#include "video/color.hpp"
namespace LevelIntro {
- Color header_color(1.0,1.0,1.0);
+ Color header_color(1.0,1.0,0.6);
Color author_color(1.0,1.0,1.0);
- Color stat_hdr_color(1.0,1.0,1.0);
+ Color stat_hdr_color(0.2,0.5,1.0);
Color stat_color(1.0,1.0,1.0);
}
namespace Statistics {
- Color header_color(0.5,1.0,0.2);
- Color text_color(1.0,1.0,1.0);
+ Color header_color(1.0,1.0,1.0);
+ Color text_color(1.0,1.0,0.6);
}
namespace Menu {
Color default_color(1.0,1.0,1.0);
- Color active_color(0.6,1.0,1.0);
- Color inactive_color(0.5,0.5,1.0);
- Color label_color(0.8,0.4,0.2);
- Color field_color(1.0,0.8,0.6);
+ Color active_color(0.2,0.5,1.0);
+ Color inactive_color(0.5,0.5,0.5);
+ Color label_color(0.0,1.0,1.0);
+ Color field_color(1.0,1.0,0.6);
}
namespace PlayerStatus {
}
namespace TextObject {
- Color default_color(1.0,1.0,0.6);
+ Color default_color(1.0,1.0,1.0);
}
namespace FloatingText {
namespace WorldMapNS {
namespace WorldMap {
- Color level_title_color(1.0,1.0,0.2);
- Color message_color(1.0,1.0,1.0);
- Color teleporter_message_color(0.5,1.0,0.5);
+ Color level_title_color(1.0,1.0,1.0);
+ Color message_color(1.0,1.0,0.6);
+ Color teleporter_message_color(1.0,1.0,1.0);
}}
namespace TextScroller {
}
context.draw_text(small_font, caption_buf, Vector(WMAP_INFO_LEFT_X, posy), ALIGN_LEFT, LAYER_GUI, Statistics::header_color);
- context.draw_text(small_font, stat_buf, Vector(WMAP_INFO_RIGHT_X, posy), ALIGN_RIGHT, LAYER_GUI, Statistics::text_color);
+ context.draw_text(small_font, stat_buf, Vector(WMAP_INFO_RIGHT_X, posy), ALIGN_RIGHT, LAYER_GUI, Statistics::header_color);
posy += small_font->get_height() + 2;
}