factor=(im->end - im->start)/im->xsize;
xlab_sel=0;
while ( xlab[xlab_sel+1].minsec != -1
- && xlab[xlab_sel+1].minsec <= factor) { xlab_sel++; } // pick the last one
+ && xlab[xlab_sel+1].minsec <= factor) { xlab_sel++; } /* pick the last one */
while ( xlab[xlab_sel-1].minsec == xlab[xlab_sel].minsec
- && xlab[xlab_sel].length > (im->end - im->start)) { xlab_sel--; } // go back to the smallest size
+ && xlab[xlab_sel].length > (im->end - im->start)) { xlab_sel--; } /* go back to the smallest size */
im->xlab_user.gridtm = xlab[xlab_sel].gridtm;
im->xlab_user.gridst = xlab[xlab_sel].gridst;
im->xlab_user.mgridtm = xlab[xlab_sel].mgridtm;
return 0;
}
+/* from http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm */
+/* yes we are loosing precision by doing tos with floats instead of doubles
+ but it seems more stable this way. */
+
+static int AlmostEqual2sComplement (float A, float B, int maxUlps)
+{
+
+ int aInt = *(int*)&A;
+ int bInt = *(int*)&B;
+ int intDiff;
+ /* Make sure maxUlps is non-negative and small enough that the
+ default NAN won't compare as equal to anything. */
+
+ /* assert(maxUlps > 0 && maxUlps < 4 * 1024 * 1024); */
+
+ /* Make aInt lexicographically ordered as a twos-complement int */
+
+ if (aInt < 0)
+ aInt = 0x80000000l - aInt;
+
+ /* Make bInt lexicographically ordered as a twos-complement int */
+
+ if (bInt < 0)
+ bInt = 0x80000000l - bInt;
+
+ intDiff = abs(aInt - bInt);
+
+ if (intDiff <= maxUlps)
+ return 1;
+
+ return 0;
+}
+
/* draw that picture thing ... */
int
graph_paint(image_desc_t *im, char ***calcpr)
if (im->gdes[i].col != 0x0){
/* GF_LINE and friend */
if(stack_gf == GF_LINE ){
- double last_y=0;
+ double last_y=0.0;
node = NULL;
for(ii=1;ii<im->xsize;ii++){
if (isnan(im->gdes[i].p_data[ii]) || (im->slopemode==1 && isnan(im->gdes[i].p_data[ii-1]))){
}
} else {
double new_y = ytr(im,im->gdes[i].p_data[ii]);
- if ( im->slopemode==0 && new_y != last_y){
+ if ( im->slopemode==0 && ! AlmostEqual2sComplement(new_y,last_y,4)){
gfx_add_point(node,ii-1+im->xorigin,new_y);
- last_y = new_y;
};
+ last_y = new_y;
gfx_add_point(node,ii+im->xorigin,new_y);
};
if ( idxI > 0 && ( drawem != 0 || ii==im->xsize)){
int cntI=1;
int lastI=0;
- while (cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;}
+ while (cntI < idxI && AlmostEqual2sComplement(foreY[lastI],foreY[cntI],4) && AlmostEqual2sComplement(foreY[lastI],foreY[cntI+1],4)){cntI++;}
node = gfx_new_area(im->canvas,
backX[0],backY[0],
foreX[0],foreY[0],
while (cntI < idxI) {
lastI = cntI;
cntI++;
- while ( cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;}
+ while ( cntI < idxI && AlmostEqual2sComplement(foreY[lastI],foreY[cntI],4) && AlmostEqual2sComplement(foreY[lastI],foreY[cntI+1],4)){cntI++;}
gfx_add_point(node,foreX[cntI],foreY[cntI]);
}
gfx_add_point(node,backX[idxI],backY[idxI]);
while (idxI > 1){
lastI = idxI;
idxI--;
- while ( idxI > 1 && backY[lastI] == backY[idxI] && backY[lastI] == backY[idxI-1]){idxI--;}
+ while ( idxI > 1 && AlmostEqual2sComplement(backY[lastI], backY[idxI],4) && AlmostEqual2sComplement(backY[lastI],backY[idxI-1],4)){idxI--;}
gfx_add_point(node,backX[idxI],backY[idxI]);
}
idxI=-1;