max Münzen gesammelt: %d / %d"
+
+#: src/statistics.cpp:178
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Max besiegt: %d / %d"
+
+#: src/statistics.cpp:182
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Min Zeit benötigt: %d / %d"
+
+#: src/misc.cpp:97 src/misc.cpp:156
+msgid "Start Game"
+msgstr "Spiel Beginnen"
+
+#: src/misc.cpp:99 src/misc.cpp:104 src/misc.cpp:179 src/misc.cpp:186
+msgid "Options"
+msgstr "Einstellungen"
+
+#: src/misc.cpp:100 src/leveleditor.cpp:562
+msgid "Level Editor"
+msgstr "Level Editor"
+
+#: src/misc.cpp:101
+msgid "Credits"
+msgstr "Mitwirkende"
+
+#: src/misc.cpp:102
+msgid "Quit"
+msgstr "Beenden"
+
+#: src/misc.cpp:107
+msgid "OpenGL    "
+msgstr "OpenGL"
+
+#: src/misc.cpp:109
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (nicht vorhanden)"
+
+#: src/misc.cpp:111
+msgid "Fullscreen"
+msgstr "Ganzer Bildschirm"
+
+#: src/misc.cpp:114 src/misc.cpp:119
+msgid "Sound     "
+msgstr "Sound"
+
+#: src/misc.cpp:115 src/misc.cpp:120
+msgid "Music     "
+msgstr "Musik"
+
+#: src/misc.cpp:122
+msgid "Show FPS  "
+msgstr "FPS anzeigen"
+
+#: src/misc.cpp:123
+msgid "Setup Keys"
+msgstr "Tasten einstellen"
+
+#: src/misc.cpp:126
+msgid "Setup Joystick"
+msgstr "Joystick einstellen"
+
+#: src/misc.cpp:131
+msgid "Keyboard Setup"
+msgstr "Tastatur einstellen"
+
+#: src/misc.cpp:133
+msgid "Left move"
+msgstr "Nach Links"
+
+#: src/misc.cpp:134
+msgid "Right move"
+msgstr "Nach Rechts"
+
+#: src/misc.cpp:135
+msgid "Up/Activate"
+msgstr "Nach Oben/Aktivieren"
+
+#: src/misc.cpp:136
+msgid "Down/Duck"
+msgstr "Nach Unten/Ducken"
+
+#: src/misc.cpp:137
+msgid "Jump"
+msgstr "Springen"
+
+#: src/misc.cpp:138
+msgid "Power/Run"
+msgstr "Power/Rennen"
+
+#: src/misc.cpp:144
+msgid "Joystick Setup"
+msgstr "Joystick Einstellungen"
+
+#: src/misc.cpp:148
+msgid "A button"
+msgstr "A Knopf"
+
+#: src/misc.cpp:149
+msgid "B button"
+msgstr "B Knopf"
+
+#: src/misc.cpp:166
+msgid "Save Game"
+msgstr "Spiel Speichern"
+
+#: src/misc.cpp:176 src/misc.cpp:183
+msgid "Pause"
+msgstr "Pause"
+
+#: src/misc.cpp:178 src/misc.cpp:185
+msgid "Continue"
+msgstr "Fortsetzen"
+
+#: src/misc.cpp:181
+msgid "Abort Level"
+msgstr "Level Abbrechen"
+
+#: src/misc.cpp:188
+msgid "Quit Game"
+msgstr "Spiel Beenden"
+
+#: src/misc.cpp:190
+msgid "Enter your name:"
+msgstr "Geben Sie ihren Namen ein:"
+
+#: src/leveleditor.cpp:61
+msgid "Load Subset"
+msgstr "Subset laden"
+
+#: src/leveleditor.cpp:70
+msgid "New Level Subset"
+msgstr "Neues Level-subset"
+
+#: src/leveleditor.cpp:72
+msgid "Filename   "
+msgstr "Dateiname"
+
+#: src/leveleditor.cpp:73
+msgid "Title      "
+msgstr "Titel"
+
+#: src/leveleditor.cpp:74
+msgid "Description"
+msgstr "Beschreibung"
+
+#: src/leveleditor.cpp:75
+msgid "Create"
+msgstr "Erzeugen"
+
+#: src/leveleditor.cpp:80
+msgid "Level Editor Menu"
+msgstr "Level Editor"
+
+#: src/leveleditor.cpp:82
+msgid "Return to Level Editor"
+msgstr "Zurück zum Level Editor"
+
+#: src/leveleditor.cpp:83
+msgid "Create Level Subset"
+msgstr "Level-subset erstellen"
+
+#: src/leveleditor.cpp:84
+msgid "Load Level Subset"
+msgstr "Level-subset laden"
+
+#: src/leveleditor.cpp:86
+msgid "Quit Level Editor"
+msgstr "Level Editor Beenden"
+
+#: src/leveleditor.cpp:89
+msgid "Level Settings"
+msgstr "Level-Einstellungen"
+
+#: src/leveleditor.cpp:91
+msgid "Name    "
+msgstr "Name"
+
+#: src/leveleditor.cpp:92
+msgid "Author  "
+msgstr "Autor"
+
+#: src/leveleditor.cpp:93
+msgid "Width   "
+msgstr "Breite"
+
+#: src/leveleditor.cpp:94
+msgid "Height  "
+msgstr "Höhe"
+
+#: src/leveleditor.cpp:96
+msgid "Apply"
+msgstr "Anwenden"
+
+#: src/leveleditor.cpp:104
+msgid "Eraser"
+msgstr "Radiergummie"
+
+#: src/leveleditor.cpp:136
+msgid "Trampoline"
+msgstr "Trampolin"
+
+#: src/leveleditor.cpp:137
+msgid "Flying Platform"
+msgstr "Fliegende Platform"
+
+#: src/leveleditor.cpp:141
+msgid "Edtit foreground tiles"
+msgstr "Vordergrund Bearbeiten"
+
+#: src/leveleditor.cpp:143
+msgid "Edit interactive tiles"
+msgstr "Interaktive Teile Bearbeiten"
+
+#: src/leveleditor.cpp:145
+msgid "Edit background tiles"
+msgstr "Hintergrund Bearbeiten"
+
+#: src/leveleditor.cpp:149
+msgid "Next sector"
+msgstr "Nächster Sektor"
+
+#: src/leveleditor.cpp:150
+msgid "Prevous sector"
+msgstr "Letzter Sektor"
+
+#: src/leveleditor.cpp:151
+msgid "Next level"
+msgstr "Nächster Level"
+
+#: src/leveleditor.cpp:152
+msgid "Prevous level"
+msgstr "Letzter Level"
+
+#: src/leveleditor.cpp:153
+msgid "Save level"
+msgstr "Level speichern"
+
+#: src/leveleditor.cpp:154
+msgid "Test level"
+msgstr "Test Level"
+
+#: src/leveleditor.cpp:155
+msgid "Setup level"
+msgstr "Level-Einstellungen"
+
+#: src/leveleditor.cpp:237 src/leveleditor.cpp:727 src/leveleditor.cpp:752
+#: src/leveleditor.cpp:841
+msgid "Level not saved. Wanna to?"
+msgstr "Level wurde noch nicht gespeichert. Jetzt speichern?"
+
+#: src/leveleditor.cpp:363
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Level %d exisitiert nicht. Jetzte erstellen?"
+
+#: src/leveleditor.cpp:585
+msgid "F1 for help"
+msgstr "Für Hilfe F1 drücken"
+
+#: src/leveleditor.cpp:587
+msgid "Choose a level subset"
+msgstr "Wählen Sie ein Level-Subset aus"
+
+#: src/leveleditor.cpp:778
+msgid "No more sectors exist. Create another?"
+msgstr "Keine weiteren Sektoren vorhanden. Einen weiteren erzeugen?"
+
+#: src/leveleditor.cpp:936
+msgid ""
+"This is the built-in level editor. Its aim is to be intuitive\n"
+"and simple to use, so it should be pretty straightforward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking at the level. To scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom the level in/out.\n"
+"\n"
+"You probably already noticed those floating groups of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts. You can find them by pressing the Right mouse button on\n"
+"a button. That will also show what that button does.\n"
+"Groups of buttons can also be moved around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons does, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger group\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:972
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Levels have three tiles layers:\n"
+"Foreground - tiles are drawn on top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn underneath everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"Last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, including resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"PS: If you are looking for something more powerful, you might like to\n"
+"try FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:1012
+msgid "- Level Editor's Help -"
+msgstr "- Level Editor Hilfe -"
+
+#: src/leveleditor.cpp:1016
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Um fortzufahren beliebige Taste drücken - Seite %d/%d"
+
+#: src/object/player.cpp:279
+#, c-format
+msgid "New max combo: %d"
+msgstr "Neue Max Kombination: %d"
diff --git a/basest/locale/es.po b/basest/locale/es.po
new file mode 100644 (file)
index 0000000..85c559e
--- /dev/null
@@ -0,0 +1,712 @@
+# Spanish translation for SuperTux package.
+# Translation of supertux.pot to es_ES
+# This file is distributed under the same license as the SuperTux package.
+# Copyright (C) 2004 SuperTux Development Team.
+# Javier Beaumont <demonight@users.sourceforge.net>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: SuperTux-CVS\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-10-20 14:06-0600\n"
+"PO-Revision-Date: 2004-10-12 19:31+0200\n"
+"Last-Translator: Javier Beaumont <demonight@users.sourceforge.net>\n"
+"Language-Team: Spanish Team <supertux-devel@lists.berlios.de>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=ISO-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.9\n"
+"Plural-Forms:  nplurals=2; plural=(n != 1);\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "por "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "¡En nivel se mueve verticálmente!"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Las mejores estadísticas del nivel"
+
+#: src/gameloop.cpp:670
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSA - Pulsa 'P' para continuar"
+
+#: src/gameloop.cpp:675
+msgid "Playing: "
+msgstr "Jugando: "
+
+#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+msgid "SCORE"
+msgstr "PUNTOS"
+
+#: src/gameloop.cpp:855
+msgid "Press ESC To Return"
+msgstr "Pulsa ESC para volver"
+
+#: src/gameloop.cpp:860
+msgid "TIME's UP"
+msgstr "FUERA DE TIEMPO"
+
+#: src/gameloop.cpp:864
+msgid "TIME"
+msgstr "TIEMPO"
+
+#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+msgid "COINS"
+msgstr "MONEDAS"
+
+#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
+#: src/worldmap.cpp:1137
+msgid "LIVES"
+msgstr "VIDAS"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Resultado:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "PUNTOS: %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#, c-format
+msgid "COINS: %d"
+msgstr "MONEDAS: %d"
+
+#: src/gameloop.cpp:956
+msgid "Slot"
+msgstr "Ranura"
+
+#: src/gameloop.cpp:956
+msgid "Free"
+msgstr "Libre"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr "Volver"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr ""
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr ""
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr ""
+
+#: src/leveleditor.cpp:78
+#, fuzzy
+msgid "Create"
+msgstr "Creditos"
+
+#: src/leveleditor.cpp:83
+#, fuzzy
+msgid "Level Editor Menu"
+msgstr "Editor de niveles"
+
+#: src/leveleditor.cpp:85
+#, fuzzy
+msgid "Return to Level Editor"
+msgstr "Editor de niveles"
+
+#: src/leveleditor.cpp:86
+#, fuzzy
+msgid "Create Level Subset"
+msgstr "Las mejores estadísticas del nivel"
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:89
+#, fuzzy
+msgid "Quit Level Editor"
+msgstr "Editor de niveles"
+
+#: src/leveleditor.cpp:92
+#, fuzzy
+msgid "Level Settings"
+msgstr "Estadísticas del nivel"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr ""
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr ""
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr ""
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr ""
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr ""
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr ""
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr ""
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr ""
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr ""
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr ""
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr ""
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr ""
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr ""
+
+#: src/leveleditor.cpp:158
+#, fuzzy
+msgid "Save level"
+msgstr "Salvar el juego"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr ""
+
+#: src/leveleditor.cpp:160
+#, fuzzy
+msgid "Setup level"
+msgstr "Configurar las teclas"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr ""
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr ""
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Editor de niveles"
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr ""
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr ""
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr ""
+
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:997
+#, fuzzy
+msgid "- Level Editor's Help -"
+msgstr "Editor de niveles"
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr ""
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Comenzar el juego"
+
+#: src/misc.cpp:94 src/title.cpp:112
+msgid "Contrib Levels"
+msgstr "Niveles aportados"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Opciones"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Creditos"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Salir"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL    "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (no soportado)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "Pantalla completa"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "Sonido     "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Música     "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "Mostrar FPS  "
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Configurar las teclas"
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Configurar el Joystick"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Configurar el teclado"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Para la izquierda"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Para la derecha"
+
+#: src/misc.cpp:131
+#, fuzzy
+msgid "Up/Activate"
+msgstr "Activado"
+
+#: src/misc.cpp:132
+#, fuzzy
+msgid "Down/Duck"
+msgstr "Agacharse"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Saltar"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Poder/Correr"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Configurar el Joystick"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "Botón A"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "Botón B"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Salvar el juego"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pausa"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Continuar"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Abortar el nivel"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Salir del juego"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Introduce tu nombre:"
+
+#: src/player.cpp:1240
+#, c-format
+msgid "Good! x%d"
+msgstr ""
+
+#: src/player.cpp:1242
+#, c-format
+msgid "Great! x%d"
+msgstr ""
+
+#: src/player.cpp:1244
+#, c-format
+msgid "Awesome! x%d"
+msgstr ""
+
+#: src/player.cpp:1246
+#, c-format
+msgid "Incredible! x%d"
+msgstr ""
+
+#: src/player.cpp:1248
+#, c-format
+msgid "Godlike! ;-) x%d"
+msgstr ""
+
+#: src/player.cpp:1250
+#, c-format
+msgid "Unbelievable!! x%d"
+msgstr ""
+
+#: src/statistics.cpp:113
+#, fuzzy
+msgid "- Best Level Statistics -"
+msgstr "Las mejores estadísticas del nivel"
+
+#: src/statistics.cpp:117
+#, fuzzy
+msgid "Max score:"
+msgstr "Máxima puntuación: %d"
+
+#: src/statistics.cpp:137
+msgid "Max coins collected:"
+msgstr ""
+
+#: src/statistics.cpp:139
+#, fuzzy
+msgid "Max fragging:"
+msgstr "Máxima matanza: %d"
+
+#: src/statistics.cpp:141
+#, fuzzy
+msgid "Min time needed:"
+msgstr "Mínimo tiempo necesario: %d"
+
+#: src/statistics.cpp:170
+#, fuzzy, c-format
+msgid "Max score:             %d"
+msgstr "Máxima puntuación: %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr ""
+
+#: src/statistics.cpp:180
+#, fuzzy, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Máxima matanza: %d"
+
+#: src/statistics.cpp:184
+#, fuzzy, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Mínimo tiempo necesario: %d"
+
+#: src/title.cpp:374
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright (c) 2003 El equipo de SuperTux\n"
+"Este juego viene sin ABSOLUTAMENTE NINGUNA GARANTÍA. Esto es software libre, "
+"y tu\n"
+"tienes permiso para redistribuirlo bajo ciertas condiciones; mira el archivo "
+"COPYING\n"
+"para detalles.\n"
+
+#: src/title.cpp:426
+msgid "Are you sure you want to delete slot"
+msgstr "¿Estás seguro de que quieres borrar la ranura?"
+
+#: src/worldmap.cpp:952
+msgid "GAMEOVER"
+msgstr "FIN DEL JUEGO"
+
+#: src/worldmap.cpp:959
+msgid "Total Statistics"
+msgstr "Estadísticas totales"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Uso: %s [OPCIONES] NOMBRE_DEL_FICHERO\n"
+"\n"
+
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Opciones gráficas:\n"
+"  -f, --fullscreen    Funciona a pantalla completa.\n"
+"  -w, --window        Funciona en una ventana.\n"
+"  --opengl            En el caso de que se haya compilado con soporte para\n"
+"                      OpenGL, esto lo activara y SuperTux hará uso de ello.\n"
+"  --sdl               Usar SDL como render gráfico (software)\n"
+"\n"
+"Opciones de sonido:\n"
+"  --disable-sound     Si se ha compilado con soporte para sonido, esto\n"
+"                      desactivará el sonido para esta sesión de juego.\n"
+"  --disable-music     Igual que el anterior, pero esto desactiva la música.\n"
+"\n"
+"Opciones varias:\n"
+"  -j, --joystick NUM  Usa el joystick NUM (por defecto: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define como deben estar mapeados los botones y el eje\n"
+"                      del joystick\n"
+"  --leveleditor       Abre el editor de niveles en un fichero.\n"
+"  --worldmap          Abre el fichero de mapa del mundo especificado.\n"
+"  --flip-levels       «Flip levels upside-down.»\n"
+"  -d, --datadir DIR   Carga los datos del juego desde DIR (Por defecto: "
+"automático)\n"
+"  --debug             Activa el modo de depuración, que es útil para "
+"desarrolladores.\n"
+"  --help              Muestra un mensaje de ayuda con una lista de las "
+"opciones\n"
+"                      de los comandos de linea, licencia y controles del "
+"juego.\n"
+"  --usage             Muestra un breve mensaje listando las opciones de los "
+"comandos de linea.\n"
+"  --version           Muestra la versión de SuperTux que estás ejecutando.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Uso: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] NOMBRE_DEL_FICHERO\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Si"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "No"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Arriba"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Abajo"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Izquierda"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Derecha"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Entrar"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Espácio"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Shift derecho"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Shift izquierdo"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Control derecho"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Control izquierdo"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Alt derecho"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Alt izquierdo"
+
+#~ msgid "Min shots: %d"
+#~ msgstr "Mínimos tiros: %d"
+
+#~ msgid "Min jumps: %d"
+#~ msgstr "Mínimos saltos: %d"
+
+#~ msgid "Slot %d - Savegame"
+#~ msgstr "Slot %d - Juego salvado"
+
+#~ msgid "Slot %d - Free"
+#~ msgstr "Slot %d - Libre"
+
+#~ msgid "  SuperTux  "
+#~ msgstr "  SuperTux  "
+
+#~ msgid ""
+#~ "\n"
+#~ "  Please see the file \"README.txt\" for more details.\n"
+#~ msgstr ""
+#~ "\n"
+#~ "  Por favor mira el fichero \"README.txt\" para más detalles.\n"
diff --git a/basest/locale/fr.po b/basest/locale/fr.po
new file mode 100644 (file)
index 0000000..62483f3
--- /dev/null
@@ -0,0 +1,665 @@
+# translation of fr.po to Français
+# This file is distributed under the same license as the PACKAGE package.
+# Copyright (C) YEAR SuperTux Development Team.
+# Frederic Rodrigo <f.rodrigo@tuxfamily.org>, 2004.
+# Frederic Rodrigo <f.rodrigo free.fr>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: fr\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-10-20 14:06-0600\n"
+"PO-Revision-Date: 2004-11-09 15:22+0100\n"
+"Last-Translator: Frederic Rodrigo <f.rodrigo free.fr>\n"
+"Language-Team: Français\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.3.1\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "par "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "Niveau inversé verticalement !"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Statistiques des meilleurs niveaux"
+
+#: src/gameloop.cpp:670
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSE - Pressez P pour jouer"
+
+#: src/gameloop.cpp:675
+msgid "Playing: "
+msgstr "Jouer : "
+
+#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+msgid "SCORE"
+msgstr "SCORE"
+
+#: src/gameloop.cpp:855
+msgid "Press ESC To Return"
+msgstr "Pressez ÉCHAP pour revenir"
+
+#: src/gameloop.cpp:860
+msgid "TIME's UP"
+msgstr "TEMPS écoulé"
+
+#: src/gameloop.cpp:864
+msgid "TIME"
+msgstr "TEMPS"
+
+#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+msgid "COINS"
+msgstr "PIÈCES"
+
+#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
+#: src/worldmap.cpp:1137
+msgid "LIVES"
+msgstr "VIES"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Résultat :"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "SCORE : %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#, c-format
+msgid "COINS: %d"
+msgstr "PIÈCES : %d"
+
+#: src/gameloop.cpp:956
+msgid "Slot"
+msgstr "Slot"
+
+#: src/gameloop.cpp:956
+msgid "Free"
+msgstr "Libre"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr "Retour"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr "Fichier    "
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr "Titre      "
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr "Description"
+
+#: src/leveleditor.cpp:78
+msgid "Create"
+msgstr "Créer"
+
+#: src/leveleditor.cpp:83
+msgid "Level Editor Menu"
+msgstr "Menu de l'éditeur de niveaux"
+
+#: src/leveleditor.cpp:85
+msgid "Return to Level Editor"
+msgstr "Retourner à l'éditeur de niveaux"
+
+#: src/leveleditor.cpp:86
+msgid "Create Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:89
+msgid "Quit Level Editor"
+msgstr "Quitter l'éditeur de niveaux"
+
+#: src/leveleditor.cpp:92
+msgid "Level Settings"
+msgstr "Paramètres du niveau"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr "Nom     "
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr "Auteur  "
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr "Largeur "
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr "Hauteur "
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr "Appliquer"
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr "Effacer"
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr "Trampoline"
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr "Platforme volante"
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr "Porte"
+
+#: src/leveleditor.cpp:146
+#, fuzzy
+msgid "Edtit foreground tiles"
+msgstr "Éditer les motifs d'avant plan"
+
+#: src/leveleditor.cpp:148
+#, fuzzy
+msgid "Edit interactive tiles"
+msgstr "Éditer les motifs interactifs"
+
+#: src/leveleditor.cpp:150
+#, fuzzy
+msgid "Edit background tiles"
+msgstr "Éditer les motifs de l'arrière plan"
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr "Secteur suivant"
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr "Secteur précédant"
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr "Niveau suivant"
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr "Niveau précédant"
+
+#: src/leveleditor.cpp:158
+msgid "Save level"
+msgstr "Enregistrer le niveau"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr "Tester le niveau"
+
+#: src/leveleditor.cpp:160
+msgid "Setup level"
+msgstr "Paramètrer le niveau"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr "Le niveau n'a pas étais enregistré, que faire ?"
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Le niveau %d n'existe pas, le créer ?"
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Éditeur de niveaux"
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr "F1 pour l'aide"
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr ""
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr "Il n'y a plus de secteur. En créer un nouveau ?"
+
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:997
+msgid "- Level Editor's Help -"
+msgstr "- Aide de l'éditeur de niveaux -"
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Appuyez sur une touche pour continuer - Page %d/%d"
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Jouer"
+
+#: src/misc.cpp:94 src/title.cpp:112
+msgid "Contrib Levels"
+msgstr "Contributions"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Options"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Crédits"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Quitter"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL    "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (non supporté)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "Plein écran"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "Son       "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Musique   "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "FPS       "
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Touches   "
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Joystick"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Touches"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Gauche"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Droite"
+
+#: src/misc.cpp:131
+msgid "Up/Activate"
+msgstr "Monter/Activer"
+
+#: src/misc.cpp:132
+msgid "Down/Duck"
+msgstr "Descendre/S'accroupir"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Sauter"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Tirer/Courir"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Joystick"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "Boutton A"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "Boutton B"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Enregistrer le jeu"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pause"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Continuer"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Abandonner le niveau"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Quitter le jeu"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Entrez votre nom :"
+
+#: src/player.cpp:1240
+#, c-format
+msgid "Good! x%d"
+msgstr "Bien ! x%d"
+
+#: src/player.cpp:1242
+#, c-format
+msgid "Great! x%d"
+msgstr "Excellant ! x%d"
+
+#: src/player.cpp:1244
+#, c-format
+msgid "Awesome! x%d"
+msgstr "Impressionnant ! x%d"
+
+#: src/player.cpp:1246
+#, c-format
+msgid "Incredible! x%d"
+msgstr "Incroyable ! x%d"
+
+#: src/player.cpp:1248
+#, c-format
+msgid "Godlike! ;-) x%d"
+msgstr "Tel un dieu ! ;-) x%d"
+
+#: src/player.cpp:1250
+#, c-format
+msgid "Unbelievable!! x%d"
+msgstr "Époustouflant !! x%d"
+
+#: src/statistics.cpp:113
+msgid "- Best Level Statistics -"
+msgstr "- Statistiques des meilleurs niveaux -"
+
+#: src/statistics.cpp:117
+msgid "Max score:"
+msgstr "Score max :"
+
+#: src/statistics.cpp:137
+msgid "Max coins collected:"
+msgstr "Pièces max :"
+
+#: src/statistics.cpp:139
+msgid "Max fragging:"
+msgstr "Frags max :"
+
+#: src/statistics.cpp:141
+msgid "Min time needed:"
+msgstr "Temps min :"
+
+#: src/statistics.cpp:170
+#, c-format
+msgid "Max score:             %d"
+msgstr "Score max :            %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Pièces max :           %d / %d"
+
+#: src/statistics.cpp:180
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Frags max :            %d / %d"
+
+#: src/statistics.cpp:184
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Temps min :            %d / %d"
+
+#: src/title.cpp:374
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+
+#: src/title.cpp:426
+msgid "Are you sure you want to delete slot"
+msgstr "Êtes-vous sûr de vouloir supprimer le slot"
+
+#: src/worldmap.cpp:952
+msgid "GAMEOVER"
+msgstr "GAMEOVER"
+
+#: src/worldmap.cpp:959
+msgid "Total Statistics"
+msgstr "Statistiques globales"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Usage : %s [OPTIONS] FICHIER\n"
+"\n"
+
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Options de l'affichage :\n"
+"  -f, --fullscreen    Démarre en mode plein écran.\n"
+"  -w, --window        Démarre en mode fenêtre.\n"
+"  --opengl            Utilise le support pour l'OpenGL s'il a étais "
+"compilé.\n"
+"  --sdl               Utilise le rendu logiciel SDL.\n"
+"\n"
+"Options du son :\n"
+"  --disable-sound     Désactive le son s'il est supporté.\n"
+"  --disable-music     Désactive la musique si elle est supporté.\n"
+"\n"
+"Autres options:\n"
+"  -j, --joystick NUM  Utilise le joystick NUM (défaut: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Définit de quelle façon les bouttons du joystick\n"
+"                      doivent être utilisés\n"
+"  --leveleditor       Ouvre l'éditeur de niveau avec un fichier.\n"
+"  --worldmap          Ouvre un fichier de carte du monde\n"
+"  --flip-levels       Inverser le niveau verticalement.\n"
+"  -d, --datadir DIR   Charge les données du jeu depuis DIR\n"
+"                      (défaut: automatique)\n"
+"  --debug             Active le mode debug, utile pour les développeurs.\n"
+"  --help              Affiche un résumé des options de la ligne de\n"
+"                      commande, la licence et les touches .\n"
+"  --usage             Affiche un bref résumé des options de la ligne\n"
+"                      de commande.\n"
+"  --version           Affiche la version de SuperTux utilisé.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr "Usage : %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-levels] FICHIER\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Oui"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "Non"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Monter"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Descendre"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Gauche"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Droite"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Entré"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Espace"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Maj Droite"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Maj Gauche"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Contrôle Droit"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Contrôle Gauche"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Alt Droit"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Alt Gauche"
+
diff --git a/basest/locale/it.po b/basest/locale/it.po
new file mode 100644 (file)
index 0000000..2fc35a2
--- /dev/null
@@ -0,0 +1,733 @@
+# translation of supertux.pot to Italian
+# This file is distributed under the same license as the supertux package.
+# Copyright (C) 2004 SuperTux Development Team.
+# Iknos <ze4lot@email.it>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: it\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-10-20 14:06-0600\n"
+"PO-Revision-Date: 2004-10-20 22:42+0200\n"
+"Last-Translator: Iknos <ze4lot@email.it>\n"
+"Language-Team:  <it@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.9\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "da "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "Livello invertito verticalmente!"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Statistiche migliori del livello"
+
+#: src/gameloop.cpp:670
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSA - Premi 'P' per giocare"
+
+#: src/gameloop.cpp:675
+msgid "Playing: "
+msgstr "Giocando: "
+
+#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+msgid "SCORE"
+msgstr "PUNTI"
+
+#: src/gameloop.cpp:855
+msgid "Press ESC To Return"
+msgstr "Premi ESC per ritornare"
+
+#: src/gameloop.cpp:860
+msgid "TIME's UP"
+msgstr "IL TEMPO E' FINITO"
+
+#: src/gameloop.cpp:864
+msgid "TIME"
+msgstr "TEMPO"
+
+#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+msgid "COINS"
+msgstr "MONETE"
+
+#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
+#: src/worldmap.cpp:1137
+msgid "LIVES"
+msgstr "VITE"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Risultato:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "PUNTI: %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#, c-format
+msgid "COINS: %d"
+msgstr "MONETE: %d"
+
+#: src/gameloop.cpp:956
+msgid "Slot"
+msgstr "Slot"
+
+#: src/gameloop.cpp:956
+msgid "Free"
+msgstr "Libero"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr "Carica subset"
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr "Indietro"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr "Nuovo subset di livelli"
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr "Nome file  "
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr "Titolo     "
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr "Descrizione"
+
+#: src/leveleditor.cpp:78
+msgid "Create"
+msgstr "Crea"
+
+#: src/leveleditor.cpp:83
+msgid "Level Editor Menu"
+msgstr "Menu editor di livelli"
+
+#: src/leveleditor.cpp:85
+msgid "Return to Level Editor"
+msgstr "Ritorna all'editor"
+
+#: src/leveleditor.cpp:86
+msgid "Create Level Subset"
+msgstr "Crea subset di livelli"
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr "Carica subset di livelli"
+
+#: src/leveleditor.cpp:89
+msgid "Quit Level Editor"
+msgstr "Esci dall'editor"
+
+#: src/leveleditor.cpp:92
+msgid "Level Settings"
+msgstr "Impostazioni livello"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr "Nome    "
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr "Autore "
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr "Largh. "
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr "Altezza"
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr "Applica"
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr "Gomma"
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr "Trampolino"
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr "Piattaforma volante"
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr "Porta"
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr "Modifica piastrelle anteriori"
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr "Modifica piastrelle interattive"
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr "Modifica piastrelle posteriori"
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr "Prossimo settore"
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr "Settore precedente"
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr "Prossimo livello"
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr "Livello precedente"
+
+#: src/leveleditor.cpp:158
+msgid "Save level"
+msgstr "Salva livello"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr "Prova il livello"
+
+#: src/leveleditor.cpp:160
+msgid "Setup level"
+msgstr "Configura livello"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr "Livello non salvato. Vuoi salvarlo?"
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Il livello %d non esiste. Lo vuoi creare?"
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Editor di livelli"
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr "Premi F1 per aiuto"
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr "Scegli un subset di livelli"
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr "Non esistono altri settori. Crearne un'altro?"
+
+# Questo e' l'editor di livelli integrato. E' stato costruito per essere intuitivo\n
+# e semplice da usare.\n
+# \n
+# Per aprire un livello, per prima cosa
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+
+#: src/leveleditor.cpp:997
+msgid "- Level Editor's Help -"
+msgstr "- Guida all'editor di livelli -"
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Premi un tasto qualsiasi per continuare - Pagina %d su %d"
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Inizia a giocare"
+
+#: src/misc.cpp:94 src/title.cpp:112
+msgid "Contrib Levels"
+msgstr "Livelli aggiuntivi"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Opzioni"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Crediti"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Esci"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL    "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (non supportato)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "A tutto schermo"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "Suono     "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Musica    "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "Mostra FPS"
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Configura tasti"
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Configura Joystick"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Configurazione tastiera"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Sinistra"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Destra"
+
+#: src/misc.cpp:131
+msgid "Up/Activate"
+msgstr "Su/Attivare"
+
+#: src/misc.cpp:132
+msgid "Down/Duck"
+msgstr "Giu'/Abbassarsi"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Salto"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Potere/Corsa"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Configurazione Joystick"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "Pulstante A"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "Pulsante B"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Salva il gioco"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pausa"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Continua"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Chiudi il livello"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Chiudi il gioco"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Scrivi il tuo nome:"
+
+#: src/player.cpp:1240
+#, c-format
+msgid "Good! x%d"
+msgstr "Bene! x%d"
+
+#: src/player.cpp:1242
+#, c-format
+msgid "Great! x%d"
+msgstr "Grande! x%d"
+
+#: src/player.cpp:1244
+#, c-format
+msgid "Awesome! x%d"
+msgstr "Ottimo! x%d"
+
+#: src/player.cpp:1246
+#, c-format
+msgid "Incredible! x%d"
+msgstr "Incredibile! x%d"
+
+#: src/player.cpp:1248
+#, c-format
+msgid "Godlike! ;-) x%d"
+msgstr "DIVINO! ;-) x%d"
+
+# TOO much similiar to "Incredible!", 2 strings ago =)
+#: src/player.cpp:1250
+#, c-format
+msgid "Unbelievable!! x%d"
+msgstr "Incredibile!! x%d"
+
+#: src/statistics.cpp:113
+msgid "- Best Level Statistics -"
+msgstr "- Statistiche migliori del livello -"
+
+#: src/statistics.cpp:117
+msgid "Max score:"
+msgstr "Punti max:"
+
+#: src/statistics.cpp:137
+msgid "Max coins collected:"
+msgstr "Monete max:"
+
+#: src/statistics.cpp:139
+msgid "Max fragging:"
+msgstr "Vittime max:"
+
+#: src/statistics.cpp:141
+msgid "Min time needed:"
+msgstr "Tempo minimo impiegato:"
+
+#: src/statistics.cpp:170
+#, c-format
+msgid "Max score:             %d"
+msgstr "Max punti:            %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Max monete:            %d / %d"
+
+#: src/statistics.cpp:180
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Max vittime:           %d / %d"
+
+#: src/statistics.cpp:184
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Min tempo impiegato:   %d / %d"
+
+# Updated year from 2003 to 2004
+#: src/title.cpp:374
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Questo gioco NON fornisce ALCUNA GARANZIA. E' software libero, e tu puoi\n"
+"redistribuirlo sotto determinate condizioni; guarda il file COPYING\n"
+"per maggiori informazioni.\n"
+
+#: src/title.cpp:426
+msgid "Are you sure you want to delete slot"
+msgstr "Sei sicuro di voler cancellare lo slot"
+
+#: src/worldmap.cpp:952
+msgid "GAMEOVER"
+msgstr "GAMEOVER"
+
+#: src/worldmap.cpp:959
+msgid "Total Statistics"
+msgstr "Statistiche totali"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr "Utilizzo: %s [OPZIONI] NOME_FILE\n"
+
+# --help Display a help message summarizing command-line options, license and game controls.
+# Modified to Display this message
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Opzioni video:\n"
+"  -f, --fullscreen    Avvia il gioco in modalita' tutto schermo.  -w, --"
+"window        Avvia il gioco in una finestra.\n"
+"  --opengl            Se il supporto OpenGL e' stato compilato, lo usa.\n"
+"  --sdl               Usa il rendering software SDL.\n"
+"\n"
+"Opzioni audio:\n"
+"  --disable-sound     Non usa il suono anche se il supporto audio e' stato "
+"compilato.\n"
+"  --disable-music     Come sopra, ma disabilita la musica.\n"
+"\n"
+"Opzioni varie:\n"
+"  -j, --joystick NUM  Usa il joystick NUM (default: 0).\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Definisce come i pulsanti e le assi del joystick "
+"vadano mappate.\n"
+"  --leveleditor       Apre l'editor di livelli nel file specificato.\n"
+"  --worldmap          Apre la mappa specificata.\n"
+"  --flip-levels       Inverte i livelli dall'alto al basso.\n"
+"  -d, --datadir DIR   Usa come directory data DIR (default: automatico).\n"
+"  --debug             Attiva la modalità DEBUG, utile per gli sviluppatori.\n"
+"  --help              Mostra questo messaggio.\n"
+"  --usage             Mostra una breve guida all'uso delle opzioni da linea "
+"di comando .\n"
+"  --version           Mostra la versione di SuperTux che hai installata.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Utilizzo: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] "
+"[--debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--"
+"flip-levels] NOME_FILE\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Si"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "No"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Freccia su"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Freccia giu'"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Freccia sinistra"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Freccia destra"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Invio"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Spazio"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Shift destro"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Shift sinistro"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Ctrl destro"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Ctrl sinistro"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Alt destro"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Alt sinistro"
diff --git a/basest/locale/messages.pot b/basest/locale/messages.pot
new file mode 100644 (file)
index 0000000..9ab6388
--- /dev/null
@@ -0,0 +1,555 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-05-07 11:47+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/worldmap.cpp:760
+msgid "GAMEOVER"
+msgstr ""
+
+#: src/worldmap.cpp:763 src/game_session.cpp:799
+#, c-format
+msgid "COINS: %d"
+msgstr ""
+
+#: src/worldmap.cpp:768
+msgid "Total Statistics"
+msgstr ""
+
+#: src/worldmap.cpp:898 src/game_session.cpp:720
+msgid "SCORE"
+msgstr ""
+
+#: src/worldmap.cpp:902 src/game_session.cpp:741 src/game_session.cpp:742
+msgid "COINS"
+msgstr ""
+
+#: src/worldmap.cpp:923 src/worldmap.cpp:924 src/game_session.cpp:763
+#: src/game_session.cpp:764
+msgid "LIVES"
+msgstr ""
+
+#: src/misc.cpp:79 src/misc.cpp:98
+msgid "Start Game"
+msgstr ""
+
+#: src/misc.cpp:80 src/title.cpp:122
+msgid "Contrib Levels"
+msgstr ""
+
+#: src/misc.cpp:81 src/misc.cpp:86 src/misc.cpp:111 src/misc.cpp:118
+msgid "Options"
+msgstr ""
+
+#: src/misc.cpp:82 src/leveleditor.cpp:578
+msgid "Level Editor"
+msgstr ""
+
+#: src/misc.cpp:83
+msgid "Credits"
+msgstr ""
+
+#: src/misc.cpp:84
+msgid "Quit"
+msgstr ""
+
+#: src/misc.cpp:88
+msgid "Fullscreen"
+msgstr ""
+
+#: src/misc.cpp:89
+msgid "Sound"
+msgstr ""
+
+#: src/misc.cpp:90
+msgid "Music"
+msgstr ""
+
+#: src/misc.cpp:91
+msgid "Setup Keys"
+msgstr ""
+
+#: src/misc.cpp:93
+msgid "Setup Joystick"
+msgstr ""
+
+#: src/misc.cpp:96 src/misc.cpp:106 src/leveleditor.cpp:86
+#: src/leveleditor.cpp:96 src/title.cpp:141 src/title.cpp:214
+#: src/control/joystickkeyboardcontroller.cpp:539
+#: src/control/joystickkeyboardcontroller.cpp:623
+msgid "Back"
+msgstr ""
+
+#: src/misc.cpp:108 src/misc.cpp:115
+msgid "Pause"
+msgstr ""
+
+#: src/misc.cpp:110 src/misc.cpp:117
+msgid "Continue"
+msgstr ""
+
+#: src/misc.cpp:113
+msgid "Abort Level"
+msgstr ""
+
+#: src/misc.cpp:120
+msgid "Quit Game"
+msgstr ""
+
+#: src/leveleditor.cpp:80
+msgid "Load Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:89
+msgid "New Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:91
+msgid "Filename   "
+msgstr ""
+
+#: src/leveleditor.cpp:92
+msgid "Title      "
+msgstr ""
+
+#: src/leveleditor.cpp:93
+msgid "Description"
+msgstr ""
+
+#: src/leveleditor.cpp:94
+msgid "Create"
+msgstr ""
+
+#: src/leveleditor.cpp:99
+msgid "Level Editor Menu"
+msgstr ""
+
+#: src/leveleditor.cpp:101
+msgid "Return to Level Editor"
+msgstr ""
+
+#: src/leveleditor.cpp:102
+msgid "Create Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:103
+msgid "Load Level Subset"
+msgstr ""
+
+#: src/leveleditor.cpp:105
+msgid "Quit Level Editor"
+msgstr ""
+
+#: src/leveleditor.cpp:108
+msgid "Level Settings"
+msgstr ""
+
+#: src/leveleditor.cpp:110
+msgid "Name    "
+msgstr ""
+
+#: src/leveleditor.cpp:111
+msgid "Author  "
+msgstr ""
+
+#: src/leveleditor.cpp:112
+msgid "Width   "
+msgstr ""
+
+#: src/leveleditor.cpp:113
+msgid "Height  "
+msgstr ""
+
+#: src/leveleditor.cpp:115
+msgid "Apply"
+msgstr ""
+
+#: src/leveleditor.cpp:123
+msgid "Eraser"
+msgstr ""
+
+#: src/leveleditor.cpp:150
+msgid "Edtit foreground tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:152
+msgid "Edit interactive tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:154
+msgid "Edit background tiles"
+msgstr ""
+
+#: src/leveleditor.cpp:158
+msgid "Next sector"
+msgstr ""
+
+#: src/leveleditor.cpp:159
+msgid "Prevous sector"
+msgstr ""
+
+#: src/leveleditor.cpp:160
+msgid "Next level"
+msgstr ""
+
+#: src/leveleditor.cpp:161
+msgid "Prevous level"
+msgstr ""
+
+#: src/leveleditor.cpp:162
+msgid "Save level"
+msgstr ""
+
+#: src/leveleditor.cpp:163
+msgid "Test level"
+msgstr ""
+
+#: src/leveleditor.cpp:164
+msgid "Setup level"
+msgstr ""
+
+#: src/leveleditor.cpp:246 src/leveleditor.cpp:742 src/leveleditor.cpp:768
+#: src/leveleditor.cpp:846
+msgid "Level not saved. Wanna to?"
+msgstr ""
+
+#: src/leveleditor.cpp:373
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr ""
+
+#: src/leveleditor.cpp:601
+msgid "F1 for help"
+msgstr ""
+
+#: src/leveleditor.cpp:603
+msgid "Choose a level subset"
+msgstr ""
+
+#: src/leveleditor.cpp:786
+msgid "No more sectors exist. Create another?"
+msgstr ""
+
+#: src/leveleditor.cpp:940
+msgid ""
+"This is the built-in level editor. Its aim is to be intuitive\n"
+"and simple to use, so it should be pretty straightforward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking at the level. To scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom the level in/out.\n"
+"\n"
+"You probably already noticed those floating groups of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts. You can find them by pressing the Right mouse button on\n"
+"a button. That will also show what that button does.\n"
+"Groups of buttons can also be moved around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons does, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger group\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:976
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Levels have three tiles layers:\n"
+"Foreground - tiles are drawn on top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn underneath everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"Last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, including resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"PS: If you are looking for something more powerful, you might like to\n"
+"try FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:1016
+msgid "- Level Editor's Help -"
+msgstr ""
+
+#: src/leveleditor.cpp:1020
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr ""
+
+#: src/title.cpp:341
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you "
+"are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+msgstr ""
+
+#: src/title.cpp:402
+msgid "Are you sure you want to delete slot"
+msgstr ""
+
+#: src/statistics.cpp:111
+msgid "- Best Level Statistics -"
+msgstr ""
+
+#: src/statistics.cpp:115
+#, c-format
+msgid "Max score:"
+msgstr ""
+
+#: src/statistics.cpp:135
+#, c-format
+msgid "Max coins collected:"
+msgstr ""
+
+#: src/statistics.cpp:137
+#, c-format
+msgid "Max fragging:"
+msgstr ""
+
+#: src/statistics.cpp:139
+#, c-format
+msgid "Min time needed:"
+msgstr ""
+
+#: src/statistics.cpp:168
+#, c-format
+msgid "Max score:             %d"
+msgstr ""
+
+#: src/statistics.cpp:174
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr ""
+
+#: src/statistics.cpp:178
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr ""
+
+#: src/statistics.cpp:182
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr ""
+
+#: src/game_session.cpp:210
+msgid "contributed by "
+msgstr ""
+
+#: src/game_session.cpp:215
+msgid "Best Level Statistics"
+msgstr ""
+
+#: src/game_session.cpp:468
+msgid "PAUSE - Press 'P' To Play"
+msgstr ""
+
+#: src/game_session.cpp:471
+msgid "Playing: "
+msgstr ""
+
+#: src/game_session.cpp:724
+msgid "Press ESC To Return"
+msgstr ""
+
+#: src/game_session.cpp:729
+msgid "TIME's UP"
+msgstr ""
+
+#: src/game_session.cpp:734
+msgid "TIME"
+msgstr ""
+
+#: src/game_session.cpp:793
+msgid "Result:"
+msgstr ""
+
+#: src/game_session.cpp:796
+#, c-format
+msgid "SCORE: %d"
+msgstr ""
+
+#: src/game_session.cpp:826
+msgid "Slot"
+msgstr ""
+
+#: src/game_session.cpp:827
+msgid "Free"
+msgstr ""
+
+#: src/main.cpp:141
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] LEVELFILE\n"
+"\n"
+msgstr ""
+
+#: src/main.cpp:143
+#, c-format
+msgid ""
+"Options:\n"
+"  -f, --fullscreen             Run in fullscreen mode.\n"
+"  -w, --window                 Run in window mode.\n"
+"  -g, --geometry WIDTHxHEIGHT  Run SuperTux in give resolution\n"
+"  --help                       Show this help message\n"
+"  --version                    Display SuperTux version and quit\n"
+"\n"
+msgstr ""
+
+#: src/gui/menu.cpp:68
+msgid "Yes"
+msgstr ""
+
+#: src/gui/menu.cpp:69
+msgid "No"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:530
+msgid "Keyboard Setup"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:532
+msgid "Up"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:533
+msgid "Down"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:534
+msgid "Left"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:535
+msgid "Right"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:536
+#: src/control/joystickkeyboardcontroller.cpp:616
+msgid "Jump"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:537
+#: src/control/joystickkeyboardcontroller.cpp:617
+msgid "Shoot/Run"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:551
+#: src/control/joystickkeyboardcontroller.cpp:634
+msgid "None"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:553
+msgid "Up cursor"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:555
+msgid "Down cursor"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:557
+msgid "Left cursor"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:559
+msgid "Right cursor"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:561
+msgid "Return"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:563
+msgid "Space"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:565
+msgid "Right Shift"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:567
+msgid "Left Shift"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:569
+msgid "Right Control"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:571
+msgid "Left Control"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:573
+msgid "Right Alt"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:575
+msgid "Left Alt"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:585
+msgid "Press Key"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:613
+msgid "Joystick Setup"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:618
+msgid "Pause/Menu"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:620
+msgid "No Joysticks found"
+msgstr ""
+
+#: src/control/joystickkeyboardcontroller.cpp:645
+msgid "Press Button"
+msgstr ""
diff --git a/basest/locale/nl.po b/basest/locale/nl.po
new file mode 100644 (file)
index 0000000..4cf9277
--- /dev/null
@@ -0,0 +1,753 @@
+# Dutch translation of SuperTux.
+# Copyright (C) YEAR SuperTux Development Team
+# This file is distributed under the same license as the PACKAGE package.
+# Frank van der Loo <frank_l@linuxmail.org>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: SuperTux 0.1.1\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-11-10 22:38+0100\n"
+"PO-Revision-Date: 2004-06-07 21:48+0100\n"
+"Last-Translator: Frank van der Loo <frank_l@linuxmail.org>\n"
+"Language-Team: Dutch <nl@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=iso-8859-1\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "door "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "Level Ondersteboven!"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Beste Level Statistieken"
+
+#: src/gameloop.cpp:687
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSE - Druk op 'P' Om Verder Te Gaan"
+
+#: src/gameloop.cpp:692
+#, c-format
+msgid "Playing: "
+msgstr "Level: "
+
+#: src/gameloop.cpp:867 src/worldmap.cpp:1105
+msgid "SCORE"
+msgstr "SCORE"
+
+#: src/gameloop.cpp:872
+msgid "Press ESC To Return"
+msgstr "Druk op ESC Om Terug Te Gaan"
+
+#: src/gameloop.cpp:877
+msgid "TIME's UP"
+msgstr "TIJD is OM"
+
+#: src/gameloop.cpp:881
+msgid "TIME"
+msgstr "TIJD"
+
+#: src/gameloop.cpp:888 src/gameloop.cpp:889 src/worldmap.cpp:1109
+msgid "COINS"
+msgstr "MUNTEN"
+
+#: src/gameloop.cpp:910 src/gameloop.cpp:911 src/worldmap.cpp:1130
+#: src/worldmap.cpp:1131
+msgid "LIVES"
+msgstr "LEVENS"
+
+#: src/gameloop.cpp:933
+msgid "Result:"
+msgstr "Resultaat:"
+
+#: src/gameloop.cpp:936
+#, c-format
+msgid "SCORE: %d"
+msgstr "SCORE: %d"
+
+#: src/gameloop.cpp:939 src/worldmap.cpp:949
+#, c-format
+msgid "COINS: %d"
+msgstr "MUNTEN: %d"
+
+#: src/gameloop.cpp:973
+msgid "Slot"
+msgstr "Slot"
+
+#: src/gameloop.cpp:973
+msgid "Free"
+msgstr "Vrij"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr "Laad Subset"
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:156
+#: src/title.cpp:248
+msgid "Back"
+msgstr "Terug"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr "Nieuwe Level Subset"
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr "Bestandsnaam   "
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr "Titel      "
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr "Beschrijving"
+
+#: src/leveleditor.cpp:78
+msgid "Create"
+msgstr "Aanmaken"
+
+#: src/leveleditor.cpp:83
+msgid "Level Editor Menu"
+msgstr "Level Bewerker Menu"
+
+#: src/leveleditor.cpp:85
+msgid "Return to Level Editor"
+msgstr "Terug naar Level Bewerker"
+
+#: src/leveleditor.cpp:86
+msgid "Create Level Subset"
+msgstr "Maak Level Subset"
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr "Laad Level Subset"
+
+#: src/leveleditor.cpp:89
+msgid "Quit Level Editor"
+msgstr "Level Bewerker Afsluiten"
+
+#: src/leveleditor.cpp:92
+msgid "Level Settings"
+msgstr "Level Instellingen"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr "Naam    "
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr "Auteur  "
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr "Breedte   "
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr "Hoogte  "
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr "Toepassen"
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr "Gum"
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr "Trampoline"
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr "Vliegend Platform"
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr "Deur"
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr "Bewerk voorgrond tegels"
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr "Bewerk interactieve tegels"
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr "Bewerk achtergrond tegels"
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr "Volgende sector"
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr "Vorige sector"
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr "Volgend level"
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr "Vorig level"
+
+#: src/leveleditor.cpp:158
+msgid "Save level"
+msgstr "Bewaar level"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr "Test level"
+
+#: src/leveleditor.cpp:160
+msgid "Setup level"
+msgstr "Level Instellen"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:727 src/leveleditor.cpp:752
+#: src/leveleditor.cpp:840
+msgid "Level not saved. Wanna to?"
+msgstr "Level niet bewaard. Wilt u het bewaren?"
+
+#: src/leveleditor.cpp:366
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Level %d bestaat niet. Aanmaken?"
+
+#: src/leveleditor.cpp:569 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Level Bewerker"
+
+#: src/leveleditor.cpp:592
+msgid "F1 for help"
+msgstr "F1 voor help"
+
+#: src/leveleditor.cpp:594
+msgid "Choose a level subset"
+msgstr "Kies een level subset"
+
+#: src/leveleditor.cpp:778
+msgid "No more sectors exist. Create another?"
+msgstr "Er bestaan geen andere sectoren meer. Een andere aanmaken?"
+
+#: src/leveleditor.cpp:928
+msgid ""
+"This is the built-in level editor. Its aim is to be intuitive\n"
+"and simple to use, so it should be pretty straightforward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking at the level. To scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom the level in/out.\n"
+"\n"
+"You probably already noticed those floating groups of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts. You can find them by pressing the Right mouse button on\n"
+"a button. That will also show what that button does.\n"
+"Groups of buttons can also be moved around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons does, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger group\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+"Dit is de ingebouwde level bewerker. Zijn doel is om intuitief\n"
+"en simpel te gebruiken te zijn, dus zou het vrij duidelijk moeten zijn.\n"
+"\n"
+"Om een level te openen, moet u eerst een level subset selecteren uit\n"
+"het menu (of uw eigen subset maken).\n"
+"Een level subset is simpelweg een verzameling levels.\n"
+"Ze kunnen gespeeld worden via het Contrib menu.\n"
+"\n"
+"Om het menu te krijgen vanuit de level bewerker, druk op Esc.\n"
+"\n"
+"U kijkt nu naar de level. Om er in te scrollen, druk\n"
+"op de rechter muisknop en sleep de muis. Het beweegt net als in\n"
+"een strategisch spel.\n"
+"U kunt ook de pijltjes toetsen en Page Up/Down gebruiken.\n"
+"\n"
+"'+' en '-' toetsen kunnen gebruikt worden om in/uit te zoomen.\n"
+"\n"
+"U heeft waarschijnlijk de zwevende groepen knoppen al opgemerkt.\n"
+"Elk heeft een ander doel. Om een bepaalde knop te selecteren klik\n"
+"er op met de linker muisknop. Een aantal knoppen hebben sneltoetsen.\n"
+"U kunt ze vinden door met de rechter muisknop op een knop te klikken.\n"
+"Dat laat ook zien wat die knop doet.\n"
+"Groepen knoppen kunnen ook verplaatst worden door ze te slepen,\n"
+"terwijl u de linker muisknop ingedrukt houdt.\n"
+"\n"
+"Laten we wat leren over wat elke groep knoppen doet, OK?\n"
+"\n"
+"Om te beginnen met tegels en objecten te plaatsen gebruikt u de grote groep\n"
+"knoppen. Elke knop is een andere tegel. Om het in de level te plaatsen,\n"
+"klikt u er op en klikt met de linker muisknop in de level.\n"
+"U kunt ook tegels kopieren in de level met de middelste muisknop.\n"
+"Gebruik de muiswiel om door die groep knoppen te scrollen. U vindt\n"
+"vijanden en spel objecten onderin.\n"
+
+#: src/leveleditor.cpp:964
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Levels have three tiles layers:\n"
+"Foreground - tiles are drawn on top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn underneath everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"Last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, including resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"PS: If you are looking for something more powerful, you might like to\n"
+"try FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+"De Voorgrond/Interactieve/Achtergrond knoppen kunnen gebruikt worden\n"
+"om de desbetreffende laag te zien en te bewerken. Levels hebben lagen van\n"
+"drie tegels:\n"
+"Voorgrond - tegels die over alles getekend worden en geen contact hebben\n"
+"met de speler.\n"
+"Interactief - dit zijn de tegels die contact hebben met de speler.\n"
+"Achtergrond - tegels die onder alles getekend worden en geen contact hebben\n"
+"met de speler.\n"
+"De niet geselecteerde lagen worden half-doorzichtig getekend.\n"
+"\n"
+"Ten slotte, de groep knoppen die over is, is bedoeld om\n"
+"gerelateerde acties met de level uit te voeren.\n"
+"Van links naar rechts:\n"
+"Mini pijlen - kunnen gebruikt worden om andere sectoren te kiezen.\n"
+"Sectoren zijn mini-levels, zeg maar, die toegankelijk zijn via een deur.\n"
+"Grote pijlen - kies een ander level in dezelfde level subset.\n"
+"Diskette - bewaar de level\n"
+"Tux - test de level\n"
+"Gereedschap - stel een aantal instellingen van de level in, waaronder de grootte.\n"
+"\n"
+"We zijn bij het einde van deze Howto aanbeland.\n"
+"\n"
+"Vergeet niet om ons een aantal coole levels te sturen. :)\n"
+"\n"
+"Veel plezier,\n"
+"  SuperTux ontwikkel team\n"
+"\n"
+"PS: Als u iets krachtigers zoekt, wilt u misschien FlexLay proberen.\n"
+"FlexLay is een level bewerker die een aantal spellen ondersteunt,\n"
+"waaronder SuperTux. Het is een onafhankelijk project.\n"
+"Website: http://pingus.seul.org/~grumbel/flexlay/"
+
+#: src/leveleditor.cpp:1004
+msgid "- Level Editor's Help -"
+msgstr "- Level Bewerkers Help -"
+
+#: src/leveleditor.cpp:1008
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Druk op een toets om verder te gaan - Pagina %d/%d"
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Spel Starten"
+
+#: src/misc.cpp:94 src/title.cpp:126
+msgid "Contrib Levels"
+msgstr "Contrib Levels"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Opties"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Credits"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Afsluiten"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL    "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (niet ondersteund)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "Volledig scherm"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "Geluid    "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Muziek    "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "Toon FPS  "
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Toetsen Instellen"
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Joystick Instellen"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Toetsenbord Instellen"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Naar links"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Naar rechts"
+
+#: src/misc.cpp:131
+msgid "Up/Activate"
+msgstr "Omhoog/Activeer"
+
+#: src/misc.cpp:132
+msgid "Down/Duck"
+msgstr "Omlaag/Buk"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Spring"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Kracht/Rennen"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Joystick Instellen"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "A knop"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "B knop"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Bewaar Spel"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pause"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Verder gaan"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Level Afbreken"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Spel Afsluiten"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Voer uw naam in:"
+
+#: src/player.cpp:361
+#, c-format
+msgid "New max combo: %d"
+msgstr "Nieuwe max combo: %d"
+
+#: src/statistics.cpp:113
+msgid "- Best Level Statistics -"
+msgstr "- Beste Level Statistieken -"
+
+#: src/statistics.cpp:117
+#, c-format
+msgid "Max score:"
+msgstr "Max score:"
+
+#: src/statistics.cpp:137
+#, c-format
+msgid "Max coins collected:"
+msgstr "Max munten verzameld:"
+
+#: src/statistics.cpp:139
+#, c-format
+msgid "Max fragging:"
+msgstr "Max fragging:"
+
+#: src/statistics.cpp:141
+#, c-format
+msgid "Min time needed:"
+msgstr "Min benodigde tijd:"
+
+#: src/statistics.cpp:170
+#, c-format
+msgid "Max score:             %d"
+msgstr "Max score:             %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Max munten verzameld:   %d / %d"
+
+#: src/statistics.cpp:180
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Max fragging           %d / %d"
+
+#: src/statistics.cpp:184
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Min benodigde tijd:       %d / %d"
+
+#: src/title.cpp:387
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright (C) 2003 SuperTux Devel Team\n"
+"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n"
+"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n"
+"voor details.\n"
+
+#: src/title.cpp:441
+msgid "Are you sure you want to delete slot"
+msgstr "Weet u zeker dat u slot wilt verwijderen?"
+
+#: src/worldmap.cpp:946
+msgid "GAMEOVER"
+msgstr "GAMEOVER"
+
+#: src/worldmap.cpp:953
+msgid "Total Statistics"
+msgstr "Totale Statistieken"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Gebruik: %s [OPTIES] BESTANDSNAAM\n"
+"\n"
+
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Beeld Opties:\n"
+"  -f, --fullscreen    Draai in volledig scherm.\n"
+"  -w, --windows       Draai in venster.\n"
+"  --opengl            Als OpenGL ondersteuning is meegecompileerd, "
+"dan                       vertelt dit\n"
+"                      SuperTux om er gebruik van te maken.\n"
+"  --sdl               Gebruik SDL voor het renderen\n"
+"\n"
+"Geluid Opties:\n"
+"  --disable-sound     Als geluidsondersteuning is meegecompileerd, dan "
+"schakelt dit\n"
+"                      het geluid uit voor deze sessie van het spel.\n"
+"  --disable-music     Zoals hierboven, maar dit schakelt de muziek uit.\n"
+"\n"
+"Overige Opties:\n"
+"  -j, --joystick NUM  Gebruik joystick NUM (standaard: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Defineert hoe de joystick knoppen en assen gebruikt "
+"worden\n"
+"  --leveleditor       Opent de leveleditor in een bestand. (Werkt alleen als "
+"een bestand is opgegeven.)\n"
+"  --worldmap          Opent het gespecificeerde worldmap bestand.\n"
+"  --flip-levels       Draai levels ondersteboven.\n"
+"  -d, --datadir DIR   Laad Spel data uit DIR (standaard: automatisch)\n"
+"  --debug             Schakelt de debug-modus in, wat nuttig is voor "
+"ontwikkelaars.\n"
+"  --help              Toon een help bericht waarin de opties,\n"
+"                      licentie en besturing worden getoond.\n"
+"  --usage             Toon een kort bericht waarin de opties worden "
+"opgesomd.\n"
+"  --version           Toon de versie van SuperTux die u heeft.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Gebruik: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] BESTANDSNAAM\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Ja"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "Nee"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Pijltje omhoom"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Pijltje omlaag"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Pijltje naar links"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Pijltje naar rechts"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Enter"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Spatiebalk"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Rechter Shift toets"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Linker Shift toets"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Rechter Control toets"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Linker Control toets"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Rechter Alt toets"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Linker Alt toets"
+
+msgid "Slot %d - Savegame"
+msgstr "Slot %d - Bewaard spel"
+
+msgid "Slot %d - Free"
+msgstr "Slot %d - Vrij"
+
+msgid "  SuperTux  "
+msgstr "  SuperTux  "
+
+msgid ""
+"\n"
+"  Please see the file \"README.txt\" for more details.\n"
+msgstr ""
+"\n"
+"  Lees a.u.b. het bestand \"README.txt\" voor meer details.\n"
+
+msgid " SuperTux "
+msgstr " SuperTux "
+
+msgid ""
+"\n"
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"\n"
+"Copyright (C) 2003 SuperTux Devel Team\n"
+"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n"
+"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n"
+"voor details.\n"
+
+#~ msgid "Good! x%d"
+#~ msgstr "Goed! x%d"
+
+#~ msgid "Great! x%d"
+#~ msgstr "Geweldig! x%d"
diff --git a/basest/locale/nn.po b/basest/locale/nn.po
new file mode 100644 (file)
index 0000000..68594d1
--- /dev/null
@@ -0,0 +1,506 @@
+# Translation of nn to Norwegian Nynorsk
+# translation of nn.po to Norwegian Nynorsk
+# This file is distributed under the same license as the PACKAGE package.
+# Copyright (C) YEAR SuperTux Development Team.
+# Karl Ove Hufthammer <karl@huftis.org>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: nn\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2004-12-07 18:49+0100\n"
+"PO-Revision-Date: 2004-12-10 17:54+0100\n"
+"Last-Translator: Karl Ove Hufthammer <karl@huftis.org>\n"
+"Language-Team: Norwegian Nynorsk <i18n-nn@lister.ping.uio.no>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.9\n"
+"Plural-Forms:  nplurals=2; plural=(n != 1);\n"
+
+#: src/gameloop.cpp:204
+msgid "contributed by "
+msgstr "Laga av "
+
+#: src/gameloop.cpp:209
+msgid "Best Level Statistics"
+msgstr "Brettrekordar"
+
+#: src/gameloop.cpp:646
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSE – Trykk «P» for å halda fram"
+
+#: src/gameloop.cpp:651
+#, c-format
+msgid "Playing: "
+msgstr "Brett: "
+
+#: src/gameloop.cpp:843 src/worldmap.cpp:963
+msgid "SCORE"
+msgstr "POENG"
+
+#: src/gameloop.cpp:848
+msgid "Press ESC To Return"
+msgstr "Trykk «Escape» for å gå tilbake"
+
+#: src/gameloop.cpp:853
+msgid "TIME's UP"
+msgstr "DU HAR BRUKT OPP TIDA"
+
+#: src/gameloop.cpp:858
+msgid "TIME"
+msgstr "TID"
+
+#: src/gameloop.cpp:865 src/gameloop.cpp:866 src/worldmap.cpp:967
+msgid "COINS"
+msgstr "MYNTAR"
+
+#: src/gameloop.cpp:887 src/gameloop.cpp:888 src/worldmap.cpp:988
+#: src/worldmap.cpp:989
+msgid "LIVES"
+msgstr "LIV"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Resultat:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "POENG: %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:805
+#, c-format
+msgid "COINS: %d"
+msgstr "MYNTAR: %d"
+
+#: src/gameloop.cpp:950
+msgid "Slot"
+msgstr "Plass"
+
+#: src/gameloop.cpp:951
+msgid "Free"
+msgstr "Ledig"
+
+#: src/leveleditor.cpp:61
+msgid "Load Subset"
+msgstr "Hent del"
+
+#: src/leveleditor.cpp:67 src/leveleditor.cpp:77 src/misc.cpp:129
+#: src/misc.cpp:140 src/misc.cpp:153 src/misc.cpp:164 src/title.cpp:143
+#: src/title.cpp:216
+msgid "Back"
+msgstr "Tilbake"
+
+#: src/leveleditor.cpp:70
+msgid "New Level Subset"
+msgstr "Ny brettdel"
+
+#: src/leveleditor.cpp:72
+msgid "Filename   "
+msgstr "Filenamn   "
+
+#: src/leveleditor.cpp:73
+msgid "Title      "
+msgstr "Tittel     "
+
+#: src/leveleditor.cpp:74
+msgid "Description"
+msgstr "Skildring"
+
+#: src/leveleditor.cpp:75
+msgid "Create"
+msgstr "Lag"
+
+#: src/leveleditor.cpp:80
+msgid "Level Editor Menu"
+msgstr "Brettlagingsmeny"
+
+#: src/leveleditor.cpp:82
+msgid "Return to Level Editor"
+msgstr "Tilbake til brettlaging"
+
+#: src/leveleditor.cpp:83
+msgid "Create Level Subset"
+msgstr "Lag brettdel"
+
+#: src/leveleditor.cpp:84
+msgid "Load Level Subset"
+msgstr "Opna brettdel"
+
+#: src/leveleditor.cpp:86
+msgid "Quit Level Editor"
+msgstr "Avslutt brettlaging"
+
+#: src/leveleditor.cpp:89
+msgid "Level Settings"
+msgstr "Brettval"
+
+#: src/leveleditor.cpp:91
+msgid "Name    "
+msgstr "Namn    "
+
+#: src/leveleditor.cpp:92
+msgid "Author  "
+msgstr "Forfattar"
+
+#: src/leveleditor.cpp:93
+msgid "Width   "
+msgstr "Breidd  "
+
+#: src/leveleditor.cpp:94
+msgid "Height  "
+msgstr "Høgd    "
+
+#: src/leveleditor.cpp:96
+msgid "Apply"
+msgstr "Bruk"
+
+#: src/leveleditor.cpp:104
+msgid "Eraser"
+msgstr "Viskelêr"
+
+#: src/leveleditor.cpp:136
+msgid "Trampoline"
+msgstr "Trampoline"
+
+#: src/leveleditor.cpp:137
+msgid "Flying Platform"
+msgstr "Flyande plattform"
+
+#: src/leveleditor.cpp:141
+msgid "Edtit foreground tiles"
+msgstr "Endra forgrunnsflis"
+
+#: src/leveleditor.cpp:143
+msgid "Edit interactive tiles"
+msgstr "Endra interaktive fliser"
+
+#: src/leveleditor.cpp:145
+msgid "Edit background tiles"
+msgstr "Endra bakgrunnsfliser"
+
+#: src/leveleditor.cpp:149
+msgid "Next sector"
+msgstr "Ny sektor"
+
+#: src/leveleditor.cpp:150
+msgid "Prevous sector"
+msgstr "Førre sektor"
+
+#: src/leveleditor.cpp:151
+msgid "Next level"
+msgstr "Neste brett"
+
+#: src/leveleditor.cpp:152
+msgid "Prevous level"
+msgstr "Førre brett"
+
+#: src/leveleditor.cpp:153
+msgid "Save level"
+msgstr "Lagra brett"
+
+#: src/leveleditor.cpp:154
+msgid "Test level"
+msgstr "Prøv brett"
+
+#: src/leveleditor.cpp:155
+msgid "Setup level"
+msgstr "Set opp brett"
+
+#: src/leveleditor.cpp:237 src/leveleditor.cpp:727 src/leveleditor.cpp:752
+#: src/leveleditor.cpp:841
+msgid "Level not saved. Wanna to?"
+msgstr "Brettet er ikkje lagra. Ønskjer du å lagra det?"
+
+#: src/leveleditor.cpp:363
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Brettet «%d» finst ikkje? Vil du laga det?"
+
+#: src/leveleditor.cpp:562 src/misc.cpp:100
+msgid "Level Editor"
+msgstr "Lag brett"
+
+#: src/leveleditor.cpp:585
+msgid "F1 for help"
+msgstr "«F1» for hjelp"
+
+#: src/leveleditor.cpp:587
+msgid "Choose a level subset"
+msgstr "Vel brettdel"
+
+#: src/leveleditor.cpp:778
+msgid "No more sectors exist. Create another?"
+msgstr "Det finst ikkje fleire sektorar. Vil du laga ein ny?"
+
+#: src/leveleditor.cpp:936
+msgid ""
+"This is the built-in level editor. Its aim is to be intuitive\n"
+"and simple to use, so it should be pretty straightforward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking at the level. To scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom the level in/out.\n"
+"\n"
+"You probably already noticed those floating groups of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts. You can find them by pressing the Right mouse button on\n"
+"a button. That will also show what that button does.\n"
+"Groups of buttons can also be moved around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons does, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger group\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+
+#: src/leveleditor.cpp:972
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Levels have three tiles layers:\n"
+"Foreground - tiles are drawn on top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn underneath everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"Last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, including resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"PS: If you are looking for something more powerful, you might like to\n"
+"try FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+
+#: src/leveleditor.cpp:1012
+msgid "- Level Editor's Help -"
+msgstr "– Hjelp for brettlaging –"
+
+#: src/leveleditor.cpp:1016
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Trykk på ein tast for å halda fram – side %d av %d"
+
+#: src/misc.cpp:97 src/misc.cpp:156
+msgid "Start Game"
+msgstr "Start spelet"
+
+#: src/misc.cpp:98 src/title.cpp:124
+msgid "Contrib Levels"
+msgstr "Andre brett"
+
+#: src/misc.cpp:99 src/misc.cpp:104 src/misc.cpp:179 src/misc.cpp:186
+msgid "Options"
+msgstr "Oppsett"
+
+#: src/misc.cpp:101
+msgid "Credits"
+msgstr "Rulletekst"
+
+#: src/misc.cpp:102
+msgid "Quit"
+msgstr "Avslutt"
+
+#: src/misc.cpp:107
+msgid "OpenGL    "
+msgstr "OpenGL     "
+
+#: src/misc.cpp:109
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (ikkje støtta)"
+
+#: src/misc.cpp:111
+msgid "Fullscreen"
+msgstr "Fullskjerm "
+
+#: src/misc.cpp:114 src/misc.cpp:119
+msgid "Sound     "
+msgstr "Lyd        "
+
+#: src/misc.cpp:115 src/misc.cpp:120
+msgid "Music     "
+msgstr "Musikk     "
+
+#: src/misc.cpp:122
+msgid "Show FPS  "
+msgstr "Vis FPS    "
+
+#: src/misc.cpp:123
+msgid "Setup Keys"
+msgstr "Speltastar"
+
+#: src/misc.cpp:126
+msgid "Setup Joystick"
+msgstr "Styrespak"
+
+#: src/misc.cpp:131
+msgid "Keyboard Setup"
+msgstr "Tastaturoppsett"
+
+#: src/misc.cpp:133
+msgid "Left move"
+msgstr "Venstre"
+
+#: src/misc.cpp:134
+msgid "Right move"
+msgstr "Høgre"
+
+#: src/misc.cpp:135
+msgid "Up/Activate"
+msgstr "Opp/bruk"
+
+#: src/misc.cpp:136
+msgid "Down/Duck"
+msgstr "Ned/dukk"
+
+#: src/misc.cpp:137
+msgid "Jump"
+msgstr "Hopp"
+
+#: src/misc.cpp:138
+msgid "Power/Run"
+msgstr "Kraft/spring"
+
+#: src/misc.cpp:144
+msgid "Joystick Setup"
+msgstr "Styrespakoppsett"
+
+#: src/misc.cpp:148
+msgid "A button"
+msgstr "Knapp A"
+
+#: src/misc.cpp:149
+msgid "B button"
+msgstr "Knapp B"
+
+#: src/misc.cpp:166
+msgid "Save Game"
+msgstr "Lagra spel"
+
+#: src/misc.cpp:176 src/misc.cpp:183
+msgid "Pause"
+msgstr "Pause"
+
+#: src/misc.cpp:178 src/misc.cpp:185
+msgid "Continue"
+msgstr "Hald fram"
+
+#: src/misc.cpp:181
+msgid "Abort Level"
+msgstr "Avbryt brett"
+
+#: src/misc.cpp:188
+msgid "Quit Game"
+msgstr "Avslutt spel"
+
+#: src/misc.cpp:190
+msgid "Enter your name:"
+msgstr "Skriv inn namnet ditt:"
+
+#: src/title.cpp:351
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright © 2003 SuperTux-laget.\n"
+"Dette spelet kjem heilt utan nokon garantiar. Det er fri programvare,\n"
+"og du kan kopiera det til andre under visse vilkår. Sjå fila «COPYING»\n"
+"for meir informasjon.\n"
+
+#: src/title.cpp:408
+msgid "Are you sure you want to delete slot"
+msgstr "Er du sikker på at du vil sletta plass"
+
+#: src/worldmap.cpp:802
+msgid "GAMEOVER"
+msgstr "SPELET ER SLUTT"
+
+#: src/worldmap.cpp:810
+msgid "Total Statistics"
+msgstr "Totalstatistikk"
+
+#: src/statistics.cpp:111
+msgid "- Best Level Statistics -"
+msgstr "– Brettrekordar –"
+
+#: src/statistics.cpp:115
+#, c-format
+msgid "Max score:"
+msgstr "Største poengsum:"
+
+#: src/statistics.cpp:135
+#, c-format
+msgid "Max coins collected:"
+msgstr "Flest myntar:"
+
+#: src/statistics.cpp:137
+#, c-format
+msgid "Max fragging:"
+msgstr "Mest knusing:"
+
+#: src/statistics.cpp:139
+#, c-format
+msgid "Min time needed:"
+msgstr "Kortast tid brukt:"
+
+#: src/statistics.cpp:168
+#, c-format
+msgid "Max score:             %d"
+msgstr "Flest poeng:           %d"
+
+#: src/statistics.cpp:174
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Flest myntar:            %d/%d"
+
+#: src/statistics.cpp:178
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Mest knusing:            %d/%d"
+
+#: src/statistics.cpp:182
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Kortast tid brukt:       %d/%d"
+
+#: src/object/player.cpp:279
+#, c-format
+msgid "New max combo: %d"
+msgstr "Ny makskombo: %d"
+
diff --git a/basest/locale/pt.po b/basest/locale/pt.po
new file mode 100644 (file)
index 0000000..593264f
--- /dev/null
@@ -0,0 +1,733 @@
+# translation of pt.po to European Portuguese
+# translation of pt.po to
+# translation of pt.po to
+# translation of pt.po to
+# translation of pt.po to
+# This file is distributed under the same license as the PACKAGE package.
+# Copyright (C) YEAR SuperTux Development Team.
+# Ricardo Cruz <rick2@aeiou.pt>, 2004.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: pt\n"
+"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n"
+"POT-Creation-Date: 2004-10-20 14:06-0600\n"
+"PO-Revision-Date: 2004-10-12 19:44+0100\n"
+"Last-Translator: Ricardo Cruz <rick2@aeiou.pt>\n"
+"Language-Team: European Portuguese\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: KBabel 1.3\n"
+"Plural-Forms:  nplurals=2; plural=(n != 1);\n"
+
+#: src/gameloop.cpp:205
+msgid "by "
+msgstr "por "
+
+#: src/gameloop.cpp:211
+msgid "Level Vertically Flipped!"
+msgstr "Nível Invertido na Vertical!"
+
+#: src/gameloop.cpp:215
+msgid "Best Level Statistics"
+msgstr "Melhores Estatísticas do Nível"
+
+#: src/gameloop.cpp:670
+msgid "PAUSE - Press 'P' To Play"
+msgstr "PAUSA - Carrega no 'P' para continuar"
+
+#: src/gameloop.cpp:675
+msgid "Playing: "
+msgstr "Jogando: "
+
+#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+msgid "SCORE"
+msgstr "PONTOS"
+
+#: src/gameloop.cpp:855
+msgid "Press ESC To Return"
+msgstr "Carrega no ESC para sair"
+
+#: src/gameloop.cpp:860
+msgid "TIME's UP"
+msgstr "PASSOU O TEMPO"
+
+#: src/gameloop.cpp:864
+msgid "TIME"
+msgstr "TEMPO"
+
+#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+msgid "COINS"
+msgstr "MOEDAS"
+
+#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
+#: src/worldmap.cpp:1137
+msgid "LIVES"
+msgstr "VIDAS"
+
+#: src/gameloop.cpp:916
+msgid "Result:"
+msgstr "Resultado:"
+
+#: src/gameloop.cpp:919
+#, c-format
+msgid "SCORE: %d"
+msgstr "PONTOS: %d"
+
+#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#, c-format
+msgid "COINS: %d"
+msgstr "MOEDAS: %d"
+
+#: src/gameloop.cpp:956
+msgid "Slot"
+msgstr "Slot"
+
+#: src/gameloop.cpp:956
+msgid "Free"
+msgstr "Livre"
+
+#: src/leveleditor.cpp:64
+msgid "Load Subset"
+msgstr "Carregar Conjunto"
+
+#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
+#: src/title.cpp:220
+msgid "Back"
+msgstr "Recuar"
+
+#: src/leveleditor.cpp:73
+msgid "New Level Subset"
+msgstr "Novo Conjunto de Níveis"
+
+#: src/leveleditor.cpp:75
+msgid "Filename   "
+msgstr "Nome do ficheiro"
+
+#: src/leveleditor.cpp:76
+msgid "Title      "
+msgstr "Título    "
+
+#: src/leveleditor.cpp:77
+msgid "Description"
+msgstr "Descrição<"
+
+#: src/leveleditor.cpp:78
+msgid "Create"
+msgstr "Criar"
+
+#: src/leveleditor.cpp:83
+msgid "Level Editor Menu"
+msgstr "Menu do Editor de Níveis"
+
+#: src/leveleditor.cpp:85
+msgid "Return to Level Editor"
+msgstr "Voltar ao Editor de Níveis"
+
+#: src/leveleditor.cpp:86
+msgid "Create Level Subset"
+msgstr "Criar um Grupo de Níveis"
+
+#: src/leveleditor.cpp:87
+msgid "Load Level Subset"
+msgstr "Carregar um Conjunto de Níveis"
+
+#: src/leveleditor.cpp:89
+msgid "Quit Level Editor"
+msgstr "Sair do Editor de Níveis"
+
+#: src/leveleditor.cpp:92
+msgid "Level Settings"
+msgstr "Definições do Nível"
+
+#: src/leveleditor.cpp:94
+msgid "Name    "
+msgstr "Nome    "
+
+#: src/leveleditor.cpp:95
+msgid "Author  "
+msgstr "Autor   "
+
+#: src/leveleditor.cpp:96
+msgid "Width   "
+msgstr "Largura "
+
+#: src/leveleditor.cpp:97
+msgid "Height  "
+msgstr "Altura  "
+
+#: src/leveleditor.cpp:99
+msgid "Apply"
+msgstr "Aplicar"
+
+#: src/leveleditor.cpp:109
+msgid "Eraser"
+msgstr "Borracha"
+
+#: src/leveleditor.cpp:141
+msgid "Trampoline"
+msgstr "Trampolim"
+
+#: src/leveleditor.cpp:142
+msgid "Flying Platform"
+msgstr "Plataforma Voadora"
+
+#: src/leveleditor.cpp:143
+msgid "Door"
+msgstr "Porta"
+
+#: src/leveleditor.cpp:146
+msgid "Edtit foreground tiles"
+msgstr "Editar camada da frente"
+
+#: src/leveleditor.cpp:148
+msgid "Edit interactive tiles"
+msgstr "Editar camada interactiva"
+
+#: src/leveleditor.cpp:150
+msgid "Edit background tiles"
+msgstr "Editar camada de fundo"
+
+#: src/leveleditor.cpp:154
+msgid "Next sector"
+msgstr "Próximo sector"
+
+#: src/leveleditor.cpp:155
+msgid "Prevous sector"
+msgstr "Sector anterior"
+
+#: src/leveleditor.cpp:156
+msgid "Next level"
+msgstr "Próximo nível"
+
+#: src/leveleditor.cpp:157
+msgid "Prevous level"
+msgstr "Nível anterior"
+
+#: src/leveleditor.cpp:158
+msgid "Save level"
+msgstr "Gravar o nível"
+
+#: src/leveleditor.cpp:159
+msgid "Test level"
+msgstr "Testar o nível"
+
+#: src/leveleditor.cpp:160
+msgid "Setup level"
+msgstr "Configurar o nível"
+
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
+#: src/leveleditor.cpp:834
+msgid "Level not saved. Wanna to?"
+msgstr "Nível não gravado. Gravá-lo?"
+
+#: src/leveleditor.cpp:357
+#, c-format
+msgid "Level %d doesn't exist. Create it?"
+msgstr "Nível %d não existe. Criá-lo?"
+
+#: src/leveleditor.cpp:560 src/misc.cpp:96
+msgid "Level Editor"
+msgstr "Editor de Níveis"
+
+#: src/leveleditor.cpp:583
+msgid "F1 for help"
+msgstr "F1 para ajuda"
+
+#: src/leveleditor.cpp:585
+msgid "Choose a level subset"
+msgstr "Escolhe um conjunto de níveis"
+
+#: src/leveleditor.cpp:769
+msgid "No more sectors exist. Create another?"
+msgstr "Não existem mais sectores. Criar outro?"
+
+#: src/leveleditor.cpp:921
+msgid ""
+"This is the built-in level editor. It's aim is to be intuitive\n"
+"and simple to use, so it should be pretty straight forward.\n"
+"\n"
+"To open a level, first you'll have to select a level subset from\n"
+"the menu (or create your own).\n"
+"A level subset is basically a collection of levels.\n"
+"They can then be played from the Contrib menu.\n"
+"\n"
+"To access the menu from the level editor, just press Esc.\n"
+"\n"
+"You are currently looking to the level, to scroll it, just\n"
+"press the right mouse button and drag the mouse. It will move like\n"
+"a strategy game.\n"
+"You can also use the arrow keys and Page Up/Down.\n"
+"\n"
+"'+' and '-' keys can be used to zoom in/out the level.\n"
+"\n"
+"You probably already noticed those floating group of buttons.\n"
+"Each one serves a different purpose. To select a certain button\n"
+"just press the Left mouse button on it. A few buttons have key\n"
+"shortcuts, you can know it by pressing the Right mouse button on\n"
+"it. That will also show what that button does.\n"
+"Group of buttons can also be move around by just dragging them,\n"
+"while pressing the Left mouse button.\n"
+"\n"
+"Let's learn a bit of what each group of buttons do, shall we?\n"
+"\n"
+"To starting putting tiles and objects around use the bigger gropup\n"
+"of buttons. Each button is a different tile. To put it on the level,\n"
+"just press it and then left click in the level.\n"
+"You can also copy tiles from the level by using the middle mouse button.\n"
+"Use the mouse wheel to scroll that group of buttons. You will find\n"
+"enemies and game objects in the bottom.\n"
+msgstr ""
+"Este é o editor de níveis embutido. O seu objectivo é o de ser intuitivo\n"
+"e simples de usar, por isso deve requerer grandes explicações.\n"
+"\n"
+"Para abrir um nível, primeiro escolhe um conjunto de níve\n"
+"do menú (ou cria o teu próprio conjunto).\n"
+"Um conjunto de níveis é basicamente uma colecção de níveis.\n"
+"Podendo ser acedidos a partir do menú de Contribuições.\n"
+"\n"
+"Para acederes ao menu do editor de níveis, carrega no Esc.\n"
+"\n"
+"Estás agora a olhar para o editor de níveis, para deslizares, podes\n"
+"usar o botão direito do rato e arrastá-lo. Irá ser deslizado como de\n"
+"um jogo de estratégia se tratasse.\n"
+"Podes também usar as teclas de seta e o Page Up/Down.\n"
+"\n"
+"As teclas '+' e '-' podem ser usadas para ampliar/reduzir o nível.\n"
+"\n"
+"Já deverás ter reparado no grupo de botões flutuante.\n"
+"Cada um serve um propósito diferente. Para escolheres um certo botão\n"
+"usa o botão esquerdo do rato no mesmo. Alguns botões tem uma tecla\n"
+"de atalho, que pode ser visualizada carregando com o botão do rato direito "
+"no\n"
+"mesmo. Isso irá mostrar o que o botão faz, também.\n"
+"Os grupos de botões podem também ser movidos arrastando-os,\n"
+"enquanto o botão esquerdo do rato é pressionado.\n"
+"\n"
+"Vamos aprender um pouco do que cada grupo de botões faz, certo?\n"
+"\n"
+"Para começares a introduzir 'tiles' e objectos usa o grupo de botões\n"
+"maior. Cada botão é um 'tile' diferente. Para o pôres no nível,\n"
+"carrega no mesmo e depois usa o botão esquerdo do rato no nível.\n"
+"Podes também copiar 'tiles' do nível usando o botão do meio do rato (a roda "
+"serve).\n"
+"Usa a roda do rato para deslizares pelo grupo de botões. Irás encontrar\n"
+"inimigos e elementos do jogo no fundo.\n"
+
+#: src/leveleditor.cpp:957
+msgid ""
+"The Foreground/Interactive/Background buttons may be used to\n"
+"see and edit the respective layer. Level's have three tiles layers:\n"
+"Foreground - tiles are drawn in top of everything and have no contact\n"
+"with the player.\n"
+"Interactive - these are the tiles that have contact with the player.\n"
+"Background - tiles are drawn in bottom of everything and have no contact\n"
+"with the player.\n"
+"The unselected layers will be drawn semi-transparently.\n"
+"\n"
+"At last, but not least, the group of buttons that's left serves\n"
+"to do related actions with the level.\n"
+"From left to right:\n"
+"Mini arrows - can be used to choose other sectors.\n"
+"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
+"Big arrows - choose other level in the same level subset.\n"
+"Diskette - save the level\n"
+"Tux - test the level\n"
+"Tools - set a few settings for the level, incluiding resizing it.\n"
+"\n"
+"We have reached the end of this Howto.\n"
+"\n"
+"Don't forget to send us a few cool levels. :)\n"
+"\n"
+"Enjoy,\n"
+"  SuperTux development team\n"
+"\n"
+"ps: If you are looking for something more powerfull, you can give it a\n"
+"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"including SuperTux. It is an independent project.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+msgstr ""
+"Da esquerda para a direita:\n"
+"Mini setas - podem ser usadas para escolher outros sectores..\n"
+"Sectores são mini-níveis, por assim dizer, que podem ser acessíveis por "
+"portas.\n"
+"Setas grantes - permitem escolher outro nível no mesmo conjunto de níveis.\n"
+"Disquete - gravar o nível.\n"
+"Tux - testar o nível.\n"
+"Ferramentas - configura algumas definições do nível, incluíndo mudanças do "
+"tamanho do mesmo.\n"
+"\n"
+"Chegámos ao fim deste Howto.\n"
+"\n"
+"Não te esqueças de nos enviares alguns níveis porreiros. :)\n"
+"\n"
+"Diverte-te,\n"
+"  A equipa de desenvolvimento do SuperTux\n"
+"\n"
+"ps: Se estiver à procurar de algo mais poderoso, dá uma olhada\n"
+"ao FlexLay. O FlexLay é um editor de níveis que suporta vários jogos,\n"
+"incluíndo o SuperTux. É um projecto independente.\n"
+"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
+
+#: src/leveleditor.cpp:997
+msgid "- Level Editor's Help -"
+msgstr "- Ajuda do Editor de Níveis -"
+
+#: src/leveleditor.cpp:1001
+#, c-format
+msgid "Press any key to continue - Page %d/%d"
+msgstr "Carregar numa tecla para continuar - Página %d/%d"
+
+#: src/misc.cpp:93 src/misc.cpp:152
+msgid "Start Game"
+msgstr "Começar o Jogo"
+
+#: src/misc.cpp:94 src/title.cpp:112
+msgid "Contrib Levels"
+msgstr "Contribuições"
+
+#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182
+msgid "Options"
+msgstr "Opções"
+
+#: src/misc.cpp:97
+msgid "Credits"
+msgstr "Méritos"
+
+#: src/misc.cpp:98
+msgid "Quit"
+msgstr "Sair"
+
+#: src/misc.cpp:103
+msgid "OpenGL    "
+msgstr "OpenGL    "
+
+#: src/misc.cpp:105
+msgid "OpenGL (not supported)"
+msgstr "OpenGL (não suportado)"
+
+#: src/misc.cpp:107
+msgid "Fullscreen"
+msgstr "Fullscreen"
+
+#: src/misc.cpp:110 src/misc.cpp:115
+msgid "Sound     "
+msgstr "Som       "
+
+#: src/misc.cpp:111 src/misc.cpp:116
+msgid "Music     "
+msgstr "Música    "
+
+#: src/misc.cpp:118
+msgid "Show FPS  "
+msgstr "Mostrar FPS"
+
+#: src/misc.cpp:119
+msgid "Setup Keys"
+msgstr "Configurar Teclas"
+
+#: src/misc.cpp:122
+msgid "Setup Joystick"
+msgstr "Configurar Joystick"
+
+#: src/misc.cpp:127
+msgid "Keyboard Setup"
+msgstr "Configuração do Teclado"
+
+#: src/misc.cpp:129
+msgid "Left move"
+msgstr "Para a Esquerda"
+
+#: src/misc.cpp:130
+msgid "Right move"
+msgstr "Para a Direita"
+
+#: src/misc.cpp:131
+msgid "Up/Activate"
+msgstr "Cima/Activar"
+
+#: src/misc.cpp:132
+msgid "Down/Duck"
+msgstr "Baixo/Abaixar"
+
+#: src/misc.cpp:133
+msgid "Jump"
+msgstr "Saltar"
+
+#: src/misc.cpp:134
+msgid "Power/Run"
+msgstr "Poder/Correr"
+
+#: src/misc.cpp:140
+msgid "Joystick Setup"
+msgstr "Configuração do Joystick"
+
+#: src/misc.cpp:144
+msgid "A button"
+msgstr "Butão A"
+
+#: src/misc.cpp:145
+msgid "B button"
+msgstr "Butão B"
+
+#: src/misc.cpp:162
+msgid "Save Game"
+msgstr "Gravar o Jogo"
+
+#: src/misc.cpp:172 src/misc.cpp:179
+msgid "Pause"
+msgstr "Pausa"
+
+#: src/misc.cpp:174 src/misc.cpp:181
+msgid "Continue"
+msgstr "Continuar"
+
+#: src/misc.cpp:177
+msgid "Abort Level"
+msgstr "Abortar Nível"
+
+#: src/misc.cpp:184
+msgid "Quit Game"
+msgstr "Sair do Jogo"
+
+#: src/misc.cpp:186
+msgid "Enter your name:"
+msgstr "Insire o teu nome:"
+
+#: src/player.cpp:1240
+#, c-format
+msgid "Good! x%d"
+msgstr "Boa! x%d"
+
+#: src/player.cpp:1242
+#, c-format
+msgid "Great! x%d"
+msgstr "Bestial! x%d"
+
+#: src/player.cpp:1244
+#, c-format
+msgid "Awesome! x%d"
+msgstr "Fantástico| x%d"
+
+#: src/player.cpp:1246
+#, c-format
+msgid "Incredible! x%d"
+msgstr "Incrível! x%d"
+
+#: src/player.cpp:1248
+#, c-format
+msgid "Godlike! ;-) x%d"
+msgstr "És Deus?! ;-) x%d"
+
+#: src/player.cpp:1250
+#, c-format
+msgid "Unbelievable!! x%d"
+msgstr "Inacreditável!! x%d"
+
+#: src/statistics.cpp:113
+msgid "- Best Level Statistics -"
+msgstr "- Melhores Estatísticas do Nível -"
+
+#: src/statistics.cpp:117
+msgid "Max score:"
+msgstr "Máx pontos:"
+
+#: src/statistics.cpp:137
+msgid "Max coins collected:"
+msgstr "Máx moedas apanhadas:"
+
+#: src/statistics.cpp:139
+msgid "Max fragging:"
+msgstr "Max matança:"
+
+#: src/statistics.cpp:141
+msgid "Min time needed:"
+msgstr "Min tempo necessário:"
+
+#: src/statistics.cpp:170
+#, c-format
+msgid "Max score:             %d"
+msgstr "Máx pontos:            %d"
+
+#: src/statistics.cpp:176
+#, c-format
+msgid "Max coins collected:   %d / %d"
+msgstr "Máx moedas apanhadas:  %d / %d"
+
+#: src/statistics.cpp:180
+#, c-format
+msgid "Max fragging:          %d / %d"
+msgstr "Máx matança:           %d / %d"
+
+#: src/statistics.cpp:184
+#, c-format
+msgid "Min time needed:       %d / %d"
+msgstr "Min tempo necessário:  %d / %d"
+
+#: src/title.cpp:374
+msgid ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"Copyright (c) 2003 Equipa do SuperTux\n"
+"Este jogo vem sem ABSOLUTAMENTE NENHUMA GARANTIA. Isto é software livre, e\n"
+"és encorajado a o redistribuir, mas sob certas condições; ler o ficheiro "
+"COPYING\n"
+"para mais informações.\n"
+
+#: src/title.cpp:426
+msgid "Are you sure you want to delete slot"
+msgstr "Tens a certeza que queres remover o slot"
+
+#: src/worldmap.cpp:952
+msgid "GAMEOVER"
+msgstr "FIM DO JOGO"
+
+#: src/worldmap.cpp:959
+msgid "Total Statistics"
+msgstr "Estatísticas Totais"
+
+#: lib/app/setup.cpp:774
+#, c-format
+msgid ""
+"Usage: %s [OPTIONS] FILENAME\n"
+"\n"
+msgstr ""
+"Uso: %s [OPÇÕES] NOME_DO_FICHEIRO\n"
+"\n"
+
+#: lib/app/setup.cpp:775
+msgid ""
+"Display Options:\n"
+"  -f, --fullscreen    Run in fullscreen mode.\n"
+"  -w, --window        Run in window mode.\n"
+"  --opengl            If OpenGL support was compiled in, this will tell\n"
+"                      SuperTux to make use of it.\n"
+"  --sdl               Use the SDL software graphical renderer\n"
+"\n"
+"Sound Options:\n"
+"  --disable-sound     If sound support was compiled in,  this will\n"
+"                      disable sound for this session of the game.\n"
+"  --disable-music     Like above, but this will disable music.\n"
+"\n"
+"Misc Options:\n"
+"  -j, --joystick NUM  Use joystick NUM (default: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define how joystick buttons and axis should be mapped\n"
+"  --leveleditor       Opens the leveleditor in a file.\n"
+"  --worldmap          Opens the specified worldmap file.\n"
+"  --flip-levels       Flip levels upside-down.\n"
+"  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
+"  --debug             Enables the debug mode, which is useful for "
+"developers.\n"
+"  --help              Display a help message summarizing command-line\n"
+"                      options, license and game controls.\n"
+"  --usage             Display a brief message summarizing command-line "
+"options.\n"
+"  --version           Display the version of SuperTux you're running.\n"
+"\n"
+msgstr ""
+"Opções Gráficas:\n"
+"  --fullscreen        Correr ocupando todo o ecrã.\n"
+"  -w, --window        Correr numa janela.\n"
+"  --opengl            Caso tenha sido compilado com suporte para OpenGL, "
+"isto irá fazer\n"
+"                      com que o SuperTux o use.\n"
+"  --sdl               Usar o SDL como renderer gráfico (software)\n"
+"\n"
+"Opções de Som:\n"
+"  --disable-sound     Se tiver sido compilado com suporte ao som, isto irá\n"
+"                      o desactivar.\n"
+"  --disable-music     Tal como o anterior, mas desactiva a música.\n"
+"\n"
+"Miscelâneos:\n"
+"  -j, --joystick NUM  Usar o joystick NUM (omissão: 0)\n"
+"  --joymap XAXIS:YAXIS:A:B:START\n"
+"                      Define como os botões e eixos devem ser mapeados\n"
+"  --leveleditor       Abre o editor de níveis num dado ficheiro (e apenas "
+"quando um é fornecido.)\n"
+"  --worldmap          Abre o ficheiro de worldmap especificado.\n"
+"  --flip-levels       Inverte os níveis na vertical.\n"
+"  -d, --datadir DIR   Carregar os dados do jogo do DIR (omissão: "
+"automático)\n"
+"  --debug-mode        Activa o modo de depuração, que é útil para "
+"programadores.\n"
+"  --help              Mostra um texto de ajuda com os sumários da linha de "
+"comando\n"
+"                      opções, licença e contolos do jogo.\n"
+"  --usage             Mostra uma breve listagem das opções via a linha de "
+"comandos.\n"
+"  --version           Mostra a versão do SuperTux que estás a correr.\n"
+"\n"
+
+#: lib/app/setup.cpp:834
+#, c-format
+msgid ""
+"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] FILENAME\n"
+msgstr ""
+"Uso: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] NOME_DO_FICHEIRO\n"
+
+#: lib/gui/menu.cpp:67
+msgid "Yes"
+msgstr "Sim"
+
+#: lib/gui/menu.cpp:68
+msgid "No"
+msgstr "Não"
+
+#: lib/gui/menu.cpp:236
+msgid "Up cursor"
+msgstr "Cima"
+
+#: lib/gui/menu.cpp:239
+msgid "Down cursor"
+msgstr "Baixo"
+
+#: lib/gui/menu.cpp:242
+msgid "Left cursor"
+msgstr "Esquerda"
+
+#: lib/gui/menu.cpp:245
+msgid "Right cursor"
+msgstr "Direita"
+
+#: lib/gui/menu.cpp:248
+msgid "Return"
+msgstr "Enter"
+
+#: lib/gui/menu.cpp:251
+msgid "Space"
+msgstr "Espaço"
+
+#: lib/gui/menu.cpp:254
+msgid "Right Shift"
+msgstr "Shift direito"
+
+#: lib/gui/menu.cpp:257
+msgid "Left Shift"
+msgstr "Shift esquerdo"
+
+#: lib/gui/menu.cpp:260
+msgid "Right Control"
+msgstr "Control direito"
+
+#: lib/gui/menu.cpp:263
+msgid "Left Control"
+msgstr "Control esquerdo"
+
+#: lib/gui/menu.cpp:266
+msgid "Right Alt"
+msgstr "Alt direito"
+
+#: lib/gui/menu.cpp:269
+msgid "Left Alt"
+msgstr "Alt esquerdo"
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--- /dev/null
@@ -0,0 +1,15 @@
+
+CSOUND = /usr/bin/csound
+SOX = /usr/bin/sox
+
+sounds: bubble.wav rain.wav lava.wav waterfall.wav flower.wav
+
+%.wav: %.sco sfx.orc 
+       $(CSOUND) sfx.orc $< -W -o $@.1 -g
+       $(SOX) -r 22100 -s $@.1 $@
+       rm $@.1
+
+clean: 
+       rm *.wav
+       rm *~
+
diff --git a/contrib/sounds/csound/bubble.sco b/contrib/sounds/csound/bubble.sco
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--- /dev/null
@@ -0,0 +1,24 @@
+
+; Bubble is very unproblematic, just needs a sine as a source (you
+; might experiment with the gen to make the bubble sound different
+
+f 1 0 64 10 1
+
+; lots of bubbles, just use one!
+
+;i3 0 0.1 8.0 30000 1.0004 
+;i3 0 0.1 6.0 30000 1.0006
+;i3 0 0.1 5.11 30000 1.0006
+;i3 0 0.1 6.01 30000 1.0006
+;i3 0 0.1 6.02 30000 1.0006
+;i3 0 0.1 7.0 30000 1.0005
+
+i3 0 0.1 6.11 30000 1.0005
+
+;i3 0 0.1 7.01 30000 1.0005
+;i3 0 0.1 7.02 30000 1.0005
+;i3 0 0.1 8.02 30000 1.0004
+;i3 0 0.1 8.0 30000 1.0004
+;i3 0 0.1 8.11 30000 1.0004
+;i3 0 0.1 8.01 30000 1.0004
+;i3 0 0.1 8.02 30000 1.0004
diff --git a/contrib/sounds/csound/cscore.out b/contrib/sounds/csound/cscore.out
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/contrib/sounds/csound/flower.sco b/contrib/sounds/csound/flower.sco
new file mode 100644 (file)
index 0000000..e2e433c
--- /dev/null
@@ -0,0 +1,24 @@
+
+f1 0 16384 10 1 0.5 0.25 0.125 0.1 0.2 0.1 0.1 0.2 0.1 0.1
+
+t 0 600
+
+i4.1 0    0.25 10     20000
+i4.2 0.25 0.25 10.04  20000
+i4.3 0.5  0.5  10.07  30000
+
+i4.4 1    0.25 10.04  20000
+i4.5 1.25 0.25 10.07  20000
+i4.6 1.5  0.5  10.09  30000
+
+i4.7 2    0.25 10.09  20000
+i4.8 2.25 0.25 11.00  20000
+i4.9 2.5  0.5  11.04  30000
+
+i4.10 3    0.25 11.00  20000
+i4.11 3.25 0.25 11.04  20000
+i4.12 3.5  0.5  11.07  30000
+
+f0 7
+
+e
diff --git a/contrib/sounds/csound/lava.sco b/contrib/sounds/csound/lava.sco
new file mode 100644 (file)
index 0000000..098d808
--- /dev/null
@@ -0,0 +1,12 @@
+
+; lava 
+
+;i1 0 1 100 3000 3000 2
+i1 0 3 100 1000 3000 1 
+;i1 0 1 100 500 500 0.5
+;i1 0 1 50 500 500 0.5
+;i1 0 1 100 3000 1000 0.5
+;i1 0 1 100 8000 8000 0.5
+;i1 0 1 100 8000 8000 2
+;i1 0 1 100 6000 3000 3
+
diff --git a/contrib/sounds/csound/rain.sco b/contrib/sounds/csound/rain.sco
new file mode 100644 (file)
index 0000000..c8e8885
--- /dev/null
@@ -0,0 +1,10 @@
+
+; rain
+
+i2 0 2 3000 0.5 5000 -0.1 3 8000
+
+
+
+
+
+
diff --git a/contrib/sounds/csound/sfx.orc b/contrib/sounds/csound/sfx.orc
new file mode 100644 (file)
index 0000000..e06f1d1
--- /dev/null
@@ -0,0 +1,106 @@
+
+; supertux - various sound effect orchestra
+;
+;  note - The sounds can't be looped right away, an external program needs 
+;         to be used to make them loop
+;
+;        Bastiaan Zapf - freenode.net basti_ 
+
+sr = 44100
+kr = 44100
+ksmps = 1
+nchnls = 1
+
+; lava sound
+
+instr 1
+  ; Generate a random between 0 and 1.
+  ; krange = 1
+
+       kocrck init 0
+
+       a1 exprand 10             ; exponential noise as a base
+
+       kncrck exprand 1          ; get new crackle raw
+       kcrck = (kocrck-kncrck)/2 ; dc correct crackle
+       kocrck = kncrck           ; remember old crackle
+
+       a1    pareq   a1, p4, 30    , 1 , 1 ; growl
+       a1    pareq   a1, p5, 0     , 1 , 2 ; high stop
+       a1    pareq   a1, p6, kncrck, p7, 0 ; "crackling" of various intensity
+
+       a1    pareq   a1, 10, 0     , 1 , 1 ; thunder stop (dc correction)
+
+       aout  =       a1*750 ; adjust your volume here
+
+       out aout 
+
+endin
+
+; rain / water - this is quite similar to lava, just "crackles" more
+
+instr 2
+
+       a1 exprand 10
+
+       kocrck init 0
+       kncrck exprand 1 ; get new crackle
+       k2crck = kncrck
+       kncrck = kncrck -1
+       kncrck = kncrck^p8    ; few high values, many low values - how sparse
+                              ; the highs are is controlled by the power (p8).
+       kcrck = (kocrck-kncrck)/2 ; dc correct crackle
+       kocrck = kncrck           ; remember old crackle
+
+       a1    pareq   a1, p4,p5, 1, 1 ; growl
+       a1    pareq   a1, p6  ,1+kncrck*p7 ,1, 0 ; "crackling"
+       a1    pareq   a1, p6/2,1+k2crck*p7 ,1, 0 ; "crackling"
+       a1    pareq   a1, p6/3,1+k2crck*p7 ,1, 0 ; "crackling"
+
+       a1    pareq   a1, 10, 0, 0.7, 1 ; thunder stop (dc correction)
+       a1    pareq   a1, p9, 0, 0.7, 2 ; extreme high stop
+
+       out a1*700 ; adjust your volume here
+endin
+        
+
+instr 3
+       ifqc = cpspch(p4)
+
+       kamp linseg 0,p3/4,1,p3/2,1,p3/4,0
+
+       kff  init  1
+
+       aout    oscil3 p5,ifqc*kff,1  ; make a sound
+       aout    butterhp aout,500,0.5 ; ear protection ;)
+
+       kff = kff*p6 ; frequency exponential rise
+       out aout*kamp
+
+endin        
+
+instr 4
+
+       ifqc= cpspch(p4)
+       ihold
+
+       kamp linseg 0,p3/8,1,p3*6/8,1,p3/8,0
+       kfenv expseg 0.001,p3/8,3,p3,1,p3*1,0.001
+
+       asrc oscili p5/4,ifqc,1
+       aout lowres asrc,ifqc*kfenv/2,2
+       aphs phaser2 aout, ifqc*(kfenv+1), 0.89,20, 2, 2, 0.6
+
+       aout = aout - aphs
+
+       aecho reverb aout,0.01,0.1
+       aout=aout+aecho*0.3
+
+       aout balance aout,asrc
+
+       aout butterhp aout,1000,0
+
+
+       out aout*kamp
+
+endin
\ No newline at end of file
diff --git a/contrib/sounds/csound/test.orc b/contrib/sounds/csound/test.orc
new file mode 100644 (file)
index 0000000..7ddcb29
--- /dev/null
@@ -0,0 +1,18 @@
+/* gen10.orc */
+; Initialize the global variables.
+sr = 44100
+kr = 4410
+ksmps = 10
+nchnls = 1
+
+; Instrument #1.
+instr 1
+  kamp = 30000
+  kcps = 440
+  ifn = 1
+
+  ; Play the sine wave stored in Table #1.
+  a1 oscil kamp, kcps, ifn
+  out a1
+endin
+/* gen10.orc */
diff --git a/contrib/sounds/csound/test.sco b/contrib/sounds/csound/test.sco
new file mode 100644 (file)
index 0000000..0741a83
--- /dev/null
@@ -0,0 +1,8 @@
+/* gen10.sco */
+; Table #1: a simple sine wave (using GEN10).
+f 1 0 16384 10 1
+
+; Play Instrument #1 for 2 seconds.
+i 1 0 2
+e
+/* gen10.sco */
diff --git a/contrib/sounds/csound/waterfall.sco b/contrib/sounds/csound/waterfall.sco
new file mode 100644 (file)
index 0000000..f43ced9
--- /dev/null
@@ -0,0 +1,10 @@
+
+; use the rain instrument to make a waterfall like sound
+
+i2 0 2 1000 10 5000 0.4 1 8000
+
+
+
+
+
+
diff --git a/contrib/sounds/jurpeee.wav b/contrib/sounds/jurpeee.wav
new file mode 100644 (file)
index 0000000..7b83dcc
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diff --git a/contrib/sounds/murpee.wav b/contrib/sounds/murpee.wav
new file mode 100644 (file)
index 0000000..0233d17
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diff --git a/contrib/sounds/pensound.wav b/contrib/sounds/pensound.wav
new file mode 100644 (file)
index 0000000..e238e36
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diff --git a/contrib/sounds/tuxbuttjump.wav b/contrib/sounds/tuxbuttjump.wav
new file mode 100644 (file)
index 0000000..6812d3f
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diff --git a/contrib/sounds/tuxhigoodday.wav b/contrib/sounds/tuxhigoodday.wav
new file mode 100644 (file)
index 0000000..e033a3d
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diff --git a/contrib/sounds/tuxsound.wav b/contrib/sounds/tuxsound.wav
new file mode 100644 (file)
index 0000000..26802a0
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diff --git a/contrib/sounds/tuxsound2.wav b/contrib/sounds/tuxsound2.wav
new file mode 100644 (file)
index 0000000..b1e9ab1
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diff --git a/contrib/sounds/tuxsoundHQ.wav b/contrib/sounds/tuxsoundHQ.wav
new file mode 100644 (file)
index 0000000..6f9555a
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