worldmap_menu->additem(MN_LABEL,"Pause",0,0);
worldmap_menu->additem(MN_HL,"",0,0);
worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP);
- worldmap_menu->additem(MN_ACTION,"Save",0,0,MNID_SAVEGAME);
worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
worldmap_menu->additem(MN_HL,"",0,0);
worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP);
{
case MNID_RETURNWORLDMAP: // Return to game
break;
- case MNID_SAVEGAME:
+ case MNID_QUITWORLDMAP: // Quit Worldmap
if (!savegame_file.empty())
savegame(savegame_file);
- break;
-
- case MNID_QUITWORLDMAP: // Quit Worldmap
quit = true;
break;
}