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There is no need in saving on exit, since it already saves in level exit.
author
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 8 May 2004 10:45:52 +0000
(10:45 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 8 May 2004 10:45:52 +0000
(10:45 +0000)
SVN-Revision: 1040
src/worldmap.cpp
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diff --git
a/src/worldmap.cpp
b/src/worldmap.cpp
index
4a4fa39
..
990fce2
100644
(file)
--- a/
src/worldmap.cpp
+++ b/
src/worldmap.cpp
@@
-744,8
+744,6
@@
WorldMap::update(float delta)
case MNID_RETURNWORLDMAP: // Return to game
break;
case MNID_QUITWORLDMAP: // Quit Worldmap
- if (!savegame_file.empty())
- savegame(savegame_file);
quit = true;
break;
}