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Disabled level flipping on debug mode.
author
Ricardo Cruz
<rick2@aeiou.pt>
Tue, 27 Jul 2004 17:53:51 +0000
(17:53 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Tue, 27 Jul 2004 17:53:51 +0000
(17:53 +0000)
I guess everybody already have time to give it a try. If not, just go to the worldmap and set (flip #t) in a level.
SVN-Revision: 1638
src/gameloop.cpp
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diff --git
a/src/gameloop.cpp
b/src/gameloop.cpp
index
4d7c4dd
..
d04a952
100644
(file)
--- a/
src/gameloop.cpp
+++ b/
src/gameloop.cpp
@@
-77,9
+77,6
@@
GameSession::GameSession(const std::string& levelname_, int mode, bool flip_leve
context = new DrawingContext();
- if(debug_mode)
- flip_level = true;
-
restart_level();
}