more work on castle door, changed nolok image
authorStephen Groundwater <slacker@gluebox.com>
Sun, 5 Feb 2006 18:31:17 +0000 (18:31 +0000)
committerStephen Groundwater <slacker@gluebox.com>
Sun, 5 Feb 2006 18:31:17 +0000 (18:31 +0000)
SVN-Revision: 3047

data/images/background/castledoor.jpg
data/images/creatures/nolok/throw-0.png
data/images/objects/castledoor/castledoor.png
data/images/objects/castledoor/torchflame.png
data/levels/world2/castledoor.stl

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Binary files a/data/images/creatures/nolok/throw-0.png and b/data/images/creatures/nolok/throw-0.png differ
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Binary files a/data/images/objects/castledoor/castledoor.png and b/data/images/objects/castledoor/castledoor.png differ
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Binary files a/data/images/objects/castledoor/torchflame.png and b/data/images/objects/castledoor/torchflame.png differ
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@@ -1,8 +1,8 @@
 ;; Generated by Flexlay Editor
 (supertux-level
   (version 2)
-  (name   (_ "No Name"))
-  (author "No Author")
+  (name   (_ "NOLOK"))
+  (author "SuperTux Development Team")
   (sector
     (name  "main")
     (gravity 10.000000)
         (physic-enabled #f)
         (solid #f)
       )
+     (scriptedobject
+        (x 110) (y 30)
+        (name "FLAMES")
+        (sprite "images/objects/castledoor/torchflame.sprite")
+        (layer 100)
+        (visible #t)
+        (physic-enabled #f)
+        (solid #f)
+      )
+     (scriptedobject
+        (x 575) (y 30)
+        (name "FLAMES")
+        (sprite "images/objects/castledoor/torchflame.sprite")
+        (layer 100)
+        (visible #t)
+        (physic-enabled #f)
+        (solid #f)
+      )
    )
  )