--- /dev/null
+(supertux-sprite
+ (action
+ (hitbox 0.2 0.2 31.6 31.6)
+ (name "normal")
+ (images "ghostflame-0.png"
+ "ghostflame-1.png"
+ "ghostflame-2.png"
+ "ghostflame-3.png"
+ "ghostflame-4.png"))
+ (action
+ (hitbox 96 96 127.8 31.8)
+ (name "editor")
+ (images "ghostflame-editor.png"))
+
+)
+
--- /dev/null
+(supertux-sprite
+; these graphics could use some work
+ (action
+ (hitbox 0 0 31.8 31.8)
+ (name "normal")
+ (images "iceflame-0.png"
+ "iceflame-1.png"
+ "iceflame-2.png"
+ "iceflame-3.png"
+ "iceflame-4.png"
+ "iceflame-5.png"))
+ (action
+ (hitbox 0 0 31.8 31.8)
+ (name "fade")
+ (fps 5)
+ (images "iceflame-1.png"
+ "iceflame-fade-0.png"
+ "iceflame-fade-1.png"
+ "iceflame-fade-2.png"
+ "iceflame-fade-3.png"))
+ (action
+ (hitbox 96 96 127.8 31.8)
+ (name "editor")
+ (images "iceflame-editor.png"))
+)
+
(short_fuse (x 1152 )(y 736 ))
(short_fuse (x 1248 )(y 736 ))
(haywire (x 928 )(y 736 ))
- (flame (x 1088 )(y 512 ))
- (flame (x 1088 )(y 512 ))
- (flame (x 1088 )(y 512 ))
+ (flame (x 576 )(y 480 )(speed 0.2))
+ (iceflame (x 736 )(y 480 )(speed 0.2))
+ (ghostflame (x 656 )(y 160 ))
(tilemap (name "Interactive" )
(z-pos 0 )(solid #t )
angle(0),
radius(100),
speed(2),
- fading(true),
+ fading(false),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
sound_source()
{
reader.get("radius", radius);
if (light.red + light.green < 2.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
lightsprite->draw(context, get_bbox().get_middle(), 0);
context.pop_target();
}
void
Flame::freeze()
{
+ //TODO: get unique death sound
sound_manager->play("sounds/fizz.wav", get_pos());
sprite->set_action("fade", 1);
Vector ppos = bbox.get_middle();
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/ghostflame.hpp"
+
+#include <math.h>
+
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+Ghostflame::Ghostflame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/ghostflame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+{
+ reader.get("radius", radius);
+ reader.get("speed", speed);
+ bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius));
+ countMe = false;
+ //TODO: get unique death sound
+ sound_manager->preload("sounds/fizz.wav");
+
+ set_colgroup_active(COLGROUP_TOUCHABLE);
+
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.21f, 0.00f, 0.21f));
+
+}
+
+void
+Ghostflame::active_update(float elapsed_time)
+{
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
+ Vector newpos(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius);
+ movement = newpos - get_pos();
+
+}
+
+void
+Ghostflame::draw(DrawingContext& context)
+{
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light if dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.blue + light.red < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
+
+
+void
+Ghostflame::kill_fall()
+{
+}
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_GHOSTFLAME_HPP
+#define HEADER_SUPERTUX_BADGUY_GHOSTFLAME_HPP
+
+#include "badguy/badguy.hpp"
+
+class Ghostflame : public BadGuy
+{
+public:
+ Ghostflame(const Reader& reader);
+ Ghostflame(const Ghostflame& ghostflame);
+
+ void active_update(float elapsed_time);
+ void draw(DrawingContext& context);
+ void kill_fall();
+
+private:
+ float angle;
+ float radius;
+ float speed;
+ Color light;
+ SpritePtr lightsprite;
+
+};
+
+#endif
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/iceflame.hpp"
+
+#include <math.h>
+
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+Iceflame::Iceflame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/iceflame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ fading(false),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+{
+ reader.get("radius", radius);
+ reader.get("speed", speed);
+ bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius));
+ countMe = false;
+ //TODO: get unique death sound
+ sound_manager->preload("sounds/fizz.wav");
+
+ set_colgroup_active(COLGROUP_TOUCHABLE);
+
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.00f, 0.13f, 0.18f));
+
+}
+
+void
+Iceflame::active_update(float elapsed_time)
+{
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
+ Vector newpos(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius);
+ movement = newpos - get_pos();
+
+ if(fading)
+ if (sprite->animation_done()) remove_me();
+}
+
+void
+Iceflame::draw(DrawingContext& context)
+{
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light if dark
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.blue + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
+
+
+void
+Iceflame::kill_fall()
+{
+}
+
+void
+Iceflame::ignite()
+{
+ sound_manager->play("sounds/fizz.wav", get_pos());
+ sprite->set_action("fade", 1);
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(0, -150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ fading = true;
+
+ // start dead-script
+ run_dead_script();
+}
+
+bool
+Iceflame::is_flammable() const
+{
+ return true;
+}
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_ICEFLAME_HPP
+#define HEADER_SUPERTUX_BADGUY_ICEFLAME_HPP
+
+#include "badguy/badguy.hpp"
+
+class Iceflame : public BadGuy
+{
+public:
+ Iceflame(const Reader& reader);
+ Iceflame(const Iceflame& iceflame);
+
+ void active_update(float elapsed_time);
+ void draw(DrawingContext& context);
+ void kill_fall();
+
+ void ignite();
+ bool is_flammable() const;
+
+private:
+ float angle;
+ float radius;
+ float speed;
+ bool fading;
+ Color light;
+ SpritePtr lightsprite;
+
+};
+
+#endif
+
+/* EOF */
if (light.red + light.green < 2.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
lightsprite->draw(context, get_bbox().get_middle(), 0);
context.pop_target();
}
#include "badguy/fish.hpp"
#include "badguy/flame.hpp"
#include "badguy/flyingsnowball.hpp"
+#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/haywire.hpp"
+#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
add_factory<Fish>("fish");
add_factory<Flame>("flame");
add_factory<FlyingSnowBall>("flyingsnowball");
+ add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
add_factory<Haywire>("haywire");
+ add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");