sprintf(str, "%s", world->get_level()->name.c_str());
gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "TUX x %d", player_status.lives);
+ white_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
+
sprintf(str, "by %s", world->get_level()->author.c_str());
- red_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ white_small_text->drawf(str, 0, 400, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "TUX x %d", player_status.lives);
- white_text->drawf(str, 0, 288, A_HMIDDLE, A_TOP, 1);
flipscreen();