Texture*
TextureManager::create_image_texture(const std::string& filename)
{
- SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
- if(image == 0) {
- std::ostringstream msg;
- msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
-
- Texture* result = 0;
try {
- result = new_texture(image);
- result->set_filename(filename);
- } catch(...) {
- delete result;
+
+ SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(image == 0) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
+
+ Texture* result = 0;
+ try {
+ result = new_texture(image);
+ result->set_filename(filename);
+ } catch(...) {
+ delete result;
+ SDL_FreeSurface(image);
+ throw;
+ }
+
SDL_FreeSurface(image);
- throw;
+ return result;
+
+ } catch (const std::runtime_error& err) {
+ // on error, try loading placeholder file
+ const std::string dummy_texture_fname = "ximages/engine/missing.png";
+ if (filename != dummy_texture_fname) {
+ Texture* tex = create_image_texture(dummy_texture_fname);
+ log_warning << "Couldn't load texture '" << filename << "': " << err.what() << std::endl;
+ return tex;
+ }
+ // if this also failed, escalate error
+ throw err;
}
-
- SDL_FreeSurface(image);
- return result;
}
#ifdef HAVE_OPENGL