There is no need in saving on exit, since it already saves in level exit.
authorRicardo Cruz <rick2@aeiou.pt>
Sat, 8 May 2004 10:45:52 +0000 (10:45 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Sat, 8 May 2004 10:45:52 +0000 (10:45 +0000)
SVN-Revision: 1040

src/worldmap.cpp

index 4a4fa39..990fce2 100644 (file)
@@ -744,8 +744,6 @@ WorldMap::update(float delta)
             case MNID_RETURNWORLDMAP: // Return to game
               break;
             case MNID_QUITWORLDMAP: // Quit Worldmap
-              if (!savegame_file.empty())
-                savegame(savegame_file);
               quit = true;
               break;
             }